520 lines
16 KiB
Lua
520 lines
16 KiB
Lua
---------------------------------------------------------------------------
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--- Screen module for awful
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--
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-- @author Julien Danjou <julien@danjou.info>
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-- @copyright 2008 Julien Danjou
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-- @module screen
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---------------------------------------------------------------------------
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-- Grab environment we need
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local capi =
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{
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mouse = mouse,
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screen = screen,
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client = client,
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awesome = awesome,
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}
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local util = require("awful.util")
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local object = require("gears.object")
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local grect = require("gears.geometry").rectangle
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local function get_screen(s)
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return s and capi.screen[s]
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end
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-- we use require("awful.client") inside functions to prevent circular dependencies.
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local client
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local screen = {object={}}
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local data = {}
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data.padding = {}
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--- Take an input geometry and substract/add a delta.
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-- @tparam table geo A geometry (width, height, x, y) table.
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-- @tparam table delta A delta table (top, bottom, x, y).
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-- @treturn table A geometry (width, height, x, y) table.
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local function apply_geometry_ajustments(geo, delta)
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return {
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x = geo.x + (delta.left or 0),
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y = geo.y + (delta.top or 0),
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width = geo.width - (delta.left or 0) - (delta.right or 0),
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height = geo.height - (delta.top or 0) - (delta.bottom or 0),
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}
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end
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--- Get the square distance between a `screen` and a point.
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-- @deprecated awful.screen.getdistance_sq
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-- @param s Screen
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-- @param x X coordinate of point
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-- @param y Y coordinate of point
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-- @return The squared distance of the screen to the provided point.
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-- @see screen.get_square_distance
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function screen.getdistance_sq(s, x, y)
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util.deprecate("Use s:get_square_distance(x, y) instead of awful.screen.getdistance_sq")
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return screen.object.get_square_distance(s, x, y)
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end
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--- Get the square distance between a `screen` and a point.
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-- @function screen.get_square_distance
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-- @tparam number x X coordinate of point
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-- @tparam number y Y coordinate of point
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-- @treturn number The squared distance of the screen to the provided point.
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function screen.object.get_square_distance(self, x, y)
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return grect.get_square_distance(get_screen(self).geometry, x, y)
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end
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--- Return the screen index corresponding to the given (pixel) coordinates.
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--
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-- The number returned can be used as an index into the global
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-- `screen` table/object.
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-- @function awful.screen.getbycoord
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-- @tparam number x The x coordinate
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-- @tparam number y The y coordinate
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-- @treturn ?number The screen index
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function screen.getbycoord(x, y)
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local s, sgeos = capi.screen.primary, {}
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for scr in capi.screen do
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sgeos[scr] = scr.geometry
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end
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s = grect.get_closest_by_coord(sgeos, x, y) or s
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return s and s.index
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end
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--- Move the focus to a screen.
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--
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-- This moves the mouse pointer to the last known position on the new screen,
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-- or keeps its position relative to the current focused screen.
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-- @function awful.screen.focus
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-- @screen _screen Screen number (defaults / falls back to mouse.screen).
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function screen.focus(_screen)
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client = client or require("awful.client")
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if type(_screen) == "number" and _screen > capi.screen.count() then _screen = screen.focused() end
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_screen = get_screen(_screen)
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-- screen and pos for current screen
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local s = get_screen(capi.mouse.screen)
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local pos
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if not _screen.mouse_per_screen then
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-- This is the first time we enter this screen,
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-- keep relative mouse position on the new screen.
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pos = capi.mouse.coords()
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local relx = (pos.x - s.geometry.x) / s.geometry.width
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local rely = (pos.y - s.geometry.y) / s.geometry.height
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pos.x = _screen.geometry.x + relx * _screen.geometry.width
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pos.y = _screen.geometry.y + rely * _screen.geometry.height
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else
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-- restore mouse position
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pos = _screen.mouse_per_screen
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end
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-- save pointer position of current screen
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s.mouse_per_screen = capi.mouse.coords()
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-- move cursor without triggering signals mouse::enter and mouse::leave
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capi.mouse.coords(pos, true)
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local c = client.focus.history.get(_screen, 0)
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if c then
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c:emit_signal("request::activate", "screen.focus", {raise=false})
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end
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end
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--- Get the next screen in a specific direction.
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--
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-- This gets the next screen relative to this one in
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-- the specified direction.
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--
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-- @function screen:get_next_in_direction
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-- @param self Screen.
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-- @param dir The direction, can be either "up", "down", "left" or "right".
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function screen.object.get_next_in_direction(self, dir)
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local sel = get_screen(self)
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if not sel then
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return
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end
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local geomtbl = {}
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for s in capi.screen do
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geomtbl[s] = s.geometry
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end
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return grect.get_in_direction(dir, geomtbl, sel.geometry)
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end
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--- Move the focus to a screen in a specific direction.
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--
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-- This moves the mouse pointer to the last known position on the new screen,
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-- or keeps its position relative to the current focused screen.
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-- @function awful.screen.focus_bydirection
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-- @param dir The direction, can be either "up", "down", "left" or "right".
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-- @param _screen Screen.
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function screen.focus_bydirection(dir, _screen)
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local sel = get_screen(_screen or screen.focused())
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local target = sel:get_next_in_direction(dir)
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if target then
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return target:focus()
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end
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end
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--- Move the focus to a screen relative to the current one,
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--
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-- This moves the mouse pointer to the last known position on the new screen,
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-- or keeps its position relative to the current focused screen.
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--
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-- @function awful.screen.focus_relative
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-- @tparam int offset Value to add to the current focused screen index. 1 to
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-- focus the next one, -1 to focus the previous one.
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function screen.focus_relative(offset)
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return screen.focus(util.cycle(capi.screen.count(),
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screen.focused().index + offset))
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end
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--- Get or set the screen padding.
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--
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-- @deprecated awful.screen.padding
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-- @param _screen The screen object to change the padding on
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-- @param[opt=nil] padding The padding, a table with 'top', 'left', 'right' and/or
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-- 'bottom' or a number value to apply set the same padding on all sides. Can be
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-- nil if you only want to retrieve padding
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-- @treturn table A table with left, right, top and bottom number values.
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-- @see padding
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function screen.padding(_screen, padding)
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util.deprecate("Use _screen.padding = value instead of awful.screen.padding")
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if padding then
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screen.object.set_padding(_screen, padding)
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end
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return screen.object.get_padding(_screen)
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end
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--- The screen padding.
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--
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-- This adds a "buffer" section on each side of the screen.
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--
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-- **Signal:**
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--
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-- * *property::padding*
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--
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-- @property padding
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-- @param table
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-- @tfield integer table.left The padding on the left.
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-- @tfield integer table.right The padding on the right.
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-- @tfield integer table.top The padding on the top.
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-- @tfield integer table.bottom The padding on the bottom.
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function screen.object.get_padding(self)
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local p = data.padding[self] or {}
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-- Create a copy to avoid accidental mutation and nil values.
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return {
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left = p.left or 0,
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right = p.right or 0,
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top = p.top or 0,
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bottom = p.bottom or 0,
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}
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end
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function screen.object.set_padding(self, padding)
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if type(padding) == "number" then
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padding = {
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left = padding,
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right = padding,
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top = padding,
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bottom = padding,
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}
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end
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self = get_screen(self)
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if padding then
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data.padding[self] = padding
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self:emit_signal("padding")
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end
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end
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--- Get the preferred screen in the context of a client.
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--
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-- This is exactly the same as `awful.screen.focused` except that it avoids
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-- clients being moved when Awesome is restarted.
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-- This is used in the default `rc.lua` to ensure clients get assigned to the
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-- focused screen by default.
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-- @tparam client c A client.
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-- @treturn screen The preferred screen.
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function screen.preferred(c)
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return capi.awesome.startup and c.screen or screen.focused()
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end
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--- The defaults arguments for `awful.screen.focused`.
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-- @tfield[opt=nil] table awful.screen.default_focused_args
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--- Get the focused screen.
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--
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-- It is possible to set `awful.screen.default_focused_args` to override the
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-- default settings.
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--
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-- @function awful.screen.focused
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-- @tparam[opt] table args
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-- @tparam[opt=false] boolean args.client Use the client screen instead of the
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-- mouse screen.
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-- @tparam[opt=true] boolean args.mouse Use the mouse screen
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-- @treturn ?screen The focused screen object, or `nil` in case no screen is
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-- present currently.
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function screen.focused(args)
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args = args or screen.default_focused_args or {}
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return get_screen(
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args.client and capi.client.focus and capi.client.focus.screen or capi.mouse.screen
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)
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end
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--- Get a placement bounding geometry.
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--
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-- This method computes the different variants of the "usable" screen geometry.
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--
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-- @function screen.get_bounding_geometry
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-- @tparam[opt={}] table args The arguments
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-- @tparam[opt=false] boolean args.honor_padding Whether to honor the screen's padding.
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-- @tparam[opt=false] boolean args.honor_workarea Whether to honor the screen's workarea.
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-- @tparam[opt] int|table args.margins Apply some margins on the output.
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-- This can either be a number or a table with *left*, *right*, *top*
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-- and *bottom* keys.
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-- @tag[opt] args.tag Use this tag's screen.
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-- @tparam[opt] drawable args.parent A parent drawable to use as base geometry.
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-- @tab[opt] args.bounding_rect A bounding rectangle. This parameter is
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-- incompatible with `honor_workarea`.
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-- @treturn table A table with *x*, *y*, *width* and *height*.
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-- @usage local geo = screen:get_bounding_geometry {
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-- honor_padding = true,
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-- honor_workarea = true,
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-- margins = {
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-- left = 20,
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-- },
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-- }
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function screen.object.get_bounding_geometry(self, args)
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args = args or {}
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-- If the tag has a geometry, assume it is right
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if args.tag then
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self = args.tag.screen
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end
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self = get_screen(self or capi.mouse.screen)
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local geo = args.bounding_rect or (args.parent and args.parent:geometry()) or
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self[args.honor_workarea and "workarea" or "geometry"]
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if (not args.parent) and (not args.bounding_rect) and args.honor_padding then
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local padding = self.padding
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geo = apply_geometry_ajustments(geo, padding)
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end
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if args.margins then
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geo = apply_geometry_ajustments(geo,
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type(args.margins) == "table" and args.margins or {
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left = args.margins, right = args.margins,
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top = args.margins, bottom = args.margins,
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}
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)
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end
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return geo
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end
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--- The list of visible clients for the screen.
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--
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-- Minimized and unmanaged clients are not included in this list as they are
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-- technically not on the screen.
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--
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-- The clients on tags that are currently not visible are not part of this list.
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--
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-- Clients are returned using the stacking order (from top to bottom).
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-- See `get_clients` if you want them in the order used in the tasklist by
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-- default.
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--
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-- @property clients
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-- @param table The clients list, ordered from top to bottom.
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-- @see all_clients
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-- @see hidden_clients
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-- @see client.get
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--- Get the list of visible clients for the screen.
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--
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-- This is used by `screen.clients` internally (with `stacked=true`).
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--
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-- @function client:get_clients
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-- @tparam[opt=true] boolean stacked Use stacking order? (top to bottom)
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-- @treturn table The clients list.
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function screen.object.get_clients(s, stacked)
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local cls = capi.client.get(s, stacked == nil and true or stacked)
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local vcls = {}
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for _, c in pairs(cls) do
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if c:isvisible() then
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table.insert(vcls, c)
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end
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end
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return vcls
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end
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--- Get the list of clients assigned to the screen but not currently visible.
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--
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-- This includes minimized clients and clients on hidden tags.
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--
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-- @property hidden_clients
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-- @param table The clients list, ordered from top to bottom.
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-- @see clients
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-- @see all_clients
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-- @see client.get
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function screen.object.get_hidden_clients(s)
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local cls = capi.client.get(s, true)
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local vcls = {}
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for _, c in pairs(cls) do
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if not c:isvisible() then
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table.insert(vcls, c)
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end
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end
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return vcls
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end
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--- All clients assigned to the screen.
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--
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-- @property all_clients
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-- @param table The clients list, ordered from top to bottom.
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-- @see clients
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-- @see hidden_clients
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-- @see client.get
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--- Get all clients assigned to the screen.
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--
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-- This is used by `all_clients` internally (with `stacked=true`).
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--
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-- @function client:get_all_clients
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-- @tparam[opt=true] boolean stacked Use stacking order? (top to bottom)
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-- @treturn table The clients list.
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function screen.object.get_all_clients(s, stacked)
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return capi.client.get(s, stacked == nil and true or stacked)
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end
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--- Tiled clients for the screen.
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--
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-- Same as `clients`, but excluding:
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--
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-- * fullscreen clients
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-- * maximized clients
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-- * floating clients
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--
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-- @property tiled_clients
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-- @param table The clients list, ordered from top to bottom.
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--- Get tiled clients for the screen.
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--
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-- This is used by `tiles_clients` internally (with `stacked=true`).
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--
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-- @function client:get_tiled_clients
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-- @tparam[opt=true] boolean stacked Use stacking order? (top to bottom)
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-- @treturn table The clients list.
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function screen.object.get_tiled_clients(s, stacked)
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local clients = s:get_clients(stacked)
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local tclients = {}
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-- Remove floating clients
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for _, c in pairs(clients) do
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if not c.floating
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and not c.fullscreen
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and not c.maximized_vertical
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and not c.maximized_horizontal then
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table.insert(tclients, c)
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end
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end
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return tclients
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end
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--- Call a function for each existing and created-in-the-future screen.
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--
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-- @function awful.screen.connect_for_each_screen
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-- @tparam function func The function to call.
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-- @screen func.screen The screen.
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function screen.connect_for_each_screen(func)
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for s in capi.screen do
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func(s)
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end
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capi.screen.connect_signal("added", func)
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end
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--- Undo the effect of connect_for_each_screen.
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-- @function awful.screen.disconnect_for_each_screen
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-- @tparam function func The function that should no longer be called.
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function screen.disconnect_for_each_screen(func)
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capi.screen.disconnect_signal("added", func)
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end
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--- A list of all tags on the screen.
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--
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-- This property is read only, use `tag.screen`, `awful.tag.add`,
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-- `awful.tag.new` or `t:delete()` to alter this list.
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--
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-- @property tags
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-- @param table
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-- @treturn table A table with all available tags.
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function screen.object.get_tags(s, unordered)
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local tags = {}
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for _, t in ipairs(root.tags()) do
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if get_screen(t.screen) == s then
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table.insert(tags, t)
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end
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end
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-- Avoid infinite loop and save some time.
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if not unordered then
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table.sort(tags, function(a, b)
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return (a.index or math.huge) < (b.index or math.huge)
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end)
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end
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return tags
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end
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--- A list of all selected tags on the screen.
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-- @property selected_tags
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-- @param table
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-- @treturn table A table with all selected tags.
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-- @see tag.selected
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-- @see client.to_selected_tags
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function screen.object.get_selected_tags(s)
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local tags = screen.object.get_tags(s, true)
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local vtags = {}
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for _, t in pairs(tags) do
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if t.selected then
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vtags[#vtags + 1] = t
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end
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end
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return vtags
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end
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--- The first selected tag.
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-- @property selected_tag
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-- @param table
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-- @treturn ?tag The first selected tag or nil.
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-- @see tag.selected
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-- @see selected_tags
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function screen.object.get_selected_tag(s)
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return screen.object.get_selected_tags(s)[1]
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end
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--- When the tag history changed.
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-- @signal tag::history::update
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-- Extend the luaobject
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object.properties(capi.screen, {
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getter_class = screen.object,
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setter_class = screen.object,
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auto_emit = true,
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})
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return screen
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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