awesome/tests/test-awful-widget-button.lua

147 lines
3.0 KiB
Lua

local runner = require( "_runner" )
local wibox = require( "wibox" )
local awful = require( "awful" )
local beautiful = require( "beautiful" )
local gtable = require("gears.table")
local steps = {}
local w
local img
local button
-- Also check recursive signals from events
local layout
local got_called = false
-- create a wibox.
table.insert(steps, function()
w = wibox {
ontop = true,
width = 250,
height = 250,
visible = true,
}
button = awful.widget.button {
image = beautiful.awesome_icon
}
w : setup {
{
{
text = "foo",
widget = wibox.widget.textbox,
},
bg = "#ff0000",
widget = wibox.container.background
},
{
{
widget = button,
},
bg = "#ff00ff",
widget = wibox.container.background
},
{
{
text = "foo",
widget = wibox.widget.textbox,
},
bg = "#0000ff",
widget = wibox.container.background
},
layout = wibox.layout.flex.vertical
}
awful.placement.centered(w)
img = button._private.image
assert(img)
-- Test the click
layout = w.widget
assert(layout)
button:buttons(gtable.join(
button:buttons(),
awful.button({}, 1, nil, function ()
button:emit_signal_recursive("test::recursive")
end)
))
layout:connect_signal("test::recursive", function()
got_called = true
end)
return true
end)
-- Test a button press
table.insert(steps, function()
awful.placement.centered(mouse)
root.fake_input("button_press", 1)
awesome.sync()
return true
end)
table.insert(steps, function()
if button._private.image == img then return end
return true
end)
-- Test a button release
table.insert(steps, function()
assert(button._private.image ~= img)
root.fake_input("button_release", 1)
awesome.sync()
return true
end)
-- Test a button press/release outside of the widget
table.insert(steps, function()
assert(button._private.image == img)
root.fake_input("button_press", 1)
awesome.sync()
return true
end)
table.insert(steps, function()
if button._private.image == img then return end
return true
end)
table.insert(steps, function()
-- just make sure the button is not released for nothing
assert(button._private.image ~= img)
-- test if the button is released when the mouse move out
awful.placement.right(mouse--[[, {parent = w}]])
root.fake_input("button_release", 1)
awesome.sync()
return true
end)
table.insert(steps, function()
assert(button._private.image == img)
-- The button had plenty of clicks by now. Make sure everything worked
assert(got_called)
return true
end)
runner.run_steps(steps)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80