437 lines
15 KiB
Lua
437 lines
15 KiB
Lua
-- awesome 3 configuration file
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-- Include awesome library, with lots of useful function!
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require("awful")
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require("tabulous")
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require("beautiful")
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-- {{{ Variable definitions
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-- This is a file path to a theme file which will defines colors.
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theme_path = "@AWESOME_THEMES_PATH@/default"
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-- This is used later as the default terminal to run.
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terminal = "xterm"
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-- Default modkey.
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-- Usually, Mod4 is the key with a logo between Control and Alt.
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-- If you do not like this or do not have such a key,
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-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
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-- However, you can use another modifier like Mod1, but it may interact with others.
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modkey = "Mod4"
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-- Table of layouts to cover with awful.layout.inc, order matters.
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layouts =
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{
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"tile",
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"tileleft",
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"tilebottom",
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"tiletop",
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"magnifier",
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"max",
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"spiral",
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"dwindle",
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"floating"
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}
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-- Table of clients that should be set floating. The index may be either
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-- the application class or instance. The instance is useful when running
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-- a console app in a terminal like (Music on Console)
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-- xterm -name mocp -e mocp
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floatapps =
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{
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-- by class
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["MPlayer"] = true,
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["pinentry"] = true,
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["gimp"] = true,
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-- by instance
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["mocp"] = true
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}
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-- Applications to be moved to a pre-defined tag by class or instance.
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-- Use the screen and tags indices.
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apptags =
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{
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-- ["Firefox"] = { screen = 1, tag = 2 },
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-- ["mocp"] = { screen = 2, tag = 4 },
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}
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-- Define if we want to use titlebar on all applications.
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use_titlebar = false
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-- }}}
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-- {{{ Initialization
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-- Initialize theme (colors).
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beautiful.init(theme_path)
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-- Register theme in awful.
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-- This allows to not pass plenty of arguments to each function
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-- to inform it about colors we want it to draw.
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awful.beautiful.register(beautiful)
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-- Enable prompt history
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awful.prompt.history.set()
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-- Uncomment this to activate autotabbing
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-- tabulous.autotab_start()
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-- }}}
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-- {{{ Tags
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-- Define tags table.
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tags = {}
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for s = 1, screen.count() do
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-- Each screen has its own tag table.
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tags[s] = {}
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-- Create 9 tags per screen.
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for tagnumber = 1, 9 do
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tags[s][tagnumber] = tag({ name = tagnumber, layout = layouts[1] })
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-- Add tags to screen one by one
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tags[s][tagnumber].screen = s
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end
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-- I'm sure you want to see at least one tag.
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tags[s][1].selected = true
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end
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-- }}}
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-- {{{ Statusbar
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-- Create a taglist widget
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mytaglist = widget({ type = "taglist", name = "mytaglist" })
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mytaglist:mouse_add(mouse({}, 1, function (object, tag) awful.tag.viewonly(tag) end))
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mytaglist:mouse_add(mouse({ modkey }, 1, function (object, tag) awful.client.movetotag(tag) end))
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mytaglist:mouse_add(mouse({}, 3, function (object, tag) tag.selected = not tag.selected end))
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mytaglist:mouse_add(mouse({ modkey }, 3, function (object, tag) awful.client.toggletag(tag) end))
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mytaglist:mouse_add(mouse({ }, 4, awful.tag.viewnext))
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mytaglist:mouse_add(mouse({ }, 5, awful.tag.viewprev))
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mytaglist.label = awful.widget.taglist.label.all
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-- Create a tasklist widget
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mytasklist = widget({ type = "tasklist", name = "mytasklist" })
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mytasklist:mouse_add(mouse({ }, 1, function (object, c) client.focus = c; c:raise() end))
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mytasklist:mouse_add(mouse({ }, 4, function () awful.client.focusbyidx(1) end))
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mytasklist:mouse_add(mouse({ }, 5, function () awful.client.focusbyidx(-1) end))
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mytasklist.label = awful.widget.tasklist.label.currenttags
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-- Create a textbox widget
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mytextbox = widget({ type = "textbox", name = "mytextbox", align = "right" })
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-- Set the default text in textbox
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mytextbox.text = "<b><small> awesome " .. AWESOME_VERSION .. " </small></b>"
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mypromptbox = widget({ type = "textbox", name = "mypromptbox", align = "left" })
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-- Create an iconbox widget
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myiconbox = widget({ type = "textbox", name = "myiconbox", align = "left" })
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myiconbox.text = "<bg image=\"@AWESOME_ICON_PATH@/awesome16.png\" resize=\"true\"/>"
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-- Create a systray
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mysystray = widget({ type = "systray", name = "mysystray", align = "right" })
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-- Create an iconbox widget which will contains an icon indicating which layout we're using.
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-- We need one layoutbox per screen.
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mylayoutbox = {}
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for s = 1, screen.count() do
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mylayoutbox[s] = widget({ type = "textbox", name = "mylayoutbox", align = "right" })
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mylayoutbox[s]:mouse_add(mouse({ }, 1, function () awful.layout.inc(layouts, 1) end))
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mylayoutbox[s]:mouse_add(mouse({ }, 3, function () awful.layout.inc(layouts, -1) end))
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mylayoutbox[s]:mouse_add(mouse({ }, 4, function () awful.layout.inc(layouts, 1) end))
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mylayoutbox[s]:mouse_add(mouse({ }, 5, function () awful.layout.inc(layouts, -1) end))
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mylayoutbox[s].text = "<bg image=\"@AWESOME_ICON_PATH@/layouts/tilew.png\" resize=\"true\"/>"
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end
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-- Create a statusbar for each screen and add it
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mystatusbar = {}
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for s = 1, screen.count() do
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mystatusbar[s] = statusbar({ position = "top", name = "mystatusbar" .. s,
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fg = beautiful.fg_normal, bg = beautiful.bg_normal })
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-- Add widgets to the statusbar - order matters
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mystatusbar[s].widgets =
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{
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mytaglist,
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mytasklist,
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mypromptbox,
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mytextbox,
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mylayoutbox[s],
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s == screen.count() and mysystray or nil
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}
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mystatusbar[s].screen = s
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end
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-- }}}
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-- {{{ Mouse bindings
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awesome.mouse_add(mouse({ }, 3, function () awful.spawn(terminal) end))
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awesome.mouse_add(mouse({ }, 4, awful.tag.viewnext))
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awesome.mouse_add(mouse({ }, 5, awful.tag.viewprev))
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-- }}}
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-- {{{ Key bindings
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-- Bind keyboard digits
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-- Compute the maximum number of digit we need, limited to 9
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keynumber = 0
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for s = 1, screen.count() do
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keynumber = math.min(9, math.max(#tags[s], keynumber));
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end
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for i = 1, keynumber do
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keybinding({ modkey }, i,
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function ()
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local screen = mouse.screen
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if tags[screen][i] then
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awful.tag.viewonly(tags[screen][i])
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end
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end):add()
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keybinding({ modkey, "Control" }, i,
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function ()
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local screen = mouse.screen
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if tags[screen][i] then
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tags[screen][i].selected = not tags[screen][i].selected
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end
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end):add()
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keybinding({ modkey, "Shift" }, i,
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function ()
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local sel = client.focus
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if sel then
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if tags[sel.screen][i] then
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awful.client.movetotag(tags[sel.screen][i])
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end
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end
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end):add()
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keybinding({ modkey, "Control", "Shift" }, i,
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function ()
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local sel = client.focus
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if sel then
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if tags[sel.screen][i] then
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awful.client.toggletag(tags[sel.screen][i])
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end
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end
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end):add()
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end
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keybinding({ modkey }, "Left", awful.tag.viewprev):add()
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keybinding({ modkey }, "Right", awful.tag.viewnext):add()
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keybinding({ modkey }, "Escape", awful.tag.history.restore):add()
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-- Standard program
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keybinding({ modkey }, "Return", function () awful.spawn(terminal) end):add()
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keybinding({ modkey, "Control" }, "r", awesome.restart):add()
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keybinding({ modkey, "Shift" }, "q", awesome.quit):add()
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-- Client manipulation
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keybinding({ modkey }, "m", awful.client.maximize):add()
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keybinding({ modkey, "Shift" }, "c", function () client.focus:kill() end):add()
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keybinding({ modkey }, "j", function () awful.client.focusbyidx(1); client.focus:raise() end):add()
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keybinding({ modkey }, "k", function () awful.client.focusbyidx(-1); client.focus:raise() end):add()
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keybinding({ modkey, "Shift" }, "j", function () awful.client.swap(1) end):add()
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keybinding({ modkey, "Shift" }, "k", function () awful.client.swap(-1) end):add()
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keybinding({ modkey, "Control" }, "j", function () awful.screen.focus(1) end):add()
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keybinding({ modkey, "Control" }, "k", function () awful.screen.focus(-1) end):add()
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keybinding({ modkey, "Control" }, "space", awful.client.togglefloating):add()
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keybinding({ modkey, "Control" }, "Return", function () client.focus:swap(awful.client.master()) end):add()
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keybinding({ modkey }, "o", awful.client.movetoscreen):add()
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keybinding({ modkey }, "Tab", awful.client.focus.history.previous):add()
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-- Layout manipulation
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keybinding({ modkey }, "l", function () awful.tag.incmwfact(0.05) end):add()
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keybinding({ modkey }, "h", function () awful.tag.incmwfact(-0.05) end):add()
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keybinding({ modkey, "Shift" }, "h", function () awful.tag.incnmaster(1) end):add()
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keybinding({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end):add()
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keybinding({ modkey, "Control" }, "h", function () awful.tag.incncol(1) end):add()
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keybinding({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end):add()
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keybinding({ modkey }, "space", function () awful.layout.inc(layouts, 1) end):add()
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keybinding({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end):add()
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-- Prompt
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keybinding({ modkey }, "F1", function ()
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awful.prompt.run({ prompt = "Run: " }, mypromptbox, awful.spawn, awful.completion.bash)
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end):add()
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keybinding({ modkey }, "F4", function ()
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awful.prompt.run({ prompt = "Run Lua code: " }, mypromptbox, awful.eval)
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end):add()
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--- Tabulous, tab manipulation
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keybinding({ modkey, "Control" }, "y", function ()
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local tabbedview = tabulous.tabindex_get()
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local nextclient = awful.client.next(1)
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if not tabbedview then
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tabbedview = tabulous.tabindex_get(nextclient)
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if not tabbedview then
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tabbedview = tabulous.tab_create()
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tabulous.tab(tabbedview, nextclient)
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else
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tabulous.tab(tabbedview, client.focus)
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end
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else
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tabulous.tab(tabbedview, nextclient)
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end
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end):add()
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keybinding({ modkey, "Shift" }, "y", tabulous.untab):add()
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keybinding({ modkey }, "y", function ()
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local tabbedview = tabulous.tabindex_get()
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if tabbedview then
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local n = tabulous.next(tabbedview)
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tabulous.display(tabbedview, n)
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end
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end):add()
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-- Client awful tagging: this is useful to tag some clients and then do stuff like move to tag on them
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keybinding({ modkey }, "t", awful.client.togglemarked):add()
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keybinding({ modkey, 'Shift' }, "t", function ()
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local tabbedview = tabulous.tabindex_get()
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local clients = awful.client.getmarked()
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if not tabbedview then
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tabbedview = tabulous.tab_create(clients[1])
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table.remove(clients, 1)
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end
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for k,c in pairs(clients) do
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tabulous.tab(tabbedview, c)
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end
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end):add()
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for i = 1, keynumber do
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keybinding({ modkey, "Shift" }, "F" .. i,
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function ()
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local screen = mouse.screen
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if tags[screen][i] then
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for k, c in pairs(awful.client.getmarked()) do
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awful.client.movetotag(tags[screen][i], c)
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end
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end
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end):add()
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end
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-- }}}
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-- {{{ Hooks
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-- Hook function to execute when focusing a client.
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function hook_focus(c)
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if not awful.client.ismarked(c) then
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c.border_color = beautiful.border_focus
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end
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end
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-- Hook function to execute when unfocusing a client.
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function hook_unfocus(c)
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if not awful.client.ismarked(c) then
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c.border_color = beautiful.border_normal
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end
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end
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-- Hook function to execute when marking a client
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function hook_marked(c)
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c.border_color = beautiful.border_marked
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end
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-- Hook function to execute when unmarking a client
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function hook_unmarked(c)
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c.border_color = beautiful.border_focus
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end
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-- Hook function to execute when the mouse is over a client.
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function hook_mouseover(c)
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-- Sloppy focus, but disabled for magnifier layout
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if awful.layout.get(c.screen) ~= "magnifier" then
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client.focus = c
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end
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end
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-- Hook function to execute when a new client appears.
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function hook_manage(c)
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-- Set floating placement to be smart!
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c.floating_placement = "smart"
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if use_titlebar then
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-- Add a titlebar
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awful.titlebar.add(c, { modkey = modkey })
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end
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-- Add mouse bindings
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c:mouse_add(mouse({ }, 1, function (c) client.focus = c; c:raise() end))
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c:mouse_add(mouse({ modkey }, 1, function (c) c:mouse_move() end))
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c:mouse_add(mouse({ modkey }, 3, function (c) c:mouse_resize() end))
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-- New client may not receive focus
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-- if they're not focusable, so set border anyway.
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c.border_width = beautiful.border_width
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c.border_color = beautiful.border_normal
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client.focus = c
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-- Check if the application should be floating.
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local cls = c.class
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local inst = c.instance
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if floatapps[cls] then
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c.floating = floatapps[cls]
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elseif floatapps[inst] then
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c.floating = floatapps[inst]
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end
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-- Check application->screen/tag mappings.
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local target
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if apptags[cls] then
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target = apptags[cls]
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elseif apptags[inst] then
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target = apptags[inst]
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end
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if target then
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c.screen = target.screen
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awful.client.movetotag(tags[target.screen][target.tag], c)
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end
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-- Honor size hints
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c.honorsizehints = true
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end
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-- Hook function to execute when arranging the screen
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-- (tag switch, new client, etc)
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function hook_arrange(screen)
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local layout = awful.layout.get(screen)
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if layout then
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mylayoutbox[screen].text =
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"<bg image=\"@AWESOME_ICON_PATH@/layouts/" .. awful.layout.get(screen) .. "w.png\" resize=\"true\"/>"
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else
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mylayoutbox[screen].text = "No layout."
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end
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-- If no window has focus, give focus to the latest in history
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if not client.focus then
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local c = awful.client.focus.history.get(screen, 0)
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if c then client.focus = c end
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end
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-- Uncomment if you want mouse warping
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--[[
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local sel = client.focus
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if sel then
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local c_c = sel.coords
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local m_c = mouse.coords
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if m_c.x < c_c.x or m_c.x >= c_c.x + c_c.width or
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m_c.y < c_c.y or m_c.y >= c_c.y + c_c.height then
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if table.maxn(m_c.buttons) == 0 then
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mouse.coords = { x = c_c.x + 5, y = c_c.y + 5}
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end
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end
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end
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]]
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end
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-- Hook called every second
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function hook_timer ()
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-- For unix time_t lovers
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mytextbox.text = " " .. os.time() .. " time_t "
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-- Otherwise use:
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-- mytextbox.text = " " .. os.date() .. " "
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end
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-- Set up some hooks
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awful.hooks.focus.register(hook_focus)
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awful.hooks.unfocus.register(hook_unfocus)
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awful.hooks.marked.register(hook_marked)
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awful.hooks.unmarked.register(hook_unmarked)
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awful.hooks.manage.register(hook_manage)
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awful.hooks.mouseover.register(hook_mouseover)
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awful.hooks.arrange.register(hook_arrange)
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awful.hooks.timer.register(1, hook_timer)
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-- }}}
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