206 lines
6.9 KiB
C
206 lines
6.9 KiB
C
/*
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* luaobject.h - useful functions for handling Lua objects
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*
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* Copyright © 2009 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AWESOME_COMMON_LUAOBJECT
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#define AWESOME_COMMON_LUAOBJECT
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#include "common/luaclass.h"
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#define LUAA_OBJECT_REGISTRY_KEY "awesome.object.registry"
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int luaA_settype(lua_State *, lua_class_t *);
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void luaA_object_setup(lua_State *);
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void * luaA_object_incref(lua_State *, int, int);
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void luaA_object_decref(lua_State *, int, void *);
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/** Store an item in the environment table of an object.
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* \param L The Lua VM state.
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* \param ud The index of the object on the stack.
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* \param iud The index of the item on the stack.
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* \return The item reference.
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*/
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static inline void *
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luaA_object_ref_item(lua_State *L, int ud, int iud)
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{
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/* Get the env table from the object */
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lua_getfenv(L, ud);
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void *pointer = luaA_object_incref(L, -1, iud < 0 ? iud - 1 : iud);
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/* Remove env table */
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lua_pop(L, 1);
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return pointer;
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}
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/** Unref an item from the environment table of an object.
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* \param L The Lua VM state.
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* \param ud The index of the object on the stack.
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* \param ref item.
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*/
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static inline void
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luaA_object_unref_item(lua_State *L, int ud, void *pointer)
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{
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/* Get the env table from the object */
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lua_getfenv(L, ud);
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/* Decrement */
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luaA_object_decref(L, -1, pointer);
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/* Remove env table */
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lua_pop(L, 1);
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}
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/** Push an object item on the stack.
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* \param L The Lua VM state.
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* \param ud The object index on the stack.
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* \param pointer The item pointer.
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* \return The number of element pushed on stack.
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*/
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static inline int
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luaA_object_push_item(lua_State *L, int ud, void *pointer)
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{
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/* Get env table of the object */
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lua_getfenv(L, ud);
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/* Push key */
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lua_pushlightuserdata(L, pointer);
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/* Get env.pointer */
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lua_rawget(L, -2);
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/* Remove env table */
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lua_remove(L, -2);
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return 1;
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}
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static inline void
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luaA_object_registry_push(lua_State *L)
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{
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lua_pushliteral(L, LUAA_OBJECT_REGISTRY_KEY);
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lua_rawget(L, LUA_REGISTRYINDEX);
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}
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/** Reference an object and return a pointer to it.
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* That only works with userdata, table, thread or function.
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* \param L The Lua VM state.
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* \param oud The object index on the stack.
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* \return The object reference, or NULL if not referenceable.
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*/
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static inline void *
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luaA_object_ref(lua_State *L, int oud)
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{
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luaA_object_registry_push(L);
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void *p = luaA_object_incref(L, -1, oud < 0 ? oud - 1 : oud);
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lua_pop(L, 1);
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return p;
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}
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/** Reference an object and return a pointer to it checking its type.
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* That only works with userdata.
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* \param L The Lua VM state.
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* \param oud The object index on the stack.
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* \param class The class of object expected
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* \return The object reference, or NULL if not referenceable.
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*/
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static inline void *
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luaA_object_ref_class(lua_State *L, int oud, lua_class_t *class)
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{
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luaA_checkudata(L, oud, class);
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return luaA_object_ref(L, oud);
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}
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/** Unreference an object and return a pointer to it.
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* That only works with userdata, table, thread or function.
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* \param L The Lua VM state.
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* \param oud The object index on the stack.
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*/
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static inline void
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luaA_object_unref(lua_State *L, void *pointer)
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{
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luaA_object_registry_push(L);
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luaA_object_decref(L, -1, pointer);
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lua_pop(L, 1);
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}
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/** Push a referenced object onto the stack.
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* \param L The Lua VM state.
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* \param pointer The object to push.
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* \return The number of element pushed on stack.
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*/
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static inline int
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luaA_object_push(lua_State *L, void *pointer)
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{
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luaA_object_registry_push(L);
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lua_pushlightuserdata(L, pointer);
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lua_rawget(L, -2);
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lua_remove(L, -2);
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return 1;
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}
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void signal_object_emit(lua_State *, signal_array_t *, const char *, int);
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void luaA_object_add_signal(lua_State *, int, const char *, lua_CFunction);
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void luaA_object_remove_signal(lua_State *, int, const char *, lua_CFunction);
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void luaA_object_add_signal_from_stack(lua_State *, int, const char *, int);
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void luaA_object_remove_signal_from_stack(lua_State *, int, const char *, int);
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void luaA_object_emit_signal(lua_State *, int, const char *, int);
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int luaA_object_add_signal_simple(lua_State *);
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int luaA_object_remove_signal_simple(lua_State *);
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int luaA_object_emit_signal_simple(lua_State *);
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#define LUA_OBJECT_FUNCS(lua_class, type, prefix) \
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LUA_CLASS_FUNCS(prefix, lua_class) \
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static inline type * \
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prefix##_new(lua_State *L) \
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{ \
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type *p = lua_newuserdata(L, sizeof(type)); \
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p_clear(p, 1); \
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luaA_settype(L, &(lua_class)); \
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lua_newtable(L); \
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lua_newtable(L); \
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lua_setmetatable(L, -2); \
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lua_setfenv(L, -2); \
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lua_pushvalue(L, -1); \
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luaA_class_emit_signal(L, &(lua_class), "new", 1); \
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return p; \
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}
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#define OBJECT_EXPORT_PROPERTY(pfx, type, field) \
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fieldtypeof(type, field) \
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pfx##_get_##field(type *object) \
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{ \
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return object->field; \
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}
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#define LUA_OBJECT_EXPORT_PROPERTY(pfx, type, field, pusher) \
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static int \
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luaA_##pfx##_get_##field(lua_State *L, type *object) \
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{ \
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pusher(L, object->field); \
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return 1; \
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}
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int luaA_object_tostring(lua_State *);
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#define LUA_OBJECT_META(prefix) \
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{ "__tostring", luaA_object_tostring }, \
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{ "add_signal", luaA_object_add_signal_simple }, \
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{ "remove_signal", luaA_object_remove_signal_simple }, \
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{ "emit_signal", luaA_object_emit_signal_simple },
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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