awesome/lib/awful/ewmh.lua.in

167 lines
6.3 KiB
Lua

---------------------------------------------------------------------------
-- @author Julien Danjou <julien@danjou.info>
-- @copyright 2009 Julien Danjou
-- @release @AWESOME_VERSION@
---------------------------------------------------------------------------
local setmetatable = setmetatable
local client = client
local screen = screen
local ipairs = ipairs
local math = math
local atag = require("awful.tag")
--- Implements EWMH requests handling.
-- awful.ewmh
local ewmh = {}
local data = setmetatable({}, { __mode = 'k' })
local function store_geometry(window, reqtype)
if not data[window] then data[window] = {} end
if not data[window][reqtype] then data[window][reqtype] = {} end
data[window][reqtype] = window:geometry()
data[window][reqtype].screen = window.screen
end
-- Maximize a window horizontally.
-- @param window The window.
-- @param set Set or unset the maximized values.
local function maximized_horizontal(window, set)
if set then
store_geometry(window, "maximized_horizontal")
local g = screen[window.screen].workarea
local bw = window.border_width or 0
window:geometry { width = g.width - 2*bw, x = g.x }
elseif data[window] and data[window].maximized_horizontal
and data[window].maximized_horizontal.x
and data[window].maximized_horizontal.width then
local g = data[window].maximized_horizontal
window:geometry { width = g.width, x = g.x }
end
end
-- Maximize a window vertically.
-- @param window The window.
-- @param set Set or unset the maximized values.
local function maximized_vertical(window, set)
if set then
store_geometry(window, "maximized_vertical")
local g = screen[window.screen].workarea
local bw = window.border_width or 0
window:geometry { height = g.height - 2*bw, y = g.y }
elseif data[window] and data[window].maximized_vertical
and data[window].maximized_vertical.y
and data[window].maximized_vertical.height then
local g = data[window].maximized_vertical
window:geometry { height = g.height, y = g.y }
end
end
-- Fullscreen a window.
-- @param window The window.
-- @param set Set or unset the fullscreen values.
local function fullscreen(window, set)
if set then
store_geometry(window, "fullscreen")
data[window].fullscreen.border_width = window.border_width
local g = screen[window.screen].geometry
window.border_width = 0
window:geometry(screen[window.screen].geometry)
elseif data[window] and data[window].fullscreen then
window.border_width = data[window].fullscreen.border_width
window:geometry(data[window].fullscreen)
end
end
local function screen_change(window)
if data[window] then
for _, reqtype in ipairs({ "maximized_vertical", "maximized_horizontal", "fullscreen" }) do
if data[window][reqtype] then
if data[window][reqtype].width then
data[window][reqtype].width = math.min(data[window][reqtype].width,
screen[window.screen].workarea.width)
if reqtype == "maximized_horizontal" then
local bw = window.border_width or 0
data[window][reqtype].width = data[window][reqtype].width - 2*bw
end
end
if data[window][reqtype].height then
data[window][reqtype].height = math.min(data[window][reqtype].height,
screen[window.screen].workarea.height)
if reqtype == "maximized_vertical" then
local bw = window.border_width or 0
data[window][reqtype].height = data[window][reqtype].height - 2*bw
end
end
if data[window][reqtype].screen then
local from = screen[data[window][reqtype].screen].workarea
local to = screen[window.screen].workarea
local new_x, new_y
if data[window][reqtype].x then
new_x = to.x + data[window][reqtype].x - from.x
if new_x > to.x + to.width then new_x = to.x end
data[window][reqtype].x = new_x
end
if data[window][reqtype].y then
new_y = to.y + data[window][reqtype].y - from.y
if new_y > to.y + to.width then new_y = to.y end
data[window][reqtype].y = new_y
end
end
end
end
end
end
-- Update a client's settings when its border width changes
local function border_change(window)
-- Fix up the geometry in case this window needs to cover the whole screen.
local bw = window.border_width or 0
local g = screen[window.screen].workarea
if window.maximized_vertical then
window:geometry { height = g.height - 2*bw, y = g.y }
end
if window.maximized_horizontal then
window:geometry { width = g.width - 2*bw, x = g.x }
end
if window.fullscreen then
-- This *will* cause an endless loop if some other property::border_width
-- signal dares to change the border width, too, so don't do that!
window.border_width = 0
window:geometry(screen[window.screen].geometry)
end
end
-- Activate a window
function ewmh.activate(c)
if c:isvisible() then
client.focus = c
c:raise()
elseif not awesome.startup then
c.urgent = true
end
end
-- Tag a window with its requested tag
function ewmh.tag(c, t)
if not t then
c.sticky = true
else
c.screen = atag.getscreen(t)
c:tags({ t })
end
end
client.connect_signal("request::activate", ewmh.activate)
client.connect_signal("request::tag", ewmh.tag)
client.connect_signal("request::maximized_horizontal", maximized_horizontal)
client.connect_signal("request::maximized_vertical", maximized_vertical)
client.connect_signal("request::fullscreen", fullscreen)
client.connect_signal("property::screen", screen_change)
client.connect_signal("property::border_width", border_change)
return ewmh
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80