awesome/lib/awful/key.lua

476 lines
14 KiB
Lua

---------------------------------------------------------------------------
--- Create easily new key objects ignoring certain modifiers.
--
-- A key object can be used by @{awful.keyboard} and @{client} to define
-- keybindings.
--
-- Use awful.key to define a keybinding
-- ---
--
-- This example shows how to define a basic key object:
--
-- @DOC_text_awful_key_constructor_default_EXAMPLE@
--
-- This example shows how to define the same basic key object with the
-- declarative pattern:
--
-- @DOC_text_awful_key_constructor_declarative_EXAMPLE@
--
-- This second example of a key definition uses the numrow keygroup. In this
-- example, we define a key object, that select the tag to show according to
-- the key index from the numrow.
--
-- @DOC_text_awful_key_constructor_keygroup_EXAMPLE@
--
-- @author Julien Danjou <julien@danjou.info>
-- @author Emmanuel Lepage Vallee <elv1313@gmail.com>
-- @copyright 2018 Emmanuel Lepage Vallee
-- @inputmodule awful.key
---------------------------------------------------------------------------
-- Grab environment we need
local setmetatable = setmetatable
local ipairs = ipairs
local capi = { key = key, root = root, awesome = awesome }
local gmath = require("gears.math")
local gtable = require("gears.table")
local gdebug = require("gears.debug")
local gobject = require("gears.object")
--- The keyboard key used to trigger this keybinding.
--
-- It can be the key symbol, such as `space`, the character, such as ` ` or the
-- keycode such as `#65`.
--
-- @property key
-- @tparam string key
-- @propertydefault Set in the constructor.
--- The table of modifier keys.
--
-- A modifier, such as `Control` are a predetermined set of keys that can be
-- used to implement keybindings. Note that this list is fix and cannot be
-- extended using random key names, code or characters.
--
-- Common modifiers are:
--
-- <table class='widget_list' border=1>
-- <tr style='font-weight: bold;'>
-- <th align='center'>Name</th>
-- <th align='center'>Description</th>
-- </tr>
-- <tr><td>Mod1</td><td>Usually called Alt on PCs and Option on Macs</td></tr>
-- <tr><td>Mod4</td><td>Also called Super, Windows and Command ⌘</td></tr>
-- <tr><td>Mod5</td><td>Also called AltGr or ISO Level 3</td></tr>
-- <tr><td>Shift</td><td>Both left and right shift keys</td></tr>
-- <tr><td>Control</td><td>Also called CTRL on some keyboards</td></tr>
-- </table>
--
-- Please note that Awesome ignores the status of "Lock" and "Mod2" (Num Lock).
--
-- @property modifiers
-- @tparam[opt={}] table modifiers
-- @tablerowtype A list of modifier names in no specific order.
--- The description of the function run from a key binding.
--
-- This is used, for example, by `awful.hotkeys_popup`.
--
-- @property description
-- @tparam[opt=""] string description
--- The key name.
--
-- This can be useful when searching for keybindings by keywords.
--
-- @property name
-- @tparam[opt=""] string name
--- The key group bound to a function in a key binding.
--
-- This is used, for example, by `awful.hotkeys_popup`.
--
-- @property group
-- @tparam[opt=""] string group
--- The callback when this key is pressed.
--
-- @property on_press
-- @tparam[opt=nil] function|nil on_press
-- @functionnoparam
-- @functionnoreturn
--- The callback when this key is released.
--
-- @property on_release
-- @tparam[opt=nil] function|nil on_release
-- @functionnoparam
-- @functionnoreturn
local key = { mt = {}, hotkeys = {} }
local reverse_map = setmetatable({}, {__mode="k"})
--- The keygroups names.
--
-- It can be used instead of keygroup names.
--
-- Values associated to each property of this table are string:
--
-- - **NUMROW** = `"numrow"`: The row above the letters in the US PC-105/PC-104 keyboards and
-- its derivative. This is usually the number 1-9 followed by 0.
--
-- - **ARROWS** = `"arrows"`: The Left/Right/Top/Bottom keys usually located right of the
-- spacebar.
--
-- - **FKEYS** = `"fkeys"`: The keys F1 through F12 located at the topmost row of any
-- keyboard, plus F13 through F35 on specialist keyboards.
--
-- - **NUMPAD** = `"numpad"`: The number keys on the keypad to the right of the letters and
-- the arrow keys. Not present in every keyboard.
--
-- @table keygroup
key.keygroup = {
NUMROW = 'numrow', -- The number row.
ARROWS = 'arrows', -- The directionnal arrows.
FKEYS = 'fkeys', -- The function keys.
NUMPAD = 'numpad', -- The numpad keys.
}
function key:set_key(k)
for _, v in ipairs(self) do
v.key = k
end
end
function key:get_key()
return self[1].key
end
function key:set_modifiers(mod)
local subsets = gmath.subsets(key.ignore_modifiers)
for k, set in ipairs(subsets) do
self[k].modifiers = gtable.join(mod, set)
end
end
for _, prop in ipairs { "description", "group", "on_press", "on_release", "name" } do
key["get_"..prop] = function(self)
return reverse_map[self][prop]
end
key["set_"..prop] = function(self, value)
reverse_map[self][prop] = value
end
end
--- Execute this keybinding.
--
-- @method trigger
-- @noreturn
function key:trigger()
local data = reverse_map[self]
if data.on_press then
data.on_press()
end
if data.on_release then
data.on_release()
end
end
function key:get_has_root_binding()
return capi.root.has_key(self)
end
-- This is used by the keygrabber and prompt to identify valid awful.key
-- objects. It *cannot* be put directly in the object since `capi` uses a lot
-- of `next` internally and fixing that would suck more.
function key:get__is_awful_key()
return true
end
local function index_handler(self, k)
if key["get_"..k] then
return key["get_"..k](self)
end
if type(key[k]) == "function" then
return key[k]
end
local data = reverse_map[self]
assert(data)
return data[k]
end
local function newindex_handler(self, k, value)
if key["set_"..k] then
return key["set_"..k](self, value)
end
local data = reverse_map[self]
assert(data)
data[k] = value
end
local obj_mt = {
__index = index_handler,
__newindex = newindex_handler
}
--- Modifiers to ignore.
-- By default this is initialized as `{ "Lock", "Mod2" }`
-- so the Caps Lock or Num Lock modifier are not taking into account by awesome
-- when pressing keys.
-- @name awful.key.ignore_modifiers
-- @class table
key.ignore_modifiers = { "Lock", "Mod2" }
--- Execute a key combination.
-- If an awesome keybinding is assigned to the combination, it should be
-- executed.
--
-- To limit the chances of accidentally leaving a modifier key locked when
-- calling this function from a keybinding, make sure is attached to the
-- release event and not the press event.
--
-- @see root.fake_input
-- @tparam table mod A modified table. Valid modifiers are: Any, Mod1,
-- Mod2, Mod3, Mod4, Mod5, Shift, Lock and Control.
-- @tparam string k The key
-- @deprecated awful.key.execute
function key.execute(mod, k)
gdebug.deprecate("Use `awful.keyboard.emulate_key_combination` or "..
"`my_key:trigger()` instead of `awful.key.execute()`",
{deprecated_in=5}
)
require("awful.keyboard").emulate_key_combination(mod, k)
end
--- Create a new key binding.
--
-- @constructorfct2 awful.key
-- @tparam table args
-- @tparam string args.key The key to trigger an event. It can be the character
-- itself of `#+keycode`.
-- @tparam[opt] string args.keygroup The keygroup to trigger an event. This
-- parameter must be used as a replacement for the `key` parameter. See
-- @{awful.key.keygroup}.
-- @tparam table args.modifiers A list of modifier keys. Valid modifiers are:
-- `Any`, `Mod1`, Mod2`, `Mod3`, `Mod4`, `Mod5`, `Shift`, `Lock` and `Control`.
-- @tparam function args.on_press Callback for when the key is pressed.
-- @tparam function args.on_release Callback for when the key is released.
--- Create a new key binding (alternate constructor).
--
-- @tparam table mod A list of modifier keys. Valid modifiers are: `Any`,
-- `Mod1`, `Mod2`, `Mod3`, `Mod4`, `Mod5`, `Shift`, `Lock` and `Control`.
-- @tparam string _key The key to trigger an event. It can be the character
-- itself of `#+keycode`.
-- @tparam function press Callback for when the key is pressed.
-- @tparam[opt] function release Callback for when the key is released.
-- @tparam[opt] table data User data for key,
-- for example {description="select next tag", group="tag"}.
-- @treturn table A table with one or several key objects.
-- @constructorfct awful.key
local function new_common(mod, keys, press, release, data)
if type(release)=='table' then
data=release
release=nil
end
local ret = {}
local subsets = gmath.subsets(key.ignore_modifiers)
for _, key_pair in ipairs(keys) do
for _, set in ipairs(subsets) do
local sub_key = capi.key {
modifiers = gtable.join(mod, set),
key = key_pair[1]
}
sub_key._private._legacy_convert_to = ret
sub_key:connect_signal("press", function(_, ...)
if ret.on_press then
if key_pair[2] ~= nil then
ret.on_press(key_pair[2], ...)
else
ret.on_press(...)
end
end
end)
sub_key:connect_signal("release", function(_, ...)
if ret.on_release then
if key_pair[2] ~= nil then
ret.on_release(key_pair[2], ...)
else
ret.on_release(...)
end
end
end)
ret[#ret + 1] = sub_key
end
end
-- append custom userdata (like description) to a hotkey
data = data and gtable.clone(data) or {}
data.mod = mod
data.keys = keys
data.on_press = press
data.on_release = release
data._is_capi_key = false
assert((not data.key) or type(data.key) == "string")
table.insert(key.hotkeys, data)
data.execute = function(_)
assert(#keys == 1, "key:execute() makes no sense for groups")
key.execute(mod, keys[1])
end
-- Store the private data
reverse_map[ret] = data
--WARNING this object needs to expose only ordered keys for legacy reasons.
-- All other properties needs to be fully handled by the meta table and never
-- be stored directly in the object.
return setmetatable(ret, obj_mt)
end
--- The default definitions of keygroups.
--
-- A definition for a keygroup (say, **arrows**) can be accessed by indexing
-- this table (e.g. `awful.key.keygroups.arrows`).
--
-- Every definition is given as an array, where every element is another array
-- with the following structure:
--
-- * The first element is a string representing a key, in any format the
-- property `key` will allow.
-- * The second element is a value. Key bindings created by `awful.key` and a
-- `keygroup` are bound to a 1-parameter function, whose parameter is this
-- second element.
--
-- As an example, **arrows** is currently defined thus:
--
-- arrows = {
-- {"Left" , "Left" },
-- {"Right" , "Right" },
-- {"Up" , "Up" },
-- {"Down" , "Down" },
-- }
--
-- This table is accessed internally by Awesome. Users will usually use key
-- bindings with the property `keygroup` instead of accessing this table
-- directly.
-- @name awful.key.keygroups
-- @class table
key.keygroups = {
numrow = {},
arrows = {
{"Left" , "Left" },
{"Right" , "Right" },
{"Up" , "Up" },
{"Down" , "Down" },
},
fkeys = {},
numpad = {
{"#87" , 1},
{"#88" , 2},
{"#89" , 3},
{"#83" , 4},
{"#84" , 5},
{"#85" , 6},
{"#79" , 7},
{"#80" , 8},
{"#81" , 9},
{"#90" , 10},
},
}
-- Technically, this isn't very popular, but we have been doing this for 12
-- years and nobody complained too loudly.
for i = 1, 10 do
table.insert(key.keygroups.numrow, {"#" .. i + 9, i == 10 and 0 or i})
end
for i = 1, 35 do
table.insert(key.keygroups.fkeys, {"F" .. i, "F" .. i})
end
-- Allow key objects to provide more than 1 key.
--
-- Some "groups" like arrows, the numpad, F-keys or numrow "belong together"
local function get_keys(args)
if not args.keygroup then return {{args.key}} end
-- Make sure nothing weird happens.
assert(
not args.key,
"Please provide either the `key` or `keygroup` property, not both"
)
assert(key.keygroups[args.keygroup], "Please provide a valid keygroup")
return key.keygroups[args.keygroup]
end
function key.new(args, keycode, press, release, data)
-- Assume this is the new constructor.
if not keycode then
assert(not (press or release or data), "Calling awful.key() requires a key name")
local keys = get_keys(args)
return new_common(
args.modifiers,
keys,
args.on_press,
args.on_release,
args
)
else
return new_common(args, {{keycode}}, press, release, data)
end
end
--- Compare a key object with modifiers and key.
-- @tparam table pressed_mod The modifiers to compare with.
-- @tparam string pressed_key The key to compare with.
-- @treturn boolean If the key and modifier match.
-- @method match
function key.match(self, pressed_mod, pressed_key)
-- First, compare key.
if pressed_key ~= self.key then return false end
-- Then, compare mod
local mod = self.modifiers
-- For each modifier of the key object, check that the modifier has been
-- pressed.
for _, m in ipairs(mod) do
-- Has it been pressed?
if not gtable.hasitem(pressed_mod, m) then
-- No, so this is failure!
return false
end
end
-- If the number of pressed modifier is ~=, it is probably >, so this is not
-- the same, return false.
return #pressed_mod == #mod
end
function key.mt:__call(...)
return key.new(...)
end
gobject.properties(capi.key, {
auto_emit = true,
})
return setmetatable(key, key.mt)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80