354 lines
11 KiB
Lua
354 lines
11 KiB
Lua
---------------------------------------------------------------------------
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--- Handling of drawables. A drawable is something that can be drawn to.
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--
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-- @author Uli Schlachter
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-- @copyright 2012 Uli Schlachter
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-- @release @AWESOME_VERSION@
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-- @classmod wibox.drawable
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---------------------------------------------------------------------------
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local drawable = {}
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local capi = {
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awesome = awesome,
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root = root
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}
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local beautiful = require("beautiful")
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local cairo = require("lgi").cairo
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local color = require("gears.color")
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local debug = require("gears.debug")
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local object = require("gears.object")
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local sort = require("gears.sort")
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local surface = require("gears.surface")
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local timer = require("gears.timer")
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local drawables = setmetatable({}, { __mode = 'k' })
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local wallpaper = nil
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-- This is awful.screen.getbycoord() which we sadly cannot use from here (cyclic
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-- dependencies are bad!)
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function screen_getbycoord(x, y)
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for i = 1, screen:count() do
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local geometry = screen[i].geometry
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if x >= geometry.x and x < geometry.x + geometry.width
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and y >= geometry.y and y < geometry.y + geometry.height then
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return i
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end
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end
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return 1
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end
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-- Get the widget context. This should always return the same table (if
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-- possible), so that our draw and fit caches can work efficiently.
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local function get_widget_context(self)
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local geom = self.drawable:geometry()
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local s = screen_getbycoord(geom.x, geom.y)
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local context = self._widget_context
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local dpi = beautiful.xresources.get_dpi(s)
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if (not context) or context.screen ~= s or context.dpi ~= dpi then
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context = {
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screen = s,
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dpi = dpi,
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drawable = self,
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widget_at = function(_, ...)
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self:widget_at(...)
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end
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}
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for k, v in pairs(self._widget_context_skeleton) do
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context[k] = v
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end
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self._widget_context = context
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end
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return context
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end
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local function do_redraw(self)
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local surf = surface(self.drawable.surface)
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-- The surface can be nil if the drawable's parent was already finalized
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if not surf then return end
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local cr = cairo.Context(surf)
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local geom = self.drawable:geometry();
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local x, y, width, height = geom.x, geom.y, geom.width, geom.height
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-- Draw the background
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cr:save()
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if not capi.awesome.composite_manager_running then
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-- This is pseudo-transparency: We draw the wallpaper in the background
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if not wallpaper then
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wallpaper = surface(capi.root.wallpaper())
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end
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if wallpaper then
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cr.operator = cairo.Operator.SOURCE
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cr:set_source_surface(wallpaper, -x, -y)
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cr:paint()
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end
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cr.operator = cairo.Operator.OVER
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else
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-- This is true transparency: We draw a translucent background
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cr.operator = cairo.Operator.SOURCE
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end
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cr:set_source(self.background_color)
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cr:paint()
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cr:restore()
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-- Draw the widget
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self._widget_geometries = {}
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if self.widget and self.widget.visible then
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cr:set_source(self.foreground_color)
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self.widget:draw(get_widget_context(self), cr, width, height)
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self:widget_at(self.widget, 0, 0, width, height)
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end
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self.drawable:refresh()
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debug.assert(cr.status == "SUCCESS", "Cairo context entered error state: " .. cr.status)
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end
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--- Register a widget's position.
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-- This is internal, don't call it yourself! Only wibox.layout.base.draw_widget
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-- is allowed to call this.
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function drawable:widget_at(widget, x, y, width, height)
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local t = {
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widget = widget,
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x = x, y = y,drawable = self,
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width = width, height = height
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}
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table.insert(self._widget_geometries, t)
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end
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--- Find a widget by a point.
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-- The drawable must have drawn itself at least once for this to work.
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-- @param x X coordinate of the point
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-- @param y Y coordinate of the point
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-- @return A sorted table with all widgets that contain the given point. The
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-- widgets are sorted by relevance.
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function drawable:find_widgets(x, y)
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local matches = {}
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-- Find all widgets that contain the point
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for k, v in pairs(self._widget_geometries) do
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local match = true
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if v.x > x or v.x + v.width <= x then match = false end
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if v.y > y or v.y + v.height <= y then match = false end
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if match then
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table.insert(matches, v)
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end
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end
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-- Sort the matches by area, the assumption here is that widgets don't
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-- overlap and so smaller widgets are "more specific".
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local function cmp(a, b)
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local area_a = a.width * a.height
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local area_b = b.width * b.height
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return area_a < area_b
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end
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sort(matches, cmp)
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return matches
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end
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--- Set the widget that the drawable displays
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function drawable:set_widget(widget)
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if self.widget then
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-- Disconnect from the old widget so that we aren't updated due to it
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self.widget:disconnect_signal("widget::updated", self.draw)
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end
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self.widget = widget
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if widget then
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widget:weak_connect_signal("widget::updated", self.draw)
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end
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-- Make sure the widget gets drawn
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self.draw()
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end
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--- Set the background of the drawable
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-- @param c The background to use. This must either be a cairo pattern object,
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-- nil or a string that gears.color() understands.
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function drawable:set_bg(c)
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local c = c or "#000000"
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if type(c) == "string" or type(c) == "table" then
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c = color(c)
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end
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-- If the background is completely opaque, we don't need to redraw when
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-- the drawable is moved
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-- XXX: This isn't needed when awesome.composite_manager_running is true,
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-- but a compositing manager could stop/start and we'd have to properly
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-- handle this. So for now we choose the lazy approach.
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local redraw_on_move = not color.create_opaque_pattern(c)
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if self._redraw_on_move ~= redraw_on_move then
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self._redraw_on_move = redraw_on_move
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if redraw_on_move then
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self.drawable:connect_signal("property::x", self.draw)
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self.drawable:connect_signal("property::y", self.draw)
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else
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self.drawable:disconnect_signal("property::x", self.draw)
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self.drawable:disconnect_signal("property::y", self.draw)
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end
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end
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self.background_color = c
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self.draw()
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end
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--- Set the foreground of the drawable
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-- @param c The foreground to use. This must either be a cairo pattern object,
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-- nil or a string that gears.color() understands.
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function drawable:set_fg(c)
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local c = c or "#FFFFFF"
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if type(c) == "string" or type(c) == "table" then
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c = color(c)
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end
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self.foreground_color = c
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self.draw()
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end
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local function emit_difference(name, list, skip)
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local function in_table(table, val)
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for k, v in pairs(table) do
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if v.widget == val.widget then
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return true
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end
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end
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return false
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end
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for k, v in pairs(list) do
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if not in_table(skip, v) then
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v.widget:emit_signal(name,v)
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end
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end
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end
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local function handle_leave(_drawable)
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emit_difference("mouse::leave", _drawable._widgets_under_mouse, {})
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_drawable._widgets_under_mouse = {}
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end
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local function handle_motion(_drawable, x, y)
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if x < 0 or y < 0 or x > _drawable.drawable:geometry().width or y > _drawable.drawable:geometry().height then
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return handle_leave(_drawable)
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end
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-- Build a plain list of all widgets on that point
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local widgets_list = _drawable:find_widgets(x, y)
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-- First, "leave" all widgets that were left
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emit_difference("mouse::leave", _drawable._widgets_under_mouse, widgets_list)
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-- Then enter some widgets
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emit_difference("mouse::enter", widgets_list, _drawable._widgets_under_mouse)
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_drawable._widgets_under_mouse = widgets_list
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end
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local function setup_signals(_drawable)
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local d = _drawable.drawable
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local function clone_signal(name)
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_drawable:add_signal(name)
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-- When "name" is emitted on wibox.drawin, also emit it on wibox
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d:connect_signal(name, function(_, ...)
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_drawable:emit_signal(name, ...)
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end)
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end
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clone_signal("button::press")
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clone_signal("button::release")
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clone_signal("mouse::enter")
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clone_signal("mouse::leave")
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clone_signal("mouse::move")
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clone_signal("property::surface")
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clone_signal("property::width")
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clone_signal("property::height")
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clone_signal("property::x")
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clone_signal("property::y")
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end
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function drawable.new(d, widget_context_skeleton, drawable_name)
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local ret = object()
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ret.drawable = d
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ret._widget_context_skeleton = widget_context_skeleton
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setup_signals(ret)
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for k, v in pairs(drawable) do
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if type(v) == "function" then
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ret[k] = v
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end
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end
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-- Only redraw a drawable once, even when we get told to do so multiple times.
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ret._redraw_pending = false
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ret._do_redraw = function()
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ret._redraw_pending = false
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do_redraw(ret)
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end
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-- Connect our signal when we need a redraw
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ret.draw = function()
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if not ret._redraw_pending then
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timer.delayed_call(ret._do_redraw)
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ret._redraw_pending = true
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end
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end
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drawables[ret.draw] = true
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d:connect_signal("property::surface", ret.draw)
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-- Currently we aren't redrawing on move (signals not connected).
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-- :set_bg() will later recompute this.
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ret._redraw_on_move = false
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-- Set the default background
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ret:set_bg(beautiful.bg_normal)
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ret:set_fg(beautiful.fg_normal)
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-- Initialize internals
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ret._widget_geometries = {}
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ret._widgets_under_mouse = {}
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local function button_signal(name)
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d:connect_signal(name, function(d, x, y, button, modifiers)
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local widgets = ret:find_widgets(x, y)
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for k, v in pairs(widgets) do
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-- Calculate x/y inside of the widget
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local lx = x - v.x
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local ly = y - v.y
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v.widget:emit_signal(name, lx, ly, button, modifiers,v)
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end
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end)
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end
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button_signal("button::press")
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button_signal("button::release")
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d:connect_signal("mouse::move", function(_, x, y) handle_motion(ret, x, y) end)
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d:connect_signal("mouse::leave", function() handle_leave(ret) end)
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-- Add __tostring method to metatable.
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ret.drawable_name = drawable_name or object.modulename(3)
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local mt = {}
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local orig_string = tostring(ret)
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mt.__tostring = function(o)
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return string.format("%s (%s)", ret.drawable_name, orig_string)
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end
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ret = setmetatable(ret, mt)
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-- Make sure the drawable is drawn at least once
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ret.draw()
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return ret
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end
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-- Redraw all drawables when the wallpaper changes
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capi.awesome.connect_signal("wallpaper_changed", function()
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local k
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wallpaper = nil
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for k in pairs(drawables) do
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k()
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end
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end)
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return setmetatable(drawable, { __call = function(_, ...) return drawable.new(...) end })
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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