awesomewm-machina/methods.lua

815 lines
23 KiB
Lua

--------------------------------------------------------- dependencies -- ;
local grect = require("gears.geometry").rectangle
local tabs = require("machina.tabs")
local geoms = require("machina.geoms")
local helpers = require("machina.helpers")
local get_client_ix = helpers.get_client_ix
local getlowest = helpers.getlowest
local compare = helpers.compare
local tablelength = helpers.tablelength
local set_contains = helpers.set_contains
local clear_tabbar = helpers.clear_tabbar
---------------------------------------------------------------- locals -- ;
local global_client_table = {}
function get_global_clients()
return global_client_table
end
function update_global_clients(c)
global_client_table[c.window] = c
end
------------------------------------------------------------- go_edge() -- ;
local function go_edge(direction, regions, current_box)
test_box = true
edge_pos = nil
while test_box do
test_box = grect.get_in_direction(direction, regions, current_box)
if test_box then
current_box = regions[test_box]
edge_pos = test_box
end
end
return edge_pos
end --|
--|figures out the beginning of each row on the layout.
----------------------------------------------------------- always_on() -- ;
local function toggle_always_on()
always_on = nil or client.focus.always_on
client.focus.always_on = not always_on
end
--------------------------------------------------------- screen_info() -- ;
local function screen_info()
local focused_screen = awful.screen.focused() or nil
local workarea = focused_screen.workarea or nil
local selected_tag = focused_screen.selected_tag or nil
local layout = awful.layout.get(focused_screen) or nil
local focused_client = client.focus or nil
return focused_screen,
workarea,
selected_tag,
layout,
focused_client
end
--------------------------------------------------------- get_regions() -- ;
local function get_regions()
local focused_screen,
workarea,
selected_tag,
layout,
focused_client = screen_info()
local machi_fn = nil
local machi_data = nil
local machi_regions = nil
if layout.machi_get_regions then
machi_fn = layout.machi_get_regions
machi_data = machi_fn(workarea, selected_tag)
machi_regions = machi_data
end --|version 1
if layout.machi_get_instance_data then
machi_fn = layout.machi_get_instance_data
machi_data = {machi_fn(screen[focused_screen], selected_tag)}
machi_regions = machi_data[3]
for i=#machi_regions,1,-1 do
if machi_regions[i].habitable == false then
table.remove(machi_regions, i)
end
end --|remove unhabitable regions
table.sort(
machi_regions,
function (a1, a2)
return a1.id > a2.id
end
) --|v2 returns unordered region list and needs sorting.
end --|version 2/NG
return machi_regions, machi_fn
end
----------------------------------------------------------- get_edges() -- ;
local function move_to(location)
return function()
local useless_gap = nil
local regions = get_regions()
local edges = {x={},y={}}
for i,region in ipairs(regions) do
edges.x[region.x] = region.x + region.width
edges.y[region.y] = region.y + region.height
end
useless_gap = getlowest(edges.x)
client.focus:geometry(geoms[location](useless_gap))
return
end
end
------------------------------------------------------- get_client_info -- ;
local function get_client_info(c)
local active_region = nil
local outofboundary = nil
local proximity = {}
local regions = get_regions()
local source_client = c or client.focus or nil
if not regions then return {} end
--|flow control
if not source_client then return {} end
--|flow control
if source_client.x < 0 or source_client.y < 0
then outofboundary = true
end --| negative coordinates always mean out of boundary
for i, a in ipairs(regions) do
local px = a.x - source_client.x
local py = a.y - source_client.y
if px == 0 then px = 1 end
if py == 0 then py = 1 end
proximity[i] = {
index = i,
v = math.abs(px * py)
} --│keep track of proximity in case nothing matches in
--│this block.
end --│figures out focused client's region under normal
--│circumstances.
if not active_region then
table.sort(proximity, compare) --| sort to get the smallest area
active_region = proximity[1].index --| first item should be the right choice
if source_client.floating then
if regions[active_region].width - source_client.width ~= 0
or regions[active_region].height - source_client.height ~= 0
then
outofboundary = true
end
end --|when client is not the same size as the located
--|region, we should still consider this as out of
--|boundary
end --|user is probably executing get_active_regions on a
--|floating window.
if not active_region then
active_region = 1
end --|at this point, we are out of options, set the index
--|to one and hope for the best.
-- refactor
if active_region and source_client.width > regions[active_region].width then
outofboundary = true
end --|machi sometimes could auto expand the client, consider
--|that as out of boundary.
if active_region and source_client.height > regions[active_region].height then
outofboundary = true
end --|machi sometimes could auto expand the client, consider
--|that as out of boundary.
-- refactor
return {
active_region = active_region,
regions = regions,
outofboundary = outofboundary
}
end
----------------------------------------- focus_by_direction(direction) -- ;
local function focus_by_direction(direction)
return function()
if not client.focus then return false end
awful.client.focus.global_bydirection(direction, nil,true)
client.focus:raise()
end
end
------------------------------------------------------ region_tablist() -- ;
local function region_tablist(region_ix, c)
local focused_screen = awful.screen.focused()
local workarea = awful.screen.focused().workarea
local selected_tag = awful.screen.focused().selected_tag
local tablist = {}
local active_region = region_ix or nil
local source_client = c or client.focus or nil
local regions = get_regions()
if not regions then return {} end
--|flow control
------------------ CHECK FOR SIDE EFFECTS
-- if not source_client or source_client.floating then return {} end
--|flow control
if not active_region then
for i, a in ipairs(regions) do
if a.x <= source_client.x and source_client.x < a.x + a.width and
a.y <= source_client.y and source_client.y < a.y + a.height
then
active_region = i
end
end
end --|if no region index provided, find the region of the
--|focused_client.
for _, tc in ipairs(screen[focused_screen].tiled_clients) do
if not (tc.floating or tc.immobilized) then
if regions[active_region].x <= tc.x + tc.width + tc.border_width * 2 and
tc.x <= regions[active_region].x + regions[active_region].width and
regions[active_region].y <= tc.y + tc.height + tc.border_width * 2 and
tc.y <= regions[active_region].y + regions[active_region].height
then
tablist[#tablist + 1] = tc
end
end
end --|tablist inside the active region
return tablist
end
--|tablist order is adjusted by awesomewm and it will
--|always have the focused client as the first item.
--|list of all the clients within a region.
----------------------------------------------------- expand_horizontal -- ;
local function expand_horizontal(direction)
return function ()
local c = client.focus
local geom = nil
if c.maximized_horizontal then
c.maximized_horizontal = false
end --|reset toggle maximized state
if c.direction == direction then
c.direction = nil
c.maximized_horizontal = false
c.maximized_vertical = false
draw_tabbar(c.region)
return
end --|reset toggle when sending same shortcut
--|consequitively
local stuff = get_client_info()
local target = grect.get_in_direction(direction, stuff.regions, client.focus:geometry())
if not target and direction ~= "center" then return end -- flow control
--▨▨▨
if direction == "right" then
tobe = {
x=c.x,
width=math.abs(stuff.regions[target].x + stuff.regions[target].width - c.x - 5),
height=c.height,
y=c.y
}
c.direction = direction
c.maximized_horizontal = true
c.maximixed_vertical = false
gears.timer.delayed_call(function ()
client.focus:geometry(tobe)
draw_tabbar(c.region)
clear_tabbar(c)
end)
return
end
--▨▨▨
if direction == "left" then
tobe = {
x=stuff.regions[target].x,
width=c.x + c.width - stuff.regions[target].x,
height=c.height,
y=c.y
}
c.direction = direction
c.maximized_horizontal = true
c.maximixed_vertical = false
gears.timer.delayed_call(function ()
client.focus:geometry(tobe)
draw_tabbar(c.region)
clear_tabbar(c)
end)
return
end
--▨▨▨
if direction == "center" then
c.maximized = false
c.maximixed_vertical = false
fixedchoice = geoms.clients[c.class] or nil
if c.floating then
c.maximized_horizontal = false
geom = geoms.crt43()
end
if not c.floating then
c.direction = "center"
c.maximized_horizontal = true
geom = geoms.p1080()
end
if fixedchoice then
c.direction = "center"
geom = fixedchoice()
end
gears.timer.delayed_call(function ()
client.focus:geometry(geom)
awful.placement.centered(client.focus)
client.focus:raise()
draw_tabbar(c.region)
clear_tabbar(c)
end) --|give it time in case maximize_horizontal is
--|adjusted before centering
return
end
end
end
--|c.direction is used to create a fake toggling effect.
--|tiled clients require an internal maximized property to
--|be set, otherwise they won't budge.
--|change the logic handling for the center layout to use
--|fixedchoices
----------------------------------------------------- expand_vertical() -- ;
local function expand_vertical()
local c = client.focus
local going = "down"
if c.maximized_vertical then
c.maximized_vertical = false
return
end --|reset toggle maximized state
local stuff = get_client_info()
local target = grect.get_in_direction("down", stuff.regions, client.focus:geometry())
if target and stuff.regions[target].x ~= c.x then
return
end --|flow control
--|ensure we are operating in the same X axis,
--|vertical directions jump around
if not target then
going = "up"
target = grect.get_in_direction("up", stuff.regions, client.focus:geometry())
end --|flow control
--|try reverse direction
if not target then return end
--|flow control
if going == "down" then
tobe = {
y=c.y,
x=c.x,
width=c.width,
height=stuff.regions[target].y + stuff.regions[target].height - c.y
}
end
if going == "up" then
tobe = {
x=c.x,
width=c.width,
y=stuff.regions[target].y,
height= c.height + c.y - stuff.regions[target].y
}
end
c.maximized_vertical = true
gears.timer.delayed_call(function ()
client.focus:geometry(tobe)
client.focus:raise()
end)
return
end
------------------------------------------------------------- shuffle() -- ;
local function shuffle(direction)
return function()
local tablist = get_tiled_clients()
--|this is the ordered list
if not #tablist then return end
--▨ flow control
if not client.focus then return end
--▨ flow control
focused_client_ix = get_client_ix(client.focus.window, tablist)
--|find the index position of the focused client
if not focused_client_ix then return end
--▨ flow control
prev_ix = focused_client_ix - 1
next_ix = focused_client_ix + 1
--|calculate target indexes
if next_ix > #tablist then next_ix = 1 end
if prev_ix < 1 then prev_ix = #tablist end
--|check for validity of the index
if direction == "backward" then
tablist[prev_ix]:emit_signal("request::activate", "mouse_enter",{raise = true})
return
end
if direction == "forward" then
tablist[next_ix]:emit_signal("request::activate", "mouse_enter",{raise = true})
return
end
end
end
---------------------------------------------------------- get_swapee() -- ;
local function get_swapee(target_region_ix)
local regions = get_regions()
--| all regions
local cltbl = awful.client.visible(client.focus.screen, true)
--| all visible clients on all regions
--| but we don't know which regions they are at
local swap_map = {}
for a,region in ipairs(regions) do
for i,c in ipairs(cltbl) do
if c.x == region.x and c.y == region.y then
swap_map[a] = i
break --|avoid stacked regions
end
end
end --|iterate over regions, and match the client objects in
--|each region.
local swapee = cltbl[swap_map[target_region_ix]]
return swapee
end
--[[
returns the client object at a specific region. we can
also use signals to keep track of this but we are trying
to avoid exessive use of signals.
--]]
---------------------------------------------------------- my_shifter() -- ;
local function my_shifter(direction, swap)
return function()
if direction == "left" then direction = "backward" end
if direction == "right" then direction = "forward" end
local c = client.focus
local stuff = get_client_info()
local client_region_ix = stuff.active_region
local source_region
local target_region_ix
local target_region
if direction == "backward" then
if (client_region_ix + 1) > #stuff.regions then
target_region_ix = 1
else
target_region_ix = client_region_ix+1
end
end --|go next region by index,
--|if not reset to first
if direction == "forward" then
if (client_region_ix - 1) < 1 then
target_region_ix = #stuff.regions
else
target_region_ix = client_region_ix - 1
end
end --|go previous region by index,
--|if not reset to last
if stuff.outofboundary then
target_region_ix = client_region_ix
end --|ignore previous when out of boundary
--|probably floating or expanded client
--|push inside the boundary instead
source_region = stuff.regions[client_region_ix]
target_region = stuff.regions[target_region_ix]
--|target regions geometry
local swapee = get_swapee(target_region_ix)
--|visible client at the target region
c:geometry(target_region)
--|relocate client
if not swap then c:raise() end
--|raise
if swap and swapee then
swapee:geometry(source_region)
swapee:emit_signal("request::activate", "mouse_enter",{raise = true})
end --|perform swap
draw_tabbar(target_region_ix)
--|update tabs in target region
draw_tabbar(client_region_ix)
--|update tabs in source region
end
end
---------------------------------------------------- shift_by_direction -- ;
local function shift_by_direction(direction, swap)
return function ()
local c = client.focus
local stuff = get_client_info()
local target_region_ix = nil
local client_region_ix = stuff.active_region
if stuff.outofboundary == true then
return my_shifter(direction)()
end --|my_shifter handles this situation better.
local candidate = {
up = grect.get_in_direction("up", stuff.regions, client.focus:geometry()),
down = grect.get_in_direction("down", stuff.regions, client.focus:geometry()),
left = grect.get_in_direction("left", stuff.regions, client.focus:geometry()),
right = grect.get_in_direction("right", stuff.regions, client.focus:geometry())
} --|awesomewm magic function to find out what lies
--|ahead and beyond based on the direction
target_region_ix = candidate[direction]
--|try to get a candidate region if possible
if not target_region_ix then
if direction == "right" then try = "left" end
if direction == "left" then try = "right" end
if direction == "down" then try = "up" end
if direction == "up" then try = "down" end
target_region_ix = go_edge(try, stuff.regions, client.focus:geometry())
end --|go the beginning or the end if there is no
--|candidate
source_region = stuff.regions[client_region_ix]
target_region = stuff.regions[target_region_ix]
local swapee = get_swapee(target_region_ix)
--|visible client at the target region
c:geometry(target_region)
--|relocate client
if not swap then c:raise() end
--|raise
if swap and swapee then
swapee:geometry(source_region)
swapee:emit_signal("request::activate", "mouse_enter",{raise = true})
end --|perform swap
draw_tabbar(target_region_ix)
--|update tabs in target region
draw_tabbar(client_region_ix)
--|update tabs in source region
end
end
----------------------------------------------------- get_tiled_clients -- ;
function get_tiled_clients(region_ix)
local tablist = region_tablist(region_ix)
local all_clients = get_global_clients()
local tiled_clients = {}
local myorder = {}
local window_ix = {}
for i,t in ipairs(tablist) do
window_ix[t.window] = true
end
local po = 1
for i,c in pairs(all_clients) do
if not c.floating and window_ix[c.window] then
tiled_clients[po] = c
po = po + 1
end
end
return tiled_clients
end
--[[+
global_client_index stores the ordered list of all clients
available and it is used as a blueprint to keep the order
of our tablist intact, without this, tabbars would go out
of order when user focuses via shortcuts (run_or_raise). ]]
-------------------------------------------------------- draw_tabbar() -- ;
function draw_tabbar(region_ix)
local flexlist = tabs.layout()
local tablist = get_tiled_clients(region_ix)
if tablelength(tablist) == 0 then
return
end --|this should only fire on an empty region
if tablelength(tablist) == 1 then
clear_tabbar(tablist[1])
return
end --|reset tabbar titlebar when only
--|one client is in the region.
for c_ix, c in ipairs(tablist) do
local flexlist = tabs.layout()
for cc_ix, cc in ipairs(tablist) do
local buttons = gears.table.join(awful.button({}, 1, function() end))
wid_temp = tabs.create(cc, (cc == c), buttons, c_ix)
flexlist:add(wid_temp)
end
local titlebar = awful.titlebar(c, {
bg = tabs.bg_normal,
size = tabs.size,
position = tabs.position,
})
titlebar:setup{layout = wibox.layout.flex.horizontal, flexlist}
awful.titlebar(c, {size=8, position = "top"})
awful.titlebar(c, {size=0, position = "left"})
awful.titlebar(c, {size=0, position = "right"})
end
end
------------------------------------------------------ signal helpers -- ;
local function manage_signal(c)
if c then
global_client_table[c.window] = c
--|add window.id to global index
local active_region = get_client_info(c).active_region
if active_region then
c.region = active_region
draw_tabbar(active_region)
end --|in case new client appears tiled
--|we must update the regions tabbars.
end
end
local function unmanage_signal(c)
if c then
global_client_table[c.window] = nil
--|remove window.id to global index
if not c.floating then
local active_region = get_client_info(c).active_region
if active_region then
draw_tabbar(active_region) end
end
end
end
local function selected_tag_signal(t)
gears.timer.delayed_call(function()
local regions = get_regions()
if regions and #regions then
for i, region in ipairs(regions) do
draw_tabbar(i)
end
end
end)
end
local function floating_signal(c)
if c.floating then
if c.region then
gears.timer.delayed_call(function(active_region)
clear_tabbar(c)
draw_tabbar(c.region)
end, active_region)
end
end --|window became floating
if not c.floating then
local active_region = get_client_info(c).active_region
if active_region then
c.region = active_region
gears.timer.delayed_call(function(active_region)
draw_tabbar(active_region)
end, active_region)
end
end --|window became tiled
end
--------------------------------------------------------------- signals -- ;
client.connect_signal("property::minimized", function(c)
if c.minimized then unmanage_signal(c) end
if not c.minimized then manage_signal(c) end
end)
--[[+] manage minimized and not minimized ]]
client.connect_signal("property::floating", floating_signal)
--[[+]
when windows switch between float and tiled we must
perform necessary maintenance on the destination and
source regions. a delayed call was necessary when
clients become tiled to give awm enough time to draw the
widgets properly.]]
client.connect_signal("unmanage", unmanage_signal)
--[[+]
when removing a tiled client we must update the tabbars
of others. floating clients do not require any cleanup. ]]
client.connect_signal("manage", manage_signal)
--[[+]
global_client_table is the milestone the tabbars rely on.
whenever a new client appears we must add to it, and
when a client is killed we must make sure it is removed. ]]
tag.connect_signal("property::selected", selected_tag_signal)
--[[+]
property::selected gets called the last, by the time we
are here, we already have the global_client_list to draw
tabbars. This may appear redundant here, but it's good
to have this fire up in case the user switches tags. ]]
--------------------------------------------------------------- exports -- ;
module = {
focus_by_direction = focus_by_direction,
get_active_regions = get_client_info,
shift_by_direction = shift_by_direction,
expand_horizontal = expand_horizontal,
shuffle = shuffle,
old_shuffle = old_shuffle,
my_shifter = my_shifter,
expand_vertical = expand_vertical,
move_to = move_to,
get_regions = get_regions,
toggle_always_on = toggle_always_on,
draw_tabbar = draw_tabbar,
get_global_clients = get_global_clients,
update_global_clients = update_global_clients,
get_client_info = get_client_info,
}
return module