bling/module/tiled_wallpaper.lua

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--[[
This module makes use of cairo surfaces
For documentation take a look at the C docs:
https://www.cairographics.org/
They can be applied to lua by changing the naming conventions
and adjusting for the missing namespaces (and classes)
for example:
cairo_rectangle(cr, 1, 1, 1, 1) in C would be written as
cr:rectangle(1, 1, 1, 1) in lua
and
cairo_fill(cr) in C would be written as
cr:fill() in lua
--]]
local cairo = require("lgi").cairo
local gears = require("gears")
function create_tiled_wallpaper(str, s, args_table)
-- user input
args_table = args_table or {}
local fg = args_table.fg or "#ff0000"
local bg = args_table.bg or "#00ffff"
local offset_x = args_table.offset_x
local offset_y = args_table.offset_y
local font = args_table.font or "Hack"
local font_size = tonumber(args_table.font_size) or 16
local zickzack_bool = args_table.zickzack or false
local padding = args_table.padding or 100
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-- create cairo image wallpaper
local img = cairo.ImageSurface(cairo.Format.RGB24, padding, padding)
cr = cairo.Context(img)
cr:set_source(gears.color(bg))
cr:paint()
cr:set_source(gears.color(fg))
cr:set_font_size(font_size)
cr:select_font_face(font)
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if zickzack_bool then
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cr:set_source(gears.color(fg))
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cr:move_to(padding / 2 + font_size, padding / 2 + font_size)
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cr:show_text(str)
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end
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cr:set_source(gears.color(fg))
cr:move_to(font_size, font_size)
cr:show_text(str)
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-- tile cairo image
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gears.wallpaper.tiled(img, s, { x = offset_x, y = offset_y })
end
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return create_tiled_wallpaper