226 lines
4.7 KiB
Lua
226 lines
4.7 KiB
Lua
-----------------------------------------------
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-- awful: AWesome Function very UsefuL --
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-- Common useful awesome functions --
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-- --
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-- © 2008 Julien Danjou <julien@danjou.info> --
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-----------------------------------------------
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-- We usually are required as 'awful'
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-- But that can be changed.
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local P = {} -- package
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if _REQUIREDNAME == nil then
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awful = P
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else
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_G[_REQUIREDNAME] = P
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end
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-- Grab environment we need
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local ipairs = ipairs
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local awesome = awesome
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local client = client
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local tag = tag
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local mouse = mouse
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local os = os
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-- Reset env
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setfenv(1, P)
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-- Function to the good value in table, cycling
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function array_boundandcycle(t, i)
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if i > #t then
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i = 1
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elseif i < 1 then
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i = #t
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end
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return i
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end
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-- Function to get a client by its relative index:
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-- set i to 1 to get next, -1 to get previous.
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function client_next(i)
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-- Get all visible clients
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local cls = client.visible_get(mouse.screen_get(), ".*")
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-- Get currently focused client
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local sel = client.focus_get()
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if not sel then return end
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-- Loop upon each client
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for idx, c in ipairs(cls) do
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if c == sel then
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return cls[array_boundandcycle(cls, idx +i)]
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end
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end
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end
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-- Focus a client by its relative index.
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function client_focus(i)
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local c = client_next(i)
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if c then
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c:focus_set()
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end
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end
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-- Swap a client by its relative index.
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function client_swap(i)
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local c = client_next(i)
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local sel = client.focus_get()
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if c and sel then
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sel:swap(c)
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end
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end
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function screen_focus(i)
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local sel = client.focus_get()
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local s
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if sel then
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s = sel:screen_get()
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else
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s = mouse.screen_get()
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end
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local count = awesome.screen_count()
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s = s + i
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if s < 1 then
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s = count
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elseif s > count then
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s = 1
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end
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awesome.screen_focus(s)
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-- Move the mouse on the screen
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local screen_coords = awesome.screen_coords_get(s)
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mouse.coords_set(screen_coords['x'], screen_coords['y'])
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end
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-- Return a table with all visible tags
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function getselectedtags()
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local idx = 1
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local screen = mouse.screen_get()
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local tags = tag.get(screen, ".*")
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local vtags = {}
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for i, t in ipairs(tags) do
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if t:isselected() then
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vtags[idx] = t
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idx = idx + 1
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end
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end
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return vtags
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end
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-- Return only the first element of all visible tags,
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-- so that's the first visible tags.
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local function getselectedtag()
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return getselectedtags()[1]
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end
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-- Increase master width factor
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function tag_incmwfact(i)
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local t = getselectedtag()
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if t then
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t:mwfact_set(t:mwfact_get() + i)
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end
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end
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-- Increase number of master windows
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function tag_incnmaster(i)
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local t = getselectedtag()
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if t then
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t:nmaster_set(t:nmaster_get() + i)
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end
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end
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-- Increase number of column windows
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function tag_incncol(i)
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local t = getselectedtag()
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if t then
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t:ncol_set(t:ncol_get() + i)
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end
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end
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-- View no tag
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function tag_viewnone()
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local tags = tag.get(mouse.screen_get(), ".*")
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for i, t in ipairs(tags) do
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t:view(false)
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end
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end
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function tag_viewidx(r)
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local tags = tag.get(mouse.screen_get(), ".*")
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local sel = getselectedtag()
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tag_viewnone()
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for i, t in ipairs(tags) do
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if t == sel then
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tags[array_boundandcycle(tags, i + r)]:view(true)
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end
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end
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end
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-- View next tag
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function tag_viewnext()
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return tag_viewidx(1)
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end
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-- View previous tag
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function tag_viewprev()
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return tag_viewidx(-1)
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end
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function tag_viewonly(t)
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tag_viewnone()
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t:view(true)
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end
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function client_movetotag(target, c)
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local sel = c or client.focus_get();
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local tags = tag.get(mouse.screen_get(), ".*")
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for i, t in ipairs(tags) do
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sel:tag(t, false)
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end
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sel:tag(target, true)
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end
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function client_toggletag(target, c)
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local sel = c or client.focus_get();
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if sel then
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sel:tag(target, not sel:istagged(target))
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end
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end
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function client_togglefloating(c)
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local sel = c or client.focus_get();
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if sel then
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sel:floating_set(not sel:floating_get())
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end
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end
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function spawn(cmd)
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return os.execute(cmd .. "&")
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end
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-- Export tags function
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P.tag =
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{
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viewnone = tag_viewnone;
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viewprev = tag_viewprev;
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viewnext = tag_viewnext;
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viewonly = tag_viewonly;
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incmwfact = tag_incmwfact;
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incncol = tag_incncol;
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incnmaster = tag_incnmaster;
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}
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P.client =
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{
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next = client_next;
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focus = client_focus;
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swap = client_swap;
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movetotag = client_movetotag;
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toggletag = client_toggletag;
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togglefloating = client_togglefloating;
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}
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P.screen =
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{
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focus = screen_focus;
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}
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P.spawn = spawn
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return P
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