bling/layout/vertical.lua

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local math = math
local mylayout = {}
mylayout.name = "vertical"
function mylayout.arrange(p)
local area = p.workarea
local t = p.tag or screen[p.screen].selected_tag
local mwfact = t.master_width_factor
local nmaster = math.min(t.master_count, #p.clients)
local nslaves = #p.clients - nmaster
local master_area_width = area.width * mwfact
local slave_area_width = area.width - master_area_width
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-- Special case: no slaves
if nslaves == 0 then
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master_area_width = area.width
slave_area_width = 0
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end
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-- Special case: no masters
if nmaster == 0 then
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master_area_width = 0
slave_area_width = area.width
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end
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-- iterate through masters
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for idx = 1, nmaster do
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local c = p.clients[idx]
local g = {
x = area.x,
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y = area.y + (idx - 1) * (area.height / nmaster),
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width = master_area_width,
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height = area.height / nmaster,
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}
p.geometries[c] = g
end
-- itearte through slaves
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for idx = 1, nslaves do
local c = p.clients[idx + nmaster]
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local g = {
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x = area.x
+ master_area_width
+ (idx - 1) * (slave_area_width / nslaves),
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y = area.y,
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width = slave_area_width / nslaves,
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height = area.height,
}
p.geometries[c] = g
end
end
return mylayout