awesome/objects
Uli Schlachter 532ec0cd90 Grab client keys on the client window (#496)
Before this, we grabbed the keys on the frame window. That meant we only got key
events for things that nothing else grabbed directly on the key window.

After this, we grab directly on the client window itself and so we "fight" with
everything else which wants to grab keys. I don't actually know how the winner
is decided... First come, first serve, the rest gets an error?

Signed-off-by: Uli Schlachter <psychon@znc.in>
2015-10-16 17:30:46 +02:00
..
button.c Document C API directly in the C source code 2015-06-19 23:13:31 +02:00
button.h Clean up header includes 2014-03-30 20:07:48 +02:00
client.c Grab client keys on the client window (#496) 2015-10-16 17:30:46 +02:00
client.h Rename client_maybevisible to client_on_selected_tags 2015-09-25 00:43:52 +02:00
drawable.c Some doc fixes 2015-10-14 13:57:38 +02:00
drawable.h drawable/drawin: Pass both lua_State and stack index around 2014-12-06 10:46:45 +01:00
drawin.c drawin: lazily configure drawin windows 2015-08-23 15:25:23 +02:00
drawin.h drawin: lazily configure drawin windows 2015-08-23 15:25:23 +02:00
key.c Document C API directly in the C source code 2015-06-19 23:13:31 +02:00
key.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
screen.c Merge branch 'client_resize_do-prefer-current' of https://github.com/blueyed/awesome 2015-10-10 19:57:45 +02:00
screen.h client_resize_do: prefer client's current screen 2015-07-21 15:16:37 +02:00
tag.c doc: signals: minor improvements, mainly for "tagged" 2015-07-07 17:19:41 +02:00
tag.h tag_client: Add explicit lua_State argument 2014-12-06 11:14:59 +01:00
window.c Apply window gravity for border width changes 2015-10-10 17:45:24 +02:00
window.h Apply window gravity for border width changes 2015-10-10 17:45:24 +02:00