awesome/awesomerc

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# Configuration file for awesome
# First physical screen
screen 0
{
general
{
# Windows border size in pixel
border = 1
# Pixels number before collapsing window border and screen border
snap = 8
# Respect windows minimal geometry
resize_hints = true
# Opacity for unfocused windows (with xcompmgr)
opacity_unfocused = 100
# Should focus switching move pointer
focus_move_pointer = false
# Allow floating windows to be below others
allow_lower_floats = false
# Status bar font (Xft)
font = "fixed-12"
}
colors
{
# Normal border color
normal_border = "#111111"
# Normal background color (statusbar)
normal_bg = "#111111"
# Normal foreground color (statusbar)
normal_fg = "#eeeeee"
# Focused border color
focus_border = "#6666ff"
# Focused background color (statusbar)
focus_bg = "#6666ff"
# Focused foreground color (statusbar)
focus_fg = "#ffffff"
}
# Optionnal screen padding
#padding
#{
# left = 10
# right = 0
# top = 0
# bottom = 10
#}
statusbar
{
# Statusbar position
# top, bottom, left, right, off
position = "top"
}
tags
{
# Tag name
tag one
{
# Tag default layout
# tile, tileleft, max, floating
layout = "tile"
}
tag two
{
# Number of master windows on this tag
nmaster = 2
layout = "tile"
}
tag three
{
ncol = 2
layout = "tile"
}
tag four
{
layout = "tile"
}
tag five
{
layout = "tile"
}
tag six
{
layout = "tile"
}
tag seven
{
layout = "tile"
}
tag eight
{
# Master width factor
# 0 < mwfact < 1
mwfact = 0.3
layout = "tile"
}
tag nine
{
layout = "floating"
}
}
layouts
{
# Available layout
layout tile
{
# Symbol drawn in statusbar for this layout
symbol = "[]="
}
layout tileleft
{
symbol = "=[]"
}
layout max
{
symbol = "[ ]"
}
layout floating
{
symbol = "><>"
}
}
}
rules
{
rule
{
# Programe name (regexp)
name = "Gimp"
# Program tags (regexp)
tags = "nine"
# Should we set this program to floating mode?
float = true
# Physical screen to map this windows to
screen = 0
}
rule
{
name = "MPlayer"
float = true
}
rule
{
name = "Acroread"
float = true
}
rule
{
name = "pinentry"
float = true
}
}
# Mouse buttons bindings
mouse
{
# For click on tag
tag
{
button = "1"
command = "tag_view"
}
tag
{
button = "1"
modkey = {"Mod4"}
command = "client_tag"
}
tag
{
button = "3"
command = "tag_toggleview"
}
tag
{
button = "3"
modkey = {"Mod4"}
command = "client_toggletag"
}
tag
{
button = "4"
command = "tag_viewnext"
}
tag
{
button = "5"
command = "tag_viewprev"
}
# For click on layout symbol
layout
{
button = "1"
command = "tag_setlayout"
arg = "+1"
}
layout
{
button = "4"
command = "tag_setlayout"
arg = "+1"
}
layout
{
button = "3"
command = "tag_setlayout"
arg = "-1"
}
layout
{
button = "5"
command = "tag_setlayout"
arg = "-1"
}
# For click on root window
root
{
button = "3"
command = "spawn"
arg = "exec xterm"
}
root
{
button = "4"
command = "tag_viewnext"
}
root
{
button = "5"
command = "tag_viewprev"
}
# For click on client windows
client
{
modkey = {"Mod4"}
button = "1"
command = "client_movemouse"
}
client
{
modkey = {"Mod4"}
button = "2"
command = "client_zoom"
}
client
{
modkey = {"Mod4"}
button = "3"
command = "client_resizemouse"
}
}
# Keys bindings
keys
{
key
{
modkey = {"Mod4"}
key = "Return"
command = "spawn"
arg = "exec xterm"
}
key
{
modkey = {"Mod4"}
key = "space"
command = "tag_setlayout"
arg = "+1"
}
key
{
modkey = {"Mod4", "Shift"}
key = "space"
command = "tag_setlayout"
arg = "-1"
}
key
{
modkey = {"Mod4"}
key = "b"
command = "togglebar"
}
key
{
modkey = {"Mod4"}
key = "j"
command = "client_focusnext"
}
key
{
modkey = {"Mod4"}
key = "k"
command = "client_focusprev"
}
key
{
modkey = {"Mod4", "Shift"}
key = "j"
command = "client_swapnext"
}
key
{
modkey = {"Mod4", "Shift"}
key = "k"
command = "client_swapprev"
}
key
{
modkey = {"Mod4", "Control"}
key = "j"
command = "screen_focusnext"
}
key
{
modkey = {"Mod4", "Control"}
key = "k"
command = "screen_focusprev"
}
key
{
modkey = {"Mod4"}
key = "h"
command = "tag_setmwfact"
arg = "-0.05"
}
key
{
modkey = {"Mod4"}
key = "l"
command = "tag_setmwfact"
arg = "+0.05"
}
key
{
modkey = {"Mod4", "Shift"}
key = "h"
command = "tag_setnmaster"
arg = "+1"
}
key
{
modkey = {"Mod4", "Shift"}
key = "l"
command = "tag_setnmaster"
arg = "-1"
}
key
{
modkey = {"Mod4", "Control"}
key = "h"
command = "tag_setncol"
arg = "+1"
}
key
{
modkey = {"Mod4", "Control"}
key = "l"
command = "tag_setncol"
arg = "-1"
}
key
{
modkey = {"Mod4"}
key = "Escape"
command = "tag_viewprev_selected"
}
key
{
modkey = {"Mod4"}
key = "Left"
command = "tag_viewprev"
}
key
{
modkey = {"Mod4"}
key = "Right"
command = "tag_viewnext"
}
key
{
modkey = {"Mod4"}
key = "m"
command = "client_togglemax"
}
key
{
modkey = {"Mod4", "Control"}
key = "Return"
command = "client_zoom"
}
key
{
modkey = {"Mod4", "Control"}
key = "space"
command = "client_togglefloating"
}
key
{
modkey = {"Mod4", "Shift"}
key = "c"
command = "client_kill"
}
key
{
modkey = {"Mod4", "Shift"}
key = "q"
command = "quit"
}
key
{
modkey = {"Mod4", "Control"}
key = "r"
command = "reloadconfig"
}
key
{
modkey = {"Mod4"}
key = "0"
command = "tag_view"
}
key
{
modkey = {"Mod4"}
key = "1"
command = "tag_view"
arg = "1"
}
key
{
modkey = {"Mod4"}
key = "2"
command = "tag_view"
arg = "2"
}
key
{
modkey = {"Mod4"}
key = "3"
command = "tag_view"
arg = "3"
}
key
{
modkey = {"Mod4"}
key = "4"
command = "tag_view"
arg = "4"
}
key
{
modkey = {"Mod4"}
key = "5"
command = "tag_view"
arg = "5"
}
key
{
modkey = {"Mod4"}
key = "6"
command = "tag_view"
arg = "6"
}
key
{
modkey = {"Mod4"}
key = "7"
command = "tag_view"
arg = "7"
}
key
{
modkey = {"Mod4"}
key = "8"
command = "tag_view"
arg = "8"
}
key
{
modkey = {"Mod4"}
key = "9"
command = "tag_view"
arg = "9"
}
key
{
modkey = {"Mod4", "Control"}
key = "0"
command = "tag_toggleview"
}
key
{
modkey = {"Mod4", "Control"}
key = "1"
command = "tag_toggleview"
arg = "1"
}
key
{
modkey = {"Mod4", "Control"}
key = "2"
command = "tag_toggleview"
arg = "2"
}
key
{
modkey = {"Mod4", "Control"}
key = "3"
command = "tag_toggleview"
arg = "3"
}
key
{
modkey = {"Mod4", "Control"}
key = "4"
command = "tag_toggleview"
arg = "4"
}
key
{
modkey = {"Mod4", "Control"}
key = "5"
command = "tag_toggleview"
arg = "5"
}
key
{
modkey = {"Mod4", "Control"}
key = "6"
command = "tag_toggleview"
arg = "6"
}
key
{
modkey = {"Mod4", "Control"}
key = "7"
command = "tag_toggleview"
arg = "7"
}
key
{
modkey = {"Mod4", "Control"}
key = "8"
command = "tag_toggleview"
arg = "8"
}
key
{
modkey = {"Mod4", "Control"}
key = "9"
command = "tag_toggleview"
arg = "9"
}
key
{
modkey = {"Mod4", "Shift"}
key = "0"
command = "client_tag"
}
key
{
modkey = {"Mod4", "Shift"}
key = "1"
command = "client_tag"
arg = "1"
}
key
{
modkey = {"Mod4", "Shift"}
key = "2"
command = "client_tag"
arg = "2"
}
key
{
modkey = {"Mod4", "Shift"}
key = "3"
command = "client_tag"
arg = "3"
}
key
{
modkey = {"Mod4", "Shift"}
key = "4"
command = "client_tag"
arg = "4"
}
key
{
modkey = {"Mod4", "Shift"}
key = "5"
command = "client_tag"
arg = "5"
}
key
{
modkey = {"Mod4", "Shift"}
key = "6"
command = "client_tag"
arg = "6"
}
key
{
modkey = {"Mod4", "Shift"}
key = "7"
command = "client_tag"
arg = "7"
}
key
{
modkey = {"Mod4", "Shift"}
key = "8"
command = "client_tag"
arg = "8"
}
key
{
modkey = {"Mod4", "Shift"}
key = "9"
command = "client_tag"
arg = "9"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "0"
command = "client_toggletag"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "1"
command = "client_toggletag"
arg = "1"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "2"
command = "client_toggletag"
arg = "2"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "3"
command = "client_toggletag"
arg = "3"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "4"
command = "client_toggletag"
arg = "4"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "5"
command = "client_toggletag"
arg = "5"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "6"
command = "client_toggletag"
arg = "6"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "7"
command = "client_toggletag"
arg = "7"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "8"
command = "client_toggletag"
arg = "8"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "9"
command = "client_toggletag"
arg = "9"
}
}