added layouts

This commit is contained in:
Nooo37 2020-10-19 17:25:05 +02:00
parent 7da56e09ee
commit 1109a5210b
10 changed files with 465 additions and 0 deletions

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icons/layouts/mstab.png Normal file

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init.lua Normal file
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--[[
Bling
Layouts, widgets and utilities for Awesome WM
--]]
return {
layout = require("bling.layout")
}

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layout/centered.lua Normal file
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local gcolor = require("gears.color")
local beautiful = require("beautiful")
local math = math
local mylayout = {}
mylayout.name = "centered"
function mylayout.arrange(p)
local area = p.workarea
local t = p.tag or screen[p.screen].selected_tag
local mwfact = t.master_width_factor
local nmaster = math.min(t.master_count, #p.clients)
local nslaves = #p.clients - nmaster
local master_area_width = area.width * mwfact
local slave_area_width = area.width - master_area_width
local master_area_x = area.x + 0.5*slave_area_width
local number_of_left_sided_slaves =math.floor(nslaves/2)
local number_of_right_sided_slaves = nslaves - number_of_left_sided_slaves
local left_iterator = 0
local right_iterator = 0
-- Special case: no maters -> rrelapse into awesomes fair layout
if t.master_count == 0 then
awful.layout.suit.fair.arrange(p)
return
end
-- Special case: one slave -> relapse into awesomes masterstack tile layout
if nslaves == 1 then
awful.layout.suit.tile.right.arrange(p)
return
end
-- Special case: no slaves -> fullscreen master area
if nslaves < 1 then
master_area_width = area.width
master_area_x = area.x
end
-- iterate through masters
for idx=1,nmaster do
local c = p.clients[idx]
local g
g = {
x = master_area_x,
y = area.y + (nmaster-idx)*(area.height/nmaster),
width = master_area_width,
height = area.height/nmaster,
}
p.geometries[c] = g
end
-- iterate through slaves
for idx=1,nslaves do -- idx=nmaster+1,#p.clients do
local c = p.clients[idx+nmaster]
if idx % 2 == 0 then
g = {
x = area.x,
y = area.y + left_iterator * (area.height/number_of_left_sided_slaves),
width = slave_area_width/2,
height = area.height/number_of_left_sided_slaves,
}
left_iterator = left_iterator + 1
else
g = {
x = area.x + master_area_width + slave_area_width/2,
y = area.y + right_iterator * (area.height/number_of_right_sided_slaves),
width = slave_area_width/2,
height = area.height/number_of_right_sided_slaves,
}
right_iterator = right_iterator + 1
end
p.geometries[c] = g
end
end
local icon_raw = beautiful.config_path .. "/bling/icons/layouts/centered.png"
local function get_icon()
if icon_raw ~= nil then
return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
else
return nil
end
end
return {
layout = mylayout,
icon_raw = icon_raw,
get_icon = get_icon,
}

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layout/horizontal.lua Normal file
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local gcolor = require("gears.color")
local beautiful = require("beautiful")
local math = math
local mylayout = {}
mylayout.name = "horizontal"
function mylayout.arrange(p)
local area = p.workarea
local t = p.tag or screen[p.screen].selected_tag
local mwfact = t.master_width_factor
local nmaster = math.min(t.master_count, #p.clients)
local nslaves = #p.clients - nmaster
local master_area_height = area.height * mwfact
local slave_area_height = area.height - master_area_height
-- Special case: no slaves
if nslaves == 0 then
master_area_height = area.height
slave_area_height = 0
end
-- Special case: no masters
if nmaster == 0 then
master_area_height = 0
slave_area_height = area.height
end
-- itearte through masters
for idx=1,nmaster do
local c = p.clients[idx]
local g = {
x = area.x + (idx-1)*(area.width/nmaster),
y = area.y,
width = area.width/nmaster,
height = master_area_height,
}
p.geometries[c] = g
end
-- iterate through slaves
for idx=1,nslaves do
local c = p.clients[idx+nmaster]
local g = {
x = area.x,
y = area.y + master_area_height + (idx-1)*(slave_area_height/nslaves),
width = area.width,
height = slave_area_height/nslaves,
}
p.geometries[c] = g
end
end
local icon_raw = beautiful.config_path .. "/bling/icons/layouts/horizontal.png"
local function get_icon()
if icon_raw ~= nil then
return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
else
return nil
end
end
return {
layout = mylayout,
icon_raw = icon_raw,
get_icon = get_icon,
}

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layout/init.lua Normal file
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local beautiful = require("beautiful")
local mstab = require("bling.layout.mstab")
beautiful.layout_mstab = mstab.get_icon()
local vertical = require("bling.layout.vertical")
beautiful.layout_vertical = vertical.get_icon()
local horizontal = require("bling.layout.horizontal")
beautiful.layout_horizontal = horizontal.get_icon()
local centered = require("bling.layout.centered")
beautiful.layout_centered = centered.get_icon()
local layout = {
mstab = mstab.layout,
centered = centered.layout,
vertical = vertical.layout,
horizontal = horizontal.layout
}
return layout

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layout/mstab.lua Normal file
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local gears = require("gears")
local wibox = require("wibox")
local gcolor = require("gears.color")
local beautiful = require("beautiful")
local mylayout = {}
mylayout.name = "mstab"
local tabbar_height = beautiful.mstab_bar_height or 40
local corner_radius = beautiful.mstab_corner_width or beautiful.corner_radius or 0
local tabbar_font = beautiful.mstab_font or beautiful.font or "Monospace 8"
local bg_focus = beautiful.mstab_bg_focus or beautiful.bg_focus or "#ff0000"
local bg_normal = beautiful.mstab_bg_normal or beautiful.bg_normal or "#000000"
local fg_focus = beautiful.mstab_fg_focus or beautiful.fg_focus or "#000000"
local fg_normal = beautiful.mstab_fg_normal or beautiful.fg_normal or "#ffffff"
local tabbar_orientation = "top"
if beautiful.mstab_tabbar_orientation == "bottom" then
tabbar_orientation = "bottom"
end
-- The top_idx is the idx of the slave clients (excluding all master clients)
-- that should be on top of all other slave clients ("the focused slave")
-- by creating a variable outside of the arrange function, this layout can "remember" that client
-- by creating it as a new property of every tag, this layout can be active on different tags and
-- still have different "focused slave clients"
for idx,tag in ipairs(root.tags()) do
tag.top_idx = 1
end
-- Haven't found a signal that is emitted when a new tag is added. That should work though
-- since you can't use a layout on a tag that you haven't selected previously
tag.connect_signal("property::selected", function(t)
if not t.top_idx then
t.top_idx = 1
end
end)
function update_tabbar(clients, t, top_idx, area, master_area_width, slave_area_width)
local s = t.screen
-- create the list of clients for the tabbar
local clientlist = wibox.layout.flex.horizontal()
for idx,c in ipairs(clients) do
local client_text = wibox.widget.textbox()
client_text.font = tabbar_font
client_text.align = "center"
client_text.valign = "center"
client_text.markup = "<span foreground='" .. fg_normal .. "'>" .. c. name .. "</span>"
local client_bg = bg_normal
if idx == top_idx then
client_bg = bg_focus
client_text.markup = "<span foreground='" .. fg_focus .. "'>" .. c. name .. "</span>"
end
local client_box = wibox.widget {
client_text,
bg = client_bg,
widget = wibox.container.background()
}
clientlist:add(client_box)
end
-- if no tabbar exists, create one
if not s.tabbar_exists then
s.tabbar = wibox {
shape = function(cr, width, height) gears.shape.rounded_rect(cr, width, height, corner_radius) end,
bg = bg_normal,
visible = true
}
s.tabbar_exists = true
-- Change visibility of the tab bar when layout, selected tag or number of clients changes
local function adjust_visiblity(t)
s.tabbar.visible = (#t:clients() - t.master_count > 1) and (t.layout.name == "mstab")
end
tag.connect_signal("property::selected", function(t) adjust_visiblity(t) end)
tag.connect_signal("property::layout", function(t, layout) adjust_visiblity(t) end)
tag.connect_signal("tagged", function(t, c) adjust_visiblity(t) end)
tag.connect_signal("untagged", function(t, c) adjust_visiblity(t) end)
end
-- update the tabbar size and position (to support gap size change on the fly)
s.tabbar.x = area.x + master_area_width + t.gap
s.tabbar.y = area.y + t.gap
s.tabbar.width = slave_area_width - 2*t.gap
s.tabbar.height = tabbar_height - 2*t.gap
if tabbar_orientation == "bottom" then
s.tabbar.y = area.y + area.height - tabbar_height + t.gap
end
-- update clientlist
s.tabbar:setup {
layout = wibox.layout.flex.horizontal,
clientlist,
}
end
function mylayout.arrange(p)
local area = p.workarea
local t = p.tag or screen[p.screen].selected_tag
local s = t.screen
local mwfact = t.master_width_factor
local nmaster = math.min(t.master_count, #p.clients)
local nslaves = #p.clients - nmaster
local master_area_width = area.width * mwfact
local slave_area_width = area.width - master_area_width
-- Special case: No masters -> full screen slave width
if nmaster == 0 then
master_area_width = 1
slave_area_width = area.width
end
-- Special case: One or zero slaves -> no tabbar (essentially tile right)
if nslaves <= 1 then
-- since update_tabbar isnt called that way we have to hide it manually
if s.tabbar_exists then
s.tabbar.visible = false
end
-- otherwise just do tile right
awful.layout.suit.tile.right.arrange(p)
return
end
-- Iterate through masters
for idx=1,nmaster do
local c = p.clients[idx]
local g = {
x = area.x,
y = area.y+(idx-1)*(area.height/nmaster),
width = master_area_width,
height = area.height/nmaster,
}
p.geometries[c] = g
end
-- TODO: The way that the slave clients are arranged is currently very hacky and unclean
-- because of the requirement that the shadows shouldn't just add up when more slaves are added
-- Currently clients are just shrunken down and placed "under" the "focused slave client"
-- Ideal would be hide the same way as that small scratchpad script:
-- https://github.com/notnew/awesome-scratch/blob/master/scratch.lua
-- Iterate through slaves
-- (also creates a list of all slave clients for update_tabbar)
local slave_clients = {}
for idx=1,nslaves do
local c = p.clients[idx+nmaster]
slave_clients[#slave_clients+1] = c
if c == client.focus then
t.top_idx = #slave_clients
end
local g = {x=1, y=1, width=1, height=1}
local g = {
x = area.x + master_area_width + slave_area_width/4,
y = area.y + tabbar_height + area.height/4,
width = slave_area_width/2,
height = area.height/4 - tabbar_height,
}
if idx == t.top_idx then
g.width = slave_area_width
g.height = area.height - tabbar_height
g.x = area.x + master_area_width
g.y = area.y
if tabbar_orientation == "top" then
g.y = g.y + tabbar_height
else
g.y = g.y
end
end
p.geometries[c] = g
end
update_tabbar(slave_clients, t, t.top_idx, area, master_area_width, slave_area_width)
end
local icon_raw = beautiful.config_path .. "/bling/icons/layouts/mstab.png"
local function get_icon()
if icon_raw ~= nil then
return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
else
return nil
end
end
return {
layout = mylayout,
icon_raw = icon_raw,
get_icon = get_icon,
}

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local gcolor = require("gears.color")
local beautiful = require("beautiful")
local math = math
local mylayout = {}
mylayout.name = "vertical"
function mylayout.arrange(p)
local area = p.workarea
local t = p.tag or screen[p.screen].selected_tag
local mwfact = t.master_width_factor
local nmaster = math.min(t.master_count, #p.clients)
local nslaves = #p.clients - nmaster
local master_area_width = area.width * mwfact
local slave_area_width = area.width - master_area_width
-- Special case: no slaves
if nslaves == 0 then
master_area_width = area.width
slave_area_width = 0
end
-- Special case: no masters
if nmaster == 0 then
master_area_width = 0
slave_area_width = area.width
end
-- iterate through masters
for idx=1,nmaster do
local c = p.clients[idx]
local g = {
x = area.x,
y = area.y + (idx-1)*(area.height/nmaster),
width = master_area_width,
height = area.height/nmaster,
}
p.geometries[c] = g
end
-- itearte through slaves
for idx=1,nslaves do
local c = p.clients[idx+nmaster]
local g = {
x = area.x + master_area_width + (idx-1)*(slave_area_width/nslaves),
y = area.y,
width = slave_area_width/nslaves,
height = area.height,
}
p.geometries[c] = g
end
end
local icon_raw = beautiful.config_path .. "/bling/icons/layouts/vertical.png"
local function get_icon()
if icon_raw ~= nil then
return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
else
return nil
end
end
return {
layout = mylayout,
icon_raw = icon_raw,
get_icon = get_icon,
}