You can define a menuitem like before:
awful.menu({ items = { { "&awesome", myawesomemenu,
beautiful.awesome_icon },
{ "open &terminal", terminal },
})
and the letters following the ampersand in itemname can be used as
access key. (at least former fvwm users might find this familiar)
When there are submenus open awesome ascends during the search from the
current menu to the top level menu.
The access key is shown underlined.
There is no warning for multiple used keys, only the first one found
gets the price.
Signed-off-by: Julien Danjou <julien@danjou.info>
awesome
=======
awesome is a highly configurable, next generation framework window manager for X.
Building and installation
-------------------------
After extracting the dist tarball, run:
make
This will create a build directory, run cmake in it and build awesome.
After building is finished, you can install:
make install # you might need root permissions
Running awesome
---------------
You can directly select awesome from your display manager. If not, you can
add the following line to your .xinitrc to start awesome using startx
or to .xsession to start awesome using your display manager:
exec awesome
In order to connect awesome to a specific display, make sure that
the DISPLAY environment variable is set correctly, e.g.:
DISPLAY=foo.bar:1 exec awesome
(This will start awesome on display :1 of the host foo.bar.)
Configuration
-------------
The configuration of awesome is done by creating a $XDG_CONFIG_HOME/awesome/rc.lua file.
An example configuration named "awesomerc.lua.in" is provided in the source.
Troubleshooting
---------------
In most systems any message printed by awesome (including warnings and errors)
are written to $HOME/.xsession-errors.
If awesome does not start or the configuration file is not producing the desired
results the user should examine this file to gain insight into the problem.