refactor
This commit is contained in:
parent
dea7ebff5b
commit
08774ccb5a
28
geoms.lua
28
geoms.lua
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@ -2,18 +2,14 @@ local geoms = {}
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geoms.crt43 = function ()
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return {
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x=awful.screen.focused().workarea.width - client.focus:geometry().width,
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y=awful.screen.focused().workarea.height - client.focus:geometry().height + awful.screen.focused().workarea.y,
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width=1280,
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height=1024
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height=1024,
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}
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end --|awful.screen.focused().workarea.y is required for
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--|multiple monitors to relocate properly.
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geoms.p1080 = function ()
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return {
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x=awful.screen.focused().workarea.width - client.focus:geometry().width,
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y=awful.screen.focused().workarea.height - client.focus:geometry().height + awful.screen.focused().workarea.y,
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width=awful.screen.focused().workarea.width * 0.65,
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height=awful.screen.focused().workarea.height * 0.90
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}
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@ -21,8 +17,6 @@ end
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geoms.p720 = function ()
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return {
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x=awful.screen.focused().workarea.width - client.focus:geometry().width,
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y=awful.screen.focused().workarea.height - client.focus:geometry().height + awful.screen.focused().workarea.y,
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width=awful.screen.focused().workarea.width * 0.40,
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height=awful.screen.focused().workarea.height * 0.45
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}
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@ -63,10 +57,18 @@ geoms["bottom-right"] = function(useless_gap)
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}
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end
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geoms.clients = {
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Subl=geoms.p1080,
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Byobu=geoms.p720,
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Krom=geoms.crt43,
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}
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return geoms
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geoms.clients = {}
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geoms.clients["Subl"] = geoms.p1080
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geoms.clients["Byobu"] = geoms.p720
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geoms.clients["Krom"] = geoms.crt43
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geoms.clients["Google-chrome"] = geoms.crt43
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-- geoms.clients = {
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-- Subl=geoms.p1080,
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-- Byobu=geoms.p720,
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-- Krom=geoms.crt43,
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-- }
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return geoms
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3
init.lua
3
init.lua
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@ -68,13 +68,12 @@ local bindings = {
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awful.key({modkey, "Shift"}, "Page_Down", expand_vertical),
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--▨ expand (neighbor)
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awful.key({modkey}, "End", function()
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awful.key({modkey}, "End", function(c)
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client.focus.maximized_vertical = false
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client.focus.maximized_horizontal = false
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awful.client.floating.toggle()
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end), --|toggle floating status
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awful.key({modkey}, "Left", focus_by_direction("left")),
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awful.key({modkey}, "Down", focus_by_direction("down")),
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awful.key({modkey}, "Right", focus_by_direction("right")),
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479
methods.lua
479
methods.lua
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@ -112,25 +112,6 @@ local function get_regions(s)
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return machi_regions, machi_fn
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end
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----------------------------------------------------------- get_edges() -- ;
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local function move_to(location)
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return function()
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local useless_gap = nil
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local regions = get_regions()
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local edges = {x={},y={}}
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for i,region in ipairs(regions) do
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edges.x[region.x] = region.x + region.width
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edges.y[region.y] = region.y + region.height
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end
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useless_gap = getlowest(edges.x)
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client.focus:geometry(geoms[location](useless_gap))
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return
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end
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end
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------------------------------------------------------- get_client_info -- ;
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local function get_client_info(c)
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@ -204,14 +185,51 @@ local function get_client_info(c)
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--|that as out of boundary.
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-- refactor
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active_region_geom = {
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width=regions[active_region].width-regions[active_region].width/2,
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height=regions[active_region].height-regions[active_region].height/2
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}
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return {
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active_region = active_region,
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active_region_geom = active_region_geom,
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regions = regions,
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outofboundary = outofboundary
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}
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end
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------------------------------------------------------------- move_to() -- ;
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local function move_to(location)
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return function()
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local useless_gap = nil
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local regions = get_regions()
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local edges = {x={},y={}}
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local is = {
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region=get_client_info(client.focus).active_region
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}
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for i,region in ipairs(regions) do
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edges.x[region.x] = region.x + region.width
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edges.y[region.y] = region.y + region.height
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end
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useless_gap = getlowest(edges.x)
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client.focus:geometry(geoms[location](useless_gap))
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if not client.focus.floating then
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local tobe = {
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region=get_client_info(client.focus).active_region
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}
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draw_tabbar(tobe.region)
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draw_tabbar(is.region)
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client.focus.region = tobe.region
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end --| redraw tabs and update meta
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return
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end
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end
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----------------------------------------- focus_by_direction(direction) -- ;
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local function focus_by_direction(direction)
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@ -222,15 +240,15 @@ local function focus_by_direction(direction)
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end
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end
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------------------------------------------------------ region_tablist() -- ;
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----------------------------------------------- get_clients_in_region() -- ;
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local function test_tablist(region_ix, c, s)
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local function get_clients_in_region(region_ix, c, s)
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local s = s or c.screen or awful.screen.focused()
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local c = c or client.focus or nil
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local source_client = c or client.focus or nil
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local source_screen = s or (source_client and source_client.screen)
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local active_region = region_ix or nil
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local regions = get_regions(s)
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local all_client = get_global_clients()
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local region_clients = {}
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if not active_region then
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@ -241,68 +259,60 @@ local function test_tablist(region_ix, c, s)
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active_region = i
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end
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end
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end --|if no region index provided, find the region of the
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--|focused_client.
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for i, cc in pairs(all_client) do
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if cc.region == active_region and regions[active_region].x == cc.x
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and regions[active_region].y == cc.y
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then
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region_clients[#region_clients + 1] = cc
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end
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end
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return region_clients
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end
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local function pest_tablist(region_ix, c, s)
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local s = s or c.screen or awful.screen.focused()
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local source_client = c or client.focus or nil
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local source_screen = s or (source_client and source_client.screen)
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local active_region = region_ix or nil
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local regions = get_regions(s)
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local tablist = {}
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end --|if no region index was provided, find the
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--|region of the focused_client.
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if not active_region then
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for i, a in ipairs(regions) do
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if a.x <= source_client.x and source_client.x < a.x + a.width and
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a.y <= source_client.y and source_client.y < a.y + a.height
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then
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active_region = i
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return
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end
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if #region_clients == 0 then
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for i, w in ipairs(s.clients) do
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if not (w.floating) then
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if math.abs(regions[active_region].x - w.x) <= 5 and
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math.abs(regions[active_region].y - w.y) <= 5
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then
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region_clients[#region_clients + 1] = w
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w.region = region_ix
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--|this basically will fix any inconsistency
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--|along the way.
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end
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end
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end
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end --|if no region index provided, find the region of the
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--|focused_client.
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end --|try to get clients based on simple coordinates
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end
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-- for _, tc in ipairs(s.clients) do
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-- if not (tc.floating) then
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-- if regions[active_region].x <= tc.x + tc.width + tc.border_width * 2 and
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-- tc.x <= regions[active_region].x + regions[active_region].width and
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-- regions[active_region].y <= tc.y + tc.height + tc.border_width * 2 and
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-- tc.y <= regions[active_region].y + regions[active_region].height
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-- then
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-- tablist[#tablist + 1] = tc
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-- end
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-- end
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-- end --|tablist inside the active region
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-- --|this will create issues with overflowing clients such as the ones
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-- --|expanded to center or anything intersecting for that matter.
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for _, tc in ipairs(s.clients) do
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if not (tc.floating) then
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if math.abs(regions[active_region].x - tc.x) <= 5 and
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math.abs(regions[active_region].y - tc.y) <= 5
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then
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tablist[#tablist + 1] = tc
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if #region_clients == 0 then
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for i, cc in pairs(s.clients) do
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if cc.region == active_region
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and regions[active_region].x == cc.x
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and regions[active_region].y == cc.y
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then
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region_clients[#region_clients + 1] = cc
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end
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end
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end --|tablist inside the active region
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end
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end --| this logic compares c.region to global client index.
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--| if we somehow fail to update c.region somewhere
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--| shuffle shortcuts won't work with this one.
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return tablist
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end
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--|tablist order is adjusted by awesomewm and it will
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--|always have the focused client as the first item.
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--|list of all the clients within a region.
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if #region_clients == 0 then
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for _, cc in ipairs(s.clients) do
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if not (cc.floating) then
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if regions[active_region].x <= cc.x + cc.width + cc.border_width * 2
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and cc.x <= (regions[active_region].x + regions[active_region].width)
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and regions[active_region].y <= (cc.y + cc.height + cc.border_width * 2)
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and cc.y <= (regions[active_region].y + regions[active_region].height)
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then
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region_clients[#region_clients + 1] = cc
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end
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end
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end
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end --|this logic works with coordinates more throughly but
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--|it also causes issues with overflowing
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--|(expanded) clients.
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return region_clients
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end --|try to get clients in a region using three different
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--|algorithms.
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----------------------------------------------------- expand_horizontal -- ;
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@ -319,8 +329,12 @@ local function expand_horizontal(direction)
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c.direction = nil
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c.maximized_horizontal = false
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c.maximized_vertical = false
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draw_tabbar(c.region)
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resize_region(c.region, c:geometry(), true)
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if not c.floating then
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draw_tabbar(c.region)
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resize_region_to_client(c, true)
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end
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return
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end --|reset toggle when sending same shortcut
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--|consequitively
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@ -346,7 +360,7 @@ local function expand_horizontal(direction)
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gears.timer.delayed_call(function (c)
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c:geometry(tobe)
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draw_tabbar(c.region)
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resize_region(c.region, tobe, {horizontal=true,vertical=false,direction=direction})
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resize_region_to_client(c, {horizontal=true,vertical=false,direction=direction})
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-- clear_tabbar(c)
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end,c)
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return
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@ -368,6 +382,7 @@ local function expand_horizontal(direction)
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client.focus:geometry(tobe)
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draw_tabbar(c.region)
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clear_tabbar(c)
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resize_region_to_client(c, {horizontal=true,vertical=false,direction=direction})
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end,c)
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return
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end
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@ -475,7 +490,6 @@ local function shuffle(direction)
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return function()
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local tablist = get_tiled_clients()
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--|this is the ordered list
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-- log(client.focus.region)
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if not #tablist then return end
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--▨ flow control
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@ -612,11 +626,11 @@ local function my_shifter(direction, swap)
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end --|perform swap
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draw_tabbar(target_region_ix)
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resize_region(target_region_ix, target_region, true)
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resize_region_to_index(target_region_ix, target_region, true)
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--|update tabs in target region
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draw_tabbar(client_region_ix)
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resize_region(client_region_ix, source_region, true)
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resize_region_to_index(client_region_ix, source_region, true)
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--|update tabs in source region
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end
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end
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@ -640,8 +654,7 @@ local function shift_by_direction(direction, swap)
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down = grect.get_in_direction("down", stuff.regions, client.focus:geometry()),
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left = grect.get_in_direction("left", stuff.regions, client.focus:geometry()),
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right = grect.get_in_direction("right", stuff.regions, client.focus:geometry())
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} --|awesomewm magic function to find out what lies
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--|ahead and beyond based on the direction
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}
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target_region_ix = candidate[direction]
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--|try to get a candidate region if possible
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@ -674,14 +687,15 @@ local function shift_by_direction(direction, swap)
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if swap and swapee then
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swapee:geometry(source_region)
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swapee:emit_signal("request::activate", "mouse_enter",{raise = true})
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end --|perform swap
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swapee.region = client_region_ix
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end --|perform swap, update meta
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draw_tabbar(target_region_ix)
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resize_region(target_region_ix, target_region, true)
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resize_region_to_index(target_region_ix, target_region, true)
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--|update tabs in target region
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draw_tabbar(client_region_ix)
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resize_region(client_region_ix, source_region, true)
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resize_region_to_index(client_region_ix, source_region, true)
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--|update tabs in source region
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end
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end
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@ -689,8 +703,8 @@ end
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----------------------------------------------------- get_tiled_clients -- ;
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function get_tiled_clients(region_ix, s)
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local s = s or awful.screen.focused()
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local tablist = pest_tablist(region_ix, c, s)
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local s = s or client.focus.screen or awful.screen.focused()
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local tablist = get_clients_in_region(region_ix, c, s)
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local all_clients = get_global_clients()
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local tiled_clients = {}
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local myorder = {}
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@ -709,57 +723,10 @@ function get_tiled_clients(region_ix, s)
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end
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return tiled_clients
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end
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--[[+]
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global_client_index stores the ordered list of all clients
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available and it is used as a blueprint to keep the order
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of our tablist intact, without this, tabbars would go out
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of order when user focuses via shortcuts (run_or_raise). ]]
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end --[23]
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-------------------------------------------------------- draw_tabbar() -- ;
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-- client.connect_signal("property::name", function (c)
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-- -- todo: need to update the other clients in the region here as well
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-- this may not even be worth it as the client names kind of pollute the
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-- tabs a lot making it harder to distinguish what is what.
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-- if widget_ix[c.window] then
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-- for i, p in pairs(widget_ix[c.window]) do
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-- if p.focused then
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-- widget = widget_ix[c.window][i]:get_children_by_id(c.window)[1]
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-- -- naughty.notify({preset = naughty.config.presets.critical, text=inspect(widget)})
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-- widget.widget.markup = c.name
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-- end
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-- end
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-- end
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-- end)
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client.connect_signal("focus", function (c)
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if global_widget_table[c.window] then
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for i, p in pairs(global_widget_table[c.window]) do
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if p.focused then
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local widget = global_widget_table[c.window][i]:get_children_by_id(c.window)[1]
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widget.bg = "#43417a"
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end
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end
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end
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end)
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client.connect_signal("unfocus", function (c)
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if global_widget_table[c.window] then
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for i, p in pairs(global_widget_table[c.window]) do
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if p.focused then
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p.bg = "#292929"
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break
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end
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end
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end
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end)
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function draw_tabbar(region_ix, s)
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local s = s or awful.screen.focused()
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local flexlist = tabs.layout()
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@ -801,7 +768,30 @@ function draw_tabbar(region_ix, s)
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end
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end
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function resize_region(region_ix, geom, reset)
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------------------------------------------------------ resize_region_to -- ;
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-- todo: can merge these later, this will have side effects
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-- when using multipler monitors.
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function resize_region_to_client(c, reset)
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if c.floating then return end
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--|we don't wan't interference
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local c = c or client.focus
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local tablist = get_tiled_clients(c.region)
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for i, w in ipairs(tablist) do
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if reset == true then
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reset_client_meta(w)
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else
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w.maximized_horizontal = reset.horizontal
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w.maximized_vertical = reset.vertical
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w.direction = reset.direction
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end
|
||||
w:geometry(c:geometry())
|
||||
end
|
||||
end
|
||||
|
||||
function resize_region_to_index(region_ix, geom, reset)
|
||||
local tablist = get_tiled_clients(region_ix)
|
||||
for c_ix, c in ipairs(tablist) do
|
||||
if reset == true then
|
||||
|
@ -815,6 +805,8 @@ function resize_region(region_ix, geom, reset)
|
|||
end
|
||||
end
|
||||
|
||||
----------------------------------------------------- teleport_client() -- ;
|
||||
|
||||
local function teleport_client(c,s)
|
||||
local c = c or client.focus
|
||||
local s = s or c.screen or awful.screen.focused()
|
||||
|
@ -828,8 +820,6 @@ local function teleport_client(c,s)
|
|||
screen=c.screen
|
||||
} --|parameters before teleport
|
||||
|
||||
-- log(is)
|
||||
|
||||
if not c.floating then
|
||||
c:geometry({width=300, height=300})
|
||||
end --|to avoid machi's auto expansion (lu,rd) of tiled
|
||||
|
@ -844,8 +834,8 @@ local function teleport_client(c,s)
|
|||
region=get_client_info(c).active_region,
|
||||
}
|
||||
c.region = tobe.region
|
||||
draw_tabbar(c.region, c.screen )
|
||||
draw_tabbar(is.region, is.screen )
|
||||
draw_tabbar(c.region, c.screen)
|
||||
draw_tabbar(is.region, is.screen)
|
||||
c:emit_signal("request::activate", "mouse_enter",{raise = true})
|
||||
end,c)
|
||||
end
|
||||
|
@ -853,22 +843,23 @@ end
|
|||
------------------------------------------------------ signal helpers -- ;
|
||||
|
||||
local function manage_signal(c)
|
||||
if c then
|
||||
global_client_table[c.window] = c
|
||||
--|add window.id to client index
|
||||
local ci = get_client_info(c)
|
||||
--|client info
|
||||
|
||||
local active_region = get_client_info(c).active_region
|
||||
global_client_table[c.window] = c
|
||||
--|add window.id to client index
|
||||
|
||||
if active_region then
|
||||
gears.timer.delayed_call(function(region, screen)
|
||||
c.region = active_region
|
||||
draw_tabbar(region, screen)
|
||||
end, active_region, c.screen)
|
||||
|
||||
end --|in case new client appears tiled
|
||||
--|we must update the regions tabbars.
|
||||
end
|
||||
end
|
||||
if ci.active_region and not c.floating then
|
||||
gears.timer.delayed_call(function(region, screen, p)
|
||||
p.region = region
|
||||
draw_tabbar(region, screen)
|
||||
c:geometry(ci.active_region_geom)
|
||||
end, ci.active_region, c.screen, c)
|
||||
end --|in case new client appears tiled
|
||||
--|we must update the regions tabbars.
|
||||
end --[6]
|
||||
|
||||
----------------------------------------------------;
|
||||
|
||||
local function unmanage_signal(c)
|
||||
if c then
|
||||
|
@ -879,12 +870,15 @@ local function unmanage_signal(c)
|
|||
--|remove window.id from widget index
|
||||
|
||||
if not c.floating then
|
||||
local active_region = get_client_info(c).active_region
|
||||
if active_region then
|
||||
draw_tabbar(active_region) end
|
||||
local ci = get_client_info(c)
|
||||
if ci.active_region then
|
||||
draw_tabbar(ci.active_region, c.screen)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end --[7]
|
||||
|
||||
----------------------------------------------------;
|
||||
|
||||
local function selected_tag_signal(t)
|
||||
gears.timer.delayed_call(function(t)
|
||||
|
@ -895,7 +889,9 @@ local function selected_tag_signal(t)
|
|||
end
|
||||
end
|
||||
end,t)
|
||||
end
|
||||
end --[8]
|
||||
|
||||
----------------------------------------------------;
|
||||
|
||||
local function floating_signal(c)
|
||||
if c.floating then
|
||||
|
@ -903,78 +899,82 @@ local function floating_signal(c)
|
|||
gears.timer.delayed_call(function(active_region)
|
||||
clear_tabbar(c)
|
||||
draw_tabbar(c.region)
|
||||
c.region = nil --| check for side effects
|
||||
c.region = nil
|
||||
end, active_region)
|
||||
end
|
||||
end --|window became floating
|
||||
|
||||
if not c.floating then
|
||||
local active_region = get_client_info(c).active_region
|
||||
if active_region then
|
||||
c.region = active_region
|
||||
local ci = get_client_info(c)
|
||||
if ci.active_region then
|
||||
c.region = ci.active_region
|
||||
gears.timer.delayed_call(function(active_region)
|
||||
draw_tabbar(active_region)
|
||||
end, active_region)
|
||||
draw_tabbar(active_region)
|
||||
end, ci.active_region)
|
||||
end
|
||||
end --|window became tiled
|
||||
end --[9]
|
||||
|
||||
----------------------------------------------------;
|
||||
|
||||
local function focus_signal(c)
|
||||
if global_widget_table[c.window] then
|
||||
for i, p in pairs(global_widget_table[c.window]) do
|
||||
if p.focused then
|
||||
local widget = global_widget_table[c.window][i]:get_children_by_id(c.window)[1]
|
||||
widget.bg = "#43417a"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
----------------------------------------------------;
|
||||
|
||||
local function unfocus_signal(c)
|
||||
if global_widget_table[c.window] then
|
||||
for i, p in pairs(global_widget_table[c.window]) do
|
||||
if p.focused then
|
||||
p.bg = "#292929"
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
----------------------------------------------------;
|
||||
|
||||
local function minimized_signal(c)
|
||||
if c.minimized then unmanage_signal(c) end
|
||||
if not c.minimized then manage_signal(c) end
|
||||
end --[[ manage minimized and not minimized ]]
|
||||
|
||||
----------------------------------------------------;
|
||||
|
||||
local function name_signal(c)
|
||||
if widget_ix[c.window] then
|
||||
for i, p in pairs(widget_ix[c.window]) do
|
||||
if p.focused then
|
||||
widget = widget_ix[c.window][i]:get_children_by_id(c.window)[1]
|
||||
widget.widget.markup = c.name
|
||||
end
|
||||
end
|
||||
end
|
||||
end -- todo: need to update the other clients in the region here as well
|
||||
-- this may not even be worth it as the client names kind of pollute the
|
||||
-- tabs a lot making it harder to distinguish what is what.
|
||||
-- client.connect_signal("property::name", name_signal)
|
||||
|
||||
|
||||
--------------------------------------------------------------- signals -- ;
|
||||
|
||||
client.connect_signal("property::minimized", function(c)
|
||||
if c.minimized then unmanage_signal(c) end
|
||||
if not c.minimized then manage_signal(c) end
|
||||
end)
|
||||
--[[+] manage minimized and not minimized ]]
|
||||
|
||||
client.connect_signal("focus", focus_signal)
|
||||
client.connect_signal("unfocus", unfocus_signal)
|
||||
client.connect_signal("property::minimized", minimized_signal)
|
||||
client.connect_signal("property::floating", floating_signal)
|
||||
--[[+]
|
||||
when windows switch between float and tiled we must
|
||||
perform necessary maintenance on the destination and
|
||||
source regions. a delayed call was necessary when
|
||||
clients become tiled to give awm enough time to draw the
|
||||
widgets properly.]]
|
||||
|
||||
client.connect_signal("tabbar_draw", draw_tabbar)
|
||||
--[[+] experimental signalling ]]
|
||||
|
||||
-- client:connect_signal("property::name", function(c)
|
||||
-- if widget_ix[c.window] then
|
||||
-- local widget = widget_ix[c.window]:get_children_by_id(c.window)
|
||||
-- text_temp.markup = "<span foreground='" .. fg_temp .. "'>" .. title_temp.. "</span>"
|
||||
-- end
|
||||
-- end)
|
||||
|
||||
client.connect_signal("unmanage", unmanage_signal)
|
||||
--[[+]
|
||||
when removing a tiled client we must update the tabbars
|
||||
of others. floating clients do not require any cleanup. ]]
|
||||
|
||||
client.connect_signal("manage", manage_signal)
|
||||
--[[+]
|
||||
global_client_table is the milestone the tabbars rely on.
|
||||
whenever a new client appears we must add to it, and
|
||||
when a client is killed we must make sure it is removed.
|
||||
|
||||
when there are multiple monitors, our logic of
|
||||
awful.screen.focused() doesn't work. it won't draw the
|
||||
tabbars on the second monitor if the mouse is located at
|
||||
the first monitor and vice versa.
|
||||
|
||||
it probably needs an order such as: s or
|
||||
client.focus.screen or awful.screen.focused() c.screen
|
||||
where applicable.
|
||||
|
||||
and we might need to pass c and s to all the functions
|
||||
involved.]]
|
||||
|
||||
tag.connect_signal("property::selected", selected_tag_signal)
|
||||
--[[+]
|
||||
property::selected gets called the last, by the time we
|
||||
are here, we already have the global_client_list to draw
|
||||
tabbars. This may appear redundant here, but it's good
|
||||
to have this fire up in case the user switches tags. ]]
|
||||
|
||||
--------------------------------------------------------------- exports -- ;
|
||||
|
||||
|
@ -1000,3 +1000,48 @@ module = {
|
|||
return module
|
||||
|
||||
|
||||
--[[ ------------------------------------------------- NOTES ]
|
||||
|
||||
[4] machi's own region expansion has issues on
|
||||
awesome-reload. if we were to expand a region, and then
|
||||
do reload, machi-layout would insist to keep the expanded
|
||||
layout in its own accord.
|
||||
|
||||
[5] to avoid this, we temporarily set the non floating
|
||||
clients region geometry.
|
||||
|
||||
[4] when the clients become float, we restore this
|
||||
geometry. Do note, there is something awkward here, it
|
||||
appears no matter what all clients start as float then
|
||||
get tiled, so there is a flaw in this logic.
|
||||
|
||||
[9] when windows switch between float and tiled we must
|
||||
perform necessary maintenance on the destination and
|
||||
source regions. a delayed call was necessary when clients
|
||||
become tiled to give awm enough time to draw the widgets
|
||||
properly. (*)this floating signal acts weird during
|
||||
configuration reloads.
|
||||
|
||||
[8] property::selected gets called the last, by the time
|
||||
we are here, we already have the global_client_list to
|
||||
draw tabbars. This may appear redundant here, but it's
|
||||
good to have this fire up in case the user switches
|
||||
tags.
|
||||
|
||||
[7] when removing a tiled client we must update the
|
||||
tabbars of others. floating clients do not require any
|
||||
cleanup.
|
||||
|
||||
|
||||
[6] global_client_table is the milestone the tabbars rely
|
||||
on. whenever a new client appears we must add to it, and
|
||||
when a client is killed we must make sure it is
|
||||
removed.
|
||||
|
||||
[23] global_client_index stores the ordered list of all
|
||||
clients available and it is used as a blueprint to keep
|
||||
the order of our tablist intact, without this, tabbars
|
||||
would go out of order when user focuses via shortcuts
|
||||
(run_or_raise).
|
||||
|
||||
--]]
|
||||
|
|
Loading…
Reference in New Issue