awesome/luaa.c

1346 lines
36 KiB
C

/*
* luaa.c - Lua configuration management
*
* Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
/** AwesomeWM lifecycle API.
*
* This module contains the functions and signal to manage the lifecycle of the
* AwesomeWM process. It allows to execute code at specific point from the early
* initialization all the way to the last events before exiting or restarting.
*
* Additionally it handles signals for spawn and keyboard related events.
*
* @author Julien Danjou &lt;julien@danjou.info&gt;
* @copyright 2008-2009 Julien Danjou
* @coreclassmod awesome
*/
/** Register a new xproperty.
*
* @tparam string name The name of the X11 property.
* @tparam string type One of "string", "number" or "boolean".
* @staticfct register_xproperty
*/
#define _GNU_SOURCE
#include "luaa.h"
#include "globalconf.h"
#include "awesome.h"
#include "common/backtrace.h"
#include "common/version.h"
#include "config.h"
#include "event.h"
#include "objects/client.h"
#include "objects/drawable.h"
#include "objects/drawin.h"
#include "objects/selection_getter.h"
#include "objects/screen.h"
#include "objects/selection_acquire.h"
#include "objects/selection_transfer.h"
#include "objects/selection_watcher.h"
#include "objects/tag.h"
#include "property.h"
#include "selection.h"
#include "spawn.h"
#include "systray.h"
#include "xkb.h"
#include "xrdb.h"
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
/* for strings and Unicode handling */
#include <glib.h>
#include <stdlib.h>
#include <string.h>
#include <basedir_fs.h>
#include <xcb/xcb_atom.h>
#include <xcb/xcb_aux.h>
#include "xkb_utf32_to_keysym_compat.c"
#include <unistd.h> /* for gethostname() */
#ifdef WITH_DBUS
extern const struct luaL_Reg awesome_dbus_lib[];
#endif
extern const struct luaL_Reg awesome_keygrabber_lib[];
extern const struct luaL_Reg awesome_mousegrabber_lib[];
extern const struct luaL_Reg awesome_mouse_methods[];
extern const struct luaL_Reg awesome_mouse_meta[];
extern const struct luaL_Reg awesome_root_methods[];
extern const struct luaL_Reg awesome_root_meta[];
signal_array_t global_signals;
/** A call into the Lua code aborted with an error.
*
* This signal is used in the example configuration, @{05-awesomerc.md},
* to let a notification box pop up.
* @tparam table err Table with the error object, can be converted to a string with
* `tostring(err)`.
* @signal debug::error
*/
/** A deprecated Lua function was called.
*
* @tparam string hint String with a hint on what to use instead of the
* deprecated functionality.
* @tparam[opt=nil] string|nil see The name of the newer API
* @tparam[opt=nil] table|nil args The name of the newer API
* @signal debug::deprecation
*/
/** An invalid key was read from an object.
*
* This can happen if `foo` in an `c.foo` access does not exist.
* @param unknown1 Class?
* @param unknown2 Key?
* @signal debug::index::miss
*/
/** An invalid key was written to an object.
*
* This can happen if `foo` in an `c.foo = "bar"` assignment doesn't exist.
* @param unknown1 Class?
* @param unknown2 Key?
* @param unknown3 Value?
* @signal debug::newindex::miss
*/
/** The systray should be updated.
*
* This signal is used in `wibox.widget.systray`.
* @signal systray::update
*/
/** The wallpaper has changed.
*
* This signal is used for pseudo-transparency in `wibox.drawable` if no
* composite manager is running.
* @signal wallpaper_changed
*/
/** Keyboard map has changed.
*
* This signal is sent after the new keymap has been loaded. It is used in
* `awful.widget.keyboardlayout` to redraw the layout.
* @signal xkb::map_changed
*/
/** Keyboard group has changed.
*
* It's used in `awful.widget.keyboardlayout` to redraw the layout.
* @tparam number group Integer containing the changed group
* @signal xkb::group_changed.
*/
/** Refresh.
*
* This signal is emitted as a kind of idle signal in the event loop.
* One example usage is in `gears.timer` to executed delayed calls.
* @signal refresh
*/
/** AwesomeWM is about to enter the event loop.
*
* This means all initialization has been done.
* @signal startup
*/
/** AwesomeWM is exiting / about to restart.
*
* This signal is emitted in the `atexit` handler as well when awesome
* restarts.
* @tparam boolean reason_restart Boolean value is true if the signal was sent
* because of a restart.
* @signal exit
*/
/** The output status of a screen has changed.
*
* @tparam string output String containing which output has changed.
* @tparam string connection_state String containing the connection status of
* the output: It will be either "Connected", "Disconnected" or
* "Unknown".
* @signal screen::change
*/
/** Path to config file */
static char *conffile;
/** Check whether a composite manager is running.
* \return True if such a manager is running.
*/
static bool
composite_manager_running(void)
{
xcb_intern_atom_reply_t *atom_r;
xcb_get_selection_owner_reply_t *selection_r;
char *atom_name;
bool result;
if(!(atom_name = xcb_atom_name_by_screen("_NET_WM_CM", globalconf.default_screen)))
{
warn("error getting composite manager atom");
return false;
}
atom_r = xcb_intern_atom_reply(globalconf.connection,
xcb_intern_atom_unchecked(globalconf.connection, false,
a_strlen(atom_name), atom_name),
NULL);
p_delete(&atom_name);
if(!atom_r)
return false;
selection_r = xcb_get_selection_owner_reply(globalconf.connection,
xcb_get_selection_owner_unchecked(globalconf.connection,
atom_r->atom),
NULL);
p_delete(&atom_r);
result = selection_r != NULL && selection_r->owner != XCB_NONE;
p_delete(&selection_r);
return result;
}
/** Quit awesome.
* @tparam[opt=0] integer code The exit code to use when exiting.
* @staticfct quit
*/
static int
luaA_quit(lua_State *L)
{
if (!lua_isnoneornil(L, 1))
globalconf.exit_code = luaL_checkinteger(L, 1);
if (globalconf.loop == NULL)
globalconf.loop = g_main_loop_new(NULL, FALSE);
g_main_loop_quit(globalconf.loop);
return 0;
}
/** Execute another application, probably a window manager, to replace
* awesome.
*
* @tparam string cmd The command line to execute.
* @staticfct exec
*/
static int
luaA_exec(lua_State *L)
{
const char *cmd = luaL_checkstring(L, 1);
awesome_atexit(false);
a_exec(cmd);
return 0;
}
/** Restart awesome.
* @staticfct restart
*/
static int
luaA_restart(lua_State *L)
{
awesome_restart();
return 0;
}
/** Send a signal to a process.
* @tparam integer pid Process identifier. 0 and negative values have special
* meaning. See `man 3 kill`.
* @tparam integer sig Signal number.
* See `awesome.unix_signal` for a list of signals.
* @treturn boolean true if the signal was successfully sent, else false
* @staticfct kill
*/
static int
luaA_kill(lua_State *L)
{
int pid = luaL_checknumber(L, 1);
int sig = luaA_checknumber_range(L, 2, 0, INT_MAX);
int result = kill(pid, sig);
lua_pushboolean(L, result == 0);
return 1;
}
/** Synchronize with the X11 server. This is needed in the test suite to avoid
* some race conditions. You should never need to use this function.
* @staticfct sync
*/
static int
luaA_sync(lua_State *L)
{
xcb_aux_sync(globalconf.connection);
return 0;
}
/** Translate a GdkPixbuf to a cairo image surface..
*
* @param pixbuf The pixbuf as a light user datum.
* @param path The pixbuf origin path
* @treturn gears.surface A cairo surface as light user datum.
* @staticfct pixbuf_to_surface
*/
static int
luaA_pixbuf_to_surface(lua_State *L)
{
GdkPixbuf *pixbuf = (GdkPixbuf *) lua_touserdata(L, 1);
cairo_surface_t *surface = draw_surface_from_pixbuf(pixbuf);
/* lua has to make sure to free the ref or we have a leak */
lua_pushlightuserdata(L, surface);
return 1;
}
/** Load an image from a given path.
*
* @tparam string name The file name.
* @treturn gears.surface A cairo surface as light user datum.
* @treturn nil|string The error message, if any.
* @staticfct load_image
*/
static int
luaA_load_image(lua_State *L)
{
/* TODO: Deprecate this function, Lua can use GdkPixbuf directly plus
* awesome.pixbuf_to_surface
*/
GError *error = NULL;
const char *filename = luaL_checkstring(L, 1);
cairo_surface_t *surface = draw_load_image(L, filename, &error);
if (!surface) {
lua_pushnil(L);
lua_pushstring(L, error->message);
g_error_free(error);
return 2;
}
/* lua has to make sure to free the ref or we have a leak */
lua_pushlightuserdata(L, surface);
return 1;
}
/** Set the preferred size for client icons.
*
* The closest equal or bigger size is picked if present, otherwise the closest
* smaller size is picked. The default is 0 pixels, ie. the smallest icon.
*
* @tparam integer size The size of the icons in pixels.
* @staticfct set_preferred_icon_size
*/
static int
luaA_set_preferred_icon_size(lua_State *L)
{
globalconf.preferred_icon_size = luaA_checkinteger_range(L, 1, 0, UINT32_MAX);
return 0;
}
/** UTF-8 aware string length computing.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_mbstrlen(lua_State *L)
{
const char *cmd = luaL_checkstring(L, 1);
lua_pushinteger(L, (ssize_t) mbstowcs(NULL, NONULL(cmd), 0));
return 1;
}
/** Enhanced type() function which recognize awesome objects.
* \param L The Lua VM state.
* \return The number of arguments pushed on the stack.
*/
static int
luaAe_type(lua_State *L)
{
luaL_checkany(L, 1);
lua_pushstring(L, luaA_typename(L, 1));
return 1;
}
/** Replace various standards Lua functions with our own.
* \param L The Lua VM state.
*/
static void
luaA_fixups(lua_State *L)
{
/* export string.wlen */
lua_getglobal(L, "string");
lua_pushcfunction(L, luaA_mbstrlen);
lua_setfield(L, -2, "wlen");
lua_pop(L, 1);
/* replace type */
lua_pushcfunction(L, luaAe_type);
lua_setglobal(L, "type");
}
static const char *
get_modifier_name(int map_index)
{
switch (map_index) {
case XCB_MAP_INDEX_SHIFT: return "Shift";
case XCB_MAP_INDEX_LOCK: return "Lock";
case XCB_MAP_INDEX_CONTROL: return "Control";
case XCB_MAP_INDEX_1: return "Mod1"; /* Alt */
case XCB_MAP_INDEX_2: return "Mod2";
case XCB_MAP_INDEX_3: return "Mod3";
case XCB_MAP_INDEX_4: return "Mod4";
case XCB_MAP_INDEX_5: return "Mod5";
}
return 0; /* \0 */
}
/* Helper function for luaA_get_key_name() below.
* Will return the UTF-32 codepoint IF AND ONLY IF the input is exactly one
* valid UTF-8 character. Otherwise, it will return zero.
*/
static uint32_t
one_utf8_to_utf32(const char* input, const size_t length) {
gunichar character = g_utf8_get_char_validated(input, length);
// Return 0 if there is more than one UTF-8 character:
if (g_unichar_to_utf8(character, NULL) != (gint)length)
return 0;
// Return 0 if the character is invalid.
if (character == (gunichar)-1 || character == (gunichar)-2)
return 0;
return character;
}
/* Get X11 keysym and a one-character representation from an Awesome keycode.
*
* A "one-character representation" is a single UTF-8 representing the typical
* output from that keysym in a text editor (e.g. " " for space, "ñ" for
* n_tilde, "Ā" for A_macron). It usually matches the main engraving of the key
* for level-0 symbols (but lowercase).
*
* Keycodes may be given in a string in any valid format for `awful.key`:
* "#" + keycode, the symkey name and the UTF-8 representation will all work.
*
* If no suitable keysym is found, or a malformed keycode is given as an
* argument, this function will return (nil, nil)
*
* @treturn[1] string keysym The keysym name
* @treturn[1] nil keysym If no valid keysym is found
* @treturn[2] string printsymbol The xkb_keysym_to_utf8 result
* @treturn[2] nil printsymbol If the keysym has no printable representation.
* @staticfct awful.keyboard.get_key_name
*/
static int
luaA_get_key_name(lua_State *L)
{
// check if argument is valid
if (lua_gettop(L) > 1 || lua_type(L, 1) != LUA_TSTRING)
{
return 0;
}
const char* input = luaL_checkstring(L, 1);
const xkb_keysym_t *keysyms;
xkb_keysym_t keysym = XKB_KEY_NoSymbol;
const size_t length = strlen(input);
uint32_t ucs;
/* Checking for the three possible syntaxes awful.key uses:
* 1: #keycode (#8 to #255, any other is invalid)
* 2: the symbol itself (the result of xkb_keysym_to_utf8, e.g. @ for at).
* 3: the keysym
*/
if (input[0] == '#' && input[1] != '\0' && length < 5) // syntax #1
{
int keycode_from_hash = atoi(input+1);
// We discard keycodes with invalid values:
const xcb_setup_t *setup = xcb_get_setup(globalconf.connection);
if (keycode_from_hash < setup->min_keycode ||
keycode_from_hash > setup->max_keycode)
return 0;
xkb_keycode_t keycode = (xkb_keycode_t) keycode_from_hash;
struct xkb_keymap *keymap = xkb_state_get_keymap(globalconf.xkb_state);
xkb_keymap_key_get_syms_by_level(keymap, keycode, 0, 0, &keysyms);
keysym = keysyms[0];
}
else if ((ucs = one_utf8_to_utf32(input, length)) > 0) //syntax #2
keysym = xkb_utf32_to_keysym_compat(ucs);
else //syntax #3
keysym = xkb_keysym_from_name(input, XKB_KEYSYM_NO_FLAGS);
if (keysym == XKB_KEY_NoSymbol)
return 0;
else
{
char *name = key_get_keysym_name(keysym);
lua_pushstring(L, name);
char utfname[8];
if (xkb_keysym_to_utf8(keysym, utfname, 8) > 0)
lua_pushstring(L, utfname);
else
return 1; // this will make the second returned value a nil
}
return 2;
}
/* Undocumented */
/*
* The table of keybindings modifiers.
*
* Each modifier has zero to many entries depending on the keyboard layout.
* For example, `Shift` usually both has a left and right variant. Each
* modifier entry has a `keysym` and `keycode` entry. For the US PC 105
* keyboard, it looks like:
*
* awesome.modifiers = {
* Shift = {
* {keycode = 50 , keysym = 'Shift_L' },
* {keycode = 62 , keysym = 'Shift_R' },
* },
* Lock = {},
* Control = {
* {keycode = 37 , keysym = 'Control_L' },
* {keycode = 105, keysym = 'Control_R' },
* },
* Mod1 = {
* {keycode = 64 , keysym = 'Alt_L' },
* {keycode = 108, keysym = 'Alt_R' },
* },
* Mod2 = {
* {keycode = 77 , keysym = 'Num_Lock' },
* },
* Mod3 = {},
* Mod4 = {
* {keycode = 133, keysym = 'Super_L' },
* {keycode = 134, keysym = 'Super_R' },
* },
* Mod5 = {
* {keycode = 203, keysym = 'Mode_switch'},
* },
* };
*
* @tfield table modifiers
* @tparam table modifiers.Shift The Shift modifiers.
* @tparam table modifiers.Lock The Lock modifiers.
* @tparam table modifiers.Control The Control modifiers.
* @tparam table modifiers.Mod1 The Mod1 (Alt) modifiers.
* @tparam table modifiers.Mod2 The Mod2 modifiers.
* @tparam table modifiers.Mod3 The Mod3 modifiers.
* @tparam table modifiers.Mod4 The Mod4 modifiers.
* @tparam table modifiers.Mod5 The Mod5 modifiers.
*/
/*
* Modifiers can change over time, given they are currently not tracked, just
* query them each time. Use with moderation.
*/
static int luaA_get_modifiers(lua_State *L)
{
xcb_get_modifier_mapping_reply_t *mods = xcb_get_modifier_mapping_reply(globalconf.connection,
xcb_get_modifier_mapping(globalconf.connection), NULL);
if (!mods)
return 0;
xcb_keycode_t *mappings = xcb_get_modifier_mapping_keycodes(mods);
struct xkb_keymap *keymap = xkb_state_get_keymap(globalconf.xkb_state);
lua_newtable(L);
/* This get the MAPPED modifiers, not all of them are */
for (int i = XCB_MAP_INDEX_SHIFT; i <= XCB_MAP_INDEX_5; i++) {
lua_pushstring(L, get_modifier_name(i));
lua_newtable(L);
for (int j = 0; j < mods->keycodes_per_modifier; j++) {
const xkb_keysym_t *keysyms;
const xcb_keycode_t key_code = mappings[i * mods->keycodes_per_modifier + j];
xkb_keymap_key_get_syms_by_level(keymap, key_code, 0, 0, &keysyms);
if (keysyms != NULL) {
/* The +1 because j starts at zero and Lua at 1 */
lua_pushinteger(L, j+1);
lua_newtable(L);
lua_pushstring(L, "keycode");
lua_pushinteger(L, key_code);
lua_settable(L, -3);
/* Technically it is possible to get multiple keysyms here,
* but... we just use the first one.
*/
lua_pushstring(L, "keysym");
char *string = key_get_keysym_name(keysyms[0]);
lua_pushstring(L, string);
p_delete(&string);
lua_settable(L, -3);
lua_settable(L, -3);
}
}
lua_settable(L, -3);
}
free(mods);
return 0;
}
/* Undocumented */
/*
* A table with the currently active modifier names.
*
* @tfield table _active_modifiers
*/
static int luaA_get_active_modifiers(lua_State *L)
{
int count = 1;
lua_newtable(L);
for (int i = XCB_MAP_INDEX_SHIFT; i <= XCB_MAP_INDEX_5; i++) {
const int active = xkb_state_mod_index_is_active (globalconf.xkb_state, i,
XKB_STATE_MODS_DEPRESSED | XKB_STATE_MODS_EFFECTIVE
);
if (active) {
lua_pushstring(L, get_modifier_name(i));
lua_rawseti(L,-2, count++);
}
}
return 0;
}
/**
* The AwesomeWM version.
* @tfield string version
*/
/**
* The AwesomeWM release name.
* @tfield string release
*/
/**
* The AwesomeWM API level.
*
* By default, this matches the major version (first component of the version).
*
* API levels are used to allow newer version of AwesomeWM to alter the behavior
* and subset deprecated APIs. Using an older API level than the current major
* version allows to use legacy `rc.lua` with little porting. However, they won't
* be able to use all the new features. Attempting to use a newer feature along
* with an older API level is not and will not be supported, even if it almost
* works. Keeping up to date with the newer API levels is highly recommended.
*
* Going the other direction, setting an higher API level allows to take
* advantage of experimental feature. It will also be much harsher when it comes
* to deprecation. Setting the API level value beyond `current+3` will treat
* using APIs currently pending deprecation as fatal errors. All new code
* submitted to the upstream AwesomeWM codebase is forbidden to use deprecated
* APIs. Testing your patches with mode and the default config is recommended
* before submitting a patch.
*
* You can use the `-l` command line option or `api-level` modeline key to set
* the API level for your `rc.lua`. This setting is global and read only,
* individual modules cannot set their own API level.
*
* @tfield string api_level
*/
/**
* The configuration file which has been loaded.
* @tfield string conffile
*/
/**
* True if we are still in startup, false otherwise.
* @tfield boolean startup
*/
/**
* Error message for errors that occurred during
* startup.
* @tfield string startup_errors
*/
/**
* True if a composite manager is running.
* @tfield boolean composite_manager_running
*/
/**
* Table mapping between signal numbers and signal identifiers.
* @tfield table unix_signal
*/
/**
* The hostname of the computer on which we are running.
* @tfield string hostname
*/
/**
* The path where themes were installed to.
* @tfield string themes_path
*/
/**
* The path where icons were installed to.
* @tfield string icon_path
*/
static int
luaA_awesome_index(lua_State *L)
{
if(luaA_usemetatable(L, 1, 2))
return 1;
const char *buf = luaL_checkstring(L, 2);
if(A_STREQ(buf, "conffile"))
{
lua_pushstring(L, conffile);
return 1;
}
if(A_STREQ(buf, "version"))
{
lua_pushstring(L, awesome_version_string());
return 1;
}
if(A_STREQ(buf, "release"))
{
lua_pushstring(L, awesome_release_string());
return 1;
}
if(A_STREQ(buf, "api_level"))
{
lua_pushinteger(L, globalconf.api_level);
return 1;
}
if(A_STREQ(buf, "startup"))
{
lua_pushboolean(L, globalconf.loop == NULL);
return 1;
}
if(A_STREQ(buf, "_modifiers"))
{
luaA_get_modifiers(L);
return 1;
}
if(A_STREQ(buf, "_active_modifiers"))
{
luaA_get_active_modifiers(L);
return 1;
}
if(A_STREQ(buf, "startup_errors"))
{
if (globalconf.startup_errors.len == 0)
return 0;
lua_pushstring(L, globalconf.startup_errors.s);
return 1;
}
if(A_STREQ(buf, "composite_manager_running"))
{
lua_pushboolean(L, composite_manager_running());
return 1;
}
if(A_STREQ(buf, "hostname"))
{
/* No good way to handle failures... */
char hostname[256] = "";
gethostname(&hostname[0], countof(hostname));
hostname[countof(hostname) - 1] = '\0';
lua_pushstring(L, hostname);
return 1;
}
if(A_STREQ(buf, "themes_path"))
{
lua_pushliteral(L, AWESOME_THEMES_PATH);
return 1;
}
if(A_STREQ(buf, "icon_path"))
{
lua_pushliteral(L, AWESOME_ICON_PATH);
return 1;
}
return luaA_default_index(L);
}
/** Add a global signal.
*
* @tparam string name A string with the event name.
* @tparam function func The function to call.
* @staticfct connect_signal
*/
static int
luaA_awesome_connect_signal(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
luaA_checkfunction(L, 2);
signal_connect(&global_signals, name, luaA_object_ref(L, 2));
return 0;
}
/** Remove a global signal.
*
* @tparam string name A string with the event name.
* @tparam function func The function to call.
* @staticfct disconnect_signal
*/
static int
luaA_awesome_disconnect_signal(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
luaA_checkfunction(L, 2);
const void *func = lua_topointer(L, 2);
if (signal_disconnect(&global_signals, name, func))
luaA_object_unref(L, (void *) func);
return 0;
}
/** Emit a global signal.
*
* @tparam function name A string with the event name.
* @param ... The signal arguments.
* @staticfct emit_signal
*/
static int
luaA_awesome_emit_signal(lua_State *L)
{
signal_object_emit(L, &global_signals, luaL_checkstring(L, 1), lua_gettop(L) - 1);
return 0;
}
static int
luaA_panic(lua_State *L)
{
warn("unprotected error in call to Lua API (%s)",
lua_tostring(L, -1));
buffer_t buf;
backtrace_get(&buf);
warn("dumping backtrace\n%s", buf.s);
warn("restarting awesome");
awesome_restart();
return 0;
}
#if LUA_VERSION_NUM >= 502
static const char *
luaA_tolstring(lua_State *L, int idx, size_t *len)
{
return luaL_tolstring(L, idx, len);
}
#else
static const char *
luaA_tolstring(lua_State *L, int idx, size_t *len)
{
/* Try using the metatable. If that fails, push the value itself onto
* the stack.
*/
if (!luaL_callmeta(L, idx, "__tostring"))
lua_pushvalue(L, idx);
switch (lua_type(L, -1)) {
case LUA_TSTRING:
lua_pushvalue(L, -1);
break;
case LUA_TBOOLEAN:
if (lua_toboolean(L, -1))
lua_pushliteral(L, "true");
else
lua_pushliteral(L, "false");
break;
case LUA_TNUMBER:
lua_pushfstring(L, "%f", lua_tonumber(L, -1));
break;
case LUA_TNIL:
lua_pushstring(L, "nil");
break;
default:
lua_pushfstring(L, "%s: %p",
lua_typename(L, lua_type(L, -1)),
lua_topointer(L, -1));
break;
}
lua_remove(L, -2);
return lua_tolstring(L, -1, len);
}
#endif
static int
luaA_dofunction_on_error(lua_State *L)
{
/* Convert error to string, to prevent a follow-up error with lua_concat. */
luaA_tolstring(L, -1, NULL);
/* duplicate string error */
lua_pushvalue(L, -1);
/* emit error signal */
signal_object_emit(L, &global_signals, "debug::error", 1);
if(!luaL_dostring(L, "return debug.traceback(\"error while running function!\", 3)"))
{
/* Move traceback before error */
lua_insert(L, -2);
/* Insert sentence */
lua_pushliteral(L, "\nerror: ");
/* Move it before error */
lua_insert(L, -2);
lua_concat(L, 3);
}
return 1;
}
static void
setup_awesome_signals(lua_State *L)
{
lua_getglobal(L, "awesome");
lua_pushstring(L, "unix_signal");
lua_newtable(L);
#define SETUP_SIGNAL(sig) \
do { \
/* Set awesome.unix_signal["SIGSTOP"] = 42 */ \
lua_pushinteger(L, sig); \
lua_setfield(L, -2, #sig); \
/* Set awesome.unix_signal[42] = "SIGSTOP" */ \
lua_pushinteger(L, sig); \
lua_pushstring(L, #sig); \
lua_settable(L, -3); \
} while (0)
/* Non-standard signals. These are first so that e.g. (on my system)
* signals[29] is SIGPOLL and not SIGIO (the value gets overwritten).
*/
#ifdef SIGIOT
SETUP_SIGNAL(SIGIOT);
#endif
#ifdef SIGEMT
SETUP_SIGNAL(SIGEMT);
#endif
#ifdef SIGSTKFLT
SETUP_SIGNAL(SIGSTKFLT);
#endif
#ifdef SIGIO
SETUP_SIGNAL(SIGIO);
#endif
#ifdef SIGCLD
SETUP_SIGNAL(SIGCLD);
#endif
#ifdef SIGPWR
SETUP_SIGNAL(SIGPWR);
#endif
#ifdef SIGINFO
SETUP_SIGNAL(SIGINFO);
#endif
#ifdef SIGLOST
SETUP_SIGNAL(SIGLOST);
#endif
#ifdef SIGWINCH
SETUP_SIGNAL(SIGWINCH);
#endif
#ifdef SIGUNUSED
SETUP_SIGNAL(SIGUNUSED);
#endif
/* POSIX.1-1990, according to man 7 signal */
SETUP_SIGNAL(SIGHUP);
SETUP_SIGNAL(SIGINT);
SETUP_SIGNAL(SIGQUIT);
SETUP_SIGNAL(SIGILL);
SETUP_SIGNAL(SIGABRT);
SETUP_SIGNAL(SIGFPE);
SETUP_SIGNAL(SIGKILL);
SETUP_SIGNAL(SIGSEGV);
SETUP_SIGNAL(SIGPIPE);
SETUP_SIGNAL(SIGALRM);
SETUP_SIGNAL(SIGTERM);
SETUP_SIGNAL(SIGUSR1);
SETUP_SIGNAL(SIGUSR2);
SETUP_SIGNAL(SIGCHLD);
SETUP_SIGNAL(SIGCONT);
SETUP_SIGNAL(SIGSTOP);
SETUP_SIGNAL(SIGTSTP);
SETUP_SIGNAL(SIGTTIN);
SETUP_SIGNAL(SIGTTOU);
/* POSIX.1-2001, according to man 7 signal */
SETUP_SIGNAL(SIGBUS);
/* Some Operating Systems doesn't have SIGPOLL (e.g. FreeBSD) */
#ifdef SIGPOLL
SETUP_SIGNAL(SIGPOLL);
#endif
SETUP_SIGNAL(SIGPROF);
SETUP_SIGNAL(SIGSYS);
SETUP_SIGNAL(SIGTRAP);
SETUP_SIGNAL(SIGURG);
SETUP_SIGNAL(SIGVTALRM);
SETUP_SIGNAL(SIGXCPU);
SETUP_SIGNAL(SIGXFSZ);
#undef SETUP_SIGNAL
/* Set awesome.signal to the table we just created, key was already pushed */
lua_rawset(L, -3);
/* Pop "awesome" */
lua_pop(L, 1);
}
/* Add things to the string on top of the stack */
static void
add_to_search_path(lua_State *L, string_array_t *searchpath, bool for_lua)
{
if (LUA_TSTRING != lua_type(L, -1))
{
warn("package.path is not a string");
return;
}
foreach(entry, *searchpath)
{
int components;
size_t len = a_strlen(*entry);
lua_pushliteral(L, ";");
lua_pushlstring(L, *entry, len);
if (for_lua)
lua_pushliteral(L, "/?.lua");
else
lua_pushliteral(L, "/?.so");
lua_concat(L, 3);
if (for_lua)
{
lua_pushliteral(L, ";");
lua_pushlstring(L, *entry, len);
lua_pushliteral(L, "/?/init.lua");
lua_concat(L, 3);
components = 2;
} else {
components = 1;
}
lua_concat(L, components + 1); /* concatenate with string on top of the stack */
}
/* add Lua lib path (/usr/share/awesome/lib by default) */
if (for_lua)
{
lua_pushliteral(L, ";" AWESOME_LUA_LIB_PATH "/?.lua");
lua_pushliteral(L, ";" AWESOME_LUA_LIB_PATH "/?/init.lua");
lua_concat(L, 3); /* concatenate with thing on top of the stack when we were called */
} else {
lua_pushliteral(L, ";" AWESOME_LUA_LIB_PATH "/?.so");
lua_concat(L, 2); /* concatenate with thing on top of the stack when we were called */
}
}
/** Initialize the Lua VM
* \param xdg An xdg handle to use to get XDG basedir.
*/
void
luaA_init(xdgHandle* xdg, string_array_t *searchpath)
{
lua_State *L;
static const struct luaL_Reg awesome_lib[] =
{
{ "quit", luaA_quit },
{ "exec", luaA_exec },
{ "spawn", luaA_spawn },
{ "restart", luaA_restart },
{ "connect_signal", luaA_awesome_connect_signal },
{ "disconnect_signal", luaA_awesome_disconnect_signal },
{ "emit_signal", luaA_awesome_emit_signal },
{ "systray", luaA_systray },
{ "load_image", luaA_load_image },
{ "pixbuf_to_surface", luaA_pixbuf_to_surface },
{ "set_preferred_icon_size", luaA_set_preferred_icon_size },
{ "register_xproperty", luaA_register_xproperty },
{ "set_xproperty", luaA_set_xproperty },
{ "get_xproperty", luaA_get_xproperty },
{ "__index", luaA_awesome_index },
{ "__newindex", luaA_default_newindex },
{ "xkb_set_layout_group", luaA_xkb_set_layout_group},
{ "xkb_get_layout_group", luaA_xkb_get_layout_group},
{ "xkb_get_group_names", luaA_xkb_get_group_names},
{ "xrdb_get_value", luaA_xrdb_get_value},
{ "kill", luaA_kill},
{ "sync", luaA_sync},
{ "_get_key_name", luaA_get_key_name},
{ NULL, NULL }
};
L = globalconf.L.real_L_dont_use_directly = luaL_newstate();
/* Set panic function */
lua_atpanic(L, luaA_panic);
/* Set error handling function */
lualib_dofunction_on_error = luaA_dofunction_on_error;
luaL_openlibs(L);
luaA_fixups(L);
luaA_object_setup(L);
/* Export awesome lib */
luaA_openlib(L, "awesome", awesome_lib, awesome_lib);
setup_awesome_signals(L);
/* Export root lib */
luaA_openlib(L, "root", awesome_root_methods, awesome_root_meta);
#ifdef WITH_DBUS
/* Export D-Bus lib */
luaA_registerlib(L, "dbus", awesome_dbus_lib);
lua_pop(L, 1); /* luaA_registerlib() leaves the table on stack */
#endif
/* Export keygrabber lib */
luaA_registerlib(L, "keygrabber", awesome_keygrabber_lib);
lua_pop(L, 1); /* luaA_registerlib() leaves the table on stack */
/* Export mousegrabber lib */
luaA_registerlib(L, "mousegrabber", awesome_mousegrabber_lib);
lua_pop(L, 1); /* luaA_registerlib() leaves the table on stack */
/* Export mouse */
luaA_openlib(L, "mouse", awesome_mouse_methods, awesome_mouse_meta);
/* Export screen */
screen_class_setup(L);
/* Export button */
button_class_setup(L);
/* Export tag */
tag_class_setup(L);
/* Export window */
window_class_setup(L);
/* Export drawable */
drawable_class_setup(L);
/* Export drawin */
drawin_class_setup(L);
/* Export client */
client_class_setup(L);
/* Export selection getter */
selection_getter_class_setup(L);
/* Export keys */
key_class_setup(L);
/* Export selection acquire */
selection_acquire_class_setup(L);
/* Export selection transfer */
selection_transfer_class_setup(L);
/* Export selection watcher */
selection_watcher_class_setup(L);
/* Setup the selection interface */
selection_setup(L);
/* add Lua search paths */
lua_getglobal(L, "package");
if (LUA_TTABLE != lua_type(L, 1))
{
warn("package is not a table");
return;
}
lua_getfield(L, 1, "path");
add_to_search_path(L, searchpath, true);
lua_setfield(L, 1, "path"); /* package.path = "concatenated string" */
lua_getfield(L, 1, "cpath");
add_to_search_path(L, searchpath, false);
lua_setfield(L, 1, "cpath"); /* package.cpath = "concatenated string" */
lua_pop(L, 1); /* pop "package" */
}
static void
luaA_startup_error(const char *err)
{
if (globalconf.startup_errors.len > 0)
buffer_addsl(&globalconf.startup_errors, "\n\n");
buffer_adds(&globalconf.startup_errors, err);
}
static bool
luaA_loadrc(const char *confpath)
{
lua_State *L = globalconf_get_lua_State();
if(luaL_loadfile(L, confpath))
{
const char *err = lua_tostring(L, -1);
luaA_startup_error(err);
fprintf(stderr, "%s\n", err);
lua_pop(L, 1);
return false;
}
/* Set the conffile right now so it can be used inside the
* configuration file. */
conffile = a_strdup(confpath);
/* Move error handling function before function */
lua_pushcfunction(L, luaA_dofunction_on_error);
lua_insert(L, -2);
if(!lua_pcall(L, 0, 0, -2))
{
/* Pop luaA_dofunction_on_error */
lua_pop(L, 1);
return true;
}
const char *err = lua_tostring(L, -1);
luaA_startup_error(err);
fprintf(stderr, "%s\n", err);
/* An error happened, so reset this. */
conffile = NULL;
/* Pop luaA_dofunction_on_error() and the error message */
lua_pop(L, 2);
return false;
}
/** Load a configuration file.
* \param xdg An xdg handle to use to get XDG basedir.
* \param confpatharg The configuration file to load.
* \param run Run the configuration file.
*/
bool
luaA_parserc(xdgHandle* xdg, const char *confpatharg)
{
const char *confpath = luaA_find_config(xdg, confpatharg, luaA_loadrc);
bool ret = confpath != NULL;
p_delete(&confpath);
return ret;
}
/** Find a config file for which the given callback returns true.
* \param xdg An xdg handle to use to get XDG basedir.
* \param confpatharg The configuration file to load.
* \param callback The callback to call.
*/
const char *
luaA_find_config(xdgHandle* xdg, const char *confpatharg, luaA_config_callback *callback)
{
char *confpath = NULL;
if(confpatharg && callback(confpatharg))
{
return a_strdup(confpatharg);
}
confpath = xdgConfigFind("awesome/rc.lua", xdg);
char *tmp = confpath;
/* confpath is "string1\0string2\0string3\0\0" */
while(*tmp)
{
if(callback(tmp))
{
const char *ret = a_strdup(tmp);
p_delete(&confpath);
return ret;
}
tmp += a_strlen(tmp) + 1;
}
p_delete(&confpath);
if(callback(AWESOME_DEFAULT_CONF))
{
return a_strdup(AWESOME_DEFAULT_CONF);
}
return NULL;
}
int
luaA_class_index_miss_property(lua_State *L, lua_object_t *obj)
{
signal_object_emit(L, &global_signals, "debug::index::miss", 2);
return 0;
}
int
luaA_class_newindex_miss_property(lua_State *L, lua_object_t *obj)
{
signal_object_emit(L, &global_signals, "debug::newindex::miss", 3);
return 0;
}
void
luaA_emit_startup()
{
lua_State *L = globalconf_get_lua_State();
signal_object_emit(L, &global_signals, "startup", 0);
}
void
luaA_emit_refresh()
{
lua_State *L = globalconf_get_lua_State();
signal_object_emit(L, &global_signals, "refresh", 0);
}
int
luaA_default_index(lua_State *L)
{
return luaA_class_index_miss_property(L, NULL);
}
int
luaA_default_newindex(lua_State *L)
{
return luaA_class_newindex_miss_property(L, NULL);
}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80