awesome/screen.c

391 lines
12 KiB
C

/*
* screen.c - screen management
*
* Copyright © 2007 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include <X11/extensions/Xinerama.h>
#include "screen.h"
#include "tag.h"
#include "focus.h"
#include "client.h"
#include "layouts/floating.h"
#include "common/util.h"
extern AwesomeConf globalconf;
/** Get screens info
* \param screen Screen number
* \param statusbar statusbar
* \param padding Padding
* \return Area
*/
Area
get_screen_area(int screen, Statusbar *statusbar, Padding *padding)
{
Area area;
Statusbar *sb;
area = globalconf.screens[screen].geometry;
/* make padding corrections */
if(padding)
{
area.x += padding->left;
area.y += padding->top;
area.width -= padding->left + padding->right;
area.height -= padding->top + padding->bottom;
}
for(sb = statusbar; sb; sb = sb->next)
switch(sb->position)
{
case Top:
area.y += sb->height;
case Bottom:
area.height -= sb->height;
break;
case Left:
area.x += sb->height;
case Right:
area.width -= sb->height;
break;
case Off:
break;
}
return area;
}
/** Get display info
* \param screen Screen number
* \param statusbar the statusbar
* \param padding Padding
* \return Area
*/
Area
get_display_area(int screen, Statusbar *statusbar, Padding *padding)
{
Area area;
Statusbar *sb;
area.x = 0;
area.y = 0;
area.width = DisplayWidth(globalconf.display, screen);
area.height = DisplayHeight(globalconf.display, screen);
for(sb = statusbar; sb; sb = sb->next)
{
area.y += sb->position == Top ? sb->height : 0;
area.height -= (sb->position == Top || sb->position == Bottom) ? sb->height : 0;
}
/* make padding corrections */
if(padding)
{
area.x += padding->left;
area.y += padding->top;
area.width -= padding->left + padding->right;
area.height -= padding->top + padding->bottom;
}
return area;
}
/** Return the Xinerama screen number where the coordinates belongs to
* \param x x coordinate of the window
* \param y y coordinate of the window
* \return screen number or DefaultScreen of disp on no match
*/
int
get_screen_bycoord(int x, int y)
{
int i;
Area area;
/* don't waste our time */
if(!XineramaIsActive(globalconf.display))
return DefaultScreen(globalconf.display);
for(i = 0; i < globalconf.nscreens; i++)
{
area = get_screen_area(i, NULL, NULL);
if((x < 0 || (x >= area.x && x < area.x + area.width))
&& (y < 0 || (y >= area.y && y < area.y + area.height)))
return i;
}
return DefaultScreen(globalconf.display);
}
static inline Area
screen_xsi_to_area(XineramaScreenInfo si)
{
Area a;
a.x = si.x_org;
a.y = si.y_org;
a.width = si.width;
a.height = si.height;
return a;
}
void
screen_build_screens(void)
{
XineramaScreenInfo *si;
int xinerama_screen_number, screen, screen_to_test;
Bool drop;
if(XineramaIsActive(globalconf.display))
{
si = XineramaQueryScreens(globalconf.display, &xinerama_screen_number);
globalconf.screens = p_new(VirtScreen, xinerama_screen_number);
globalconf.nscreens = 0;
/* now check if screens overlaps (same x,y): if so, we take only the biggest one */
for(screen = 0; screen < xinerama_screen_number; screen++)
{
drop = False;
for(screen_to_test = 0; screen_to_test < globalconf.nscreens; screen_to_test++)
if(si[screen].x_org == globalconf.screens[screen_to_test].geometry.x
&& si[screen].y_org == globalconf.screens[screen_to_test].geometry.y)
{
/* we already have a screen for this area, just check if
* it's not bigger and drop it */
drop = True;
globalconf.screens[screen_to_test].geometry.width =
MAX(si[screen].width, si[screen_to_test].width);
globalconf.screens[screen_to_test].geometry.height =
MAX(si[screen].height, si[screen_to_test].height);
}
if(!drop)
globalconf.screens[globalconf.nscreens++].geometry = screen_xsi_to_area(si[screen]);
}
printf("nscreens %d\n", globalconf.nscreens);
for(screen = 0; screen < globalconf.nscreens; screen++)
printf("x %d y %d w %d h %d\n",
globalconf.screens[screen].geometry.x,
globalconf.screens[screen].geometry.y,
globalconf.screens[screen].geometry.width,
globalconf.screens[screen].geometry.height);
/* XXX realloc smaller if xinerama_screen_number != screen registered */
XFree(si);
}
else
{
globalconf.nscreens = ScreenCount(globalconf.display);
globalconf.screens = p_new(VirtScreen, globalconf.nscreens);
for(screen = 0; screen < globalconf.nscreens; screen++)
{
globalconf.screens[screen].geometry.x = 0;
globalconf.screens[screen].geometry.y = 0;
globalconf.screens[screen].geometry.width =
DisplayWidth(globalconf.display, screen);
globalconf.screens[screen].geometry.height =
DisplayHeight(globalconf.display, screen);
}
}
}
/** This returns the real X screen number for a logical
* screen if Xinerama is active.
* \param screen the logical screen
* \return the X screen
*/
int
get_phys_screen(int screen)
{
if(XineramaIsActive(globalconf.display))
return DefaultScreen(globalconf.display);
return screen;
}
/** Move a client to a virtual screen
* \param c the client
* \param new_screen The destinatiuon screen
* \param doresize set to True if we also move the client to the new x and
* y of the new screen
*/
void
move_client_to_screen(Client *c, int new_screen, Bool doresize)
{
Tag *tag;
int old_screen = c->screen;
Area from, to;
for(tag = globalconf.screens[old_screen].tags; tag; tag = tag->next)
untag_client(c, tag);
c->screen = new_screen;
/* tag client with new screen tags */
tag_client_with_current_selected(c);
/* resize the windows if it's floating */
if(doresize && old_screen != c->screen)
{
Area new_geometry, new_f_geometry;
new_f_geometry = c->f_geometry;
to = get_screen_area(c->screen, NULL, NULL);
from = get_screen_area(old_screen, NULL, NULL);
/* compute new coords in new screen */
new_f_geometry.x = (c->f_geometry.x - from.x) + to.x;
new_f_geometry.y = (c->f_geometry.y - from.y) + to.y;
/* check that new coords are still in the screen */
if(new_f_geometry.width > to.width)
new_f_geometry.width = to.width;
if(new_f_geometry.height > to.height)
new_f_geometry.height = to.height;
if(new_f_geometry.x + new_f_geometry.width >= to.x + to.width)
new_f_geometry.x = to.x + to.width - new_f_geometry.width - 2 * c->border;
if(new_f_geometry.y + new_f_geometry.height >= to.y + to.height)
new_f_geometry.y = to.y + to.height - new_f_geometry.height - 2 * c->border;
if(c->ismax)
{
new_geometry = c->geometry;
/* compute new coords in new screen */
new_geometry.x = (c->geometry.x - from.x) + to.x;
new_geometry.y = (c->geometry.y - from.y) + to.y;
/* check that new coords are still in the screen */
if(new_geometry.width > to.width)
new_geometry.width = to.width;
if(new_geometry.height > to.height)
new_geometry.height = to.height;
if(new_geometry.x + new_geometry.width >= to.x + to.width)
new_geometry.x = to.x + to.width - new_geometry.width - 2 * c->border;
if(new_geometry.y + new_geometry.height >= to.y + to.height)
new_geometry.y = to.y + to.height - new_geometry.height - 2 * c->border;
/* compute new coords for max in new screen */
c->m_geometry.x = (c->m_geometry.x - from.x) + to.x;
c->m_geometry.y = (c->m_geometry.y - from.y) + to.y;
/* check that new coords are still in the screen */
if(c->m_geometry.width > to.width)
c->m_geometry.width = to.width;
if(c->m_geometry.height > to.height)
c->m_geometry.height = to.height;
if(c->m_geometry.x + c->m_geometry.width >= to.x + to.width)
c->m_geometry.x = to.x + to.width - c->m_geometry.width - 2 * c->border;
if(c->m_geometry.y + c->m_geometry.height >= to.y + to.height)
c->m_geometry.y = to.y + to.height - c->m_geometry.height - 2 * c->border;
client_resize(c, new_geometry, False);
}
/* if floating, move to this new coords */
else if(c->isfloating)
client_resize(c, new_f_geometry, False);
/* otherwise just register them */
else
{
c->f_geometry = new_f_geometry;
globalconf.screens[old_screen].need_arrange = True;
globalconf.screens[c->screen].need_arrange = True;
}
}
}
/** Move mouse pointer to x_org and y_xorg of specified screen
* \param screen screen number
*/
static void
move_mouse_pointer_to_screen(int screen)
{
if(XineramaIsActive(globalconf.display))
{
Area area = get_screen_area(screen, NULL, NULL);
XWarpPointer(globalconf.display,
None,
DefaultRootWindow(globalconf.display),
0, 0, 0, 0, area.x, area.y);
}
else
XWarpPointer(globalconf.display,
None,
RootWindow(globalconf.display, screen),
0, 0, 0, 0, 0, 0);
}
/** Switch focus to a specified screen
* \param screen Screen ID
* \param arg screen number
* \ingroup ui_callback
*/
void
uicb_screen_focus(int screen, char *arg)
{
int new_screen;
if(arg)
new_screen = compute_new_value_from_arg(arg, screen);
else
new_screen = screen + 1;
if (new_screen < 0)
new_screen = globalconf.nscreens - 1;
if (new_screen > (globalconf.nscreens - 1))
new_screen = 0;
focus(focus_get_current_client(new_screen), True, new_screen);
move_mouse_pointer_to_screen(new_screen);
}
/** Move client to a virtual screen (if Xinerama is active)
* \param screen Screen ID
* \param arg screen number
* \ingroup ui_callback
*/
void
uicb_client_movetoscreen(int screen __attribute__ ((unused)), char *arg)
{
int new_screen, prev_screen;
Client *sel = globalconf.focus->client;
if(!sel || !XineramaIsActive(globalconf.display))
return;
if(arg)
new_screen = compute_new_value_from_arg(arg, sel->screen);
else
new_screen = sel->screen + 1;
if(new_screen >= globalconf.nscreens)
new_screen = 0;
else if(new_screen < 0)
new_screen = globalconf.nscreens - 1;
prev_screen = sel->screen;
move_client_to_screen(sel, new_screen, True);
move_mouse_pointer_to_screen(new_screen);
focus(sel, True, sel->screen);
}
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