awesome/objects/screen.h

78 lines
2.5 KiB
C

/*
* screen.h - screen management header
*
* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_SCREEN_H
#define AWESOME_SCREEN_H
#include "globalconf.h"
#include "draw.h"
#include "common/array.h"
#include "common/luaclass.h"
typedef struct screen_output_t screen_output_t;
ARRAY_TYPE(screen_output_t, screen_output)
/** Different ways to manage screens */
typedef enum {
SCREEN_LIFECYCLE_USER = 0, /*!< Unmanaged (ei. from fake_add) */
SCREEN_LIFECYCLE_LUA = 0x1 << 0, /*!< Is managed internally by Lua */
SCREEN_LIFECYCLE_C = 0x1 << 1, /*!< Is managed internally by C */
} screen_lifecycle_t;
struct a_screen
{
LUA_OBJECT_HEADER
bool valid;
/** Who manages the screen lifecycle */
screen_lifecycle_t lifecycle;
/** Screen geometry */
area_t geometry;
/** Screen workarea */
area_t workarea;
/** The name of the screen */
char *name;
/** Opaque pointer to the viewport */
struct viewport_t *viewport;
/** Some XID identifying this screen */
uint32_t xid;
};
ARRAY_FUNCS(screen_t *, screen, DO_NOTHING)
void screen_class_setup(lua_State *L);
void screen_scan(void);
screen_t *screen_getbycoord(int, int);
bool screen_coord_in_screen(screen_t *, int, int);
bool screen_area_in_screen(screen_t *, area_t);
int screen_get_index(screen_t *);
void screen_client_moveto(client_t *, screen_t *, bool);
void screen_update_primary(void);
void screen_update_workarea(screen_t *);
screen_t *screen_get_primary(void);
void screen_schedule_refresh(void);
void screen_emit_scanned(void);
void screen_emit_scanning(void);
void screen_cleanup(void);
screen_t *luaA_checkscreen(lua_State *, int);
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80