9991f9ccc8
In the case where one want to put the cursor at the middle of the workarea, it is logic to do: x=screen.workarea.x+screen.workasrea.width/2 However, this can cause floating points. This commit move the burden back to the C-API so the Lua placement code doesn't have to add a large number of rounding methods. Given 1 type of rounding cover a vast majority of use cases for each types of coordinates, the C-API can take care of it in peace. For the other corner cases, it is still possible for the Lua code to do the rounding there, but no longer necessary. The convenstions are: 'x' and 'y': use round (move to the closest point) 'width' and 'height': use ceil (to avoid involontary truncating) |
||
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build-tests | ||
build-utils | ||
common | ||
docs | ||
icons | ||
lib | ||
manpages | ||
objects | ||
spec | ||
tests | ||
themes | ||
utils | ||
.editorconfig | ||
.gitignore | ||
.luacheckrc | ||
.luacov | ||
.travis.yml | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
Packaging.cmake | ||
README.md | ||
awesome-version-internal.h | ||
awesome.c | ||
awesome.desktop | ||
awesome.h | ||
awesomeConfig.cmake | ||
awesomerc.lua | ||
banning.c | ||
banning.h | ||
color.c | ||
color.h | ||
config.h | ||
dbus.c | ||
dbus.h | ||
draw.c | ||
draw.h | ||
event.c | ||
event.h | ||
ewmh.c | ||
ewmh.h | ||
globalconf.h | ||
keygrabber.c | ||
keygrabber.h | ||
luaa.c | ||
luaa.h | ||
mouse.c | ||
mouse.h | ||
mousegrabber.c | ||
mousegrabber.h | ||
property.c | ||
property.h | ||
root.c | ||
selection.c | ||
selection.h | ||
spawn.c | ||
spawn.h | ||
stack.c | ||
stack.h | ||
strut.c | ||
strut.h | ||
systray.c | ||
systray.h | ||
xkb.c | ||
xkb.h | ||
xrdb.c | ||
xrdb.h | ||
xwindow.c | ||
xwindow.h |
README.md
Readme
About awesome
awesome is a highly configurable, next generation framework window manager for X.
Building and installation
After extracting the dist tarball, run:
make
This will create a build directory, run cmake in it and build awesome.
After building is finished, you can either install via make install
:
make install # you might need root permissions
or by auto-generating a .deb or .rpm package, for easy removal later on:
make package
sudo dpkg -i awesome-x.y.z.deb
# or
sudo rpm -Uvh awesome-x.y.z.rpm
Running awesome
You can directly select awesome from your display manager. If not, you can
add the following line to your .xinitrc to start awesome using startx
or to .xsession
to start awesome using your display manager:
exec awesome
In order to connect awesome to a specific display, make sure that
the DISPLAY
environment variable is set correctly, e.g.:
DISPLAY=foo.bar:1 exec awesome
(This will start awesome on display :1
of the host foo.bar.)
Configuration
The configuration of awesome is done by creating a
$XDG_CONFIG_HOME/awesome/rc.lua
file, typically ~/.config/awesome/rc.lua
.
An example configuration named awesomerc.lua.in
is provided in the source.
Troubleshooting
On most systems any message printed by awesome (including warnings and errors)
is written to ~/.xsession-errors
.
If awesome does not start or the configuration file is not producing the desired results the user should examine this file to gain insight into the problem.
Debugging tips
You can call awesome
with gdb
like this:
DISPLAY=:2 gdb awesome
Then in gdb set any args and run it:
(gdb) set arg --replace
(gdb) run
Inside gdb you can use the following to print the current Lua stack traceback:
(gdb) print luaL_dostring(globalconf.L.real_L_dont_use_directly, "print(debug.traceback())")
Reporting issues
Please report any issues you may find on our bugtracker. You can submit pull requests on the github repository. Please read the contributing guide for any coding, documentation or patch guidelines.
Status
Documentation
Online documentation is available at http://awesome.naquadah.org/doc/ for the
stable branch and at http://awesomewm.github.io/apidoc/ for the master branch.
It can be built using make ldoc
.
License
The project is licensed under GNU General Publice License v2 or later. You can read it online at (v2 or v3).