291 lines
8.6 KiB
Lua
291 lines
8.6 KiB
Lua
---------------------------------------------------------------------------
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--- Mouse snapping related functions
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--
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-- @author Julien Danjou <julien@danjou.info>
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-- @copyright 2008 Julien Danjou
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-- @submodule mouse
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---------------------------------------------------------------------------
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local aclient = require("awful.client")
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local resize = require("awful.mouse.resize")
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local aplace = require("awful.placement")
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local wibox = require("wibox")
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local beautiful = require("beautiful")
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local color = require("gears.color")
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local shape = require("gears.shape")
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local cairo = require("lgi").cairo
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local alayout = require("awful.layout")
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local capi = {
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root = root,
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mouse = mouse,
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screen = screen,
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client = client,
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mousegrabber = mousegrabber,
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}
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local module = {
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default_distance = 8,
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aerosnap_distance = 16
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}
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local placeholder_w = nil
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local function show_placeholder(geo)
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if not geo then
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if placeholder_w then
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placeholder_w.visible = false
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end
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return
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end
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placeholder_w = placeholder_w or wibox {
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ontop = true,
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bg = color(beautiful.snap_bg or beautiful.bg_urgent or "#ff0000"),
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}
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placeholder_w:geometry(geo)
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local img = cairo.ImageSurface(cairo.Format.A1, geo.width, geo.height)
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local cr = cairo.Context(img)
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cr:set_operator(cairo.Operator.CLEAR)
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cr:set_source_rgba(0,0,0,1)
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cr:paint()
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cr:set_operator(cairo.Operator.SOURCE)
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cr:set_source_rgba(1,1,1,1)
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local line_width = beautiful.snap_border_width or 5
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cr:set_line_width(beautiful.xresources.apply_dpi(line_width))
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local f = beautiful.snap_shape or function()
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cr:translate(line_width,line_width)
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shape.rounded_rect(cr,geo.width-2*line_width,geo.height-2*line_width, 10)
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end
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f(cr, geo.width, geo.height)
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cr:stroke()
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placeholder_w.shape_bounding = img._native
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img:finish()
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placeholder_w.visible = true
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end
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local function build_placement(snap, axis)
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return aplace.scale
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+ aplace[snap]
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+ (
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axis and aplace["maximize_"..axis] or nil
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)
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end
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local function detect_screen_edges(c, snap)
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local coords = capi.mouse.coords()
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local sg = c.screen.geometry
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local v, h = nil
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if math.abs(coords.x) <= snap + sg.x and coords.x >= sg.x then
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h = "left"
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elseif math.abs((sg.x + sg.width) - coords.x) <= snap then
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h = "right"
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end
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if math.abs(coords.y) <= snap + sg.y and coords.y >= sg.y then
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v = "top"
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elseif math.abs((sg.y + sg.height) - coords.y) <= snap then
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v = "bottom"
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end
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return v, h
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end
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local current_snap, current_axis = nil
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local function detect_areasnap(c, distance)
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if (not c.floating) and alayout.get(c.screen) ~= alayout.suit.floating then
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return
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end
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local old_snap = current_snap
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local v, h = detect_screen_edges(c, distance)
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if v and h then
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current_snap = v.."_"..h
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else
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current_snap = v or h or nil
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end
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if old_snap == current_snap then return end
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current_axis = ((v and not h) and "horizontally")
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or ((h and not v) and "vertically")
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or nil
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-- Show the expected geometry outline
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show_placeholder(
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current_snap and build_placement(current_snap, current_axis)(c, {
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to_percent = 0.5,
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honor_workarea = true,
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honor_padding = true,
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pretend = true,
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margins = beautiful.snapper_gap
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}) or nil
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)
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end
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local function apply_areasnap(c, args)
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if not current_snap then return end
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-- Remove the move offset
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args.offset = {}
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placeholder_w.visible = false
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return build_placement(current_snap, current_axis)(c,{
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to_percent = 0.5,
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honor_workarea = true,
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honor_padding = true,
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margins = beautiful.snapper_gap
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})
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end
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local function snap_outside(g, sg, snap)
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if g.x < snap + sg.x + sg.width and g.x > sg.x + sg.width then
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g.x = sg.x + sg.width
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elseif g.x + g.width < sg.x and g.x + g.width > sg.x - snap then
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g.x = sg.x - g.width
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end
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if g.y < snap + sg.y + sg.height and g.y > sg.y + sg.height then
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g.y = sg.y + sg.height
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elseif g.y + g.height < sg.y and g.y + g.height > sg.y - snap then
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g.y = sg.y - g.height
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end
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return g
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end
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local function snap_inside(g, sg, snap)
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local edgev = 'none'
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local edgeh = 'none'
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if math.abs(g.x) < snap + sg.x and g.x > sg.x then
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edgev = 'left'
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g.x = sg.x
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elseif math.abs((sg.x + sg.width) - (g.x + g.width)) < snap then
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edgev = 'right'
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g.x = sg.x + sg.width - g.width
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end
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if math.abs(g.y) < snap + sg.y and g.y > sg.y then
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edgeh = 'top'
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g.y = sg.y
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elseif math.abs((sg.y + sg.height) - (g.y + g.height)) < snap then
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edgeh = 'bottom'
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g.y = sg.y + sg.height - g.height
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end
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-- What is the dominant dimension?
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if g.width > g.height then
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return g, edgeh
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else
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return g, edgev
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end
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end
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--- Snap a client to the closest client or screen edge.
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--
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-- @function awful.mouse.snap
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-- @tparam[opt=client.focus] client c The client to snap.
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-- @tparam integer snap The pixel to snap clients.
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-- @tparam integer x The client x coordinate.
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-- @tparam integer y The client y coordinate.
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-- @tparam boolean fixed_x True if the client isn't allowed to move in the x direction.
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-- @tparam boolean fixed_y True if the client isn't allowed to move in the y direction.
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-- @treturn table The new geometry.
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-- @usebeautiful beautiful.snap_bg
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-- @usebeautiful beautiful.snap_border_width
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-- @usebeautiful beautiful.snap_shape
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-- @usebeautiful beautiful.snapper_gap
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function module.snap(c, snap, x, y, fixed_x, fixed_y)
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snap = snap or module.default_distance
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c = c or capi.client.focus
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local cur_geom = c:geometry()
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local geom = c:geometry()
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local snapper_gap = beautiful.snapper_gap or 0
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local edge
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geom.x = (x or geom.x) - snapper_gap
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geom.y = (y or geom.y) - snapper_gap
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geom.width = geom.width + (2 * c.border_width) + (2 * snapper_gap)
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geom.height = geom.height + (2 * c.border_width) + (2 * snapper_gap)
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geom, edge = snap_inside(geom, c.screen.geometry, snap)
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geom = snap_inside(geom, c.screen.tiling_area, snap)
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-- Allow certain windows to snap to the edge of the workarea.
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-- Only allow docking to workarea for consistency/to avoid problems.
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if c.dockable then
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local struts = c:struts()
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struts['left'] = 0
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struts['right'] = 0
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struts['top'] = 0
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struts['bottom'] = 0
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if edge ~= "none" and c.floating then
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if edge == "left" or edge == "right" then
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struts[edge] = cur_geom.width
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elseif edge == "top" or edge == "bottom" then
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struts[edge] = cur_geom.height
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end
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end
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c:struts(struts)
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end
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for _, snapper in ipairs(aclient.visible(c.screen)) do
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if snapper ~= c then
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local snapper_geom = snapper:geometry()
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snapper_geom.x = snapper_geom.x - snapper_gap
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snapper_geom.y = snapper_geom.y - snapper_gap
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snapper_geom.width = snapper_geom.width + (2 * snapper.border_width) + (2 * snapper_gap)
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snapper_geom.height = snapper_geom.height + (2 * snapper.border_width) + (2 * snapper_gap)
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geom = snap_outside(geom, snapper_geom, snap)
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end
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end
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geom.x = geom.x + snapper_gap
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geom.y = geom.y + snapper_gap
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geom.width = geom.width - (2 * c.border_width) - (2 * snapper_gap)
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geom.height = geom.height - (2 * c.border_width) - (2 * snapper_gap)
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-- It's easiest to undo changes afterwards if they're not allowed
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if fixed_x then geom.x = cur_geom.x end
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if fixed_y then geom.y = cur_geom.y end
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return geom
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end
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-- Enable edge snapping
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resize.add_move_callback(function(c, geo, args)
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-- Screen edge snapping (areosnap)
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if (module.edge_enabled ~= false)
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and args and (args.snap == nil or args.snap) then
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detect_areasnap(c, module.aerosnap_distance)
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end
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-- Snapping between clients
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if (module.client_enabled ~= false)
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and args and (args.snap == nil or args.snap) then
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return module.snap(c, args.snap, geo.x, geo.y)
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end
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end, "mouse.move")
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-- Apply the aerosnap
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resize.add_leave_callback(function(c, _, args)
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if module.edge_enabled == false then return end
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return apply_areasnap(c, args)
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end, "mouse.move")
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return setmetatable(module, {__call = function(_, ...) return module.snap(...) end})
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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