awesome/objects/tag.c

435 lines
11 KiB
C

/*
* tag.c - tag management
*
* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
/** awesome tag API
*
* Furthermore to the classes described here, one can also use signals as
* described in @{signals}.
*
* ![Client geometry](../images/tag_props.svg)
*
* Some signal names are starting with a dot. These dots are artefacts from
* the documentation generation, you get the real signal name by
* removing the starting dot.
*
* @author Julien Danjou &lt;julien@danjou.info&gt;
* @copyright 2008-2009 Julien Danjou
* @release @AWESOME_VERSION@
* @classmod tag
*/
#include "tag.h"
#include "banning.h"
#include "client.h"
#include "ewmh.h"
#include "luaa.h"
/**
* Tag name.
*
* **Signal:**
*
* * *property::name*
*
* @property name
* @param string
*/
/**
* True if the tag is selected to be viewed
*
* **Signal:**
*
* * *property::selected*
*
* @property selected
* @param boolean
*/
/**
* True if the tag is active and can be used.
*
* **Signal:**
*
* * *property::activated*
*
* @property activated
* @param boolean
*/
/** Get the number of instances.
*
* @return The number of tag objects alive.
* @function instances
*/
/* Set a __index metamethod for all tag instances.
* @tparam function cb The meta-method
* @function set_index_miss_handler
*/
/* Set a __newindex metamethod for all tag instances.
* @tparam function cb The meta-method
* @function set_newindex_miss_handler
*/
void
tag_unref_simplified(tag_t **tag)
{
lua_State *L = globalconf_get_lua_State();
luaA_object_unref(L, *tag);
}
static void
tag_wipe(tag_t *tag)
{
client_array_wipe(&tag->clients);
p_delete(&tag->name);
}
OBJECT_EXPORT_PROPERTY(tag, tag_t, selected)
OBJECT_EXPORT_PROPERTY(tag, tag_t, name)
/** View or unview a tag.
* \param L The Lua VM state.
* \param udx The index of the tag on the stack.
* \param view Set selected or not.
*/
static void
tag_view(lua_State *L, int udx, bool view)
{
tag_t *tag = luaA_checkudata(L, udx, &tag_class);
if(tag->selected != view)
{
tag->selected = view;
banning_need_update();
luaA_object_emit_signal(L, udx, "property::selected", 0);
}
}
static void
tag_client_emit_signal(tag_t *t, client_t *c, const char *signame)
{
lua_State *L = globalconf_get_lua_State();
luaA_object_push(L, c);
luaA_object_push(L, t);
/* emit signal on client, with new tag as argument */
luaA_object_emit_signal(L, -2, signame, 1);
/* re push tag */
luaA_object_push(L, t);
/* move tag before client */
lua_insert(L, -2);
luaA_object_emit_signal(L, -2, signame, 1);
/* Remove tag */
lua_pop(L, 1);
}
/** Tag a client with the tag on top of the stack.
* \param L The Lua VM state.
* \param c the client to tag
*/
void
tag_client(lua_State *L, client_t *c)
{
tag_t *t = luaA_object_ref_class(L, -1, &tag_class);
/* don't tag twice */
if(is_client_tagged(c, t))
{
luaA_object_unref(L, t);
return;
}
client_array_append(&t->clients, c);
ewmh_client_update_desktop(c);
banning_need_update();
tag_client_emit_signal(t, c, "tagged");
}
/** Untag a client with specified tag.
* \param c the client to tag
* \param t the tag to tag the client with
*/
void
untag_client(client_t *c, tag_t *t)
{
for(int i = 0; i < t->clients.len; i++)
if(t->clients.tab[i] == c)
{
lua_State *L = globalconf_get_lua_State();
client_array_take(&t->clients, i);
banning_need_update();
ewmh_client_update_desktop(c);
tag_client_emit_signal(t, c, "untagged");
luaA_object_unref(L, t);
return;
}
}
/** Check if a client is tagged with the specified tag.
* \param c the client
* \param t the tag
* \return true if the client is tagged with the tag, false otherwise.
*/
bool
is_client_tagged(client_t *c, tag_t *t)
{
for(int i = 0; i < t->clients.len; i++)
if(t->clients.tab[i] == c)
return true;
return false;
}
/** Get the index of the tag with focused client or first selected
* \return Its index
*/
int
tags_get_current_or_first_selected_index(void)
{
/* Consider "current desktop" a tag, that has focused window,
* basically a tag user actively interacts with.
* If no focused windows are present, fallback to first selected.
*/
if(globalconf.focus.client)
{
foreach(tag, globalconf.tags)
{
if((*tag)->selected && is_client_tagged(globalconf.focus.client, *tag))
return tag_array_indexof(&globalconf.tags, tag);
}
}
foreach(tag, globalconf.tags)
{
if((*tag)->selected)
return tag_array_indexof(&globalconf.tags, tag);
}
return 0;
}
/** Create a new tag.
* \param L The Lua VM state.
* \luastack
* \lparam A name.
* \lreturn A new tag object.
*/
static int
luaA_tag_new(lua_State *L)
{
return luaA_class_new(L, &tag_class);
}
/** Get or set the clients attached to this tag.
*
* @param clients_table None or a table of clients to set as being tagged with
* this tag.
* @return A table with the clients attached to this tags.
* @function clients
*/
static int
luaA_tag_clients(lua_State *L)
{
tag_t *tag = luaA_checkudata(L, 1, &tag_class);
client_array_t *clients = &tag->clients;
int i;
if(lua_gettop(L) == 2)
{
luaA_checktable(L, 2);
foreach(c, tag->clients)
{
/* Only untag if we aren't going to add this tag again */
bool found = false;
lua_pushnil(L);
while(lua_next(L, 2))
{
client_t *tc = luaA_checkudata(L, -1, &client_class);
/* Pop the value from lua_next */
lua_pop(L, 1);
if (tc != *c)
continue;
/* Pop the key from lua_next */
lua_pop(L, 1);
found = true;
break;
}
if(!found)
untag_client(*c, tag);
}
lua_pushnil(L);
while(lua_next(L, 2))
{
client_t *c = luaA_checkudata(L, -1, &client_class);
/* push tag on top of the stack */
lua_pushvalue(L, 1);
tag_client(L, c);
lua_pop(L, 1);
}
}
lua_createtable(L, clients->len, 0);
for(i = 0; i < clients->len; i++)
{
luaA_object_push(L, clients->tab[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
LUA_OBJECT_EXPORT_PROPERTY(tag, tag_t, name, lua_pushstring)
LUA_OBJECT_EXPORT_PROPERTY(tag, tag_t, selected, lua_pushboolean)
LUA_OBJECT_EXPORT_PROPERTY(tag, tag_t, activated, lua_pushboolean)
/** Set the tag name.
* \param L The Lua VM state.
* \param tag The tag to name.
* \return The number of elements pushed on stack.
*/
static int
luaA_tag_set_name(lua_State *L, tag_t *tag)
{
size_t len;
const char *buf = luaL_checklstring(L, -1, &len);
p_delete(&tag->name);
a_iso2utf8(buf, len, &tag->name, NULL);
luaA_object_emit_signal(L, -3, "property::name", 0);
ewmh_update_net_desktop_names();
return 0;
}
/** Set the tag selection status.
* \param L The Lua VM state.
* \param tag The tag to set the selection status for.
* \return The number of elements pushed on stack.
*/
static int
luaA_tag_set_selected(lua_State *L, tag_t *tag)
{
tag_view(L, -3, luaA_checkboolean(L, -1));
return 0;
}
/** Set the tag activated status.
* \param L The Lua VM state.
* \param tag The tag to set the activated status for.
* \return The number of elements pushed on stack.
*/
static int
luaA_tag_set_activated(lua_State *L, tag_t *tag)
{
bool activated = luaA_checkboolean(L, -1);
if(activated == tag->activated)
return 0;
tag->activated = activated;
if(activated)
{
lua_pushvalue(L, -3);
tag_array_append(&globalconf.tags, luaA_object_ref_class(L, -1, &tag_class));
}
else
{
for (int i = 0; i < globalconf.tags.len; i++)
if(globalconf.tags.tab[i] == tag)
{
tag_array_take(&globalconf.tags, i);
break;
}
if (tag->selected)
{
tag->selected = false;
luaA_object_emit_signal(L, -3, "property::selected", 0);
banning_need_update();
}
luaA_object_unref(L, tag);
}
ewmh_update_net_numbers_of_desktop();
ewmh_update_net_desktop_names();
luaA_object_emit_signal(L, -3, "property::activated", 0);
return 0;
}
void
tag_class_setup(lua_State *L)
{
static const struct luaL_Reg tag_methods[] =
{
LUA_CLASS_METHODS(tag)
{ "__call", luaA_tag_new },
{ NULL, NULL }
};
static const struct luaL_Reg tag_meta[] =
{
LUA_OBJECT_META(tag)
LUA_CLASS_META
{ "clients", luaA_tag_clients },
{ NULL, NULL },
};
luaA_class_setup(L, &tag_class, "tag", NULL,
(lua_class_allocator_t) tag_new,
(lua_class_collector_t) tag_wipe,
NULL,
luaA_class_index_miss_property, luaA_class_newindex_miss_property,
tag_methods, tag_meta);
luaA_class_add_property(&tag_class, "name",
(lua_class_propfunc_t) luaA_tag_set_name,
(lua_class_propfunc_t) luaA_tag_get_name,
(lua_class_propfunc_t) luaA_tag_set_name);
luaA_class_add_property(&tag_class, "selected",
(lua_class_propfunc_t) luaA_tag_set_selected,
(lua_class_propfunc_t) luaA_tag_get_selected,
(lua_class_propfunc_t) luaA_tag_set_selected);
luaA_class_add_property(&tag_class, "activated",
(lua_class_propfunc_t) luaA_tag_set_activated,
(lua_class_propfunc_t) luaA_tag_get_activated,
(lua_class_propfunc_t) luaA_tag_set_activated);
signal_add(&tag_class.signals, "property::name");
signal_add(&tag_class.signals, "property::selected");
signal_add(&tag_class.signals, "property::activated");
/**
* @signal request::select
*/
signal_add(&tag_class.signals, "request::select");
/** When a client gets tagged with this tag.
* @signal tagged
* @client c The tagged client.
*/
signal_add(&tag_class.signals, "tagged");
/** When a client gets untagged with this tag.
* @signal untagged
* @client c The untagged client.
*/
signal_add(&tag_class.signals, "untagged");
}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80