926 lines
27 KiB
Lua
926 lines
27 KiB
Lua
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--------------------------------------------------------- dependencies -- ;
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local grect = require("gears.geometry").rectangle
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local tabs = require("machina.tabs")
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local geoms = require("machina.geoms")
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local helpers = require("machina.helpers")
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local get_client_ix = helpers.get_client_ix
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local getlowest = helpers.getlowest
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local compare = helpers.compare
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local tablelength = helpers.tablelength
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local set_contains = helpers.set_contains
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local clear_tabbar = helpers.clear_tabbar
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---------------------------------------------------------------- locals -- ;
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local global_client_table = {}
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function get_global_clients()
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return global_client_table
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end
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function update_global_clients(c)
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global_client_table[c.window] = c
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end
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function log(m,context)
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naughty.notify({text=inspect(m) .. " :" .. context })
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end
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local function clear_tabbar(c, position)
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-- log(position, " clear_tab_bar_invoked ")
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if not c then return end
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position = position or "bottom"
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local titlebar = awful.titlebar(c, {size=3, position=position})
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awful.titlebar(c, {size=0, position="left"})
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awful.titlebar(c, {size=0, position="right"})
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titlebar:setup{
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layout=wibox.layout.flex.horizontal, nil
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}
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end --|clears bottom tabbar
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------------------------------------------------------------- go_edge() -- ;
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local function go_edge(direction, regions, current_box)
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test_box = true
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edge_pos = nil
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while test_box do
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test_box = grect.get_in_direction(direction, regions, current_box)
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if test_box then
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current_box = regions[test_box]
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edge_pos = test_box
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end
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end
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return edge_pos
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end --|
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--|figures out the beginning of each row on the layout.
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----------------------------------------------------------- always_on() -- ;
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local function toggle_always_on()
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always_on = nil or client.focus.always_on
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client.focus.always_on = not always_on
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end
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--------------------------------------------------------- screen_info() -- ;
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local function screen_info()
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local focused_screen = awful.screen.focused() or nil
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local workarea = focused_screen.workarea or nil
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local selected_tag = focused_screen.selected_tag or nil
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local layout = awful.layout.get(focused_screen) or nil
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local focused_client = client.focus or nil
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return focused_screen,
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workarea,
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selected_tag,
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layout,
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focused_client
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end
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--------------------------------------------------------- get_regions() -- ;
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local function get_regions()
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local focused_screen,
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workarea,
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selected_tag,
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layout,
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focused_client = screen_info()
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local machi_fn = nil
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local machi_data = nil
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local machi_regions = nil
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if layout.machi_get_regions then
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machi_fn = layout.machi_get_regions
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machi_data = machi_fn(workarea, selected_tag)
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machi_regions = machi_data
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end --|version 1
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if layout.machi_get_instance_data then
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machi_fn = layout.machi_get_instance_data
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machi_geom = layout.machi_set_geometry
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machi_data = {machi_fn(screen[focused_screen], selected_tag)}
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machi_regions = machi_data[3]
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for i=#machi_regions,1,-1 do
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if machi_regions[i].habitable == false then
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table.remove(machi_regions, i)
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end
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end --|remove unhabitable regions
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table.sort(
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machi_regions,
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function (a1, a2)
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return a1.id > a2.id
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end
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) --|v2 returns unordered region list and needs sorting.
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end --|version 2/NG
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return machi_regions, machi_fn
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end
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----------------------------------------------------------- get_edges() -- ;
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local function move_to(location)
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return function()
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local useless_gap = nil
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local regions = get_regions()
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local edges = {x={},y={}}
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for i,region in ipairs(regions) do
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edges.x[region.x] = region.x + region.width
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edges.y[region.y] = region.y + region.height
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end
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useless_gap = getlowest(edges.x)
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client.focus:geometry(geoms[location](useless_gap))
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return
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end
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end
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------------------------------------------------------- get_client_info -- ;
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local function get_client_info(c)
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local active_region = nil
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local outofboundary = nil
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local proximity = {}
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local regions = get_regions()
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local source_client = c or client.focus or nil
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if not regions then return {} end
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--|flow control
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if not source_client then return {} end
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--|flow control
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if source_client.x < 0 or source_client.y < 0
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then outofboundary = true
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end --| negative coordinates always mean out of boundary
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for i, a in ipairs(regions) do
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local px = a.x - source_client.x
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local py = a.y - source_client.y
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if px == 0 then px = 1 end
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if py == 0 then py = 1 end
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proximity[i] = {
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index = i,
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v = math.abs(px * py)
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} --│keep track of proximity in case nothing matches in
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--│this block.
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end --│figures out focused client's region under normal
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--│circumstances.
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if not active_region then
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table.sort(proximity, compare) --| sort to get the smallest area
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active_region = proximity[1].index --| first item should be the right choice
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if source_client.floating then
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if regions[active_region].width - source_client.width ~= 0
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or regions[active_region].height - source_client.height ~= 0
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then
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outofboundary = true
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end
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end --|when client is not the same size as the located
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--|region, we should still consider this as out of
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--|boundary
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end --|user is probably executing get_active_regions on a
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--|floating window.
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if not active_region then
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active_region = 1
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end --|at this point, we are out of options, set the index
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--|to one and hope for the best.
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-- refactor
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if active_region and source_client.width > regions[active_region].width then
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outofboundary = true
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end --|machi sometimes could auto expand the client, consider
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--|that as out of boundary.
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if active_region and source_client.height > regions[active_region].height then
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outofboundary = true
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end --|machi sometimes could auto expand the client, consider
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--|that as out of boundary.
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-- refactor
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return {
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active_region = active_region,
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regions = regions,
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outofboundary = outofboundary
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}
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end
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----------------------------------------- focus_by_direction(direction) -- ;
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local function focus_by_direction(direction)
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return function()
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if not client.focus then return false end
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awful.client.focus.global_bydirection(direction, nil,true)
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client.focus:raise()
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end
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end
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------------------------------------------------------ region_tablist() -- ;
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local function test_tablist(region_ix, c)
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local focused_screen = awful.screen.focused()
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local workarea = awful.screen.focused().workarea
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local selected_tag = awful.screen.focused().selected_tag
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local tablist = {}
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local active_region = region_ix or nil
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local source_client = c or client.focus or nil
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local regions = get_regions()
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all_client = get_global_clients()
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if not active_region then
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for i, a in ipairs(regions) do
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if a.x <= source_client.x and source_client.x < a.x + a.width and
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a.y <= source_client.y and source_client.y < a.y + a.height
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then
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active_region = i
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end
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end
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end --|if no region index provided, find the region of the
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--|focused_client.
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region_clients = {}
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for i, cc in pairs(all_client) do
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if cc.region == active_region and regions[active_region].x == cc.x
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and regions[active_region].y == cc.y
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then
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region_clients[#region_clients + 1] = cc
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end
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end
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return region_clients
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end
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local function region_tablist(region_ix, c)
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local focused_screen = awful.screen.focused()
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local workarea = awful.screen.focused().workarea
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local selected_tag = awful.screen.focused().selected_tag
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local tablist = {}
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local active_region = region_ix or nil
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local source_client = c or client.focus or nil
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local regions = get_regions()
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if not regions then return {} end
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--|flow control
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------------------ CHECK FOR SIDE EFFECTS
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-- if not source_client or source_client.floating then return {} end
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--|flow control
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if not active_region then
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for i, a in ipairs(regions) do
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if a.x <= source_client.x and source_client.x < a.x + a.width and
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a.y <= source_client.y and source_client.y < a.y + a.height
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then
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active_region = i
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end
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end
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end --|if no region index provided, find the region of the
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--|focused_client.
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for _, tc in ipairs(screen[focused_screen].tiled_clients) do
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if not (tc.floating or tc.immobilized) then
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if regions[active_region].x <= tc.x + tc.width + tc.border_width * 2 and
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tc.x <= regions[active_region].x + regions[active_region].width and
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regions[active_region].y <= tc.y + tc.height + tc.border_width * 2 and
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tc.y <= regions[active_region].y + regions[active_region].height
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then
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tablist[#tablist + 1] = tc
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end
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end
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end --|tablist inside the active region
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return tablist
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end
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--|tablist order is adjusted by awesomewm and it will
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--|always have the focused client as the first item.
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--|list of all the clients within a region.
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----------------------------------------------------- expand_horizontal -- ;
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local function expand_horizontal(direction)
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return function ()
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local c = client.focus
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local geom = nil
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if c.maximized_horizontal then
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c.maximized_horizontal = false
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end --|reset toggle maximized state
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if c.direction == direction then
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c.direction = nil
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c.maximized_horizontal = false
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c.maximized_vertical = false
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draw_tabbar(c.region)
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resize_region(c.region, c:geometry(), true)
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return
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end --|reset toggle when sending same shortcut
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--|consequitively
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local stuff = get_client_info()
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local target = grect.get_in_direction(direction, stuff.regions, client.focus:geometry())
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if not target and direction ~= "center" then return end -- flow control
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--▨▨▨
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if direction == "right" then
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tobe = {
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x=c.x,
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width=math.abs(stuff.regions[target].x + stuff.regions[target].width - c.x - 4),
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height=c.height,
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y=c.y
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}
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c.direction = direction
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c.maximized_horizontal = true
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c.maximixed_vertical = false
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-- if not c.floating then
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-- awful.layout.get(focused_screen).machi_zort(c, tobe)
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-- instance_data = awful.layout.get(
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-- awful.screen.focused())
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-- .machi_get_instance_data(awful.screen.focused(), awful.screen.selected_tag)
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-- naughty.notify({text=inspect(instance_data)})
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-- instance_data[c] = {
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-- lu=0, rd=0
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-- }
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-- end
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gears.timer.delayed_call(function (c)
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c:geometry(tobe)
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draw_tabbar(c.region)
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resize_region(c.region, tobe, {horizontal=true,vertical=false,direction=direction})
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-- clear_tabbar(c)
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end,c)
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return
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end
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--▨▨▨
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if direction == "left" then
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tobe = {
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x=stuff.regions[target].x,
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width=c.x + c.width - stuff.regions[target].x,
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height=c.height,
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y=c.y
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}
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c.direction = direction
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c.maximized_horizontal = true
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c.maximixed_vertical = false
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gears.timer.delayed_call(function (c)
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client.focus:geometry(tobe)
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draw_tabbar(c.region)
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clear_tabbar(c)
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end,c)
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return
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end
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--▨▨▨
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if direction == "center" then
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c.maximized = false
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c.maximixed_vertical = false
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fixedchoice = geoms.clients[c.class] or nil
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if c.floating then
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c.maximized_horizontal = false
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geom = geoms.crt43()
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end
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if not c.floating then
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c.direction = "center"
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c.maximized_horizontal = true
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geom = geoms.p1080()
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end
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if fixedchoice then
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c.direction = "center"
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c.maximized_horizontal = true
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geom = fixedchoice()
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end
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c:geometry(geom)
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awful.placement.centered(c)
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gears.timer.delayed_call(function (c)
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c:raise()
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client.emit_signal("tabbar_draw", c.region)
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clear_tabbar(c)
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end,c) --|give it time in case maximize_horizontal is
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--|adjusted before centering
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return
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end
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end
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end
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--|c.direction is used to create a fake toggling effect.
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--|tiled clients require an internal maximized property to
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--|be set, otherwise they won't budge.
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--|change the logic handling for the center layout to use
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--|fixedchoices
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----------------------------------------------------- expand_vertical() -- ;
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local function expand_vertical()
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local c = client.focus
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local going = "down"
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if c.maximized_vertical then
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c.maximized_vertical = false
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return
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end --|reset toggle maximized state
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local stuff = get_client_info()
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local target = grect.get_in_direction("down", stuff.regions, client.focus:geometry())
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if target and stuff.regions[target].x ~= c.x then
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return
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end --|flow control
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--|ensure we are operating in the same X axis,
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--|vertical directions jump around
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if not target then
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going = "up"
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target = grect.get_in_direction("up", stuff.regions, client.focus:geometry())
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end --|flow control
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--|try reverse direction
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if not target then return end
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--|flow control
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if going == "down" then
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tobe = {
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y=c.y,
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x=c.x,
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width=c.width,
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height=stuff.regions[target].y + stuff.regions[target].height - c.y
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}
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end
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if going == "up" then
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tobe = {
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x=c.x,
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width=c.width,
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y=stuff.regions[target].y,
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height= c.height + c.y - stuff.regions[target].y
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}
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end
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c.maximized_vertical = true
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gears.timer.delayed_call(function ()
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client.focus:geometry(tobe)
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client.focus:raise()
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end)
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return
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end
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------------------------------------------------------------- shuffle() -- ;
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local function shuffle(direction)
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return function()
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local tablist = get_tiled_clients()
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--|this is the ordered list
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if not #tablist then return end
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--▨ flow control
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if not client.focus then return end
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--▨ flow control
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focused_client_ix = get_client_ix(client.focus.window, tablist)
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--|find the index position of the focused client
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if not focused_client_ix then return end
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--▨ flow control
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prev_ix = focused_client_ix - 1
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next_ix = focused_client_ix + 1
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--|calculate target indexes
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if next_ix > #tablist then next_ix = 1 end
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if prev_ix < 1 then prev_ix = #tablist end
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--|check for validity of the index
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if direction == "backward" then
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tablist[prev_ix]:emit_signal("request::activate", "mouse_enter",{raise = true})
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return
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end
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if direction == "forward" then
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tablist[next_ix]:emit_signal("request::activate", "mouse_enter",{raise = true})
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return
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end
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end
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end
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|
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---------------------------------------------------------- get_swapee() -- ;
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|
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local function get_swapee(target_region_ix)
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local regions = get_regions()
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--| all regions
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local cltbl = awful.client.visible(client.focus.screen, true)
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--| all visible clients on all regions
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--| but we don't know which regions they are at
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local swap_map = {}
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for a,region in ipairs(regions) do
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for i,c in ipairs(cltbl) do
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if c.x == region.x and c.y == region.y then
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swap_map[a] = i
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break --|avoid stacked regions
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end
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end
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end --|iterate over regions, and match the client objects in
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--|each region.
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local swapee = cltbl[swap_map[target_region_ix]]
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return swapee
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end
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--[[
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returns the client object at a specific region. we can
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also use signals to keep track of this but we are trying
|
|
to avoid exessive use of signals.
|
|
--]]
|
|
|
|
---------------------------------------------------------- my_shifter() -- ;
|
|
|
|
local function reset_client_meta(c)
|
|
c.maximized = false
|
|
c.maximized_horizontal = false
|
|
c.maximized_vertical = false
|
|
c.direction = nil
|
|
return c
|
|
end
|
|
|
|
local function my_shifter(direction, swap)
|
|
return function()
|
|
|
|
if direction == "left" then direction = "backward" end
|
|
if direction == "right" then direction = "forward" end
|
|
|
|
local c = client.focus
|
|
local stuff = get_client_info()
|
|
local client_region_ix = stuff.active_region
|
|
local source_region
|
|
local target_region_ix
|
|
local target_region
|
|
|
|
c = reset_client_meta(c)
|
|
--|clean artifacts in case client was expanded.
|
|
|
|
if direction == "backward" then
|
|
if (client_region_ix + 1) > #stuff.regions then
|
|
target_region_ix = 1
|
|
else
|
|
target_region_ix = client_region_ix+1
|
|
end
|
|
end --|go next region by index,
|
|
--|if not reset to first
|
|
|
|
if direction == "forward" then
|
|
if (client_region_ix - 1) < 1 then
|
|
target_region_ix = #stuff.regions
|
|
else
|
|
target_region_ix = client_region_ix - 1
|
|
end
|
|
end --|go previous region by index,
|
|
--|if not reset to last
|
|
|
|
if stuff.outofboundary then
|
|
target_region_ix = client_region_ix
|
|
end --|ignore previous when out of boundary
|
|
--|probably floating or expanded client
|
|
--|push inside the boundary instead
|
|
|
|
source_region = stuff.regions[client_region_ix]
|
|
target_region = stuff.regions[target_region_ix]
|
|
--|target regions geometry
|
|
|
|
local swapee = get_swapee(target_region_ix)
|
|
--|visible client at the target region
|
|
|
|
c:geometry(target_region)
|
|
--|relocate client
|
|
|
|
c.region = target_region_ix
|
|
--|update client property
|
|
|
|
if not swap then c:raise() end
|
|
--|raise
|
|
|
|
if swap and swapee then
|
|
swapee:geometry(source_region)
|
|
swapee:emit_signal("request::activate", "mouse_enter",{raise = true})
|
|
end --|perform swap
|
|
|
|
draw_tabbar(target_region_ix)
|
|
resize_region(target_region_ix, target_region, true)
|
|
--|update tabs in target region
|
|
|
|
draw_tabbar(client_region_ix)
|
|
resize_region(client_region_ix, source_region, true)
|
|
--|update tabs in source region
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------- shift_by_direction -- ;
|
|
|
|
local function shift_by_direction(direction, swap)
|
|
return function ()
|
|
|
|
local c = client.focus
|
|
local stuff = get_client_info()
|
|
local target_region_ix = nil
|
|
local client_region_ix = stuff.active_region
|
|
|
|
if stuff.outofboundary == true then
|
|
return my_shifter(direction)()
|
|
end --|my_shifter handles this situation better.
|
|
|
|
local candidate = {
|
|
up = grect.get_in_direction("up", stuff.regions, client.focus:geometry()),
|
|
down = grect.get_in_direction("down", stuff.regions, client.focus:geometry()),
|
|
left = grect.get_in_direction("left", stuff.regions, client.focus:geometry()),
|
|
right = grect.get_in_direction("right", stuff.regions, client.focus:geometry())
|
|
} --|awesomewm magic function to find out what lies
|
|
--|ahead and beyond based on the direction
|
|
|
|
target_region_ix = candidate[direction]
|
|
--|try to get a candidate region if possible
|
|
|
|
if not target_region_ix then
|
|
if direction == "right" then try = "left" end
|
|
if direction == "left" then try = "right" end
|
|
if direction == "down" then try = "up" end
|
|
if direction == "up" then try = "down" end
|
|
|
|
target_region_ix = go_edge(try, stuff.regions, client.focus:geometry())
|
|
end --|go the beginning or the end if there is no
|
|
--|candidate
|
|
|
|
source_region = stuff.regions[client_region_ix]
|
|
target_region = stuff.regions[target_region_ix]
|
|
|
|
local swapee = get_swapee(target_region_ix)
|
|
--|visible client at the target region
|
|
|
|
c:geometry(target_region)
|
|
--|relocate client
|
|
|
|
c.region = target_region_ix
|
|
--|update client property
|
|
|
|
if not swap then c:raise() end
|
|
--|raise
|
|
|
|
if swap and swapee then
|
|
swapee:geometry(source_region)
|
|
swapee:emit_signal("request::activate", "mouse_enter",{raise = true})
|
|
end --|perform swap
|
|
|
|
draw_tabbar(target_region_ix)
|
|
resize_region(target_region_ix, target_region, true)
|
|
--|update tabs in target region
|
|
|
|
draw_tabbar(client_region_ix)
|
|
resize_region(client_region_ix, source_region, true)
|
|
--|update tabs in source region
|
|
end
|
|
end
|
|
|
|
----------------------------------------------------- get_tiled_clients -- ;
|
|
|
|
function get_tiled_clients(region_ix)
|
|
local tablist = test_tablist(region_ix)
|
|
local all_clients = get_global_clients()
|
|
local tiled_clients = {}
|
|
local myorder = {}
|
|
local window_ix = {}
|
|
|
|
for i,t in ipairs(tablist) do
|
|
window_ix[t.window] = true
|
|
end
|
|
|
|
local po = 1
|
|
for i,c in pairs(all_clients) do
|
|
if not c.floating and window_ix[c.window] then
|
|
tiled_clients[po] = c
|
|
po = po + 1
|
|
end
|
|
end
|
|
|
|
return tiled_clients
|
|
end
|
|
--[[+]
|
|
global_client_index stores the ordered list of all clients
|
|
available and it is used as a blueprint to keep the order
|
|
of our tablist intact, without this, tabbars would go out
|
|
of order when user focuses via shortcuts (run_or_raise). ]]
|
|
|
|
-------------------------------------------------------- draw_tabbar() -- ;
|
|
|
|
function draw_tabbar(region_ix)
|
|
local flexlist = tabs.layout()
|
|
local tablist = get_tiled_clients(region_ix)
|
|
|
|
if tablelength(tablist) == 0 then
|
|
return
|
|
end --|this should only fire on an empty region
|
|
|
|
if tablelength(tablist) == 1 then
|
|
clear_tabbar(tablist[1])
|
|
return
|
|
end --|reset tabbar titlebar when only
|
|
--|one client is in the region.
|
|
|
|
for c_ix, c in ipairs(tablist) do
|
|
local flexlist = tabs.layout()
|
|
|
|
for cc_ix, cc in ipairs(tablist) do
|
|
local buttons = gears.table.join(awful.button({}, 1, function() end))
|
|
wid_temp = tabs.create(cc, (cc == c), buttons, c_ix)
|
|
flexlist:add(wid_temp)
|
|
flexlist.max_widget_size = 120
|
|
end
|
|
|
|
local titlebar = awful.titlebar(c, {
|
|
bg = tabs.bg_normal,
|
|
size = tabs.size,
|
|
position = tabs.position,
|
|
})
|
|
|
|
titlebar:setup{layout = wibox.layout.flex.horizontal, flexlist}
|
|
awful.titlebar(c, {size=8, position = "top"})
|
|
awful.titlebar(c, {size=0, position = "left"})
|
|
awful.titlebar(c, {size=0, position = "right"})
|
|
end
|
|
end
|
|
|
|
function resize_region(region_ix, geom, reset)
|
|
local tablist = get_tiled_clients(region_ix)
|
|
for c_ix, c in ipairs(tablist) do
|
|
if reset == true then
|
|
reset_client_meta(c)
|
|
else
|
|
c.maximized_horizontal = reset.horizontal
|
|
c.maximized_vertical = reset.vertical
|
|
c.direction = reset.direction
|
|
end
|
|
c:geometry(geom)
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------ signal helpers -- ;
|
|
|
|
local function manage_signal(c)
|
|
if c then
|
|
global_client_table[c.window] = c
|
|
--|add window.id to global index
|
|
|
|
local active_region = get_client_info(c).active_region
|
|
if active_region then
|
|
c.region = active_region
|
|
draw_tabbar(active_region)
|
|
end --|in case new client appears tiled
|
|
--|we must update the regions tabbars.
|
|
end
|
|
end
|
|
|
|
local function unmanage_signal(c)
|
|
if c then
|
|
global_client_table[c.window] = nil
|
|
--|remove window.id to global index
|
|
|
|
if not c.floating then
|
|
local active_region = get_client_info(c).active_region
|
|
if active_region then
|
|
draw_tabbar(active_region) end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function selected_tag_signal(t)
|
|
gears.timer.delayed_call(function()
|
|
local regions = get_regions()
|
|
if regions and #regions then
|
|
for i, region in ipairs(regions) do
|
|
draw_tabbar(i)
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
local function floating_signal(c)
|
|
if c.floating then
|
|
if c.region then
|
|
gears.timer.delayed_call(function(active_region)
|
|
clear_tabbar(c)
|
|
draw_tabbar(c.region)
|
|
end, active_region)
|
|
end
|
|
end --|window became floating
|
|
|
|
if not c.floating then
|
|
local active_region = get_client_info(c).active_region
|
|
if active_region then
|
|
c.region = active_region
|
|
gears.timer.delayed_call(function(active_region)
|
|
draw_tabbar(active_region)
|
|
end, active_region)
|
|
end
|
|
end --|window became tiled
|
|
end
|
|
|
|
|
|
--------------------------------------------------------------- signals -- ;
|
|
|
|
client.connect_signal("property::minimized", function(c)
|
|
if c.minimized then unmanage_signal(c) end
|
|
if not c.minimized then manage_signal(c) end
|
|
end)
|
|
--[[+] manage minimized and not minimized ]]
|
|
|
|
client.connect_signal("property::floating", floating_signal)
|
|
--[[+]
|
|
when windows switch between float and tiled we must
|
|
perform necessary maintenance on the destination and
|
|
source regions. a delayed call was necessary when
|
|
clients become tiled to give awm enough time to draw the
|
|
widgets properly.]]
|
|
|
|
client.connect_signal("tabbar_draw", draw_tabbar)
|
|
--[[+] experimental signalling ]]
|
|
|
|
client.connect_signal("unmanage", unmanage_signal)
|
|
--[[+]
|
|
when removing a tiled client we must update the tabbars
|
|
of others. floating clients do not require any cleanup. ]]
|
|
|
|
client.connect_signal("manage", manage_signal)
|
|
--[[+]
|
|
global_client_table is the milestone the tabbars rely on.
|
|
whenever a new client appears we must add to it, and
|
|
when a client is killed we must make sure it is removed. ]]
|
|
|
|
tag.connect_signal("property::selected", selected_tag_signal)
|
|
--[[+]
|
|
property::selected gets called the last, by the time we
|
|
are here, we already have the global_client_list to draw
|
|
tabbars. This may appear redundant here, but it's good
|
|
to have this fire up in case the user switches tags. ]]
|
|
|
|
--------------------------------------------------------------- exports -- ;
|
|
|
|
module = {
|
|
focus_by_direction = focus_by_direction,
|
|
get_active_regions = get_client_info,
|
|
shift_by_direction = shift_by_direction,
|
|
expand_horizontal = expand_horizontal,
|
|
shuffle = shuffle,
|
|
old_shuffle = old_shuffle,
|
|
my_shifter = my_shifter,
|
|
expand_vertical = expand_vertical,
|
|
move_to = move_to,
|
|
get_regions = get_regions,
|
|
toggle_always_on = toggle_always_on,
|
|
draw_tabbar = draw_tabbar,
|
|
get_global_clients = get_global_clients,
|
|
update_global_clients = update_global_clients,
|
|
get_client_info = get_client_info,
|
|
}
|
|
|
|
return module
|
|
|
|
|