200 lines
4.6 KiB
Lua
200 lines
4.6 KiB
Lua
local root = {_tags={}}
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local gtable = require("gears.table")
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function root:tags()
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return root._tags
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end
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function root.size()
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local geo = {x1 = math.huge, y1 = math.huge, x2 = 0, y2 = 0}
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for s in screen do
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geo.x1 = math.min( geo.x1, s.geometry.x )
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geo.y1 = math.min( geo.y1, s.geometry.y )
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geo.x2 = math.max( geo.x2, s.geometry.x+s.geometry.width )
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geo.y2 = math.max( geo.y2, s.geometry.y+s.geometry.height )
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end
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return math.max(0, geo.x2-geo.x1), math.max(0, geo.y2 - geo.y1)
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end
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function root.size_mm()
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local w, h = root.size()
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return (w/96)*25.4, (h/96)*25.4
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end
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function root.cursor() end
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-- GLOBAL KEYBINDINGS --
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local keys = {}
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function root._keys(k)
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keys = k or keys
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return keys
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end
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-- FAKE INPUTS --
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-- Turn keysym into modkey names
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local conversion = {
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Super_L = "Mod4",
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Control_L = "Control",
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Shift_L = "Shift",
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Alt_L = "Mod1",
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Super_R = "Mod4",
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Control_R = "Control",
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Shift_R = "Shift",
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Alt_R = "Mod1",
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}
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-- The currently pressed modkeys.
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local mods = {}
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local function get_mods()
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local ret = {}
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for mod in pairs(mods) do
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table.insert(ret, mod)
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end
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return ret
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end
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local function add_modkey(key)
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if not conversion[key] then return end
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mods[conversion[key]] = true
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end
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local function remove_modkey(key)
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if not conversion[key] then return end
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mods[conversion[key]] = nil
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end
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local function match_modifiers(mods1, mods2)
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if #mods1 ~= #mods2 then return false end
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for _, mod1 in ipairs(mods1) do
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if not gtable.hasitem(mods2, mod1) then
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return false
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end
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end
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return true
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end
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local function execute_keybinding(key, event)
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for _, v in ipairs(keys) do
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if key == v.key and match_modifiers(v.modifiers, get_mods()) then
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v:emit_signal(event)
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return
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end
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end
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end
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local fake_input_handlers = {
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key_press = function(key)
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add_modkey(key)
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if keygrabber._current_grabber then
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keygrabber._current_grabber(get_mods(), key, "press")
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else
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execute_keybinding(key, "press")
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end
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end,
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key_release = function(key)
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remove_modkey(key)
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if keygrabber._current_grabber then
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keygrabber._current_grabber(get_mods(), key, "release")
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else
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execute_keybinding(key, "release")
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end
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end,
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button_press = function() --[[TODO]] end,
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button_release = function() --[[TODO]] end,
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motion_notify = function() --[[TODO]] end,
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}
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function root.fake_input(event_type, detail, x, y)
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assert(fake_input_handlers[event_type], "Unknown event_type")
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fake_input_handlers[event_type](detail, x, y)
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end
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function root._buttons()
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return {}
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end
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-- Send an artificial set of key events to trigger a key combination.
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-- It only works in the shims and should not be used with UTF-8 chars.
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function root._execute_keybinding(modifiers, key)
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for _, mod in ipairs(modifiers) do
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for real_key, mod_name in pairs(conversion) do
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if mod == mod_name then
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root.fake_input("key_press", real_key)
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break
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end
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end
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end
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root.fake_input("key_press" , key)
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root.fake_input("key_release", key)
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for _, mod in ipairs(modifiers) do
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for real_key, mod_name in pairs(conversion) do
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if mod == mod_name then
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root.fake_input("key_release", real_key)
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break
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end
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end
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end
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end
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-- Send artificial key events to write a string.
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-- It only works in the shims and should not be used with UTF-8 strings.
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function root._write_string(string, c)
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local old_c = client.focus
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if c then
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client.focus = c
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end
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for i=1, #string do
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local char = string:sub(i,i)
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root.fake_input("key_press" , char)
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root.fake_input("key_release", char)
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end
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if c then
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client.focus = old_c
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end
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end
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function root.set_newindex_miss_handler(h)
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rawset(root, "_ni_handler", h)
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end
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function root.set_index_miss_handler(h)
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rawset(root, "_i_handler", h)
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end
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return setmetatable(root, {
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__index = function(self, key)
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if key == "screen" then
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return screen[1]
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end
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local h = rawget(root,"_i_handler")
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if h then
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return h(self, key)
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end
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end,
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__newindex = function(...)
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local h = rawget(root,"_ni_handler")
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if h then
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h(...)
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end
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end,
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})
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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