169 lines
5.0 KiB
CMake
169 lines
5.0 KiB
CMake
SET(PROJECT_AWE_NAME awesome)
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SET(PROJECT_AWECLIENT_NAME awesome-client)
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SET(VERSION 3)
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SET(VERSION_MAJOR ${VERSION})
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SET(VERSION_MINOR 0)
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SET(VERSION_PATCH 0)
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PROJECT(${PROJECT_AWE_NAME})
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SET(CMAKE_BUILD_TYPE RELEASE)
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# If this is a git repository...
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IF(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/.git/HEAD)
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# ...update version
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FIND_PROGRAM(GIT_EXECUTABLE git)
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IF(GIT_EXECUTABLE)
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EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} describe
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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OUTPUT_VARIABLE VERSION
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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ENDIF()
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ENDIF()
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# Check for doxygen
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INCLUDE(FindDoxygen)
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INCLUDE(FindPkgConfig)
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INCLUDE(UsePkgConfig)
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SET(AWE_COMMON_DIR common)
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SET(AWE_LAYOUT_DIR layouts)
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SET(AWE_WIDGET_DIR widgets)
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# Use pkgconfig to get most of the libraries
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pkg_check_modules(AWE_MOD REQUIRED
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glib-2.0
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cairo
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pango
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gdk-2.0>=2.2
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gdk-pixbuf-2.0>=2.2
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xcb
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xcb-event
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xcb-randr
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xcb-xinerama
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xcb-shape
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xcb-aux
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xcb-atom
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xcb-keysyms
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xcb-render
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xcb-icccm
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cairo-xcb
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dbus-1
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imlib2)
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# Check for readline and ncurse
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FIND_LIBRARY(LIB_READLINE readline)
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FIND_LIBRARY(LIB_NCURSES ncurses)
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FIND_LIBRARY(LIB_EV ev)
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# Check for lua5.1
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FIND_PATH(LUA_INC_DIR lua.h
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/usr/include
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/usr/include/lua5.1
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/usr/local/include/lua5.1)
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FIND_LIBRARY(LUA_LIB NAMES lua5.1 lua
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/usr/lib
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/usr/lib/lua
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/usr/local/lib)
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FIND_PROGRAM(LUA_EXECUTABLE lua)
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# Error check
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IF(NOT LIB_EV)
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MESSAGE( FATAL_ERROR "ev library not found")
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ENDIF()
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IF(NOT LIB_READLINE)
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MESSAGE(FATAL_ERROR "readline library not found")
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ENDIF()
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IF(NOT LIB_NCURSES)
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MESSAGE(FATAL_ERROR "ncurse library not found")
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ENDIF()
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IF(NOT LUA_LIB)
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MESSAGE(FATAL_ERROR "lua library not found")
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ENDIF()
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# Add awesome defines
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ADD_DEFINITIONS(-DWITH_DBUS -DWITH_IMLIB)
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IF(DOXYGEN_EXECUTABLE)
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ADD_CUSTOM_TARGET(doc ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/awesome.doxygen)
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ENDIF()
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# Check for programs needed for man pages
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FIND_PROGRAM(ASCIIDOC_EXECUTABLE asciidoc)
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FIND_PROGRAM(XMLTO_EXECUTABLE xmlto)
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FIND_PROGRAM(GZIP_EXECUTABLE gzip)
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IF(ASCIIDOC_EXECUTABLE AND XMLTO_EXECUTABLE AND GZIP_EXECUTABLE)
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SET(AWESOME_GENERATE_MAN TRUE)
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ENDIF()
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# Set awesome informations and path
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SET(AWESOME_VERSION_INTERNAL devel )
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SET(AWESOME_COMPILE_MACHINE ${CMAKE_SYSTEM_PROCESSOR} )
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SET(AWESOME_COMPILE_HOSTNAME $ENV{HOSTNAME} )
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SET(AWESOME_COMPILE_BY $ENV{USER} )
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SET(AWESOME_RELEASE ${VERSION} )
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SET(AWESOME_ETC etc )
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SET(AWESOME_SHARE share )
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SET(AWESOME_DATA_PATH ${AWESOME_SHARE}/${PROJECT_AWE_NAME} )
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SET(AWESOME_LUA_LIB_PATH ${AWESOME_SHARE}/${PROJECT_AWE_NAME}/lib )
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SET(AWESOME_ICON_PATH ${AWESOME_SHARE}/${PROJECT_AWE_NAME}/icons )
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SET(AWESOME_CONF_PATH ${AWESOME_ETC}/${PROJECT_AWE_NAME} )
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SET(AWESOME_MAN1_PATH ${AWESOME_SHARE}/man/man1 )
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SET(AWESOME_MAN5_PATH ${AWESOME_SHARE}/man/man5 )
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# Configure awesome config.h from template
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CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/config.h.in
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${CMAKE_CURRENT_SOURCE_DIR}/config.h
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ESCAPE_QUOTE
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@ONLY)
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# Confiure awesomerc.lua.in
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CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/awesomerc.lua.in
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${CMAKE_CURRENT_SOURCE_DIR}/awesomerc.lua
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ESCAPE_QUOTE
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@ONLY)
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# Configure awesome awesome-version-internal.h from template
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CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/awesome-version-internal.h.in
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${CMAKE_CURRENT_SOURCE_DIR}/awesome-version-internal.h
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ESCAPE_QUOTE
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@ONLY)
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# Configure awesome.doxygen
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CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/awesome.doxygen.in
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${CMAKE_CURRENT_SOURCE_DIR}/awesome.doxygen
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ESCAPE_QUOTE
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@ONLY)
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# Execute some header generator
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EXECUTE_PROCESS(COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/build-utils/layoutgen.sh
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OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/layoutgen.h
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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EXECUTE_PROCESS(COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/build-utils/widgetgen.sh
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OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/widgetgen.h
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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# Set the awesome include dir
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SET(AWE_INC_DIR ${CMAKE_CURRENT_SOURCE_DIR} ${AWE_MOD_INCLUDE_DIRS} ${LUA_INC_DIR})
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SET(CPACK_PACKAGE_NAME "${PROJECT_AWE_NAME}" )
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SET(CPACK_GENERATOR "TBZ2" )
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SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A dynamic floating and tiling window manager" )
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SET(CPACK_PACKAGE_VENDOR "awesome development team" )
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SET(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README" )
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SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE" )
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SET(CPACK_PACKAGE_VERSION_MAJOR "${VERSION_MAJOR}" )
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SET(CPACK_PACKAGE_VERSION_MINOR "${VERSION_MINOR}" )
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SET(CPACK_PACKAGE_VERSION_PATCH "${VERSION_PATCH}" )
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INCLUDE(CPack)
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# vim: filetype=cmake:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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