154 lines
4.2 KiB
Lua
154 lines
4.2 KiB
Lua
---------------------------------------------------------------------------
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--- A notification action.
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--
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-- A notification can have multiple actions to chose from. This module allows
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-- to manage such actions. An action object can be shared by multiple
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-- notifications.
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--
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-- @author Emmanuel Lepage Vallee <elv1313@gmail.com>
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-- @copyright 2019 Emmanuel Lepage Vallee
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-- @coreclassmod naughty.action
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---------------------------------------------------------------------------
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local gtable = require("gears.table" )
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local gobject = require("gears.object")
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local action = {}
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--- Create a new action.
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-- @constructorfct naughty.action
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-- @tparam table args The arguments.
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-- @tparam string args.name The name.
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-- @tparam string args.position The position.
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-- @tparam string args.icon The icon.
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-- @tparam naughty.notification args.notification The notification object.
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-- @tparam boolean args.selected If this action is currently selected.
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-- @return A new action.
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-- The action name.
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-- @property name
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-- @tparam string name The name.
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-- @propemits true false
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-- If the action is selected.
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--
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-- Only a single action can be selected per notification. This is useful to
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-- implement keyboard navigation.
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--
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-- @property selected
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-- @tparam boolean selected
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-- @propemits true false
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--- The action position (index).
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-- @property position
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-- @tparam number position
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-- @propemits true false
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--- The action icon.
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-- @property icon
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-- @tparam gears.surface|string icon
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-- @propemits true false
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--- If the action should hide the label and only display the icon.
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--
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-- @DOC_wibox_nwidget_actionlist_icon_only_EXAMPLE@
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--
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-- @property icon_only
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-- @tparam[opt=false] boolean icon_only
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-- @propemits true false
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--- When a notification is invoked.
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--
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-- Note that it is possible to call `:invoke()` without a notification object.
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-- It is possible the `notification` parameter will be nil.
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--
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-- @signal invoked
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-- @tparam naughty.action action The action.
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-- @tparam naughty.notification|nil notification The notification, if known.
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function action:get_selected()
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return self._private.selected
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end
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function action:set_selected(value)
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self._private.selected = value
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self:emit_signal("property::selected", value)
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self:emit_signal("_changed")
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--TODO deselect other actions from the same notification
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end
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function action:get_position()
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return self._private.position
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end
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function action:set_position(value)
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self._private.position = value
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self:emit_signal("property::position", value)
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self:emit_signal("_changed")
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--TODO make sure the position is unique
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end
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for _, prop in ipairs { "name", "icon", "icon_only" } do
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action["get_"..prop] = function(self)
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return self._private[prop]
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end
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action["set_"..prop] = function(self, value)
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self._private[prop] = value
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self:emit_signal("property::"..prop, value)
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self:emit_signal("_changed")
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end
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end
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--TODO v4.5, remove this.
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function action.set_notification()
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-- It didn't work because it prevented actions defined in the rules to be
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-- in multiple notifications at once.
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assert(
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false,
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"Setting a notification object was a bad idea and is now forbidden"
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)
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end
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--- Execute this action.
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--
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-- This only emits the `invoked` signal.
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--
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-- @method invoke
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-- @tparam[opt={}] naughty.notification notif A notification object on which
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-- the action was invoked. If a notification is shared by many object (like
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-- a "mute" or "snooze" action added to all notification), calling `:invoke()`
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-- without adding the `notif` context will cause unexpected results.
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-- @noreturn
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function action:invoke(notif)
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self:emit_signal("invoked", notif)
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end
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local function new(_, args)
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args = args or {}
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local ret = gobject { enable_properties = true }
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gtable.crush(ret, action, true)
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local default = {
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-- See "table 1" of the spec about the default name
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name = args.name or "default",
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selected = args.selected == true,
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position = args.position,
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icon = args.icon,
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notification = args.notification,
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icon_only = args.icon_only or false,
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}
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rawset(ret, "_private", default)
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gtable.crush(ret, args)
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return ret
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end
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--@DOC_object_COMMON@
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return setmetatable(action, {__call = new})
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