bling/layout/equalarea.lua

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local gears = require("gears")
local gcolor = require("gears.color")
local beautiful = require("beautiful")
local math = math
local screen = screen
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local mylayout = {}
mylayout.name = "equalarea"
local function divide(p,g,low,high,cls,mwfact,mcount)
if low == high then
p.geometries[cls[low]] = g
else
local masters = math.max(0,math.min(mcount,high)-low+1)
local numblock = high-low + 1
local slaves = numblock - masters
local smalldiv
if numblock > 5 and (numblock % 5) == 0 then
smalldiv = math.floor(numblock/5)
else
if (numblock % 3) == 0 then
smalldiv = math.floor(numblock/3)
else
smalldiv = math.floor(numblock/2)
end
end
local bigdiv = numblock - smalldiv
local smallmasters = math.min(masters,smalldiv)
local bigmasters = masters-smallmasters
local smallg = {}
local bigg = {}
smallg.x = g.x
smallg.y = g.y
if g.width > (g.height*1.3) then
smallg.height = g.height
bigg.height = g.height
bigg.width = math.floor(g.width*(bigmasters*(mwfact-1)+bigdiv)/(slaves+mwfact*masters))
smallg.width = g.width-bigg.width
bigg.y = g.y
bigg.x = g.x + smallg.width
else
smallg.width = g.width
bigg.width = g.width
bigg.height = math.floor(g.height*(bigmasters*(mwfact-1)+bigdiv)/(slaves+mwfact*masters))
smallg.height = g.height-bigg.height
bigg.x = g.x
bigg.y = g.y + smallg.height
end
divide(p,smallg,low,high-bigdiv,cls,mwfact,mcount)
divide(p,bigg,low+smalldiv,high,cls,mwfact,mcount)
end
return
end
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function mylayout.arrange(p)
local t = p.tag or screen[p.screen].selected_tag
local wa = p.workarea
local cls = p.clients
if #cls == 0 then return end
local mwfact = t.master_width_factor*2
local mcount = t.master_count
local g = {}
g.height = wa.height
g.width = wa.width
g.x = wa.x
g.y = wa.y
divide(p,g,1,#cls,cls,mwfact,mcount)
end
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local icon_raw = gears.filesystem.get_configuration_dir() .. tostring(...):match("^.*bling"):gsub("%.", "/") .. "/icons/layouts/equalarea.png"
local function get_icon()
if icon_raw ~= nil then
return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
else
return nil
end
end
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return {
layout = mylayout,
icon_raw = icon_raw,
get_icon = get_icon,
}