56 lines
1.5 KiB
C
56 lines
1.5 KiB
C
/*
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* window.h - window object header
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*
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* Copyright © 2009 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AWESOME_OBJECTS_WINDOW_H
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#define AWESOME_OBJECTS_WINDOW_H
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#include "strut.h"
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#include "objects/button.h"
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#include "common/luaclass.h"
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#define WINDOW_OBJECT_HEADER \
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LUA_OBJECT_HEADER \
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/** The X window number */ \
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xcb_window_t window; \
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/** Opacity */ \
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double opacity; \
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/** Strut */ \
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strut_t strut; \
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/** Client logical screen */ \
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screen_t *screen; \
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/** Button bindings */ \
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button_array_t buttons;
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/** Window structure */
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typedef struct
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{
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WINDOW_OBJECT_HEADER
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} window_t;
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lua_class_t window_class;
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void window_class_setup(lua_State *);
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void window_set_opacity(lua_State *, int, double);
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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