378 lines
9.8 KiB
Lua
378 lines
9.8 KiB
Lua
require("awful._compat")
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local runner = require( "_runner" )
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local placement = require( "awful.placement" )
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local gtable = require( "gears.table" )
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local test_client = require( "_client" )
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local akeyboard = require( "awful.keyboard" )
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local amouse = require( "awful.mouse" )
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local module = {
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key = require( "awful.key" ),
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button = require( "awful.button" )
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}
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local steps = {}
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local second = {
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key = { "a", "b", "c", "d" },
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button = { 1 , 2 , 3 , 4 },
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}
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local function send_events(event_type, step)
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root.fake_input("key_press" , "Alt_L")
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root.fake_input(event_type.."_press" , second[event_type][step])
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root.fake_input(event_type.."_release", second[event_type][step])
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root.fake_input("key_release", "Alt_L")
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end
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-- Test the shared API between the keys and buttons
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for _, type_name in ipairs { "key", "button" } do
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local objects = {}
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local pressed, released = {}, {}
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table.insert(steps, function()
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objects[1] = module[type_name](
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{"Mod1"}, second[type_name][1], function() pressed[1] = true end, function() released[1] = true end
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)
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assert(objects[1].has_root_binding == false)
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assert(not pressed [1])
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assert(not released[1])
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root["_append_"..type_name](objects[1])
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-- It is async, the result need to be verified later
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return true
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end)
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table.insert(steps, function()
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assert(objects[1].has_root_binding)
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-- Test "artificial" execution
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objects[1]:trigger()
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assert(pressed [1])
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assert(released[1])
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-- Test adding and removing in the same iteration
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root["_remove_"..type_name](objects[1])
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assert(second[type_name][2])
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-- Use the multiple parameters syntax.
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objects[2] = module[type_name](
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{"Mod1"}, second[type_name][2], function() pressed[2] = true end, function() released[2] = true end
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)
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root["_append_"..type_name](objects[2])
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return true
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end)
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table.insert(steps, function()
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assert(objects[2].has_root_binding == true )
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assert(objects[1].has_root_binding == false)
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-- Make sure the cursor is not over the wibar
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placement.centered(mouse)
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assert(second[type_name][2])
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send_events(type_name, 2)
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return true
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end)
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-- Wait until the events are registered.
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table.insert(steps, function()
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if (not pressed[2]) or (not released[2]) then return end
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-- Spawn a client.
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test_client("myclient")
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return true
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end)
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--FIXME it works when manually tested, but automated testing is too flacky
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-- to enable...
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if type_name == "key" then
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table.insert(steps, function()
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if #mouse.screen.clients ~= 1 then return end
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placement.maximize(mouse.screen.clients[1])
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return true
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end)
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local o1, o2 = nil
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table.insert(steps, function()
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local c = mouse.screen.clients[1]
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-- This time, use the `args` syntax.
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local args = {
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modifiers = {"Mod1"},
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on_press = function() pressed [3] = true end,
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on_release = function() released[3] = true end
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}
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args[type_name] = second[type_name][3]
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-- This time, use the `args` syntax.
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o1 = module[type_name](args)
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-- Test the old API.
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c[type_name.."s"](c, gtable.join(o1))
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return true
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end)
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-- This wont work until the client buttons/keys are updated, there is no
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-- way to know ahead of time.
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table.insert(steps, function(count)
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if count < 5 then awesome.sync(); return end
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send_events(type_name, 3)
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return true
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end)
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table.insert(steps, function()
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if (not pressed[3]) or (not released[3]) then return end
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local c = mouse.screen.clients[1]
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-- Unset the events to make sure keys can be removed.
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pressed[3], released[3] = false, false
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o2 = module[type_name](
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{"Mod1"}, second[type_name][4], function() pressed[4] = true end, function() released[4] = true end
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)
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-- Test the new API
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c[type_name.."s"] = {o2}
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return true
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end)
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table.insert(steps, function(count)
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if count < 5 then awesome.sync(); return end
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send_events(type_name, 3)
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send_events(type_name, 4)
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return true
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end)
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table.insert(steps, function()
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if (not pressed[4]) or (not released[4]) then return end
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assert(not pressed [3])
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assert(not released[3])
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local c = mouse.screen.clients[1]
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-- Make sure mixing the 2 syntaxes doesn't create a chimera state
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pressed[4], released[4] = false, false
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-- This *will* happen with older configs because `awful.rules` will
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-- loop the properties, find the old capi list and fail to understand
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-- that the content should use the legacy API.
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local joined = gtable.join(o1)
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assert(#joined == 4)
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c[type_name.."s"] = joined
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-- It should have been converted to the new format.
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assert(#c[type_name.."s"] == 1)
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return true
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end)
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table.insert(steps, function(count)
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if count < 5 then awesome.sync(); return end
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send_events(type_name, 3)
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send_events(type_name, 4)
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return true
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end)
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table.insert(steps, function()
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if (not pressed[3]) or (not released[3]) then return end
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assert(not pressed [4])
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assert(not released[4])
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local c = mouse.screen.clients[1]
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assert(#c[type_name.."s"] == 1)
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-- Test setting the object to `false` to simulate an inline Lua
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-- expression gone wrong. This used to work and is rather
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-- convenient, so lets not break it even if it is technically a bug.
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c[type_name.."s"] = false
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assert(#c[type_name.."s"] == 0)
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c[type_name.."s"] = {o1}
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assert(#c[type_name.."s"] == 1)
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-- Test removing the objects using `nil`.
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c[type_name.."s"] = nil
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assert(#c[type_name.."s"] == 0)
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c[type_name.."s"] = {o1}
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assert(#c[type_name.."s"] == 1)
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-- Test removing using `{}`
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c[type_name.."s"] = {}
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assert(#c[type_name.."s"] == 0)
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c:kill()
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return true
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end)
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-- Cleanup (otherwise there is a race with the root.buttons tests)
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table.insert(steps, function()
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if #mouse.screen.clients ~= 0 then return end
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return true
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end)
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end
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end
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local exe1, exe2, exe3, exe4 = false, false, false, false
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local new1, new2 = nil, nil
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-- Check that you can add new default key/mousebindings at any time.
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table.insert(steps, function()
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assert(#mouse.screen.clients == 0)
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new1 = module.key {
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key = "a",
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modifiers = {},
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on_press = function() exe1 = true end
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}
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new2 = module.button {
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button = 8,
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modifiers = {},
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on_press = function() exe2 = true end
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}
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akeyboard.append_client_keybinding(new1)
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amouse.append_client_mousebinding(new2)
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-- Spawn a client.
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test_client("myclient")
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return true
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end)
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table.insert(steps, function()
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if #mouse.screen.clients == 0 then return end
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client.focus = mouse.screen.clients[1]
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-- That should trigger the newly added keybinding.
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root.fake_input("key_press" , "a")
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root.fake_input("key_release", "a")
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-- Move the mouse over the client so mousebindings work.
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placement.centered(mouse, {parent=client.focus})
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awesome.sync()
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-- Same thing for the mouse.
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root.fake_input("button_press" , 8)
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root.fake_input("button_release", 8)
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return true
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end)
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table.insert(steps, function()
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if (not exe1) or (not exe2) then return end
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akeyboard.remove_client_keybinding(new1)
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amouse.remove_client_mousebinding(new2)
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exe1, exe2 = false, false
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return true
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end)
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-- Removing is async, so wait until the next loop.
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table.insert(steps, function()
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root.fake_input("key_press" , "a")
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root.fake_input("key_release", "a")
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root.fake_input("button_press" , 8)
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root.fake_input("button_release", 8)
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awesome.sync()
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return true
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end)
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-- Try adding key/mousebindings to existing clients.
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table.insert(steps, function(count)
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if count ~= 3 then return end
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assert(not exe1)
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assert(not exe2)
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-- Append both types at the same time to make sure nothing overwrite
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-- the list.
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akeyboard.append_client_keybinding(new1)
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amouse.append_client_mousebinding(new2)
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new1 = module.key {
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key = "b",
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modifiers = {},
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on_press = function() exe3 = true end
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}
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new2 = module.button {
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button = 7,
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modifiers = {},
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on_press = function() exe4 = true end
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}
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-- Append directly on the client.
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client.focus:append_keybinding(new1)
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client.focus:append_mousebinding(new2)
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return true
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end)
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-- Removing is async, so wait until the next loop.
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table.insert(steps, function()
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root.fake_input("key_press" , "b")
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root.fake_input("key_release", "b")
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root.fake_input("button_press" , 7)
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root.fake_input("button_release", 7)
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return true
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end)
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table.insert(steps, function()
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if (not exe3) or (not exe4) then return end
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-- Note, there is no point to try remove_keybinding, it was already called
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-- (indirectly) 4 steps ago.
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return true
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end)
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runner.run_steps(steps)
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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