awesome/key.c

398 lines
11 KiB
C

/*
* key.c - Key bindings configuration management
*
* Copyright © 2008 Julien Danjou <julien@danjou.info>
* Copyright © 2008 Pierre Habouzit <madcoder@debian.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
/* XStringToKeysym() and XKeysymToString()*/
#include <X11/Xlib.h>
#include "structs.h"
#include "common/xutil.h"
#include "common/tokenize.h"
LUA_OBJECT_FUNCS(keyb_t, key, "key")
static void
key_unref_simplified(keyb_t **b)
{
key_unref(globalconf.L, *b);
}
ARRAY_FUNCS(keyb_t *, key, key_unref_simplified)
DO_LUA_TOSTRING(keyb_t, key, "key")
/** Garbage collect a key.
* \param L The Lua VM state.
* \return 0.
*/
static int
luaA_key_gc(lua_State *L)
{
keyb_t *kbp = luaL_checkudata(L, 1, "key");
luaL_unref(globalconf.L, LUA_REGISTRYINDEX, kbp->press);
luaL_unref(globalconf.L, LUA_REGISTRYINDEX, kbp->release);
return 0;
}
/** Grab key on a window.
* \param win The window.
* \param k The key.
*/
static void
window_grabkey(xcb_window_t win, keyb_t *k)
{
if(k->keycode)
xcb_grab_key(globalconf.connection, true, win,
k->mod, k->keycode, XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_ASYNC);
else if(k->keysym)
{
xcb_keycode_t *keycodes = xcb_key_symbols_get_keycode(globalconf.keysyms, k->keysym);
if(keycodes)
{
for(xcb_keycode_t *kc = keycodes; *kc; kc++)
xcb_grab_key(globalconf.connection, true, win,
k->mod, *kc, XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_ASYNC);
p_delete(&keycodes);
}
}
}
void
window_grabkeys(xcb_window_t win, key_array_t *keys)
{
foreach(k, *keys)
window_grabkey(win, *k);
}
/** Return the keysym from keycode.
* \param detail The keycode received.
* \param state The modifier state.
* \return A keysym.
*/
xcb_keysym_t
key_getkeysym(xcb_keycode_t detail, uint16_t state)
{
xcb_keysym_t k0, k1;
/* 'col' (third parameter) is used to get the proper KeySym
* according to modifier (XCB doesn't provide an equivalent to
* XLookupString()).
*
* If Mode_Switch is ON we look into second group.
*/
if(state & globalconf.modeswitchmask)
{
k0 = xcb_key_symbols_get_keysym(globalconf.keysyms, detail, 2);
k1 = xcb_key_symbols_get_keysym(globalconf.keysyms, detail, 3);
}
else
{
k0 = xcb_key_symbols_get_keysym(globalconf.keysyms, detail, 0);
k1 = xcb_key_symbols_get_keysym(globalconf.keysyms, detail, 1);
}
/* If the second column does not exists use the first one. */
if(k1 == XCB_NO_SYMBOL)
k1 = k0;
/* The numlock modifier is on and the second KeySym is a keypad
* KeySym */
if((state & globalconf.numlockmask) && xcb_is_keypad_key(k1))
{
/* The Shift modifier is on, or if the Lock modifier is on and
* is interpreted as ShiftLock, use the first KeySym */
if((state & XCB_MOD_MASK_SHIFT)
|| (state & XCB_MOD_MASK_LOCK && (state & globalconf.shiftlockmask)))
return k0;
else
return k1;
}
/* The Shift and Lock modifers are both off, use the first
* KeySym */
else if(!(state & XCB_MOD_MASK_SHIFT) && !(state & XCB_MOD_MASK_LOCK))
return k0;
/* The Shift modifier is off and the Lock modifier is on and is
* interpreted as CapsLock */
else if(!(state & XCB_MOD_MASK_SHIFT)
&& (state & XCB_MOD_MASK_LOCK && (state & globalconf.capslockmask)))
/* The first Keysym is used but if that KeySym is lowercase
* alphabetic, then the corresponding uppercase KeySym is used
* instead */
return k1;
/* The Shift modifier is on, and the Lock modifier is on and is
* interpreted as CapsLock */
else if((state & XCB_MOD_MASK_SHIFT)
&& (state & XCB_MOD_MASK_LOCK && (state & globalconf.capslockmask)))
/* The second Keysym is used but if that KeySym is lowercase
* alphabetic, then the corresponding uppercase KeySym is used
* instead */
return k1;
/* The Shift modifer is on, or the Lock modifier is on and is
* interpreted as ShiftLock, or both */
else if((state & XCB_MOD_MASK_SHIFT)
|| (state & XCB_MOD_MASK_LOCK && (state & globalconf.shiftlockmask)))
return k1;
return XCB_NO_SYMBOL;
}
static void
luaA_keystore(keyb_t *key, const char *str, ssize_t len)
{
if(len)
{
if(*str != '#')
{
key->keysym = XStringToKeysym(str);
if(!key->keysym)
{
if(len == 1)
key->keysym = *str;
else
warn("there's no keysym named \"%s\"", str);
}
}
else
key->keycode = atoi(str + 1);
}
}
/** Define a global key binding. This key binding will always be available.
* \param L The Lua VM state.
*
* \luastack
* \lparam A table with modifier keys: can be Control or Ctrl, Shift, Lock,
* Mod1, Mod2, Mod3, Mod4, Mod5 or Any.
* \lparam A key name.
* \lparam A function to execute on key press.
* \lparam A function to execute on key release.
* \lreturn The key.
*/
static int
luaA_key_new(lua_State *L)
{
size_t len;
keyb_t *k;
const char *key;
luaA_ref press = LUA_REFNIL, release = LUA_REFNIL;
/* arg 2 is key mod table */
luaA_checktable(L, 2);
/* arg 3 is key */
key = luaL_checklstring(L, 3, &len);
if(!lua_isnil(L, 4))
luaA_registerfct(L, 4, &press);
if(lua_gettop(L) == 5 && !lua_isnil(L, 5))
luaA_registerfct(L, 5, &release);
k = key_new(L);
luaA_keystore(k, key, len);
k->press = press;
k->release = release;
luaA_setmodifiers(L, 2, &k->mod);
return 1;
}
/** Set a key array with a Lua table.
* \param L The Lua VM state.
* \param idx The index of the Lua table.
* \param keys The array key to fill.
*/
void
luaA_key_array_set(lua_State *L, int idx, key_array_t *keys)
{
luaA_checktable(L, idx);
key_array_wipe(keys);
key_array_init(keys);
lua_pushnil(L);
while(lua_next(L, idx))
key_array_append(keys, key_ref(L));
}
/** Push an array of key as an Lua table onto the stack.
* \param L The Lua VM state.
* \param keys The key array to push.
* \return The number of elements pushed on stack.
*/
int
luaA_key_array_get(lua_State *L, key_array_t *keys)
{
lua_createtable(L, keys->len, 0);
for(int i = 0; i < keys->len; i++)
{
key_push(L, keys->tab[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/** Push a modifier set to a Lua table.
* \param L The Lua VM state.
* \param mod The modifier.
* \return The number of elements pushed on stack.
*/
int
luaA_pushmodifiers(lua_State *L, uint16_t modifiers)
{
lua_newtable(L);
{
int i = 1;
for(uint32_t maski = XCB_MOD_MASK_SHIFT; maski <= XCB_BUTTON_MASK_ANY; maski <<= 1)
if(maski & modifiers)
{
const char *mod;
size_t slen;
xutil_key_mask_tostr(maski, &mod, &slen);
lua_pushlstring(L, mod, slen);
lua_rawseti(L, -2, i++);
}
}
return 1;
}
/** Take a modifier table from the stack and set modifiers in mod.
* \param L The Lua VM state.
* \param ud The index of the table.
* \param mod Where to set the modifiers.
*/
void
luaA_setmodifiers(lua_State *L, int ud, uint16_t *mod)
{
luaA_checktable(L, ud);
ssize_t len = lua_objlen(L, ud);
for(int i = 1; i <= len; i++)
{
lua_rawgeti(L, ud, i);
size_t blen;
const char *key = luaL_checklstring(L, -1, &blen);
*mod |= xutil_key_mask_fromstr(key, blen);
lua_pop(L, 1);
}
}
/** Key object.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lfield key The key to press to triggers an event.
* \lfield modifiers The modifier key that should be pressed while the key is
* pressed. An array with all the modifiers. Valid modifiers are: Any, Mod1,
* Mod2, Mod3, Mod4, Mod5, Shift, Lock and Control.
* \lfield press The function which is called when the key combination is pressed.
* \lfield release The function which is called when the key combination is released.
*/
static int
luaA_key_index(lua_State *L)
{
size_t len;
keyb_t *k = luaL_checkudata(L, 1, "key");
const char *attr = luaL_checklstring(L, 2, &len);
if(luaA_usemetatable(L, 1, 2))
return 1;
switch(a_tokenize(attr, len))
{
case A_TK_KEY:
if(k->keycode)
{
char buf[12];
int slen = snprintf(buf, sizeof(buf), "#%u", k->keycode);
lua_pushlstring(L, buf, slen);
}
else
lua_pushstring(L, XKeysymToString(k->keysym));
break;
case A_TK_MODIFIERS:
luaA_pushmodifiers(L, k->mod);
break;
case A_TK_PRESS:
lua_rawgeti(L, LUA_REGISTRYINDEX, k->press);
break;
case A_TK_RELEASE:
lua_rawgeti(L, LUA_REGISTRYINDEX, k->release);
break;
default:
break;
}
return 1;
}
/** Key object newindex.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_key_newindex(lua_State *L)
{
size_t len;
keyb_t *k = luaL_checkudata(L, 1, "key");
const char *attr = luaL_checklstring(L, 2, &len);
switch(a_tokenize(attr, len))
{
case A_TK_KEY:
{
size_t klen;
const char *key = luaL_checklstring(L, 3, &klen);
luaA_keystore(k, key, klen);
}
break;
case A_TK_MODIFIERS:
luaA_setmodifiers(L, 3, &k->mod);
break;
case A_TK_PRESS:
luaA_registerfct(L, 3, &k->press);
break;
case A_TK_RELEASE:
luaA_registerfct(L, 3, &k->release);
break;
default:
break;
}
return 0;
}
const struct luaL_reg awesome_key_methods[] =
{
{ "__call", luaA_key_new },
{ NULL, NULL }
};
const struct luaL_reg awesome_key_meta[] =
{
{ "__tostring", luaA_key_tostring },
{ "__index", luaA_key_index },
{ "__newindex", luaA_key_newindex },
{ "__gc", luaA_key_gc },
{ NULL, NULL },
};