505 lines
15 KiB
C
505 lines
15 KiB
C
/*
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* screen.c - screen management
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*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#include <stdio.h>
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#include <xcb/xcb.h>
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#include "screen.h"
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#include "ewmh.h"
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#include "tag.h"
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#include "client.h"
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#include "statusbar.h"
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#include "layouts/tile.h"
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extern awesome_t globalconf;
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/** Return the Xinerama screen number where the coordinates belongs to.
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* \param screen The logical screen number.
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* \param x X coordinate
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* \param y Y coordinate
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* \return Screen number or screen param if no match or no multi-head.
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*/
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int
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screen_getbycoord(int screen, int x, int y)
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{
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int i;
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screens_info_t *si = globalconf.screens_info;
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/* don't waste our time */
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if(!si->xinerama_is_active)
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return screen;
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for(i = 0; i < si->nscreen; i++)
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if((x < 0 || (x >= si->geometry[i].x && x < si->geometry[i].x + si->geometry[i].width))
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&& (y < 0 || (y >= si->geometry[i].y && y < si->geometry[i].y + si->geometry[i].height)))
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return i;
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return screen;
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}
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/** Get screens info.
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* \param screen Screen number.
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* \param statusbar Statusbar list to remove.
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* \param padding Padding.
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* \param strut Honor windows strut.
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* \return The screen area.
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*/
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area_t
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screen_area_get(int screen, statusbar_t *statusbar,
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padding_t *padding, bool strut)
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{
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area_t area = globalconf.screens[screen].geometry;
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statusbar_t *sb;
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uint16_t top = 0, bottom = 0, left = 0, right = 0;
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/* make padding corrections */
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if(padding)
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{
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area.x += padding->left;
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area.y += padding->top;
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area.width -= padding->left + padding->right;
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area.height -= padding->top + padding->bottom;
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}
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if(strut)
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{
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client_t *c;
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for(c = globalconf.clients; c; c = c->next)
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if(client_isvisible(c, screen))
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{
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if(c->strut.top_start_x || c->strut.top_end_x)
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{
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if(c->strut.top)
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top = MAX(top, c->strut.top);
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else
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top = MAX(top, (c->geometry.y - area.y) + c->geometry.height);
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}
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if(c->strut.bottom_start_x || c->strut.bottom_end_x)
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{
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if(c->strut.bottom)
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bottom = MAX(bottom, c->strut.bottom);
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else
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bottom = MAX(bottom, (area.y + area.height) - c->geometry.y);
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}
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if(c->strut.left_start_y || c->strut.left_end_y)
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{
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if(c->strut.left)
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left = MAX(left, c->strut.left);
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else
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left = MAX(left, (c->geometry.x - area.x) + c->geometry.width);
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}
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if(c->strut.right_start_y || c->strut.right_end_y)
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{
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if(c->strut.right)
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right = MAX(right, c->strut.right);
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else
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right = MAX(right, (area.x + area.width) - c->geometry.x);
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}
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}
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}
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for(sb = statusbar; sb; sb = sb->next)
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switch(sb->position)
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{
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case Top:
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top = MAX(top, (uint16_t) (sb->sw->geometry.y - area.y) + sb->sw->geometry.height);
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break;
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case Bottom:
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bottom = MAX(bottom, (uint16_t) (area.y + area.height) - sb->sw->geometry.y);
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break;
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case Left:
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left = MAX(left, (uint16_t) (sb->sw->geometry.x - area.x) + sb->sw->geometry.width);
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break;
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case Right:
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right = MAX(right, (uint16_t) (area.x + area.width) - sb->sw->geometry.x);
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break;
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default:
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break;
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}
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area.x += left;
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area.y += top;
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area.width -= left + right;
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area.height -= top + bottom;
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return area;
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}
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/** Get display info.
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* \param phys_screen Physical screen number.
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* \param statusbar The statusbars.
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* \param padding Padding.
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* \return The display area.
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*/
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area_t
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display_area_get(int phys_screen, statusbar_t *statusbar, padding_t *padding)
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{
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area_t area = { 0, 0, 0, 0 };
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statusbar_t *sb;
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xcb_screen_t *s = xutil_screen_get(globalconf.connection, phys_screen);
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area.width = s->width_in_pixels;
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area.height = s->height_in_pixels;
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for(sb = statusbar; sb; sb = sb->next)
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{
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area.y += sb->position == Top ? sb->height : 0;
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area.height -= (sb->position == Top || sb->position == Bottom) ? sb->height : 0;
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}
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/* make padding corrections */
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if(padding)
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{
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area.x += padding->left;
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area.y += padding->top;
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area.width -= padding->left + padding->right;
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area.height -= padding->top + padding->bottom;
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}
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return area;
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}
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/** This returns the real X screen number for a logical
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* screen if Xinerama is active.
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* \param screen The logical screen.
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* \return The X screen.
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*/
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int
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screen_virttophys(int screen)
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{
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if(globalconf.screens_info->xinerama_is_active)
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return globalconf.default_screen;
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return screen;
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}
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/** Move a client to a virtual screen.
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* \param c The client to move.
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* \param new_screen The destinatiuon screen number.
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* \param doresize Set to true if we also move the client to the new x and
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* y of the new screen.
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*/
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void
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screen_client_moveto(client_t *c, int new_screen, bool doresize)
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{
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int i, old_screen = c->screen;
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tag_array_t *old_tags = &globalconf.screens[old_screen].tags,
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*new_tags = &globalconf.screens[new_screen].tags;
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area_t from, to;
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bool wasvisible = client_isvisible(c, c->screen);
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c->screen = new_screen;
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/* remove old tags */
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for(i = 0; i < old_tags->len; i++)
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untag_client(c, old_tags->tab[i]);
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/* add new tags */
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for(i = 0; i < new_tags->len; i++)
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if(new_tags->tab[i]->selected)
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tag_client(c, new_tags->tab[i]);
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/* resize the windows if it's floating */
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if(doresize && old_screen != c->screen)
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{
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area_t new_geometry, new_f_geometry;
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new_f_geometry = c->f_geometry;
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to = screen_area_get(c->screen,
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NULL, NULL, false);
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from = screen_area_get(old_screen,
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NULL, NULL, false);
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/* compute new coords in new screen */
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new_f_geometry.x = (c->f_geometry.x - from.x) + to.x;
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new_f_geometry.y = (c->f_geometry.y - from.y) + to.y;
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/* check that new coords are still in the screen */
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if(new_f_geometry.width > to.width)
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new_f_geometry.width = to.width;
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if(new_f_geometry.height > to.height)
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new_f_geometry.height = to.height;
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if(new_f_geometry.x + new_f_geometry.width >= to.x + to.width)
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new_f_geometry.x = to.x + to.width - new_f_geometry.width - 2 * c->border;
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if(new_f_geometry.y + new_f_geometry.height >= to.y + to.height)
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new_f_geometry.y = to.y + to.height - new_f_geometry.height - 2 * c->border;
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if(c->isfullscreen)
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{
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new_geometry = c->geometry;
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/* compute new coords in new screen */
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new_geometry.x = (c->geometry.x - from.x) + to.x;
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new_geometry.y = (c->geometry.y - from.y) + to.y;
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/* check that new coords are still in the screen */
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if(new_geometry.width > to.width)
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new_geometry.width = to.width;
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if(new_geometry.height > to.height)
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new_geometry.height = to.height;
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if(new_geometry.x + new_geometry.width >= to.x + to.width)
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new_geometry.x = to.x + to.width - new_geometry.width - 2 * c->border;
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if(new_geometry.y + new_geometry.height >= to.y + to.height)
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new_geometry.y = to.y + to.height - new_geometry.height - 2 * c->border;
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/* compute new coords for max in new screen */
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c->m_geometry.x = (c->m_geometry.x - from.x) + to.x;
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c->m_geometry.y = (c->m_geometry.y - from.y) + to.y;
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/* check that new coords are still in the screen */
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if(c->m_geometry.width > to.width)
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c->m_geometry.width = to.width;
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if(c->m_geometry.height > to.height)
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c->m_geometry.height = to.height;
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if(c->m_geometry.x + c->m_geometry.width >= to.x + to.width)
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c->m_geometry.x = to.x + to.width - c->m_geometry.width - 2 * c->border;
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if(c->m_geometry.y + c->m_geometry.height >= to.y + to.height)
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c->m_geometry.y = to.y + to.height - c->m_geometry.height - 2 * c->border;
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client_resize(c, new_geometry, false);
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}
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/* if floating, move to this new coords */
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else if(client_isfloating(c))
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client_resize(c, new_f_geometry, false);
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/* otherwise just register them */
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else
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{
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c->f_geometry = new_f_geometry;
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if(wasvisible)
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globalconf.screens[old_screen].need_arrange = true;
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client_need_arrange(c);
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}
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}
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}
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/** Screen module.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lfield number The screen number, to get a screen.
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*/
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static int
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luaA_screen_module_index(lua_State *L)
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{
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int screen = luaL_checknumber(L, 2) - 1;
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luaA_checkscreen(screen);
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lua_pushlightuserdata(L, &globalconf.screens[screen]);
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return luaA_settype(L, "screen");
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}
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/** Get or set screen tags.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam None or a table of tags to set to the screen.
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* The table must contains at least one tag.
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* \return A table with all screen tags.
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*/
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static int
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luaA_screen_tags(lua_State *L)
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{
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int i;
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screen_t *s = lua_touserdata(L, 1);
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if(!s)
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luaL_typerror(L, 1, "screen");
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if(lua_gettop(L) == 2)
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{
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tag_t **tag;
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luaA_checktable(L, 2);
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/* remove current tags */
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for(i = 0; i < s->tags.len; i++)
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s->tags.tab[i]->screen = SCREEN_UNDEF;
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tag_array_wipe(&s->tags);
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tag_array_init(&s->tags);
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s->need_arrange = true;
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/* push new tags */
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lua_pushnil(L);
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while(lua_next(L, 2))
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{
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tag = luaA_checkudata(L, -1, "tag");
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tag_append_to_screen(*tag, s);
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lua_pop(L, 1);
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}
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/* check there's at least one tag! */
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if(!s->tags.len)
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{
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tag_append_to_screen(tag_new("default", sizeof("default") - 1, layout_tile, 0.5, 1, 0), s);
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luaL_error(L, "no tag were added on screen %d, taking last resort action and adding default tag\n", s->index);
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}
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}
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else
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{
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lua_newtable(L);
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for(i = 0; i < s->tags.len; i++)
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{
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luaA_tag_userdata_new(L, s->tags.tab[i]);
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lua_rawseti(L, -2, i + 1);
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}
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}
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return 1;
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}
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/** A screen.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lfield coords The screen coordinates. Immutable.
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* \lfield workarea The screen workarea, i.e. without statusbar.
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*/
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static int
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luaA_screen_index(lua_State *L)
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{
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size_t len;
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const char *buf;
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screen_t *s;
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area_t g;
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if(luaA_usemetatable(L, 1, 2))
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return 1;
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buf = luaL_checklstring(L, 2, &len);
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s = lua_touserdata(L, 1);
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switch(a_tokenize(buf, len))
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{
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case A_TK_COORDS:
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/* \todo lua_pushgeometry() ? */
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lua_newtable(L);
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lua_pushnumber(L, s->geometry.x);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, s->geometry.y);
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lua_setfield(L, -2, "y");
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lua_pushnumber(L, s->geometry.width);
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lua_setfield(L, -2, "width");
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lua_pushnumber(L, s->geometry.height);
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lua_setfield(L, -2, "height");
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break;
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case A_TK_WORKAREA:
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g = screen_area_get(s->index, s->statusbar, &s->padding, true);
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lua_newtable(L);
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lua_pushnumber(L, g.x);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, g.y);
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lua_setfield(L, -2, "y");
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lua_pushnumber(L, g.width);
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lua_setfield(L, -2, "width");
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lua_pushnumber(L, g.height);
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lua_setfield(L, -2, "height");
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break;
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default:
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return 0;
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}
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return 1;
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}
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/** Set or get the screen padding.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam None or a table with new padding values.
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* \lreturn The screen padding. A table with top, right, left and bottom
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* keys and values in pixel.
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*/
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static int
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luaA_screen_padding(lua_State *L)
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{
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screen_t *s = lua_touserdata(L, 1);
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if(!s)
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luaL_typerror(L, 1, "screen");
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if(lua_gettop(L) == 2)
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{
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statusbar_t *sb;
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luaA_checktable(L, 2);
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s->padding.right = luaA_getopt_number(L, 2, "right", 0);
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s->padding.left = luaA_getopt_number(L, 2, "left", 0);
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s->padding.top = luaA_getopt_number(L, 2, "top", 0);
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s->padding.bottom = luaA_getopt_number(L, 2, "bottom", 0);
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s->need_arrange = true;
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/* All the statusbar repositioned */
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for(sb = s->statusbar; sb; sb = sb->next)
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statusbar_position_update(sb);
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ewmh_update_workarea(screen_virttophys(s->index));
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}
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else
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{
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lua_newtable(L);
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lua_pushnumber(L, s->padding.right);
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lua_setfield(L, -2, "right");
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lua_pushnumber(L, s->padding.left);
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lua_setfield(L, -2, "left");
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lua_pushnumber(L, s->padding.top);
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lua_setfield(L, -2, "top");
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lua_pushnumber(L, s->padding.bottom);
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lua_setfield(L, -2, "bottom");
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}
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return 1;
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}
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/** Get the screen count.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*
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* \luastack
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* \lreturn The screen count, at least 1.
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*/
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static int
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luaA_screen_count(lua_State *L)
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{
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lua_pushnumber(L, globalconf.screens_info->nscreen);
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return 1;
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}
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const struct luaL_reg awesome_screen_methods[] =
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{
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{ "count", luaA_screen_count },
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{ "__index", luaA_screen_module_index },
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{ NULL, NULL }
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};
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const struct luaL_reg awesome_screen_meta[] =
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{
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{ "tags", luaA_screen_tags },
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{ "padding", luaA_screen_padding },
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{ "__index", luaA_screen_index },
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{ NULL, NULL }
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};
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