444 lines
11 KiB
C
444 lines
11 KiB
C
/*
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* structs.h - basic structs header
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*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AWESOME_STRUCTS_H
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#define AWESOME_STRUCTS_H
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#include <xcb/xcb_event.h>
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#include <ev.h>
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#include "lua.h"
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#include "layout.h"
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#include "common/xutil.h"
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#include "common/draw.h"
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#include "common/swindow.h"
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#include "common/xscreen.h"
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#include "common/xembed.h"
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#include "common/refcount.h"
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/** Stacking layout layers */
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typedef enum
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{
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LAYER_DESKTOP = 1,
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LAYER_BELOW,
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LAYER_TILE,
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LAYER_FLOAT,
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LAYER_ABOVE,
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LAYER_FULLSCREEN,
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LAYER_MODAL,
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LAYER_OUTOFSPACE
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} layer_t;
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/** Cursors */
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enum
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{
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CurNormal, CurResize, CurResizeH, CurResizeV, CurMove,
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CurTopLeft, CurTopRight, CurBotLeft, CurBotRight, CurLast
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};
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typedef struct button_t button_t;
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typedef struct widget_t widget_t;
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typedef struct widget_node_t widget_node_t;
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typedef struct statusbar_t statusbar_t;
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typedef struct client_t client_t;
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typedef struct titlebar_t titlebar_t;
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typedef struct client_node_t client_node_t;
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typedef struct _tag_t tag_t;
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typedef struct tag_client_node_t tag_client_node_t;
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typedef area_t (floating_placement_t)(client_t *);
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typedef widget_t *(widget_constructor_t)(alignment_t);
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typedef void (widget_destructor_t)(widget_t *);
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typedef struct awesome_t awesome_t;
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/** Mouse buttons bindings */
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struct button_t
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{
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/** Ref count */
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int refcount;
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/** Key modifiers */
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unsigned long mod;
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/** Mouse button number */
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unsigned int button;
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/** Lua function to execute. */
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luaA_function fct;
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/** Next and previous buttons */
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button_t *prev, *next;
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};
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DO_SLIST(button_t, button, p_delete)
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DO_RCNT(button_t, button, p_delete)
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/** Widget */
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struct widget_t
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{
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/** Ref count */
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int refcount;
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/** widget_t name */
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char *name;
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/** Widget type is constructor */
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widget_constructor_t *type;
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/** Widget destructor */
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widget_destructor_t *destructor;
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/** Widget detach function */
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void (*detach)(widget_t *, void *);
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/** Draw function */
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int (*draw)(draw_context_t *, int, widget_node_t *, int, int, void *, awesome_type_t);
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/** Index function */
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int (*index)(lua_State *, awesome_token_t);
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/** Newindex function */
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int (*newindex)(lua_State *, awesome_token_t);
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/** ButtonPressedEvent handler */
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void (*button_press)(widget_node_t *, xcb_button_press_event_t *, int, void *, awesome_type_t);
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/** Alignement */
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alignment_t align;
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/** Misc private data */
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void *data;
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/** Button bindings */
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button_t *buttons;
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/** Cache flags */
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int cache_flags;
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/** True if the widget is visible */
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bool isvisible;
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};
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/** Delete a widget structure.
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* \param widget The widget to destroy.
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*/
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static inline void
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widget_delete(widget_t **widget)
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{
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if((*widget)->destructor)
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(*widget)->destructor(*widget);
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button_list_wipe(&(*widget)->buttons);
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p_delete(&(*widget)->name);
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p_delete(widget);
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}
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DO_RCNT(widget_t, widget, widget_delete)
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struct widget_node_t
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{
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/** The widget */
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widget_t *widget;
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/** The area where the widget was drawn */
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area_t area;
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/** Next and previous widget in the list */
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widget_node_t *prev, *next;
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};
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/** Delete a widget node structure.
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* \param node The node to destroy.
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*/
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static inline void
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widget_node_delete(widget_node_t **node)
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{
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widget_unref(&(*node)->widget);
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p_delete(node);
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}
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DO_SLIST(widget_node_t, widget_node, widget_node_delete)
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/** Titlebar template structure */
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struct titlebar_t
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{
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/** Ref count */
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int refcount;
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/** Position */
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position_t position, oldposition;
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/** Alignment on window */
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alignment_t align;
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/** Widgets */
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widget_node_t *widgets;
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/** Width and height */
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int width, height;
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/** Titlebar window */
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simple_window_t *sw;
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/** Default colors */
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struct
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{
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xcolor_t fg, bg;
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} colors;
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/** Border */
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struct
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{
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xcolor_t color;
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int width;
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} border;
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};
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/** Delete a titlebar structure.
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* \param t The titlebar to destroy.
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*/
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static inline void
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titlebar_delete(titlebar_t **t)
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{
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widget_node_list_wipe(&(*t)->widgets);
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p_delete(t);
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}
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DO_RCNT(titlebar_t, titlebar, titlebar_delete)
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/** Status bar */
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struct statusbar_t
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{
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/** Ref count */
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int refcount;
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/** Window */
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simple_window_t *sw;
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/** statusbar_t name */
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char *name;
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/** Bar width */
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int width;
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/** Bar height */
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int height;
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/** True if user specified width */
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bool width_user;
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/** Bar position */
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position_t position;
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/** Alignment */
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alignment_t align;
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/** Screen */
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int screen;
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/** Physical screen id */
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int phys_screen;
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/** Widget list */
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widget_node_t *widgets;
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/** Draw context */
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draw_context_t *ctx;
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/** Need update */
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bool need_update;
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/** Default colors */
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struct
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{
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xcolor_t fg, bg;
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} colors;
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/** Next and previous statusbars */
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statusbar_t *prev, *next;
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};
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/** client_t type */
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struct client_t
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{
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/** Client name */
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char *name;
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/** Window geometry */
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area_t geometry;
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/** Floating window geometry */
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area_t f_geometry;
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/** Max window geometry */
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area_t m_geometry;
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/* Size hints */
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int basew, baseh, incw, inch, maxw, maxh, minw, minh;
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int minax, maxax, minay, maxay;
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bool hassizehints;
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/** Respect resize hints */
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bool honorsizehints;
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int border, oldborder;
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xcolor_t border_color;
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/** True if the client does not want any border */
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bool noborder;
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/** Has urgency hint */
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bool isurgent;
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/** Store previous floating state before maximizing */
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bool wasfloating;
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/** true if the window is floating */
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bool isfloating;
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/** true if the window is fixed */
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bool isfixed;
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/** true if the window is maximized */
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bool ismax;
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/** true if the client must be skipped from client list */
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bool skip;
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/** true if the client is moving */
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bool ismoving;
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/** True if the client is hidden */
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bool ishidden;
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/** true if the client must be skipped from task bar client list */
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bool skiptb;
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/** Window of the client */
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xcb_window_t win;
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/** Client logical screen */
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int screen;
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/** Client physical screen */
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int phys_screen;
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/** Layer in the stacking order */
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layer_t layer, oldlayer;
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/** Path to an icon */
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char *icon_path;
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/** Titlebar */
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titlebar_t *titlebar;
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/** Button bindings */
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button_t *buttons;
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/** Floating window placement algo */
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floating_placement_t *floating_placement;
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/** Next and previous clients */
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client_t *prev, *next;
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};
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DO_ARRAY(client_t *, client, DO_NOTHING)
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struct client_node_t
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{
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/** The client */
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client_t *client;
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/** Next and previous client_nodes */
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client_node_t *prev, *next;
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};
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/** Tag type */
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struct _tag_t
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{
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/** Ref count */
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int refcount;
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/** Tag name */
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char *name;
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/** Screen */
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int screen;
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/** true if selected */
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bool selected;
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/** Current tag layout */
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layout_t *layout;
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/** Master width factor */
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double mwfact;
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/** Number of master windows */
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int nmaster;
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/** Number of columns in tile layout */
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int ncol;
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/** clients in this tag */
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client_array_t clients;
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};
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ARRAY_TYPE(tag_t *, tag)
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/** Padding type */
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typedef struct
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{
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/** Padding at top */
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int top;
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/** Padding at bottom */
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int bottom;
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/** Padding at left */
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int left;
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/** Padding at right */
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int right;
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} padding_t;
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typedef struct
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{
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/** true if we need to arrange() */
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bool need_arrange;
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/** Tag list */
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tag_array_t tags;
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/** Status bar */
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statusbar_t *statusbar;
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/** Padding */
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padding_t padding;
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/** Window that contains the systray */
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struct
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{
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xcb_window_t window;
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bool has_systray_widget;
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} systray;
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} screen_t;
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/** Main configuration structure */
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struct awesome_t
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{
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/** Connection ref */
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xcb_connection_t *connection;
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/** Event and error handlers */
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xcb_event_handlers_t *evenths;
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/** Default screen number */
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int default_screen;
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/** Keys symbol table */
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xcb_key_symbols_t *keysyms;
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/** Logical screens */
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screen_t *screens;
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/** Screens info */
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screens_info_t *screens_info;
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/** Mouse bindings list */
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struct
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{
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button_t *root;
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} buttons;
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/** Numlock mask */
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unsigned int numlockmask;
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/** Numlock mask */
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unsigned int shiftlockmask;
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/** Numlock mask */
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unsigned int capslockmask;
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/** Check for XRandR extension */
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bool have_randr;
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/** Cursors */
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xcb_cursor_t cursor[CurLast];
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/** Clients list */
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client_t *clients;
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/** Embedded windows */
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xembed_window_t *embedded;
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/** Path to config file */
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char *configpath;
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/** Selected clients history */
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client_node_t *focus;
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/** Stack client history */
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client_node_t *stack;
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/** Command line passed to awesome */
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char *argv;
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/** Last XMotionEvent coords */
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int pointer_x, pointer_y;
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/** Lua VM state */
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lua_State *L;
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/** Default colors */
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struct
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{
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xcolor_t fg, bg;
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} colors;
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/** Default font */
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font_t *font;
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struct
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{
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/** Command to execute when spawning a new client */
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luaA_function manage;
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/** Command to execute when unmanaging client */
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luaA_function unmanage;
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/** Command to execute when giving focus to a client */
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luaA_function focus;
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/** Command to execute when removing focus to a client */
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luaA_function unfocus;
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/** Command to run when mouse is over */
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luaA_function mouseover;
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/** Command to run on arrange */
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luaA_function arrange;
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/** Command to run on title change */
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luaA_function titleupdate;
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/** Command to run on urgent flag */
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luaA_function urgent;
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/** Command to run on time */
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luaA_function timer;
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} hooks;
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/** The event loop */
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struct ev_loop *loop;
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/** The timeout after which we need to stop select() */
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struct ev_timer timer;
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/** The key grabber function */
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luaA_function keygrabber;
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};
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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