awesome/structs.h

476 lines
12 KiB
C

/*
* structs.h - basic structs header
*
* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_STRUCTS_H
#define AWESOME_STRUCTS_H
#include <xcb/xcb_event.h>
#include <ev.h>
#include "lua.h"
#include "layout.h"
#include "common/xutil.h"
#include "common/draw.h"
#include "common/swindow.h"
#include "common/xscreen.h"
#include "common/xembed.h"
#include "common/refcount.h"
/** Stacking layout layers */
typedef enum
{
LAYER_DESKTOP = 1,
LAYER_BELOW,
LAYER_TILE,
LAYER_FLOAT,
LAYER_ABOVE,
LAYER_FULLSCREEN,
LAYER_MODAL,
LAYER_OUTOFSPACE
} layer_t;
/** Cursors */
enum
{
CurNormal, CurResize, CurResizeH, CurResizeV, CurMove,
CurTopLeft, CurTopRight, CurBotLeft, CurBotRight, CurLast
};
typedef struct button_t button_t;
typedef struct widget_t widget_t;
typedef struct widget_node_t widget_node_t;
typedef struct statusbar_t statusbar_t;
typedef struct client_t client_t;
typedef struct titlebar_t titlebar_t;
typedef struct keybinding_t keybinding_t;
typedef struct client_node_t client_node_t;
typedef struct _tag_t tag_t;
typedef struct tag_client_node_t tag_client_node_t;
typedef area_t (floating_placement_t)(client_t *);
typedef widget_t *(widget_constructor_t)(alignment_t);
typedef void (widget_destructor_t)(widget_t *);
typedef struct awesome_t awesome_t;
/** Widget tell status code */
typedef enum
{
WIDGET_NOERROR = 0,
WIDGET_ERROR,
WIDGET_ERROR_NOVALUE,
WIDGET_ERROR_CUSTOM,
WIDGET_ERROR_FORMAT_FONT,
WIDGET_ERROR_FORMAT_COLOR,
WIDGET_ERROR_FORMAT_SECTION
} widget_tell_status_t;
/** Mouse buttons bindings */
struct button_t
{
/** Ref count */
int refcount;
/** Key modifiers */
unsigned long mod;
/** Mouse button number */
unsigned int button;
/** Lua function to execute. */
luaA_function fct;
/** Next and previous buttons */
button_t *prev, *next;
};
DO_SLIST(button_t, button, p_delete)
DO_RCNT(button_t, button, p_delete)
/** Widget */
struct widget_t
{
/** Ref count */
int refcount;
/** widget_t name */
char *name;
/** Widget type is constructor */
widget_constructor_t *type;
/** Widget destructor */
widget_destructor_t *destructor;
/** Draw function */
int (*draw)(draw_context_t *, int, widget_node_t *, int, int, void *);
/** Update function */
widget_tell_status_t (*tell)(widget_t *, const char *, const char *);
/** ButtonPressedEvent handler */
void (*button_press)(widget_node_t *, xcb_button_press_event_t *, int, void *, awesome_type_t);
/** Alignement */
alignment_t align;
/** Misc private data */
void *data;
/** Button bindings */
button_t *buttons;
/** Cache flags */
int cache_flags;
/** True if the widget is visible */
bool isvisible;
};
/** Delete a widget structure.
* \param widget The widget to destroy.
*/
static inline void
widget_delete(widget_t **widget)
{
if((*widget)->destructor)
(*widget)->destructor(*widget);
button_list_wipe(&(*widget)->buttons);
p_delete(&(*widget)->name);
p_delete(widget);
}
DO_RCNT(widget_t, widget, widget_delete)
struct widget_node_t
{
/** The widget */
widget_t *widget;
/** The area where the widget was drawn */
area_t area;
/** Next and previous widget in the list */
widget_node_t *prev, *next;
};
/** Delete a widget node structure.
* \param node The node to destroy.
*/
static inline void
widget_node_delete(widget_node_t **node)
{
widget_unref(&(*node)->widget);
p_delete(node);
}
DO_SLIST(widget_node_t, widget_node, widget_node_delete)
/** Titlebar template structure */
struct titlebar_t
{
/** Ref count */
int refcount;
/** Position */
position_t position, oldposition;
/** Alignment on window */
alignment_t align;
/** Widgets */
widget_node_t *widgets;
/** Width and height */
int width, height;
/** Titlebar window */
simple_window_t *sw;
/** Default colors */
struct
{
xcolor_t fg, bg;
} colors;
};
/** Delete a titlebar structure.
* \param t The titlebar to destroy.
*/
static inline void
titlebar_delete(titlebar_t **t)
{
widget_node_list_wipe(&(*t)->widgets);
p_delete(t);
}
DO_RCNT(titlebar_t, titlebar, titlebar_delete)
/** Keys bindings */
struct keybinding_t
{
/** Ref count */
int refcount;
/** Key modifier */
unsigned long mod;
/** Keysym */
xcb_keysym_t keysym;
/** Keycode */
xcb_keycode_t keycode;
/** Lua function to execute. */
luaA_function fct;
/** Next and previous keys */
keybinding_t *prev, *next;
};
DO_SLIST(keybinding_t, keybinding, p_delete)
DO_RCNT(keybinding_t, keybinding, p_delete)
/** Status bar */
struct statusbar_t
{
/** Ref count */
int refcount;
/** Window */
simple_window_t *sw;
/** statusbar_t name */
char *name;
/** Bar width */
int width;
/** Bar height */
int height;
/** True if user specified width */
bool width_user;
/** Bar position */
position_t position;
/** Alignment */
alignment_t align;
/** Screen */
int screen;
/** Physical screen id */
int phys_screen;
/** Widget list */
widget_node_t *widgets;
/** Draw context */
draw_context_t *ctx;
/** Need update */
bool need_update;
/** Default colors */
struct
{
xcolor_t fg, bg;
} colors;
/** Next and previous statusbars */
statusbar_t *prev, *next;
};
/** client_t type */
struct client_t
{
/** Client name */
char *name;
/** Window geometry */
area_t geometry;
/** Floating window geometry */
area_t f_geometry;
/** Max window geometry */
area_t m_geometry;
int basew, baseh, incw, inch, maxw, maxh, minw, minh;
int minax, maxax, minay, maxay;
int border, oldborder;
/** True if the client does not want any border */
bool noborder;
/** Has urgency hint */
bool isurgent;
/** Store previous floating state before maximizing */
bool wasfloating;
/** true if the window is floating */
bool isfloating;
/** true if the window is fixed */
bool isfixed;
/** true if the window is maximized */
bool ismax;
/** true if the client must be skipped from client list */
bool skip;
/** true if the client is moving */
bool ismoving;
/** True if the client is hidden */
bool ishidden;
/** true if the client must be skipped from task bar client list */
bool skiptb;
/** Window of the client */
xcb_window_t win;
/** Client logical screen */
int screen;
/** Client physical screen */
int phys_screen;
/** Layer in the stacking order */
layer_t layer, oldlayer;
/** Path to an icon */
char *icon_path;
/** Titlebar */
titlebar_t *titlebar;
/** Button bindings */
button_t *buttons;
/** Next and previous clients */
client_t *prev, *next;
};
struct client_node_t
{
/** The client */
client_t *client;
/** Next and previous client_nodes */
client_node_t *prev, *next;
};
/** Tag type */
struct _tag_t
{
/** Ref count */
int refcount;
/** Tag name */
char *name;
/** Screen */
int screen;
/** true if selected */
bool selected;
/** Current tag layout */
layout_t *layout;
/** Master width factor */
double mwfact;
/** Number of master windows */
int nmaster;
/** Number of columns in tile layout */
int ncol;
/** Next and previous tags */
tag_t *prev, *next;
};
/** Tag client link type */
struct tag_client_node_t
{
tag_t *tag;
client_t *client;
/** Next and previous tag_client_nodes */
tag_client_node_t *prev, *next;
};
/** Padding type */
typedef struct
{
/** Padding at top */
int top;
/** Padding at bottom */
int bottom;
/** Padding at left */
int left;
/** Padding at right */
int right;
} padding_t;
typedef struct
{
/** true if we need to arrange() */
bool need_arrange;
/** Tag list */
tag_t *tags;
/** Status bar */
statusbar_t *statusbar;
/** Padding */
padding_t padding;
/** Window that contains the systray */
struct {
xcb_window_t window;
bool has_systray_widget;
} systray;
} screen_t;
/** Main configuration structure */
struct awesome_t
{
/** Connection ref */
xcb_connection_t *connection;
/** Event and error handlers */
xcb_event_handlers_t *evenths;
/** Default screen number */
int default_screen;
/** Keys symbol table */
xcb_key_symbols_t *keysyms;
/** Logical screens */
screen_t *screens;
/** Screens info */
screens_info_t *screens_info;
/** Keys bindings list */
keybinding_t *keys;
/** Mouse bindings list */
struct
{
button_t *root;
} buttons;
/** Numlock mask */
unsigned int numlockmask;
/** Numlock mask */
unsigned int shiftlockmask;
/** Numlock mask */
unsigned int capslockmask;
/** Check for XRandR extension */
bool have_randr;
/** Cursors */
xcb_cursor_t cursor[CurLast];
/** Clients list */
client_t *clients;
/** Embedded windows */
xembed_window_t *embedded;
/** Path to config file */
char *configpath;
/** Floating window placement algo */
floating_placement_t *floating_placement;
/** Selected clients history */
client_node_t *focus;
/** Stack client history */
client_node_t *stack;
/** Link between tags and clients */
tag_client_node_t *tclink;
/** Command line passed to awesome */
char *argv;
/** Last XMotionEvent coords */
int pointer_x, pointer_y;
/** Atoms cache */
xutil_atom_cache_t *atoms;
/** Lua VM state */
lua_State *L;
/** Default colors */
struct
{
xcolor_t fg, bg;
} colors;
/** Default font */
font_t *font;
/** Respect resize hints */
bool resize_hints;
struct
{
/** Command to execute when spawning a new client */
luaA_function manage;
/** Command to execute when unmanaging client */
luaA_function unmanage;
/** Command to execute when giving focus to a client */
luaA_function focus;
/** Command to execute when removing focus to a client */
luaA_function unfocus;
/** Command to run when mouse is over */
luaA_function mouseover;
/** Command to run on arrange */
luaA_function arrange;
/** Command to run on title change */
luaA_function titleupdate;
/** Command to run on urgent flag */
luaA_function urgent;
/** Command to run on time */
luaA_function timer;
} hooks;
/** The event loop */
struct ev_loop *loop;
/** The timeout after which we need to stop select() */
struct ev_timer timer;
/** The key grabber function */
luaA_function keygrabber;
};
#endif
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