bling/layout/mstab.lua

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local awful = require("awful")
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local gears = require("gears")
local wibox = require("wibox")
local gcolor = require("gears.color")
local beautiful = require("beautiful")
local mylayout = {}
mylayout.name = "mstab"
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local tabbar_padding = beautiful.mstab_bar_padding or "default"
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local tabbar_height = beautiful.mstab_bar_height or beautiful.tabbar_size or 40
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local border_radius = beautiful.mstab_border_radius or beautiful.border_radius or 0
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local tabbar_font = beautiful.mstab_font or beautiful.tabbar_font or beautiful.font or "Monospace 8"
local bg_focus = beautiful.mstab_bg_focus or beautiful.tabbar_bg_focus or beautiful.bg_focus or "#ff0000"
local bg_normal = beautiful.mstab_bg_normal or beautiful.tabbar_bg_normal or beautiful.bg_normal or "#000000"
local fg_focus = beautiful.mstab_fg_focus or beautiful.tabbar_fg_focus or beautiful.fg_focus or "#000000"
local fg_normal = beautiful.mstab_fg_normal or beautiful.tabbar_fg_normal or beautiful.fg_normal or "#ffffff"
local tabbar_position = beautiful.mstab_tabbar_position or beautiful.tabbar_position or "top"
local bar_style = beautiful.mstab_tabbar_style or beautiful.tabbar_style or "default"
local bar = require(tostring(...):match(".*bling") .. ".widget.tabbar." .. bar_style)
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-- The top_idx is the idx of the slave clients (excluding all master clients)
-- that should be on top of all other slave clients ("the focused slave")
-- by creating a variable outside of the arrange function, this layout can "remember" that client
-- by creating it as a new property of every tag, this layout can be active on different tags and
-- still have different "focused slave clients"
for idx,tag in ipairs(root.tags()) do
tag.top_idx = 1
end
-- Haven't found a signal that is emitted when a new tag is added. That should work though
-- since you can't use a layout on a tag that you haven't selected previously
tag.connect_signal("property::selected", function(t)
if not t.top_idx then
t.top_idx = 1
end
end)
function update_tabbar(clients, t, top_idx, area, master_area_width, slave_area_width)
local s = t.screen
-- create the list of clients for the tabbar
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local clientlist = bar.layout()
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for idx,c in ipairs(clients) do
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-- focus with right click, kill with mid click, minimize with left click
local buttons = gears.table.join(awful.button({}, 1, function() c:raise() client.focus = c end),
awful.button({}, 2, function() c:kill() end),
awful.button({}, 3, function() c.minimized = true end))
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local client_box = bar.create(c, (idx==top_idx), buttons)
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clientlist:add(client_box)
end
-- if no tabbar exists, create one
if not s.tabbar_exists then
s.tabbar = wibox {
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shape = function(cr, width, height) gears.shape.rounded_rect(cr, width, height, border_radius) end,
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bg = bg_normal,
visible = true
}
s.tabbar_exists = true
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-- Change visibility of the tab bar when layout, selected tag or number of clients (visible, master, slave) changes
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local function adjust_visiblity(t)
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s.tabbar.visible = (#t:clients() - t.master_count > 1) and (t.layout.name == mylayout.name)
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end
tag.connect_signal("property::selected", function(t) adjust_visiblity(t) end)
tag.connect_signal("property::layout", function(t, layout) adjust_visiblity(t) end)
tag.connect_signal("tagged", function(t, c) adjust_visiblity(t) end)
tag.connect_signal("untagged", function(t, c) adjust_visiblity(t) end)
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tag.connect_signal("property::master_count", function(t) adjust_visiblity(t) end)
client.connect_signal("property::minimized", function(c) local t = c.first_tag adjust_visiblity(t) end)
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end
-- update the tabbar size and position (to support gap size change on the fly)
s.tabbar.x = area.x + master_area_width + t.gap
s.tabbar.y = area.y + t.gap
s.tabbar.width = slave_area_width - 2*t.gap
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s.tabbar.height = tabbar_height
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if tabbar_position == "bottom" then
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s.tabbar.y = area.y + area.height - tabbar_height - t.gap
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end
-- update clientlist
s.tabbar:setup {
layout = wibox.layout.flex.horizontal,
clientlist,
}
end
function mylayout.arrange(p)
local area = p.workarea
local t = p.tag or screen[p.screen].selected_tag
local s = t.screen
local mwfact = t.master_width_factor
local nmaster = math.min(t.master_count, #p.clients)
local nslaves = #p.clients - nmaster
local master_area_width = area.width * mwfact
local slave_area_width = area.width - master_area_width
-- "default" means that it uses standard useless gap size
if tabbar_padding == "default" then
tabbar_padding = 2*t.gap
end
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-- Special case: No masters -> full screen slave width
if nmaster == 0 then
master_area_width = 1
slave_area_width = area.width
end
-- Special case: One or zero slaves -> no tabbar (essentially tile right)
if nslaves <= 1 then
-- since update_tabbar isnt called that way we have to hide it manually
if s.tabbar_exists then
s.tabbar.visible = false
end
-- otherwise just do tile right
awful.layout.suit.tile.right.arrange(p)
return
end
-- Iterate through masters
for idx=1,nmaster do
local c = p.clients[idx]
local g = {
x = area.x,
y = area.y+(idx-1)*(area.height/nmaster),
width = master_area_width,
height = area.height/nmaster,
}
p.geometries[c] = g
end
-- TODO: The way that the slave clients are arranged is currently very hacky and unclean
-- because of the requirement that the shadows shouldn't just add up when more slaves are added
-- Currently clients are just shrunken down and placed "under" the "focused slave client"
-- Ideal would be hide the same way as that small scratchpad script:
-- https://github.com/notnew/awesome-scratch/blob/master/scratch.lua
-- Iterate through slaves
-- (also creates a list of all slave clients for update_tabbar)
local slave_clients = {}
for idx=1,nslaves do
local c = p.clients[idx+nmaster]
slave_clients[#slave_clients+1] = c
if c == client.focus then
t.top_idx = #slave_clients
end
local g = {x=1, y=1, width=1, height=1}
local g = {
x = area.x + master_area_width + slave_area_width/4,
y = area.y + tabbar_height + area.height/4,
width = slave_area_width/2,
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height = area.height/4 - tabbar_height
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}
if idx == t.top_idx then
g.width = slave_area_width
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g.height = area.height - tabbar_height - tabbar_padding
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g.x = area.x + master_area_width
g.y = area.y
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if tabbar_position == "top" then
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g.y = g.y + tabbar_height + tabbar_padding
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else
g.y = g.y
end
end
p.geometries[c] = g
end
update_tabbar(slave_clients, t, t.top_idx, area, master_area_width, slave_area_width)
end
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local icon_raw = gears.filesystem.get_configuration_dir() .. tostring(...):match("^.*bling"):gsub("%.", "/") .. "/icons/layouts/mstab.png"
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local function get_icon()
if icon_raw ~= nil then
return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
else
return nil
end
end
return {
layout = mylayout,
icon_raw = icon_raw,
get_icon = get_icon,
}