333 lines
9.3 KiB
Lua
333 lines
9.3 KiB
Lua
---------------------------------------------------------------------------
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--- Create easily new buttons objects ignoring certain modifiers.
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--
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-- @author Julien Danjou <julien@danjou.info>
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-- @author Emmanuel Lepage Vallee <elv1313@gmail.com>
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-- @copyright 2018 Emmanuel Lepage Vallee
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-- @copyright 2009 Julien Danjou
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-- @inputmodule awful.button
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---------------------------------------------------------------------------
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-- Grab environment we need
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local setmetatable = setmetatable
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local ipairs = ipairs
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local capi = { button = button, root = root }
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local gmath = require("gears.math")
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local gtable = require("gears.table")
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local gobject = require("gears.object")
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local button = { mt = {} }
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-- Due to non trivial abuse or `pairs` in older code, the private data cannot
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-- be stored in the object itself without creating subtle bugs. This cannot be
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-- fixed internally because the default `rc.lua` uses `gears.table.join`, which
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-- is affected.
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--TODO v6: Drop this
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local reverse_map = setmetatable({}, {__mode="k"})
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--- Modifiers to ignore.
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--
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-- By default this is initialized as `{ "Lock", "Mod2" }`
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-- so the `Caps Lock` or `Num Lock` modifier are not taking into account by awesome
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-- when pressing keys.
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--
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-- @table ignore_modifiers
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local ignore_modifiers = { "Lock", "Mod2" }
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--- The mouse buttons names.
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--
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-- It can be used instead of the button ids.
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--
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-- @table names
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button.names = {
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LEFT = 1,-- The left mouse button.
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MIDDLE = 2,-- The scrollwheel button.
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RIGHT = 3,-- The context menu button.
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SCROLL_UP = 4,-- A scroll up increment.
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SCROLL_DOWN = 5,-- A scroll down increment.
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}
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--- The table of modifier keys.
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--
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-- A modifier, such as `Control` are a predetermined set of keys that can be
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-- used to implement keybindings. Note that this list is fix and cannot be
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-- extended using random key names, code or characters.
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--
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-- Common modifiers are:
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--
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-- <table class='widget_list' border=1>
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-- <tr style='font-weight: bold;'>
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-- <th align='center'>Name</th>
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-- <th align='center'>Description</th>
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-- </tr>
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-- <tr><td>Mod1</td><td>Usually called Alt on PCs and Option on Macs</td></tr>
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-- <tr><td>Mod4</td><td>Also called Super, Windows and Command ⌘</td></tr>
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-- <tr><td>Mod5</td><td>Also called AltGr or ISO Level 3</td></tr>
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-- <tr><td>Shift</td><td>Both left and right shift keys</td></tr>
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-- <tr><td>Control</td><td>Also called CTRL on some keyboards</td></tr>
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-- </table>
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--
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-- Please note that Awesome ignores the status of "Lock" and "Mod2" (Num Lock).
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--
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-- @property modifiers
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-- @tparam[opt={}] table modifiers
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-- @tablerowtype A list of modifier names in no specific order.
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--- The mouse button identifier.
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--
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-- ![Mouse buttons](../images/mouse.svg)
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--
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-- @property button
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-- @tparam integer button
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-- @propertydefault Set in the constructor.
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-- @propertyunit X11 mouse button codes.
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-- @negativeallowed false
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--- The button description.
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--
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-- @property description
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-- @tparam[opt=""] string description
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--- The button name.
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--
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-- @property name
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-- @tparam[opt=""] string name
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--- The button group.
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--
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-- @property group
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-- @tparam[opt=""] string group
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--- The callback when this button is pressed.
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--
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-- @property on_press
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-- @tparam[opt=nil] function|nil on_press
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-- @functionnoparam
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-- @functionnoreturn
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--- The callback when this button is released.
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--
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-- @property on_release
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-- @tparam[opt=nil] function|nil on_release
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-- @functionnoparam
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-- @functionnoreturn
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--- Execute this mousebinding.
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-- @method trigger
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-- @noreturn
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function button:set_button(b)
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for _, v in ipairs(self) do
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v.button = b
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end
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end
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function button:set_modifiers(mod)
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local subsets = gmath.subsets(ignore_modifiers)
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for k, set in ipairs(subsets) do
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self[k].modifiers = gtable.join(mod, set)
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end
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end
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for _, prop in ipairs { "description", "group", "name" } do
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button["get_"..prop] = function(self)
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return reverse_map[self][prop]
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end
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button["set_"..prop] = function(self, value)
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reverse_map[self][prop] = value
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end
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end
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-- Store the callbacks as weakly as possible.
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--
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-- Lua 5.1 GC is not very smart with reference loops. When the titlebar has
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-- buttons, they usually contain the client in their lambda. In turn, storing
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-- the callback in something stored by the titlebar, which is stored by the
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-- clients, will not be GC-able as-is.
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--
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-- To work around this, we use weak `v` references stored within a weak `k`
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-- table. So both the `awful.button` and the callbacks are weak in their own
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-- realm. To avoid the GC of the callback, it is important to use
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-- `connect_signal` on the `capi.button` to keep a reference alive.
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for _, prop in ipairs { "press", "release" } do
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local long_name = "on_"..prop
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button["get_"..long_name] = function(self)
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return reverse_map[self].weak_content[long_name]
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end
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button["set_"..long_name] = function(self, value)
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local old = reverse_map[self].weak_content[long_name]
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local new = function(_, ...) value(...) end
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if old then
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for i=1, 4 do
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self[i]:disconnect_signal(prop, old)
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end
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end
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reverse_map[self].weak_content[prop] = new
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for i=1, 4 do
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self[i]:connect_signal(prop, new)
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end
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end
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end
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function button:get_button()
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return self[1].button
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end
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function button:trigger()
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local data = reverse_map[self]
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local press = self.on_press or data.weak_content.press
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if press then
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press()
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end
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local release = self.on_release or data.weak_content.release
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if release then
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release()
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end
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end
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function button:get_has_root_binding()
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return capi.root.has_button(self)
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end
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-- This is used by the keygrabber and prompt to identify valid awful.button
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-- objects. It *cannot* be put directly in the object since `capi` uses a lot
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-- of `next` internally and fixing that would suck more.
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function button:get__is_awful_button()
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return true
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end
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local function index_handler(self, k)
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if button["get_"..k] then
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return button["get_"..k](self)
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end
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if type(button[k]) == "function" then
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return button[k]
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end
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local data = reverse_map[self]
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assert(data)
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if data[k] ~= nil then
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return data[k]
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else
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return data.weak_content[k]
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end
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end
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local function newindex_handler(self, key, value)
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if button["set_"..key] then
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return button["set_"..key](self, value)
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end
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local data = reverse_map[self]
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assert(data)
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if data.weak_content[key] ~= nil then
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data.weak_content[key] = value
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else
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data[key] = value
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end
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end
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local obj_mt = {
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__index = index_handler,
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__newindex = newindex_handler
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}
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--- Create a new button to use as binding.
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--
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-- @constructorfct awful.button
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-- @tparam table mod A list of modifier keys. Valid modifiers are:
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-- `Any`, `Mod1`, `Mod2`, `Mod3`, `Mod4`, `Mod5`, `Shift`, `Lock` and `Control`.
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-- This argument is (**mandatory**).
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-- @tparam number button The mouse button (it is recommended to use the
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-- `awful.button.names` constants.
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-- @tparam function press Callback for when the button is pressed.
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-- @tparam function release Callback for when the button is released.
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-- @treturn table An `awful.button` object.
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--- Create a new button to use as binding.
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--
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-- @constructorfct2 awful.button
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-- @tparam table args
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-- @tparam table args.modifiers A list of modifier keys. Valid modifiers are:
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-- `Any`, `Mod1`, `Mod2`, `Mod3`, `Mod4`, `Mod5`, `Shift`, `Lock` and `Control`.
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-- This argument is (**mandatory**).
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-- @tparam number args.button The mouse button (it is recommended to use the
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-- `awful.button.names` constants.
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-- @tparam function args.on_press Callback for when the button is pressed.
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-- @tparam function args.on_release Callback for when the button is released.
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-- @treturn table An `awful.button` object.
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local function new_common(mod, btn, press, release)
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local ret = {}
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local subsets = gmath.subsets(ignore_modifiers)
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for _, set in ipairs(subsets) do
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local sub_button = capi.button {
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modifiers = gtable.join(mod, set),
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button = btn
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}
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sub_button._private._legacy_convert_to = ret
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ret[#ret + 1] = sub_button
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end
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reverse_map[ret] = {
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-- Use weak tables to let Lua 5.1 and Luajit GC the `awful.buttons`,
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-- Lua 5.3 is smart enough to figure this out.
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weak_content = setmetatable({
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press = press,
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release = release,
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}, {__mode = "v"}),
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_is_capi_button = false
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}
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if press then
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button.set_on_press(ret, press)
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end
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if release then
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button.set_on_release(ret, release)
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end
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return setmetatable(ret, obj_mt)
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end
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function button.new(args, btn, press, release)
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-- Assume this is the new constructor.
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if not btn then
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assert(not (press or release), "Calling awful.button() requires a button name")
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return new_common(
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args.modifiers,
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args.button,
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args.on_press,
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args.on_release
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)
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else
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return new_common(args, btn, press, release)
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end
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end
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function button.mt:__call(...)
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return button.new(...)
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end
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gobject.properties(capi.button, {
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auto_emit = true,
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})
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return setmetatable(button, button.mt)
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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