ce965424c3
Lua will remove objects as values from a weak table before these objects are finalized, but as values only in the next garbage collection cycle after the object was finalized. Up to now, gears.object uses a table with weak keys so that :disconnect_signal() works. This means that a signal can still call methods which were already considered garbage by the garbage collector and thus can use userdata from the C side which was already finalized. Crashes and other bugs result. This commit changes the code so that the function is also a value in the weak table. Thus, the GC will remove the entry before the object is finalized. Special magic is needed for Lua 5.1, because there only userdata has the behavior that we want while we have a function. We do some magic with function environments to make this work... Closes https://github.com/awesomeWM/awesome/pull/567. Signed-off-by: Uli Schlachter <psychon@znc.in> |
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build-tests | ||
build-utils | ||
common | ||
docs | ||
icons | ||
lib | ||
manpages | ||
objects | ||
spec | ||
tests | ||
themes | ||
utils | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README.md | ||
awesome-version-internal.h | ||
awesome.c | ||
awesome.desktop | ||
awesome.h | ||
awesomeConfig.cmake | ||
awesomerc.lua | ||
banning.c | ||
banning.h | ||
color.c | ||
color.h | ||
config.h | ||
dbus.c | ||
dbus.h | ||
draw.c | ||
draw.h | ||
event.c | ||
event.h | ||
ewmh.c | ||
ewmh.h | ||
globalconf.h | ||
keygrabber.c | ||
keygrabber.h | ||
luaa.c | ||
luaa.h | ||
mouse.c | ||
mouse.h | ||
mousegrabber.c | ||
mousegrabber.h | ||
property.c | ||
property.h | ||
root.c | ||
selection.c | ||
selection.h | ||
spawn.c | ||
spawn.h | ||
stack.c | ||
stack.h | ||
strut.c | ||
strut.h | ||
systray.c | ||
systray.h | ||
xkb.c | ||
xkb.h | ||
xrdb.c | ||
xrdb.h | ||
xwindow.c | ||
xwindow.h |
README.md
Readme
About awesome
awesome is a highly configurable, next generation framework window manager for X.
Building and installation
After extracting the dist tarball, run:
make
This will create a build directory, run cmake in it and build awesome.
After building is finished, you can install:
make install # you might need root permissions
Running awesome
You can directly select awesome from your display manager. If not, you can
add the following line to your .xinitrc to start awesome using startx
or to .xsession
to start awesome using your display manager:
exec awesome
In order to connect awesome to a specific display, make sure that
the DISPLAY
environment variable is set correctly, e.g.:
DISPLAY=foo.bar:1 exec awesome
(This will start awesome on display :1
of the host foo.bar.)
Configuration
The configuration of awesome is done by creating a
$XDG_CONFIG_HOME/awesome/rc.lua
file, typically ~/.config/awesome/rc.lua
.
An example configuration named awesomerc.lua.in
is provided in the source.
Troubleshooting
On most systems any message printed by awesome (including warnings and errors)
is written to ~/.xsession-errors
.
If awesome does not start or the configuration file is not producing the desired results the user should examine this file to gain insight into the problem.
Reporting issues
Please report any issues you may find on our bugtracker. You can submit pull requests on the github repository. Please read the @{02-contributing.md} guide for any coding, documentation or patch guidelines.
Status
Documentation
Online documentation is available at http://awesome.naquadah.org/doc/, and
can be built using make ldoc
.
License
The project is licensed under GNU General Publice License v2 or later. You can read it online at (v2 or v3).