125 lines
2.6 KiB
C
125 lines
2.6 KiB
C
/* See LICENSE file for copyright and license details. */
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#ifndef JDWM_CONFIG_H
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#define JDWM_CONFIG_H
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#define JDWM_CONFIG_FILE ".awesomerc"
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#include <X11/Xlib.h>
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/** Bar possible position */
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enum
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{ BarTop, BarBot, BarOff };
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enum
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{ ColBorder, ColFG, ColBG, ColLast }; /* color */
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typedef struct
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{
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int x, y, w, h;
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unsigned long norm[ColLast];
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unsigned long sel[ColLast];
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Drawable drawable;
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GC gc;
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struct
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{
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int ascent;
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int descent;
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int height;
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XFontSet set;
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XFontStruct *xfont;
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} font;
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} DC;
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typedef struct
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{
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const char *prop;
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const char *tags;
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Bool isfloating;
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} Rule;
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typedef struct awesome_config awesome_config;
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typedef struct
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{
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const char *symbol;
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void (*arrange) (Display *, awesome_config *);
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} Layout;
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typedef struct
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{
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unsigned long mod;
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KeySym keysym;
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void (*func) (Display *, awesome_config *, const char *);
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const char *arg;
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} Key;
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/** Status bar */
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typedef struct
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{
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/** Bar width */
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int width;
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/** Bar height */
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int height;
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/** Bar position */
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int position;
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/** Window */
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Window window;
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} Statusbar;
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/** Main configuration structure */
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struct awesome_config
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{
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/** Tag list */
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const char **tags;
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/** Selected tags */
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Bool *selected_tags;
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/* Previously selected tags */
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Bool *prev_selected_tags;
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/** Number of tags in **tags */
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int ntags;
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/** Layout list */
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Layout *layouts;
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/** Number of layouts in *layouts */
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int nlayouts;
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/** Store layout for eatch tag */
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Layout **tag_layouts;
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/** Rules list */
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Rule *rules;
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/** Number of rules in *rules */
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int nrules;
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/** Keys binding list */
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Key *keys;
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/** Number of keys binding in *keys */
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int nkeys;
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/** Default modkey */
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KeySym modkey;
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/** Numlock mask */
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unsigned int numlockmask;
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/** Default status bar position */
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int statusbar_default_position;
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/** Border size */
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int borderpx;
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/** Master width factor */
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double mwfact;
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/** Number of pixels to snap windows */
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int snap;
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/** Number of master windows */
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int nmaster;
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/** Transparency of unfocused clients */
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int opacity_unfocused;
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/** Respect resize hints */
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Bool resize_hints;
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/** Text displayed in bar */
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char statustext[256];
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/** Current layout */
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Layout * current_layout;
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/** Status bar */
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Statusbar statusbar;
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};
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void parse_config(Display *, int, DC *, awesome_config *); /* parse configuration file */
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void uicb_reload(Display *, awesome_config *, const char *); /* reload configuration file */
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#endif
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