767 lines
19 KiB
C
767 lines
19 KiB
C
/*
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* luaa.c - Lua configuration management
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*
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* Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#define _GNU_SOURCE
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#include <ev.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <basedir_fs.h>
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#include "awesome.h"
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#include "config.h"
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#include "objects/timer.h"
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#include "awesome-version-internal.h"
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#include "ewmh.h"
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#include "luaa.h"
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#include "spawn.h"
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#include "objects/tag.h"
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#include "objects/client.h"
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#include "objects/drawin.h"
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#include "screen.h"
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#include "event.h"
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#include "selection.h"
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#include "systray.h"
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#include "common/xcursor.h"
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#include "common/buffer.h"
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#include "common/backtrace.h"
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#ifdef WITH_DBUS
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extern const struct luaL_Reg awesome_dbus_lib[];
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#endif
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extern const struct luaL_Reg awesome_keygrabber_lib[];
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extern const struct luaL_Reg awesome_mousegrabber_lib[];
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extern const struct luaL_Reg awesome_root_lib[];
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extern const struct luaL_Reg awesome_mouse_methods[];
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extern const struct luaL_Reg awesome_mouse_meta[];
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extern const struct luaL_Reg awesome_screen_methods[];
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extern const struct luaL_Reg awesome_screen_meta[];
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/** Path to config file */
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static char *conffile;
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/** Quit awesome.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_quit(lua_State *L)
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{
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ev_unloop(globalconf.loop, 1);
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return 0;
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}
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/** Execute another application, probably a window manager, to replace
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* awesome.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam The command line to execute.
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*/
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static int
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luaA_exec(lua_State *L)
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{
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const char *cmd = luaL_checkstring(L, 1);
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awesome_atexit(false);
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a_exec(cmd);
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return 0;
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}
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/** Restart awesome.
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*/
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static int
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luaA_restart(lua_State *L)
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{
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awesome_restart();
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return 0;
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}
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/** Load an image from a given path.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam The command line to execute.
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*/
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static int
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luaA_load_image(lua_State *L)
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{
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const char *filename = luaL_checkstring(L, 1);
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cairo_surface_t *surface = draw_load_image(L, filename);
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if (!surface)
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return 0;
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/* lua has to make sure to free the ref or we have a leak */
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lua_pushlightuserdata(L, surface);
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return 1;
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}
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/** UTF-8 aware string length computing.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_mbstrlen(lua_State *L)
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{
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const char *cmd = luaL_checkstring(L, 1);
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lua_pushnumber(L, (ssize_t) mbstowcs(NULL, NONULL(cmd), 0));
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return 1;
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}
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/** Overload standard Lua next function to use __next key on metatable.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaAe_next(lua_State *L)
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{
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if(luaL_getmetafield(L, 1, "__next"))
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{
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lua_insert(L, 1);
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lua_call(L, lua_gettop(L) - 1, LUA_MULTRET);
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return lua_gettop(L);
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}
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luaL_checktype(L, 1, LUA_TTABLE);
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lua_settop(L, 2);
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if(lua_next(L, 1))
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return 2;
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lua_pushnil(L);
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return 1;
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}
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/** Overload lua_next() function by using __next metatable field
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* to get next elements.
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* \param L The Lua VM stack.
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* \param idx The index number of elements in stack.
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* \return 1 if more elements to come, 0 otherwise.
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*/
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static int
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luaA_next(lua_State *L, int idx)
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{
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if(luaL_getmetafield(L, idx, "__next"))
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{
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/* if idx is relative, reduce it since we got __next */
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if(idx < 0) idx--;
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/* copy table and then move key */
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lua_pushvalue(L, idx);
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lua_pushvalue(L, -3);
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lua_remove(L, -4);
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lua_pcall(L, 2, 2, 0);
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/* next returned nil, it's the end */
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if(lua_isnil(L, -1))
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{
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/* remove nil */
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lua_pop(L, 2);
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return 0;
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}
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return 1;
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}
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else if(lua_istable(L, idx))
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return lua_next(L, idx);
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/* remove the key */
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lua_pop(L, 1);
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return 0;
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}
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/** Generic pairs function.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_generic_pairs(lua_State *L)
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{
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lua_pushvalue(L, lua_upvalueindex(1)); /* return generator, */
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lua_pushvalue(L, 1); /* state, */
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lua_pushnil(L); /* and initial value */
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return 3;
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}
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/** Overload standard pairs function to use __pairs field of metatables.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaAe_pairs(lua_State *L)
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{
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if(luaL_getmetafield(L, 1, "__pairs"))
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{
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lua_insert(L, 1);
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lua_call(L, lua_gettop(L) - 1, LUA_MULTRET);
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return lua_gettop(L);
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}
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luaL_checktype(L, 1, LUA_TTABLE);
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return luaA_generic_pairs(L);
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}
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static int
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luaA_ipairs_aux(lua_State *L)
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{
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int i = luaL_checkint(L, 2) + 1;
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luaL_checktype(L, 1, LUA_TTABLE);
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lua_pushinteger(L, i);
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lua_rawgeti(L, 1, i);
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return (lua_isnil(L, -1)) ? 0 : 2;
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}
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/** Overload standard ipairs function to use __ipairs field of metatables.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaAe_ipairs(lua_State *L)
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{
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if(luaL_getmetafield(L, 1, "__ipairs"))
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{
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lua_insert(L, 1);
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lua_call(L, lua_gettop(L) - 1, LUA_MULTRET);
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return lua_gettop(L);
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}
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luaL_checktype(L, 1, LUA_TTABLE);
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lua_pushvalue(L, lua_upvalueindex(1));
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lua_pushvalue(L, 1);
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lua_pushinteger(L, 0); /* and initial value */
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return 3;
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}
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/** Enhanced type() function which recognize awesome objects.
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* \param L The Lua VM state.
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* \return The number of arguments pushed on the stack.
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*/
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static int
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luaAe_type(lua_State *L)
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{
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luaL_checkany(L, 1);
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lua_pushstring(L, luaA_typename(L, 1));
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return 1;
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}
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/** Replace various standards Lua functions with our own.
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* \param L The Lua VM state.
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*/
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static void
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luaA_fixups(lua_State *L)
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{
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/* export string.wlen */
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lua_getglobal(L, "string");
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lua_pushcfunction(L, luaA_mbstrlen);
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lua_setfield(L, -2, "wlen");
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lua_pop(L, 1);
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/* replace next */
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lua_pushliteral(L, "next");
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lua_pushcfunction(L, luaAe_next);
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lua_settable(L, LUA_GLOBALSINDEX);
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/* replace pairs */
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lua_pushliteral(L, "pairs");
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lua_pushcfunction(L, luaAe_next);
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lua_pushcclosure(L, luaAe_pairs, 1); /* pairs get next as upvalue */
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lua_settable(L, LUA_GLOBALSINDEX);
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/* replace ipairs */
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lua_pushliteral(L, "ipairs");
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lua_pushcfunction(L, luaA_ipairs_aux);
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lua_pushcclosure(L, luaAe_ipairs, 1);
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lua_settable(L, LUA_GLOBALSINDEX);
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/* replace type */
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lua_pushliteral(L, "type");
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lua_pushcfunction(L, luaAe_type);
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lua_settable(L, LUA_GLOBALSINDEX);
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/* set selection */
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lua_pushliteral(L, "selection");
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lua_pushcfunction(L, luaA_selection_get);
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lua_settable(L, LUA_GLOBALSINDEX);
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}
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/** Look for an item: table, function, etc.
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* \param L The Lua VM state.
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* \param item The pointer item.
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*/
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bool
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luaA_hasitem(lua_State *L, const void *item)
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{
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lua_pushnil(L);
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while(luaA_next(L, -2))
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{
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if(lua_topointer(L, -1) == item)
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{
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/* remove value and key */
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lua_pop(L, 2);
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return true;
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}
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if(lua_istable(L, -1))
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if(luaA_hasitem(L, item))
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{
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/* remove key and value */
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lua_pop(L, 2);
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return true;
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}
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/* remove value */
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lua_pop(L, 1);
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}
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return false;
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}
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/** Browse a table pushed on top of the index, and put all its table and
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* sub-table into an array.
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* \param L The Lua VM state.
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* \param elems The elements array.
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* \return False if we encounter an elements already in list.
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*/
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static bool
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luaA_isloop_check(lua_State *L, cptr_array_t *elems)
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{
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if(lua_istable(L, -1))
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{
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const void *object = lua_topointer(L, -1);
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/* Check that the object table is not already in the list */
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for(int i = 0; i < elems->len; i++)
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if(elems->tab[i] == object)
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return false;
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/* push the table in the elements list */
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cptr_array_append(elems, object);
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/* look every object in the "table" */
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lua_pushnil(L);
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while(luaA_next(L, -2))
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{
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if(!luaA_isloop_check(L, elems))
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{
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/* remove key and value */
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lua_pop(L, 2);
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return false;
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}
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/* remove value, keep key for next iteration */
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lua_pop(L, 1);
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}
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}
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return true;
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}
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/** Check if a table is a loop. When using tables as direct acyclic digram,
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* this is useful.
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* \param L The Lua VM state.
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* \param idx The index of the table in the stack
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* \return True if the table loops.
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*/
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bool
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luaA_isloop(lua_State *L, int idx)
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{
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/* elems is an elements array that we will fill with all array we
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* encounter while browsing the tables */
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cptr_array_t elems;
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cptr_array_init(&elems);
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/* push table on top */
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lua_pushvalue(L, idx);
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bool ret = luaA_isloop_check(L, &elems);
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/* remove pushed table */
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lua_pop(L, 1);
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cptr_array_wipe(&elems);
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return !ret;
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}
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/** awesome global table.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lfield font The default font.
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* \lfield font_height The default font height.
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* \lfield conffile The configuration file which has been loaded.
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*/
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static int
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luaA_awesome_index(lua_State *L)
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{
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if(luaA_usemetatable(L, 1, 2))
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return 1;
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const char *buf = luaL_checkstring(L, 2);
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if(A_STREQ(buf, "conffile"))
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{
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lua_pushstring(L, conffile);
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return 1;
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}
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if(A_STREQ(buf, "version"))
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{
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lua_pushliteral(L, AWESOME_VERSION);
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return 1;
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}
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if(A_STREQ(buf, "release"))
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{
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lua_pushliteral(L, AWESOME_RELEASE);
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return 1;
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}
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if(A_STREQ(buf, "startup_errors") && globalconf.startup_errors.len != 0)
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{
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lua_pushstring(L, globalconf.startup_errors.s);
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return 1;
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}
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return 0;
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}
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/** Add a global signal.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A string with the event name.
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* \lparam The function to call.
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*/
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static int
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luaA_awesome_connect_signal(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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luaA_checkfunction(L, 2);
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signal_connect(&global_signals, name, luaA_object_ref(L, 2));
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return 0;
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}
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/** Remove a global signal.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A string with the event name.
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* \lparam The function to call.
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*/
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static int
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luaA_awesome_disconnect_signal(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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luaA_checkfunction(L, 2);
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const void *func = lua_topointer(L, 2);
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signal_disconnect(&global_signals, name, func);
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luaA_object_unref(L, (void *) func);
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return 0;
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}
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/** Emit a global signal.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A string with the event name.
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* \lparam The function to call.
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*/
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static int
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luaA_awesome_emit_signal(lua_State *L)
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{
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signal_object_emit(L, &global_signals, luaL_checkstring(L, 1), lua_gettop(L) - 1);
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return 0;
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}
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static int
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luaA_panic(lua_State *L)
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{
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warn("unprotected error in call to Lua API (%s)",
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lua_tostring(L, -1));
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buffer_t buf;
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backtrace_get(&buf);
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warn("dumping backtrace\n%s", buf.s);
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warn("restarting awesome");
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awesome_restart();
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return 0;
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}
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static int
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luaA_dofunction_on_error(lua_State *L)
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{
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/* duplicate string error */
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lua_pushvalue(L, -1);
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/* emit error signal */
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signal_object_emit(L, &global_signals, "debug::error", 1);
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if(!luaL_dostring(L, "return debug.traceback(\"error while running function\", 3)"))
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{
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/* Move traceback before error */
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lua_insert(L, -2);
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/* Insert sentence */
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lua_pushliteral(L, "\nerror: ");
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/* Move it before error */
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lua_insert(L, -2);
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lua_concat(L, 3);
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}
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return 1;
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}
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/** Initialize the Lua VM
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* \param xdg An xdg handle to use to get XDG basedir.
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*/
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void
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luaA_init(xdgHandle* xdg)
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{
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lua_State *L;
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static const struct luaL_Reg awesome_lib[] =
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{
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{ "quit", luaA_quit },
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{ "exec", luaA_exec },
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{ "spawn", luaA_spawn },
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{ "restart", luaA_restart },
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{ "connect_signal", luaA_awesome_connect_signal },
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{ "disconnect_signal", luaA_awesome_disconnect_signal },
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{ "emit_signal", luaA_awesome_emit_signal },
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{ "systray", luaA_systray },
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{ "load_image", luaA_load_image },
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{ "__index", luaA_awesome_index },
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{ NULL, NULL }
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};
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L = globalconf.L = luaL_newstate();
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|
|
/* Set panic function */
|
|
lua_atpanic(L, luaA_panic);
|
|
|
|
/* Set error handling function */
|
|
lualib_dofunction_on_error = luaA_dofunction_on_error;
|
|
|
|
luaL_openlibs(L);
|
|
|
|
luaA_fixups(L);
|
|
|
|
luaA_object_setup(L);
|
|
|
|
/* Export awesome lib */
|
|
luaA_openlib(L, "awesome", awesome_lib, awesome_lib);
|
|
|
|
/* Export root lib */
|
|
luaL_register(L, "root", awesome_root_lib);
|
|
lua_pop(L, 1); /* luaL_register() leaves the table on stack */
|
|
|
|
#ifdef WITH_DBUS
|
|
/* Export D-Bus lib */
|
|
luaL_register(L, "dbus", awesome_dbus_lib);
|
|
lua_pop(L, 1); /* luaL_register() leaves the table on stack */
|
|
#endif
|
|
|
|
/* Export keygrabber lib */
|
|
luaL_register(L, "keygrabber", awesome_keygrabber_lib);
|
|
lua_pop(L, 1); /* luaL_register() leaves the table on stack */
|
|
|
|
/* Export mousegrabber lib */
|
|
luaL_register(L, "mousegrabber", awesome_mousegrabber_lib);
|
|
lua_pop(L, 1); /* luaL_register() leaves the table on stack */
|
|
|
|
/* Export screen */
|
|
luaA_openlib(L, "screen", awesome_screen_methods, awesome_screen_meta);
|
|
|
|
/* Export mouse */
|
|
luaA_openlib(L, "mouse", awesome_mouse_methods, awesome_mouse_meta);
|
|
|
|
/* Export button */
|
|
button_class_setup(L);
|
|
|
|
/* Export tag */
|
|
tag_class_setup(L);
|
|
|
|
/* Export window */
|
|
window_class_setup(L);
|
|
|
|
/* Export drawin */
|
|
drawin_class_setup(L);
|
|
|
|
/* Export client */
|
|
client_class_setup(L);
|
|
|
|
/* Export keys */
|
|
key_class_setup(L);
|
|
|
|
/* Export timer */
|
|
timer_class_setup(L);
|
|
|
|
/* add Lua search paths */
|
|
lua_getglobal(L, "package");
|
|
if (LUA_TTABLE != lua_type(L, 1))
|
|
{
|
|
warn("package is not a table");
|
|
return;
|
|
}
|
|
lua_getfield(L, 1, "path");
|
|
if (LUA_TSTRING != lua_type(L, 2))
|
|
{
|
|
warn("package.path is not a string");
|
|
lua_pop(L, 1);
|
|
return;
|
|
}
|
|
|
|
/* add XDG_CONFIG_DIR as include path */
|
|
const char * const *xdgconfigdirs = xdgSearchableConfigDirectories(xdg);
|
|
for(; *xdgconfigdirs; xdgconfigdirs++)
|
|
{
|
|
size_t len = a_strlen(*xdgconfigdirs);
|
|
lua_pushliteral(L, ";");
|
|
lua_pushlstring(L, *xdgconfigdirs, len);
|
|
lua_pushliteral(L, "/awesome/?.lua");
|
|
lua_concat(L, 3);
|
|
|
|
lua_pushliteral(L, ";");
|
|
lua_pushlstring(L, *xdgconfigdirs, len);
|
|
lua_pushliteral(L, "/awesome/?/init.lua");
|
|
lua_concat(L, 3);
|
|
|
|
lua_concat(L, 3); /* concatenate with package.path */
|
|
}
|
|
|
|
/* add Lua lib path (/usr/share/awesome/lib by default) */
|
|
lua_pushliteral(L, ";" AWESOME_LUA_LIB_PATH "/?.lua");
|
|
lua_pushliteral(L, ";" AWESOME_LUA_LIB_PATH "/?/init.lua");
|
|
lua_concat(L, 3); /* concatenate with package.path */
|
|
lua_setfield(L, 1, "path"); /* package.path = "concatenated string" */
|
|
|
|
lua_getfield(L, 1, "loaded");
|
|
|
|
lua_pop(L, 2); /* pop "package" and "package.loaded" */
|
|
|
|
signal_add(&global_signals, "debug::error");
|
|
signal_add(&global_signals, "debug::deprecation");
|
|
signal_add(&global_signals, "debug::index::miss");
|
|
signal_add(&global_signals, "debug::newindex::miss");
|
|
signal_add(&global_signals, "systray::update");
|
|
signal_add(&global_signals, "wallpaper_changed");
|
|
signal_add(&global_signals, "refresh");
|
|
signal_add(&global_signals, "exit");
|
|
}
|
|
|
|
static void
|
|
luaA_startup_error(const char *err)
|
|
{
|
|
if (globalconf.startup_errors.len > 0)
|
|
buffer_addsl(&globalconf.startup_errors, "\n\n");
|
|
buffer_adds(&globalconf.startup_errors, err);
|
|
}
|
|
|
|
static bool
|
|
luaA_loadrc(const char *confpath, bool run)
|
|
{
|
|
if(!luaL_loadfile(globalconf.L, confpath))
|
|
{
|
|
if(run)
|
|
{
|
|
/* Set the conffile right now so it can be used inside the
|
|
* configuration file. */
|
|
conffile = a_strdup(confpath);
|
|
if(lua_pcall(globalconf.L, 0, LUA_MULTRET, 0))
|
|
{
|
|
const char *err = lua_tostring(globalconf.L, -1);
|
|
luaA_startup_error(err);
|
|
fprintf(stderr, "%s\n", err);
|
|
/* An error happened, so reset this. */
|
|
conffile = NULL;
|
|
}
|
|
else
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
lua_pop(globalconf.L, 1);
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const char *err = lua_tostring(globalconf.L, -1);
|
|
luaA_startup_error(err);
|
|
fprintf(stderr, "%s\n", err);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/** Load a configuration file.
|
|
* \param xdg An xdg handle to use to get XDG basedir.
|
|
* \param confpatharg The configuration file to load.
|
|
* \param run Run the configuration file.
|
|
*/
|
|
bool
|
|
luaA_parserc(xdgHandle* xdg, const char *confpatharg, bool run)
|
|
{
|
|
char *confpath = NULL;
|
|
bool ret = false;
|
|
|
|
/* try to load, return if it's ok */
|
|
if(confpatharg)
|
|
{
|
|
if(luaA_loadrc(confpatharg, run))
|
|
{
|
|
ret = true;
|
|
goto bailout;
|
|
}
|
|
else if(!run)
|
|
goto bailout;
|
|
}
|
|
|
|
confpath = xdgConfigFind("awesome/rc.lua", xdg);
|
|
|
|
char *tmp = confpath;
|
|
|
|
/* confpath is "string1\0string2\0string3\0\0" */
|
|
while(*tmp)
|
|
{
|
|
if(luaA_loadrc(tmp, run))
|
|
{
|
|
ret = true;
|
|
goto bailout;
|
|
}
|
|
else if(!run)
|
|
goto bailout;
|
|
tmp += a_strlen(tmp) + 1;
|
|
}
|
|
|
|
bailout:
|
|
|
|
p_delete(&confpath);
|
|
|
|
return ret;
|
|
}
|
|
|
|
int
|
|
luaA_class_index_miss_property(lua_State *L, lua_object_t *obj)
|
|
{
|
|
signal_object_emit(L, &global_signals, "debug::index::miss", 2);
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
luaA_class_newindex_miss_property(lua_State *L, lua_object_t *obj)
|
|
{
|
|
signal_object_emit(L, &global_signals, "debug::newindex::miss", 3);
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
luaA_emit_refresh()
|
|
{
|
|
signal_object_emit(globalconf.L, &global_signals, "refresh", 0);
|
|
}
|
|
|
|
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
|