awesomewm-machina/init.lua

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---------------------------------------------------------- dependencies -- ;
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local capi = {root=root}
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local awful = require("awful")
local modkey = "Mod4"
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local machina = require("machina.methods")
local backham = require("machina.backham")
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local focus_by_direction = machina.focus_by_direction
local shift_by_direction = machina.shift_by_direction
local expand_horizontal = machina.expand_horizontal
local shuffle = machina.shuffle
local my_shifter = machina.my_shifter
local expand_vertical = machina.expand_vertical
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local move_to = machina.move_to
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local toggle_always_on = machina.toggle_always_on
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---------------------------------------------------------- key bindings -- ;
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local bindings = {
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awful.key({modkey}, "[", my_shifter("backward")),
awful.key({modkey}, "]", my_shifter("forward")),
--▨ move
awful.key({modkey, "Shift"}, "[", my_shifter("backward", "swap")),
awful.key({modkey, "Shift"}, "]", my_shifter("forward", "swap")),
--▨ swap
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awful.key({modkey}, ";", shuffle("backward")),
awful.key({modkey}, "'", shuffle("forward")),
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--▨ shuffle
awful.key({modkey}, "j", focus_by_direction("left")),
awful.key({modkey}, "k", focus_by_direction("down")),
awful.key({modkey}, "l", focus_by_direction("right")),
awful.key({modkey}, "i", focus_by_direction("up")),
--▨ focus
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awful.key({modkey, "Shift"}, "j", shift_by_direction("left")),
awful.key({modkey, "Shift"}, "l", shift_by_direction("right")),
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awful.key({modkey, "Shift"}, "k", shift_by_direction("down")),
awful.key({modkey, "Shift"}, "i", shift_by_direction("up")),
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--▨ move
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awful.key({modkey, "Control"}, "j", shift_by_direction("left", "swap")),
awful.key({modkey, "Control"}, "l", shift_by_direction("right", "swap")),
awful.key({modkey, "Control"}, "k", shift_by_direction("down", "swap")),
awful.key({modkey, "Control"}, "i", shift_by_direction("up","swap")),
--▨ swap
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awful.key({modkey, "Shift"}, "Insert", expand_horizontal("left")),
awful.key({modkey, "Shift"}, "Page_Up", expand_horizontal("right")),
awful.key({modkey, "Shift"}, "Page_Down", expand_vertical),
--▨ expand (neighbor)
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awful.key({modkey}, "Insert", move_to("top-left")),
awful.key({modkey}, "Page_Up", move_to("top-right")),
awful.key({modkey}, "Delete", move_to("bottom-left")),
awful.key({modkey}, "Page_Down", move_to("bottom-right")),
--▨ move (positional)
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awful.key({modkey}, "Home", expand_horizontal("center")),
awful.key({modkey}, "End", function()
client.focus.maximized_vertical = false
client.focus.maximized_horizontal = false
awful.client.floating.toggle()
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end), --|toggle floating status
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awful.key({modkey, "Shift"}, "End", toggle_always_on),
awful.key({modkey, "Shift"}, "Home", move_to("center")),
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awful.key({modkey,}, "o", function ()
c = client.focus
if not c then return true end
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if not c.floating then
c:geometry({width=300, height=300})
end --|to avoid machi's auto expansion
c:move_to_screen()
gears.timer.delayed_call(function ()
c:emit_signal("request::activate", "mouse_enter",{raise = true})
end)
end), --|client teleport to other screen
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awful.key({modkey}, "Left", focus_by_direction("left")),
awful.key({modkey}, "Down", focus_by_direction("down")),
awful.key({modkey}, "Right", focus_by_direction("right")),
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awful.key({modkey}, "Up", focus_by_direction("up")),
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--▨ focus
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}
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--------------------------------------------------------------- signals -- ;
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client.connect_signal("manage", function(c)
c.maximized = false
c.maximized_horizontal = false
c.maximized_vertical = false
end) --|during reload maximized clients get messed up, as machi
--|also tries to best fit the windows. this resets the
--|maximized state during a reload problem is with our hack
--|to use maximized, we should look into using machi
--|resize_handler instead
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client.connect_signal("request::activate", function(c)
c.hidden = false
c:raise()
client.focus = c
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end) --|this is needed to ensure floating stuff becomes
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--|visible when invoked through run_or_raise.
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client.connect_signal("focus", function(c)
if not (c.bypass or c.always_on) then
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if not c.floating then
for _, tc in ipairs(screen[awful.screen.focused()].all_clients) do
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if tc.floating and not tc.always_on then
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tc.hidden = true
end
end
return
end
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if c.floating then
for _, tc in ipairs(screen[awful.screen.focused()].all_clients) do
if tc.floating and not tc.role then
tc.hidden = false
end
end
return
end
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end
end)
--[[+]
hide all floating windows when the user switches to a tiled
client. This is handy when you have a floating browser
open. Unless, client is set to always_on or bypass through
rules. ]]
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--------------------------------------------------------------- exports -- ;
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module = {
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bindings = bindings
}
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local function new(arg)
capi.root.keys(awful.util.table.join(capi.root.keys(), table.unpack(bindings)))
return module
end
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return setmetatable(module, { __call = function(_,...) return new({...}) end })