174 lines
5.6 KiB
Lua
174 lines
5.6 KiB
Lua
---------------------------------------------------------------------------
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--- Create easily new key objects ignoring certain modifiers.
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--
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-- @author Julien Danjou <julien@danjou.info>
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-- @copyright 2009 Julien Danjou
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-- @module awful.key
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---------------------------------------------------------------------------
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-- Grab environment we need
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local setmetatable = setmetatable
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local ipairs = ipairs
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local capi = { key = key, root = root, awesome = awesome }
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local gmath = require("gears.math")
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local gtable = require("gears.table")
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local key = { mt = {}, hotkeys = {} }
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--- Modifiers to ignore.
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-- By default this is initialized as { "Lock", "Mod2" }
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-- so the Caps Lock or Num Lock modifier are not taking into account by awesome
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-- when pressing keys.
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-- @name awful.key.ignore_modifiers
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-- @class table
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key.ignore_modifiers = { "Lock", "Mod2" }
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--- Convert the modifiers into pc105 key names
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local conversion = nil
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local function generate_conversion_map()
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if conversion then return conversion end
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local mods = capi.awesome._modifiers
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assert(mods)
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conversion = {}
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for mod, keysyms in pairs(mods) do
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for _, keysym in ipairs(keysyms) do
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assert(keysym.keysym)
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conversion[mod] = conversion[mod] or keysym.keysym
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conversion[keysym.keysym] = mod
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end
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end
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return conversion
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end
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capi.awesome.connect_signal("xkb::map_changed" , function() conversion = nil end)
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--- Execute a key combination.
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-- If an awesome keybinding is assigned to the combination, it should be
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-- executed.
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--
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-- To limit the chances of accidentally leaving a modifier key locked when
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-- calling this function from a keybinding, make sure is attached to the
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-- release event and not the press event.
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--
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-- @see root.fake_input
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-- @tparam table mod A modified table. Valid modifiers are: Any, Mod1,
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-- Mod2, Mod3, Mod4, Mod5, Shift, Lock and Control.
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-- @tparam string k The key
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function key.execute(mod, k)
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local modmap = generate_conversion_map()
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local active = capi.awesome._active_modifiers
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-- Release all modifiers
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for _, m in ipairs(active) do
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assert(modmap[m])
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root.fake_input("key_release", modmap[m])
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end
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for _, v in ipairs(mod) do
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local m = modmap[v]
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if m then
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root.fake_input("key_press", m)
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end
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end
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root.fake_input("key_press" , k)
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root.fake_input("key_release", k)
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for _, v in ipairs(mod) do
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local m = modmap[v]
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if m then
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root.fake_input("key_release", m)
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end
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end
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-- Restore the previous modifiers all modifiers. Please note that yes,
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-- there is a race condition if the user was fast enough to release the
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-- key during this operation.
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for _, m in ipairs(active) do
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root.fake_input("key_press", modmap[m])
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end
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end
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--- Create a new key to use as binding.
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-- This function is useful to create several keys from one, because it will use
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-- the ignore_modifier variable to create several keys with and without the
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-- ignored modifiers activated.
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-- For example if you want to ignore CapsLock in your keybinding (which is
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-- ignored by default by this function), creating a key binding with this
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-- function will return 2 key objects: one with CapsLock on, and another one
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-- with CapsLock off.
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-- @see key.key
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-- @tparam table mod A list of modifier keys. Valid modifiers are: Any, Mod1,
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-- Mod2, Mod3, Mod4, Mod5, Shift, Lock and Control.
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-- @tparam string _key The key to trigger an event.
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-- @tparam function press Callback for when the key is pressed.
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-- @tparam[opt] function release Callback for when the key is released.
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-- @tparam table data User data for key,
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-- for example {description="select next tag", group="tag"}.
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-- @treturn table A table with one or several key objects.
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function key.new(mod, _key, press, release, data)
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if type(release)=='table' then
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data=release
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release=nil
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end
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local ret = {}
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local subsets = gmath.subsets(key.ignore_modifiers)
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for _, set in ipairs(subsets) do
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ret[#ret + 1] = capi.key({ modifiers = gtable.join(mod, set),
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key = _key })
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if press then
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ret[#ret]:connect_signal("press", function(_, ...) press(...) end)
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end
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if release then
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ret[#ret]:connect_signal("release", function(_, ...) release(...) end)
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end
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end
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-- append custom userdata (like description) to a hotkey
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data = data and gtable.clone(data) or {}
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data.mod = mod
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data.key = _key
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data.press = press
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data.release = release
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table.insert(key.hotkeys, data)
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data.execute = function(_) key.execute(mod, _key) end
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return ret
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end
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--- Compare a key object with modifiers and key.
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-- @param _key The key object.
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-- @param pressed_mod The modifiers to compare with.
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-- @param pressed_key The key to compare with.
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function key.match(_key, pressed_mod, pressed_key)
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-- First, compare key.
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if pressed_key ~= _key.key then return false end
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-- Then, compare mod
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local mod = _key.modifiers
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-- For each modifier of the key object, check that the modifier has been
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-- pressed.
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for _, m in ipairs(mod) do
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-- Has it been pressed?
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if not gtable.hasitem(pressed_mod, m) then
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-- No, so this is failure!
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return false
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end
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end
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-- If the number of pressed modifier is ~=, it is probably >, so this is not
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-- the same, return false.
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return #pressed_mod == #mod
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end
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function key.mt:__call(...)
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return key.new(...)
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end
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return setmetatable(key, key.mt)
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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