awesome/awesomeConfig.cmake

169 lines
5.0 KiB
CMake

SET(PROJECT_AWE_NAME awesome)
SET(PROJECT_AWECLIENT_NAME awesome-client)
SET(VERSION 3)
SET(VERSION_MAJOR ${VERSION})
SET(VERSION_MINOR 0)
SET(VERSION_PATCH 0)
PROJECT(${PROJECT_AWE_NAME})
SET(CMAKE_BUILD_TYPE RELEASE)
# If this is a git repository...
IF(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/.git/HEAD)
# ...update version
FIND_PROGRAM(GIT_EXECUTABLE git)
IF(GIT_EXECUTABLE)
EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} describe
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
ENDIF()
ENDIF()
# Check for doxygen
INCLUDE(FindDoxygen)
INCLUDE(FindPkgConfig)
INCLUDE(UsePkgConfig)
SET(AWE_COMMON_DIR common)
SET(AWE_LAYOUT_DIR layouts)
SET(AWE_WIDGET_DIR widgets)
# Use pkgconfig to get most of the libraries
pkg_check_modules(AWE_MOD REQUIRED
glib-2.0
cairo
pango
gdk-2.0>=2.2
gdk-pixbuf-2.0>=2.2
xcb
xcb-event
xcb-randr
xcb-xinerama
xcb-shape
xcb-aux
xcb-atom
xcb-keysyms
xcb-render
xcb-icccm
cairo-xcb
dbus-1
imlib2)
# Check for readline and ncurse
FIND_LIBRARY(LIB_READLINE readline)
FIND_LIBRARY(LIB_NCURSES ncurses)
FIND_LIBRARY(LIB_EV ev)
# Check for lua5.1
FIND_PATH(LUA_INC_DIR lua.h
/usr/include
/usr/include/lua5.1
/usr/local/include/lua5.1)
FIND_LIBRARY(LUA_LIB NAMES lua5.1 lua
/usr/lib
/usr/lib/lua
/usr/local/lib)
FIND_PROGRAM(LUA_EXECUTABLE lua)
# Error check
IF(NOT LIB_EV)
MESSAGE( FATAL_ERROR "ev library not found")
ENDIF()
IF(NOT LIB_READLINE)
MESSAGE(FATAL_ERROR "readline library not found")
ENDIF()
IF(NOT LIB_NCURSES)
MESSAGE(FATAL_ERROR "ncurse library not found")
ENDIF()
IF(NOT LUA_LIB)
MESSAGE(FATAL_ERROR "lua library not found")
ENDIF()
# Add awesome defines
ADD_DEFINITIONS(-DWITH_DBUS -DWITH_IMLIB)
IF(DOXYGEN_EXECUTABLE)
ADD_CUSTOM_TARGET(doc ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/awesome.doxygen)
ENDIF()
# Check for programs needed for man pages
FIND_PROGRAM(ASCIIDOC_EXECUTABLE asciidoc)
FIND_PROGRAM(XMLTO_EXECUTABLE xmlto)
FIND_PROGRAM(GZIP_EXECUTABLE gzip)
IF(ASCIIDOC_EXECUTABLE AND XMLTO_EXECUTABLE AND GZIP_EXECUTABLE)
SET(AWESOME_GENERATE_MAN TRUE)
ENDIF()
# Set awesome informations and path
SET(AWESOME_VERSION_INTERNAL devel )
SET(AWESOME_COMPILE_MACHINE ${CMAKE_SYSTEM_PROCESSOR} )
SET(AWESOME_COMPILE_HOSTNAME $ENV{HOSTNAME} )
SET(AWESOME_COMPILE_BY $ENV{USER} )
SET(AWESOME_RELEASE ${VERSION} )
SET(AWESOME_ETC etc )
SET(AWESOME_SHARE share )
SET(AWESOME_DATA_PATH ${AWESOME_SHARE}/${PROJECT_AWE_NAME} )
SET(AWESOME_LUA_LIB_PATH ${AWESOME_SHARE}/${PROJECT_AWE_NAME}/lib )
SET(AWESOME_ICON_PATH ${AWESOME_SHARE}/${PROJECT_AWE_NAME}/icons )
SET(AWESOME_CONF_PATH ${AWESOME_ETC}/${PROJECT_AWE_NAME} )
SET(AWESOME_MAN1_PATH ${AWESOME_SHARE}/man/man1 )
SET(AWESOME_MAN5_PATH ${AWESOME_SHARE}/man/man5 )
# Configure awesome config.h from template
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/config.h.in
${CMAKE_CURRENT_SOURCE_DIR}/config.h
ESCAPE_QUOTE
@ONLY)
# Confiure awesomerc.lua.in
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/awesomerc.lua.in
${CMAKE_CURRENT_SOURCE_DIR}/awesomerc.lua
ESCAPE_QUOTE
@ONLY)
# Configure awesome awesome-version-internal.h from template
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/awesome-version-internal.h.in
${CMAKE_CURRENT_SOURCE_DIR}/awesome-version-internal.h
ESCAPE_QUOTE
@ONLY)
# Configure awesome.doxygen
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/awesome.doxygen.in
${CMAKE_CURRENT_SOURCE_DIR}/awesome.doxygen
ESCAPE_QUOTE
@ONLY)
# Execute some header generator
EXECUTE_PROCESS(COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/build-utils/layoutgen.sh
OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/layoutgen.h
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
EXECUTE_PROCESS(COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/build-utils/widgetgen.sh
OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/widgetgen.h
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
# Set the awesome include dir
SET(AWE_INC_DIR ${CMAKE_CURRENT_SOURCE_DIR} ${AWE_MOD_INCLUDE_DIRS} ${LUA_INC_DIR})
SET(CPACK_PACKAGE_NAME "${PROJECT_AWE_NAME}" )
SET(CPACK_GENERATOR "TBZ2" )
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A dynamic floating and tiling window manager" )
SET(CPACK_PACKAGE_VENDOR "awesome development team" )
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README" )
SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE" )
SET(CPACK_PACKAGE_VERSION_MAJOR "${VERSION_MAJOR}" )
SET(CPACK_PACKAGE_VERSION_MINOR "${VERSION_MINOR}" )
SET(CPACK_PACKAGE_VERSION_PATCH "${VERSION_PATCH}" )
INCLUDE(CPack)
# vim: filetype=cmake:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80