awesome/structs.h

291 lines
8.2 KiB
C

/*
* structs.h - basic structs header
*
* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_STRUCTS_H
#define AWESOME_STRUCTS_H
#define SN_API_NOT_YET_FROZEN
#include <libsn/sn.h>
#include <xcb/xcb_icccm.h>
#include <xcb/xcb_property.h>
#include "config.h"
#include "luaa.h"
#include "swindow.h"
#include "key.h"
#include "common/xutil.h"
#include "common/xembed.h"
#include "common/tokenize.h"
/** Windows type */
typedef enum
{
WINDOW_TYPE_NORMAL = 0,
WINDOW_TYPE_DESKTOP,
WINDOW_TYPE_DOCK,
WINDOW_TYPE_SPLASH,
WINDOW_TYPE_DIALOG,
/* The ones below may have TRANSIENT_FOR, but are not plain dialogs.
* They were purposefully placed below DIALOG.
*/
WINDOW_TYPE_MENU,
WINDOW_TYPE_TOOLBAR,
WINDOW_TYPE_UTILITY,
/* This ones are usually set on override-redirect windows. */
WINDOW_TYPE_DROPDOWN_MENU,
WINDOW_TYPE_POPUP_MENU,
WINDOW_TYPE_TOOLTIP,
WINDOW_TYPE_NOTIFICATION,
WINDOW_TYPE_COMBO,
WINDOW_TYPE_DND
} window_type_t;
typedef struct wibox_t wibox_t;
typedef struct a_screen screen_t;
typedef struct button_t button_t;
typedef struct widget_t widget_t;
typedef struct widget_node_t widget_node_t;
typedef struct client_t client_t;
typedef struct client_node client_node_t;
typedef struct tag tag_t;
typedef struct tag_client_node_t tag_client_node_t;
typedef struct awesome_t awesome_t;
ARRAY_TYPE(widget_node_t, widget_node)
ARRAY_TYPE(button_t *, button)
ARRAY_TYPE(tag_t *, tag)
ARRAY_TYPE(screen_t, screen)
/* Strut */
typedef struct
{
uint16_t left, right, top, bottom;
uint16_t left_start_y, left_end_y;
uint16_t right_start_y, right_end_y;
uint16_t top_start_x, top_end_x;
uint16_t bottom_start_x, bottom_end_x;
} strut_t;
/** client_t type */
struct client_t
{
/** Lua reference counter */
luaA_ref_array_t refs;
/** Valid, or not ? */
bool invalid;
/** Client name */
char *name, *icon_name;
/** WM_CLASS stuff */
char *class, *instance;
/** Startup ID */
char *startup_id;
/** Window geometry */
area_t geometry;
struct
{
/** Client geometry when (un)fullscreen */
area_t fullscreen;
/** Client geometry when (un)-max */
area_t max;
/** Internal geometry (matching X11 protocol) */
area_t internal;
} geometries;
/** Strut */
strut_t strut;
/** Ignore strut temporarily. */
bool ignore_strut;
/** Border width and pre-fullscreen border width */
int border, border_fs;
xcolor_t border_color;
/** True if the client is sticky */
bool issticky;
/** Has urgency hint */
bool isurgent;
/** True if the client is hidden */
bool ishidden;
/** True if the client is minimized */
bool isminimized;
/** True if the client is fullscreen */
bool isfullscreen;
/** True if the client is maximized horizontally */
bool ismaxhoriz;
/** True if the client is maximized vertically */
bool ismaxvert;
/** True if the client is above others */
bool isabove;
/** True if the client is below others */
bool isbelow;
/** True if the client is modal */
bool ismodal;
/** True if the client is on top */
bool isontop;
/** True if a client is banned to a position outside the viewport.
* Note that the geometry remains unchanged and that the window is still mapped.
*/
bool isbanned;
/** true if the client must be skipped from task bar client list */
bool skiptb;
/** True if the client cannot have focus */
bool nofocus;
/** The window type */
window_type_t type;
/** Window of the client */
xcb_window_t win;
/** Window of the group leader */
xcb_window_t group_win;
/** Window holding command needed to start it (session management related) */
xcb_window_t leader_win;
/** Client logical screen */
screen_t *screen;
/** Client physical screen */
int phys_screen;
/** Titlebar */
wibox_t *titlebar;
/** Button bindings */
button_array_t buttons;
/** Key bindings */
keybindings_t keys;
/** Icon */
image_t *icon;
/** Size hints */
xcb_size_hints_t size_hints;
bool size_hints_honor;
/** Window it is transient for */
client_t *transient_for;
};
ARRAY_TYPE(client_t *, client)
/** Tag type */
struct tag
{
/** Lua references count */
luaA_ref_array_t refs;
/** Tag name */
char *name;
/** Screen */
screen_t *screen;
/** true if selected */
bool selected;
/** clients in this tag */
client_array_t clients;
};
/** Main configuration structure */
struct awesome_t
{
/** Connection ref */
xcb_connection_t *connection;
/** Event and error handlers */
xcb_event_handlers_t evenths;
/** Property change handler */
xcb_property_handlers_t prophs;
/** Default screen number */
int default_screen;
/** Keys symbol table */
xcb_key_symbols_t *keysyms;
/** Logical screens */
screen_array_t screens;
/** True if xinerama is active */
bool xinerama_is_active;
/** Root window key bindings */
keybindings_t keys;
/** Root window mouse bindings */
button_array_t buttons;
/** Check for XRandR extension */
bool have_randr;
/** Check for XTest extension */
bool have_xtest;
/** Clients list */
client_array_t clients;
/** Embedded windows */
xembed_window_array_t embedded;
/** Path to config file */
char *conffile;
/** Stack client history */
client_node_t *stack;
/** Command line passed to awesome */
char *argv;
/** Lua VM state */
lua_State *L;
/** Default colors */
struct
{
xcolor_t fg, bg;
} colors;
/** Default font */
font_t *font;
struct
{
/** Command to execute when spawning a new client */
luaA_ref manage;
/** Command to execute when unmanaging client */
luaA_ref unmanage;
/** Command to execute when giving focus to a client */
luaA_ref focus;
/** Command to execute when removing focus to a client */
luaA_ref unfocus;
/** Command to run when mouse enter a client */
luaA_ref mouse_enter;
/** Command to run when mouse leave a client */
luaA_ref mouse_leave;
/** Command to run on arrange */
luaA_ref arrange;
/** Command to run when client list changes */
luaA_ref clients;
/** Command to run on numbers of tag changes */
luaA_ref tags;
/** Command to run when client gets (un)tagged */
luaA_ref tagged;
/** Command to run on property change */
luaA_ref property;
/** Command to run on time */
luaA_ref timer;
/** Startup notification hooks */
luaA_ref startup_notification;
#ifdef WITH_DBUS
/** Command to run on dbus events */
luaA_ref dbus;
#endif
} hooks;
/** The event loop */
struct ev_loop *loop;
/** The timeout after which we need to stop select() */
struct ev_timer timer;
/** The key grabber function */
luaA_ref keygrabber;
/** The mouse pointer grabber function */
luaA_ref mousegrabber;
/** Focused screen */
screen_t *screen_focus;
/** Need to call client_stack_refresh() */
bool client_need_stack_refresh;
/** The startup notification display struct */
SnDisplay *sndisplay;
};
DO_ARRAY(const void *, void, DO_NOTHING)
extern awesome_t globalconf;
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80