391 lines
16 KiB
Lua
391 lines
16 KiB
Lua
-- Standard awesome library
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local gears = require("gears")
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local awful = require("awful")
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awful.rules = require("awful.rules")
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require("awful.autofocus")
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-- Widget and layout library
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local wibox = require("wibox")
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-- Theme handling library
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local beautiful = require("beautiful")
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-- Notification library
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local naughty = require("naughty")
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local menubar = require("menubar")
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-- {{{ Error handling
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-- Check if awesome encountered an error during startup and fell back to
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-- another config (This code will only ever execute for the fallback config)
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if awesome.startup_errors then
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naughty.notify({ preset = naughty.config.presets.critical,
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title = "Oops, there were errors during startup!",
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text = awesome.startup_errors })
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end
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-- Handle runtime errors after startup
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do
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local in_error = false
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awesome.connect_signal("debug::error", function (err)
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-- Make sure we don't go into an endless error loop
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if in_error then return end
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in_error = true
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naughty.notify({ preset = naughty.config.presets.critical,
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title = "Oops, an error happened!",
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text = err })
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in_error = false
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end)
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end
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-- }}}
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-- {{{ Variable definitions
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-- Themes define colours, icons, and wallpapers
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beautiful.init("@AWESOME_THEMES_PATH@/default/theme.lua")
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-- This is used later as the default terminal and editor to run.
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terminal = "xterm"
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editor = os.getenv("EDITOR") or "nano"
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editor_cmd = terminal .. " -e " .. editor
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-- Default modkey.
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-- Usually, Mod4 is the key with a logo between Control and Alt.
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-- If you do not like this or do not have such a key,
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-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
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-- However, you can use another modifier like Mod1, but it may interact with others.
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modkey = "Mod4"
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-- Table of layouts to cover with awful.layout.inc, order matters.
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local layouts =
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{
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awful.layout.suit.floating,
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awful.layout.suit.tile,
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awful.layout.suit.tile.left,
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awful.layout.suit.tile.bottom,
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awful.layout.suit.tile.top,
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awful.layout.suit.fair,
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awful.layout.suit.fair.horizontal,
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awful.layout.suit.spiral,
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awful.layout.suit.spiral.dwindle,
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awful.layout.suit.max,
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awful.layout.suit.max.fullscreen,
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awful.layout.suit.magnifier
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}
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-- }}}
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-- {{{ Wallpaper
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if beautiful.wallpaper then
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for s = 1, screen.count() do
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gears.wallpaper.maximized(beautiful.wallpaper, s, true)
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end
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end
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-- }}}
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-- {{{ Tags
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-- Define a tag table which hold all screen tags.
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tags = {}
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for s = 1, screen.count() do
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-- Each screen has its own tag table.
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tags[s] = awful.tag({ 1, 2, 3, 4, 5, 6, 7, 8, 9 }, s, layouts[1])
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end
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-- }}}
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-- {{{ Menu
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-- Create a laucher widget and a main menu
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myawesomemenu = {
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{ "manual", terminal .. " -e man awesome" },
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{ "edit config", editor_cmd .. " " .. awesome.conffile },
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{ "restart", awesome.restart },
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{ "quit", awesome.quit }
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}
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mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon },
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{ "open terminal", terminal }
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}
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})
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mylauncher = awful.widget.launcher({ image = beautiful.awesome_icon,
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menu = mymainmenu })
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-- Menubar configuration
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menubar.utils.terminal = terminal -- Set the terminal for applications that require it
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-- }}}
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-- {{{ Wibox
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-- Create a textclock widget
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mytextclock = awful.widget.textclock()
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-- Create a wibox for each screen and add it
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mywibox = {}
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mypromptbox = {}
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mylayoutbox = {}
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mytaglist = {}
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mytaglist.buttons = awful.util.table.join(
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awful.button({ }, 1, awful.tag.viewonly),
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awful.button({ modkey }, 1, awful.client.movetotag),
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awful.button({ }, 3, awful.tag.viewtoggle),
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awful.button({ modkey }, 3, awful.client.toggletag),
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awful.button({ }, 4, function(t) awful.tag.viewnext(t.screen) end),
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awful.button({ }, 5, function(t) awful.tag.viewprev(t.screen) end)
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)
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mytasklist = {}
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mytasklist.buttons = awful.util.table.join(
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awful.button({ }, 1, function (c)
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if c == client.focus then
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c.minimized = true
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else
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-- Without this, the following
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-- :isvisible() makes no sense
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c.minimized = false
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if not c:isvisible() then
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awful.tag.viewonly(c:tags()[1])
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end
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-- This will also un-minimize
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-- the client, if needed
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client.focus = c
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c:raise()
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end
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end),
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awful.button({ }, 3, function ()
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if instance then
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instance:hide()
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instance = nil
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else
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instance = awful.menu.clients({ width=250 })
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end
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end),
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awful.button({ }, 4, function ()
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awful.client.focus.byidx(1)
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if client.focus then client.focus:raise() end
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end),
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awful.button({ }, 5, function ()
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awful.client.focus.byidx(-1)
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if client.focus then client.focus:raise() end
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end))
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for s = 1, screen.count() do
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-- Create a promptbox for each screen
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mypromptbox[s] = awful.widget.prompt()
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-- Create an imagebox widget which will contains an icon indicating which layout we're using.
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-- We need one layoutbox per screen.
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mylayoutbox[s] = awful.widget.layoutbox(s)
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mylayoutbox[s]:buttons(awful.util.table.join(
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awful.button({ }, 1, function () awful.layout.inc(layouts, 1) end),
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awful.button({ }, 3, function () awful.layout.inc(layouts, -1) end),
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awful.button({ }, 4, function () awful.layout.inc(layouts, 1) end),
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awful.button({ }, 5, function () awful.layout.inc(layouts, -1) end)))
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-- Create a taglist widget
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mytaglist[s] = awful.widget.taglist(s, awful.widget.taglist.filter.all, mytaglist.buttons)
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-- Create a tasklist widget
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mytasklist[s] = awful.widget.tasklist(s, awful.widget.tasklist.filter.currenttags, mytasklist.buttons)
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-- Create the wibox
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mywibox[s] = awful.wibox({ position = "top", screen = s })
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-- Widgets that are aligned to the left
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local left_layout = wibox.layout.fixed.horizontal()
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left_layout:add(mylauncher)
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left_layout:add(mytaglist[s])
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left_layout:add(mypromptbox[s])
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-- Widgets that are aligned to the right
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local right_layout = wibox.layout.fixed.horizontal()
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if s == 1 then right_layout:add(wibox.widget.systray()) end
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right_layout:add(mytextclock)
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right_layout:add(mylayoutbox[s])
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-- Now bring it all together (with the tasklist in the middle)
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local layout = wibox.layout.align.horizontal()
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layout:set_left(left_layout)
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layout:set_middle(mytasklist[s])
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layout:set_right(right_layout)
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mywibox[s]:set_widget(layout)
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end
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-- }}}
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-- {{{ Mouse bindings
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root.buttons(awful.util.table.join(
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awful.button({ }, 3, function () mymainmenu:toggle() end),
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awful.button({ }, 4, awful.tag.viewnext),
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awful.button({ }, 5, awful.tag.viewprev)
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))
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-- }}}
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-- {{{ Key bindings
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globalkeys = awful.util.table.join(
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awful.key({ modkey, }, "Left", awful.tag.viewprev ),
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awful.key({ modkey, }, "Right", awful.tag.viewnext ),
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awful.key({ modkey, }, "Escape", awful.tag.history.restore),
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awful.key({ modkey, }, "j",
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function ()
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awful.client.focus.byidx( 1)
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if client.focus then client.focus:raise() end
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end),
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awful.key({ modkey, }, "k",
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function ()
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awful.client.focus.byidx(-1)
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if client.focus then client.focus:raise() end
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end),
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awful.key({ modkey, }, "w", function () mymainmenu:show() end),
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-- Layout manipulation
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awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end),
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awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end),
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awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end),
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awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end),
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awful.key({ modkey, }, "u", awful.client.urgent.jumpto),
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awful.key({ modkey, }, "Tab",
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function ()
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awful.client.focus.history.previous()
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if client.focus then
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client.focus:raise()
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end
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end),
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-- Standard program
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awful.key({ modkey, }, "Return", function () awful.util.spawn(terminal) end),
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awful.key({ modkey, "Control" }, "r", awesome.restart),
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awful.key({ modkey, "Shift" }, "q", awesome.quit),
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awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end),
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awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end),
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awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1) end),
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awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end),
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awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1) end),
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awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end),
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awful.key({ modkey, }, "space", function () awful.layout.inc(layouts, 1) end),
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awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end),
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awful.key({ modkey, "Control" }, "n", awful.client.restore),
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-- Prompt
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awful.key({ modkey }, "r", function () mypromptbox[mouse.screen]:run() end),
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awful.key({ modkey }, "x",
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function ()
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awful.prompt.run({ prompt = "Run Lua code: " },
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mypromptbox[mouse.screen].widget,
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awful.util.eval, nil,
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awful.util.getdir("cache") .. "/history_eval")
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end),
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-- Menubar
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awful.key({ modkey }, "p", function() menubar.show() end)
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)
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clientkeys = awful.util.table.join(
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awful.key({ modkey, }, "f", function (c) c.fullscreen = not c.fullscreen end),
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awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end),
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awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ),
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awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end),
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awful.key({ modkey, }, "o", awful.client.movetoscreen ),
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awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end),
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awful.key({ modkey, }, "n",
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function (c)
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-- The client currently has the input focus, so it cannot be
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-- minimized, since minimized clients can't have the focus.
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c.minimized = true
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end),
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awful.key({ modkey, }, "m",
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function (c)
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c.maximized_horizontal = not c.maximized_horizontal
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c.maximized_vertical = not c.maximized_vertical
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end)
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)
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-- Compute the maximum number of digit we need, limited to 9
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keynumber = 0
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for s = 1, screen.count() do
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keynumber = math.min(9, math.max(#tags[s], keynumber))
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end
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-- Bind all key numbers to tags.
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-- Be careful: we use keycodes to make it works on any keyboard layout.
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-- This should map on the top row of your keyboard, usually 1 to 9.
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for i = 1, keynumber do
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globalkeys = awful.util.table.join(globalkeys,
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awful.key({ modkey }, "#" .. i + 9,
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function ()
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local screen = mouse.screen
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if tags[screen][i] then
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awful.tag.viewonly(tags[screen][i])
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end
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end),
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awful.key({ modkey, "Control" }, "#" .. i + 9,
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function ()
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local screen = mouse.screen
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if tags[screen][i] then
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awful.tag.viewtoggle(tags[screen][i])
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end
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end),
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awful.key({ modkey, "Shift" }, "#" .. i + 9,
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function ()
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if client.focus and tags[client.focus.screen][i] then
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awful.client.movetotag(tags[client.focus.screen][i])
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end
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end),
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awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9,
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function ()
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if client.focus and tags[client.focus.screen][i] then
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awful.client.toggletag(tags[client.focus.screen][i])
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end
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end))
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end
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clientbuttons = awful.util.table.join(
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awful.button({ }, 1, function (c) client.focus = c; c:raise() end),
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awful.button({ modkey }, 1, awful.mouse.client.move),
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awful.button({ modkey }, 3, awful.mouse.client.resize))
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-- Set keys
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root.keys(globalkeys)
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-- }}}
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-- {{{ Rules
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awful.rules.rules = {
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-- All clients will match this rule.
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{ rule = { },
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properties = { border_width = beautiful.border_width,
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border_color = beautiful.border_normal,
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focus = awful.client.focus.filter,
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keys = clientkeys,
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buttons = clientbuttons } },
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{ rule = { class = "MPlayer" },
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properties = { floating = true } },
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{ rule = { class = "pinentry" },
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properties = { floating = true } },
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{ rule = { class = "gimp" },
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properties = { floating = true } },
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-- Set Firefox to always map on tags number 2 of screen 1.
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-- { rule = { class = "Firefox" },
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-- properties = { tag = tags[1][2] } },
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}
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-- }}}
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-- {{{ Signals
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-- Signal function to execute when a new client appears.
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client.connect_signal("manage", function (c, startup)
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-- Enable sloppy focus
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c:connect_signal("mouse::enter", function(c)
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if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier
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and awful.client.focus.filter(c) then
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client.focus = c
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end
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end)
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if not startup then
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-- Set the windows at the slave,
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-- i.e. put it at the end of others instead of setting it master.
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-- awful.client.setslave(c)
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-- Put windows in a smart way, only if they does not set an initial position.
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if not c.size_hints.user_position and not c.size_hints.program_position then
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awful.placement.no_overlap(c)
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awful.placement.no_offscreen(c)
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end
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end
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end)
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client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end)
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client.connect_signal("unfocus", function(c) c.border_color = beautiful.border_normal end)
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-- }}}
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