awesome/lib/wibox/container/rotate.lua

156 lines
4.0 KiB
Lua

---------------------------------------------------------------------------
-- A container rotating the conained widget by 90 degrees.
--
--@DOC_wibox_container_defaults_rotate_EXAMPLE@
-- @author Uli Schlachter
-- @copyright 2010 Uli Schlachter
-- @containermod wibox.container.rotate
-- @supermodule wibox.widget.base
---------------------------------------------------------------------------
local error = error
local pi = math.pi
local setmetatable = setmetatable
local tostring = tostring
local base = require("wibox.widget.base")
local matrix = require("gears.matrix")
local gtable = require("gears.table")
local rotate = { mt = {} }
local function transform(layout, width, height)
local dir = layout:get_direction()
if dir == "east" or dir == "west" then
return height, width
end
return width, height
end
-- Layout this layout
function rotate:layout(_, width, height)
if not self._private.widget or not self._private.widget._private.visible then
return
end
local dir = self:get_direction()
local m = matrix.identity
if dir == "west" then
m = m:rotate(pi / 2)
m = m:translate(0, -width)
elseif dir == "south" then
m = m:rotate(pi)
m = m:translate(-width, -height)
elseif dir == "east" then
m = m:rotate(3 * pi / 2)
m = m:translate(-height, 0)
end
-- Since we rotated, we might have to swap width and height.
-- transform() does that for us.
return { base.place_widget_via_matrix(self._private.widget, m, transform(self, width, height)) }
end
-- Fit this layout into the given area
function rotate:fit(context, width, height)
if not self._private.widget then
return 0, 0
end
return transform(self, base.fit_widget(self, context, self._private.widget, transform(self, width, height)))
end
--- The widget to be rotated.
--
-- @property widget
-- @tparam widget widget The widget.
-- @interface container
rotate.set_widget = base.set_widget_common
function rotate:get_widget()
return self._private.widget
end
function rotate:get_children()
return {self._private.widget}
end
function rotate:set_children(children)
self:set_widget(children[1])
end
--- Reset this layout.
--
-- The widget will be removed and the rotation reset.
--
-- @method reset
-- @interface container
function rotate:reset()
self._private.direction = nil
self:set_widget(nil)
end
--- The direction of this rotating container.
--
-- Valid values are:
--
-- * *north*
-- * *east*
-- * *south*
-- * *north*
--
--@DOC_wibox_container_rotate_angle_EXAMPLE@
-- @property direction
-- @tparam string dir The direction.
-- @propemits true false
function rotate:set_direction(dir)
local allowed = {
north = true,
east = true,
south = true,
west = true
}
if not allowed[dir] then
error("Invalid direction for rotate layout: " .. tostring(dir))
end
self._private.direction = dir
self:emit_signal("widget::layout_changed")
self:emit_signal("property::direction")
end
-- Get the direction of this rotating layout
function rotate:get_direction()
return self._private.direction or "north"
end
--- Returns a new rotate container.
--
-- A rotate container rotates a given widget. Use the `widget` property
-- to set the widget and `direction` property for the direction.
-- The default direction is "north" which doesn't change anything.
-- @tparam[opt] widget widget The widget to display.
-- @tparam[opt] string dir The direction to rotate to.
-- @treturn table A new rotate container.
-- @constructorfct wibox.container.rotate
local function new(widget, dir)
local ret = base.make_widget(nil, nil, {enable_properties = true})
gtable.crush(ret, rotate, true)
ret:set_widget(widget)
ret:set_direction(dir or "north")
return ret
end
function rotate.mt:__call(...)
return new(...)
end
return setmetatable(rotate, rotate.mt)
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