awesome/awesome.h

46 lines
2.2 KiB
C

/* See LICENSE file for copyright and license details.
*
* Julien's dynamic window manager is designed like any other X client as well.
* It is driven through handling X events. In contrast to other X clients, a
* window manager selects for SubstructureRedirectMask on the root window, to
* receive events about window (dis-)appearance. Only one X connection at a
* time is allowed to select for this event mask.
*
* Calls to fetch an X event from the event queue are blocking. Due reading
* status text from standard input, a select()-driven main loop has been
* implemented which selects for reads on the X connection and STDIN_FILENO to
* handle all data smoothly. The event handlers of awesome are organized in an
* array which is accessed whenever a new event has been fetched. This allows
* event dispatching in O(1) time.
*
* Each child of the root window is called a client, except windows which have
* set the override_redirect flag. Clients are organized in a global
* doubly-linked client list, the focus history is remembered through a global
* stack list. Each client contains an array of Bools of the same size as the
* global tags array to indicate the tags of a client. For each client awesome
* creates a small title window, which is resized whenever the (_NET_)WM_NAME
* properties are updated or the client is moved/resized.
*
* Keys and tagging rules are organized as arrays and defined in the config.h
* file. These arrays are kept static in event.o and tag.o respectively,
* because no other part of awesome needs access to them. The current layout is
* represented by the lt pointer.
*
* To understand everything else, start reading main.c:main().
*/
#ifndef AWESOME_AWESOME_H
#define AWESOME_AWESOME_H
#include "config.h"
enum
{ CurNormal, CurResize, CurMove, CurLast }; /* cursor */
Bool gettextprop(Display *, Window, Atom, char *, unsigned int); /* return text property, UTF-8 compliant */
void updatebarpos(Display *, Statusbar); /* updates the bar position */
void uicb_quit(Display *, awesome_config *, const char *); /* quit awesome nicely */
int xerror(Display *, XErrorEvent *); /* awesome's X error handler */
#endif