awesome/docs/05-awesomerc.md.lua

329 lines
9.6 KiB
Lua

local filename, rcfile, new_rcfile, rc_script = ...
local f = assert(io.open(filename, "w"))
f:write[[# Default configuration file documentation
This document explains the default `rc.lua` file provided by Awesome.
]]
-- Document sections of the file to guide new users to the right doc pages
local sections = {}
sections.DOC_REQUIRE_SECTION = [[
The Awesome API is distributed across many libraries (also called modules).
Here are the modules that we import:
<table class='widget_list' border=1>
<tr style='font-weight: bold;'>
<th align='center'>Library</th>
<th align='center'>Description</th>
</tr>
<tr><td>`gears`</td><td>Utilities such as color parsing and objects</td></tr>
<tr><td>`wibox`</td><td>Awesome own generic widget framework</td></tr>
<tr><td>`awful`</td><td>Everything related to window managment</td></tr>
<tr><td>`naughty`</td><td>Notifications</td></tr>
<tr><td>`ruled`</td><td>Define declarative rules on various events</td></tr>
<tr><td>`menubar`</td><td>XDG (application) menu implementation</td></tr>
<tr><td>`beautiful`</td><td>Awesome theme module</td></tr>
</table>
]]
sections.DOC_ERROR_HANDLING = [[
Awesome is a window managing framework. It allows its users great (ultimate?)
flexibility. However, it also allows the user to write invalid code. Here's a
non-exhaustive list of possible errors:
* Syntax: There is an `awesome -k` option available in the command line to
check the configuration file. Awesome cannot start with an invalid `rc.lua`
* Invalid APIs and type errors: Lua is a dynamic language. It doesn't have much
support for static/compile time checks. There is the `luacheck` utility to
help find some categories of errors. Those errors will cause Awesome to
"drop" the current call stack and start over. Note that if it cannot
reach the end of the `rc.lua` without errors, it will fall back to the
original file.
* Invalid logic: It is possible to write fully valid code that will render
Awesome unusable (like an infinite loop or blocking commands). In that case,
the best way to debug this is either using `print()` or using `gdb`. For
this, see the [Debugging tips Readme section](../documentation/01-readme.md.html)
* Deprecated APIs: The Awesome API is not frozen for eternity. After a decade
of development and recent changes to enforce consistency, it hasn't
changed much. This doesn't mean it won't change in the future. Whenever
possible, changes won't cause errors but will instead print a deprecation
message in the Awesome logs. These logs are placed in various places
depending on the distribution. By default, Awesome will print errors on
`stderr` and `stdout`.
]]
sections.DOC_LOAD_THEME = [[
To create custom themes, the easiest way is to copy the `default` theme folder
from `/usr/share/awesome/themes/` into `~/.config/awesome` and modify it.
Awesome currently doesn't behave well without a theme containing all the "basic"
variables such as `bg_normal`. To get a list of all official variables, see
the [appearance guide](../documentation/06-appearance.md.html).
]]
sections.DOC_WALLPAPER = [[
The AwesomeWM wallpaper module, `awful.wallpaper` support both per-screen wallpaper
and wallpaper across multiple screens. In the default configuration, `request::wallpaper`
is emitted everytime a screen is added, moved, resized or when the bars
(`awful.wibar`) are moved.
This is will suited for single-screen wallpaper. If you wish to use multi-screen wallpaper,
it is better to create a global wallpaper object and edit it when the screen change.
]]
sections.DOC_DEFAULT_APPLICATIONS = [[
&nbsp;
]]
sections.DOC_LAYOUT = [[
&nbsp;
]]
sections.DOC_MENU = [[
&nbsp;
]]
sections.TAGLIST_BUTTON = [[
&nbsp;
]]
sections.TASKLIST_BUTTON = [[
&nbsp;
]]
sections.DOC_FOR_EACH_SCREEN = [[
&nbsp;
]]
sections.DOC_WIBAR = [[
&nbsp;
]]
sections.DOC_SETUP_WIDGETS = [[
&nbsp;
]]
sections.DOC_ROOT_BUTTONS = [[
&nbsp;
]]
sections.DOC_GLOBAL_KEYBINDINGS = [[
<a id="global_keybindings" />
This section stores the global keybindings. A global keybinding is a shortcut
that will be executed when the key is pressed. It is different from
<a href="#client_keybindings">client keybindings</a>. A client keybinding
only works when a client is focused while a global one works all the time.
Each keybinding is stored in an `awful.key` object. When creating such an
object, you need to provide a list of modifiers, a key or keycode, a callback
function and extra metadata used for the `awful.hotkeys_popup` widget.
Common modifiers are:
<table class='widget_list' border=1>
<tr style='font-weight: bold;'>
<th align='center'>Name</th>
<th align='center'>Description</th>
</tr>
<tr><td>Mod4</td><td>Also called Super, Windows and Command ⌘</td></tr>
<tr><td>Mod1</td><td>Usually called Alt on PCs and Option on Macs</td></tr>
<tr><td>Shift</td><td>Both left and right shift keys</td></tr>
<tr><td>Control</td><td>Also called CTRL on some keyboards</td></tr>
</table>
Note that both `Mod2` and `Lock` are ignored by default. If you wish to
use them, add `awful.key.ignore_modifiers = {}` to your `rc.lua`. `Mod3`,
`Mod5` are usually not bound in most keyboard layouts. There is an X11 utility
called `xmodmap` to bind them. See
[the ARCH Linux Wiki](https://wiki.archlinux.org/index.php/xmodmap) for more
information.
The key or keycode is usually the same as the keyboard key, for example:
* "a"
* "Return"
* "Shift_R"
Each key also has a code. This code depends on the exact keyboard layout. It
can be obtained by reading the terminal output of the `xev` command. A keycode
based keybinding will look like `#123` where 123 is the keycode.
The callback has to be a function. Note that a function isn't the same as a
function call. If you use, for example, `awful.tag.viewtoggle()` as the
callback, you store the **result** of the function. If you wish to use that
function as a callback, just use `awful.tag.viewtoggle`. The same applies to
methods. If you have to add parameters to the callback, wrap them in another
function. For the toggle example, this would be
`function() awful.tag.viewtoggle(mouse.screen.tags[1]) end`.
Note that global keybinding callbacks have no argument. If you wish to act on
the current `client`, use the <a href="#client_keybindings">client keybindings</a>
table.
]]
sections.DOC_CLIENT_KEYBINDINGS = [[
<a id="client_keybindings" />
A client keybinding is a shortcut that will get the currently focused client
as its first callback argument. For example, to toggle a property, the callback
will look like `function(c) c.sticky = not c.sticky end`. For more information
about the keybinding syntax, see the
<a href="#global_keybindings">global keybindings</a> section.
]]
sections.DOC_NUMBER_KEYBINDINGS = [[
&nbsp;
]]
sections.DOC_CLIENT_BUTTONS = [[
&nbsp;
]]
sections.DOC_RULES = [[
&nbsp;
]]
sections.DOC_GLOBAL_RULE = [[
&nbsp;
]]
sections.DOC_FLOATING_RULE = [[
&nbsp;
]]
sections.DOC_DIALOG_RULE = [[
&nbsp;
]]
sections.DOC_TITLEBARS = [[
&nbsp;
]]
sections.DOC_CSD_TITLEBARS = [[
For client side decorations, clients might request no titlebars via
Motif WM hints. To honor these hints, use:
`titlebars_enabled = function(c) return not c.requests_no_titlebar end`
See `client.requests_no_titlebar` for more details.
]]
-- Ask ldoc to generate links
local function add_links(line)
for _, module in ipairs {
"awful", "wibox", "gears", "naughty", "menubar", "beautiful"
} do
if line:match(module.."%.") then
line = line:gsub("("..module.."[.a-zA-Z]+)", "`%1`")
end
end
return " "..line.."\n"
end
-- Parse the default awesomerc.lua
local rc = assert(io.open(rcfile))
local doc_block = false
local output, output_script = {}, {[[
---------------------------------------------------------------------------
--- The default rc.lua file.
--
-- A copy of this file is usually installed in `/etc/xdg/awesome/`.
--
-- See [The declarative layout system](../documentation/05-awesomerc.md.html)
-- for a version with additional comments.
--
--]]}
for line in rc:lines() do
local tag = line:match("@([^@]+)@")
if not tag then
local section = line:match("--[ ]*{{{[ ]*(.*)")
if line == "-- }}}" or line == "-- {{{" then
-- Hide some noise
elseif section then
-- Turn Vim sections into markdown sections
if doc_block then
f:write("\n")
doc_block = false
end
f:write("## "..section.."\n")
elseif line:sub(1,2) == "--" then
-- Display "top level" comments are normal text.
if doc_block then
f:write("\n")
doc_block = false
end
f:write(line:sub(3).."\n")
else
-- Write the code in <code> sections
if not doc_block then
f:write("\n")
doc_block = true
end
f:write(add_links(line))
end
table.insert(output, line)
table.insert(output_script, "-- "..line)
else
-- Take the documentation found in this file and append it
if doc_block then
f:write("\n")
doc_block = false
end
if sections[tag] then
f:write(sections[tag])
else
f:write(" \n\n")
end
end
end
f:write("\n")
f:close()
local rc_lua = assert(io.open(new_rcfile, "w"))
rc_lua:write(table.concat(output, "\n"))
rc_lua:close()
table.insert(output_script, "-- @script rc.lua")
rc_script = assert(io.open(rc_script, "w"))
rc_script:write(table.concat(output_script, "\n"))
rc_script:close()