519 lines
15 KiB
Lua
519 lines
15 KiB
Lua
---------------------------------------------------------------- locals -- ;
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local grect = require("gears.geometry").rectangle
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local geoms = {}
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geoms.crt43 = function ()
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return {
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x = awful.screen.focused().workarea.width - client.focus:geometry().width,
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y = awful.screen.focused().workarea.height - client.focus:geometry().height,
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width = 1280,
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height = 1024
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}
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end
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geoms.p1080 = function ()
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return {
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x = awful.screen.focused().workarea.width - client.focus:geometry().width,
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y = awful.screen.focused().workarea.height - client.focus:geometry().height,
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width = awful.screen.focused().workarea.width * 0.70,
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height = awful.screen.focused().workarea.height * 0.90
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}
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end
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local function compare(a,b)
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return a.v < b.v
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end
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local function tablelength(T)
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local count = 0
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for _ in pairs(T) do count = count + 1 end
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return count
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end
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local function focus_by_direction(direction)
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return function()
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if not client.focus then return false end
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awful.client.focus.bydirection(direction, nil,true)
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client.focus:raise()
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end
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end
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local function screen_info()
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local focused_screen = awful.screen.focused() or nil
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local workarea = focused_screen.workarea or nil
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local selected_tag = focused_screen.selected_tag or nil
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local layout = awful.layout.get(focused_screen) or nil
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local focused_client = client.focus or nil
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return focused_screen, workarea, selectedtag, layout, focused_client
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end
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--------------------------------------------------------- get_regions() -- ;
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local function get_regions()
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local focused_screen,
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workarea,
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selected_tag,
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layout,
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focused_client = screen_info()
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local machi_fn = nil
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local machi_data = nil
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local machi_regions = nil
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if layout.machi_get_regions then
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machi_fn = layout.machi_get_regions
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machi_data = machi_fn(workarea, selected_tag)
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machi_regions = machi_data
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end --| version 1
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if layout.machi_get_instance_data then
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machi_fn = layout.machi_get_instance_data
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machi_data = {machi_fn(focused_screen, selected_tag)}
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machi_regions = machi_data[3]
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for i=#machi_regions,1,-1 do
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if machi_regions[i].habitable == false then
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table.remove(machi_regions, i)
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end
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end --| remove unhabitable regions
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table.sort(
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machi_regions,
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function (a1, a2)
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local s1 = a1.width * a1.height
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local s2 = a2.width * a2.height
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if math.abs(s1 - s2) < 0.01 then
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return (a1.x + a1.y) < (a2.x + a2.y)
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else
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return s1 > s2
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end
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end
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) --| unlike v1, v2 returns unordered region list and
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--| needs sorting
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end --| version 2/NG
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return machi_regions, machi_fn
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end
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-------------------------------------------------- get_active_regions() -- ;
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local function get_active_regions()
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local active_region = nil
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local outofboundary = nil
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local proximity = {}
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local regions = get_regions()
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if (not regions) then return {} end
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-- flow control
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if not client.focus then return {} end
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-- flow control
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if client.focus.x < 0 or client.focus.y < 0
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then outofboundary = true
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end --| negative coordinates always mean out of boundary
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for i, a in ipairs(regions) do
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local px = a.x - client.focus.x
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local py = a.y - client.focus.y
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if px == 0 then px = 1 end
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if py == 0 then py = 1 end
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proximity[i] = {
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index = i,
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v = math.abs(px * py)
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} --│ keep track of proximity in case nothing matches in
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--│ this block.
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end --│ figures out focused client's region under normal
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--│ circumstances.
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if not active_region then
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table.sort(proximity, compare) --| sort to get the smallest area
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active_region = proximity[1].index --| first item should be the right choice
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----┐
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-- naughty.notify({preset = naughty.config.presets.critical, text=inspect(regions[active_region])})
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-- naughty.notify({preset = naughty.config.presets.critical, text=tostring(client.focus.width .. " " .. client.focus.height)})
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if client.focus.floating then
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if regions[active_region].width - client.focus.width ~= 2
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or regions[active_region].height - client.focus.height ~= 2
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then
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outofboundary = true
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end
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end --| when client is not the same size as the located
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--| region, we should still consider this as out of
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--| boundary
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end --| user is probably executing get_active_regions on a
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--| floating window.
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if not active_region then
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active_region = 1
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end --| at this point, we are out of options, set the index
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--| to one and hope for the best.
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return {
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active_region = active_region,
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regions = regions,
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outofboundary = outofboundary
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}
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end
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-- tablist order is adjusted by awesomewm and it will
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-- always have the focused client as the first item.
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------------------------------------------------------ region_tablist() -- ;
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local function region_tablist()
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local focused_screen = awful.screen.focused()
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local workarea = awful.screen.focused().workarea
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local selected_tag = awful.screen.focused().selected_tag
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local tablist = {}
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local active_region = nil
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local regions = get_regions()
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if (not regions) then return {} end
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-- flow control
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if not client.focus then return {} end
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-- flow control
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if client.floating then return {} end
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for i, a in ipairs(regions) do
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if a.x <= client.focus.x and client.focus.x < a.x + a.width and
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a.y <= client.focus.y and client.focus.y < a.y + a.height
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then
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active_region = i
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end
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end --| focused client's region
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for _, tc in ipairs(screen[focused_screen].tiled_clients) do
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if not (tc.floating or tc.immobilized) then
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if regions[active_region].x <= tc.x + tc.width + tc.border_width * 2 and
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tc.x <= regions[active_region].x + regions[active_region].width and
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regions[active_region].y <= tc.y + tc.height + tc.border_width * 2 and
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tc.y <= regions[active_region].y + regions[active_region].height
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then
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tablist[#tablist + 1] = tc
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end
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end
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end --| tablist inside the active region
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if tablelength(tablist) == 1 then
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return {}
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end --| flow control: if there is only one client in the
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--| region, there is nothing to shuffle. having this here
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--| makes it easier to avoid if nesting later.
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return tablist
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end
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-- tablist order is adjusted by awesomewm and it will
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-- always have the focused client as the first item.
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-- list of all the clients within a region.
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----------------------------------------------------- expand_horizontal -- ;
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local function expand_horizontal(direction)
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return function ()
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c = client.focus
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if c.maximized_horizontal then
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c.maximized_horizontal = false
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end --| reset toggle maximized state
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if c.direction == direction then
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naughty.notify({text="exec"})
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c.direction = nil
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return
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end --| reset toggle when sending same shortcut
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--| consequitively
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local stuff = get_active_regions()
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local target = grect.get_in_direction(direction, stuff.regions, client.focus:geometry())
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if not target and direction ~= "center" then return end -- flow control
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if direction == "right" then
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tobe = {
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x=c.x,
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width=stuff.regions[target].x + stuff.regions[target].width - c.x
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}
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c.direction = direction
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c.maximized_horizontal = true
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c.maximixed_vertical = false
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c.width = tobe.width
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c.x = tobe.x
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c:raise()
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return
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end
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if direction == "left" then
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tobe = {
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x=stuff.regions[target].x,
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width=c.x + c.width - stuff.regions[target].x
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}
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c.direction = direction
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c.maximized_horizontal = true
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c.maximixed_vertical = false
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c.width = tobe.width
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c.x = tobe.x
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c:raise()
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return
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end
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if direction == "center" then
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c.maximized = false
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c.maximixed_vertical = false
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if c.floating then
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client.focus:geometry(geoms.crt43())
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end
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if not c.floating then
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c.direction = "center"
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c.maximized_horizontal = true
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client.focus:geometry(geoms.p1080())
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end
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gears.timer.delayed_call(function ()
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awful.placement.centered(client.focus)
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end) --| give it some time before centering
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return
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end
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end
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end
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-- c.direction is used to create a fake toggling effect.
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-- tiled clients require an internal maximized property to
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-- be set, otherwise they won't budge.
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----------------------------------------------------- expand_vertical() -- ;
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local function expand_vertical()
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local c = client.focus
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local going = "down"
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if c.maximized_vertical then
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c.maximized_vertical = false
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return
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end --| reset toggle maximized state
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local stuff = get_active_regions()
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local target = grect.get_in_direction("down", stuff.regions, client.focus:geometry())
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if target and stuff.regions[target].x ~= c.x then
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return
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end --| flow control
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--| ensure we are operating in the same X axis,
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--| vertical directions jump around
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if not target then
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going = "up"
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target = grect.get_in_direction("up", stuff.regions, client.focus:geometry())
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end --| flow control
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--| try reverse direction
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if not target then return end
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-- flow control
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if going == "down" then
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tobe = {
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y=c.y,
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height=stuff.regions[target].y + stuff.regions[target].height - c.y
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}
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end
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if going == "up" then
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tobe = {
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y=stuff.regions[target].y,
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height= c.height + c.y - stuff.regions[target].y
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}
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end
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c.maximized_vertical = true
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c.height = tobe.height
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c.y = tobe.y
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c:raise()
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return
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end
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---------------------------------------------------- shift_by_direction -- ;
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local function shift_by_direction(direction, swap)
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return function ()
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local stuff = get_active_regions()
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local cltbl = awful.client.visible(client.focus.screen, true)
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local map = {}
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for a,region in ipairs(stuff.regions) do
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for i,c in ipairs(cltbl) do
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if c.x == region.x and c.y == region.y then
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map[a] = i
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break --| avoid stacked regions
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end
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end
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end --◸
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--| client list order we obtain via cltbl changes in
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--| each invokation, therfore we need to map the
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--| client table onto the region_list from machi.
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--| this will give us the region numbers of clients.
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--| naughty.notify({text=inspect(map)})
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--◺
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local target = grect.get_in_direction(direction, stuff.regions, client.focus:geometry())
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--| awesomewm magic function to find out what lies
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--| ahead and beyond based on the direction
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if not target then
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target = stuff.active_region + 1
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if target > #stuff.regions then
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target = stuff.active_region - 1
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end
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end --◸
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--| we bumped into an edge, try to locate region via
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--| region_index and if that also fails, set back the
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--| previous region as target clock wise.
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--| naughty.notify({text=inspect(target)})
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--| naughty.notify({text=inspect(map[target])})
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--| naughty.notify({text=inspect(cltbl[map[target]])})
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--◺
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tobe = stuff.regions[target]
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is = client.focus:geometry()
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client.focus:geometry(tobe)
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-- relocate
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swapee = cltbl[map[target]]
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-- try to get client at target region
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if swap and swapee then
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swapee:geometry(is)
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swapee:raise()
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end
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-- naughty.notify({text=inspect(cltbl[2]:geometry())})
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-- --◹◿ naughty.notify({text=inspect(cltbl[2]:geometry())})
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end
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end
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------------------------------------------------------------- shuffle() -- ;
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local function shuffle(direction)
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return function()
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if direction == "backward" then
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local tablist = region_tablist()
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local prev_client = nil
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for i = #tablist, 1, -1 do
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prev_client = tablist[i]
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prev_client:emit_signal("request::activate", "mouse_enter",{raise = true})
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break --| activate previous client
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end
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return
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end
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if direction == "forward" then
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local tablist = region_tablist()
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local next_client = nil
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for _, cc in ipairs(tablist) do
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client.focus:lower()
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next_client = tablist[_+1]
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next_client:emit_signal("request::activate", "mouse_enter",{raise = true})
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break --| activate next client
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end
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return
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end
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end
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end
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local function my_shifter(direction)
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return function()
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if direction == "backward" then
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local next_client = nil
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local stuff = get_active_regions()
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local client_region = stuff.active_region
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local next_region
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if (client_region + 1 > #stuff.regions) then
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next_region=stuff.regions[1]
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else
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next_region=stuff.regions[client_region+1]
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end --| figure out the action
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if stuff.outofboundary then
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next_region=stuff.regions[client_region]
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end --| ignore action, and push inside the boundary instead
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client.focus:geometry({
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x=next_region.x,
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y=next_region.y,
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width=next_region.width-2,
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height=next_region.height-2
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})
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return
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end
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if direction == "forward" then
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local next_client = nil
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local stuff = get_active_regions()
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local client_region = stuff.active_region
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local previous_region
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if (client_region - 1 < 1) then
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previous_region = stuff.regions[#stuff.regions]
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else
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previous_region = stuff.regions[client_region-1]
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end --| figure out the action
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if stuff.outofboundary then
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previous_region = stuff.regions[client_region]
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end --| ignore action, and push inside the boundary instead
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client.focus:geometry({
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x=previous_region.x,
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y=previous_region.y,
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width=previous_region.width-2,
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height=previous_region.height-2
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})
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end
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end
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end
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--------------------------------------------------------------- exports -- ;
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module = {
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region_tablist = region_tablist,
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focus_by_direction = focus_by_direction,
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compare = compare,
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get_active_regions = get_active_regions,
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shift_by_direction = shift_by_direction,
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expand_horizontal = expand_horizontal,
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geoms = geoms,
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shuffle = shuffle,
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my_shifter = my_shifter,
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expand_vertical = expand_vertical
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}
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return module
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-- naughty.notify({preset = naughty.config.presets.critical,text=inspect(client.focus:geometry())})
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-- naughty.notify({preset = naughty.config.presets.critical,text=inspect(regions)})
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-- naughty.notify({preset = naughty.config.presets.critical,text=inspect(proximity)})
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