Add support to wallpaper module for multiple screens (#125)
* Add support for multiple screens * Add documentation * Update wallpaper module to use single argument for screen * Update docs for wallpaper module * Fix arguments
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@ -48,6 +48,15 @@ bling.module.wallpaper.setup {
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recursive = false,
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change_timer = 600
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}
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-- setup for multiple screens at once
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-- the 'screen' argument can be a table of screen objects
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bling.module.wallpaper.setup {
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set_function = bling.module.wallpaper.setters.random,
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screen = screen, -- The awesome 'screen' variable is an array of all screen objects
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wallpaper = {"/path/to/a/folder", "/path/to/another/folder"},
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change_timer = 631
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}
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```
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### Details
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@ -73,6 +82,11 @@ A wallpaper is one of the following elements:
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* everything gears.wallpaper functions can manage (cairo surface, cairo pattern string)
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* a list containing any of the elements above
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To set up for multiple screens, two possible methods are:
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* Call the `setup` function for each screen, passing the appropriate configuration and `screen` arg
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* Call the `setup` function once, passing a table of screens as the `screen` arg. This applies the same configuration to all screens in the table
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_Note_: Multiple screen setup only works for the `simple` and `random` setters
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```lua
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-- This is a valid wallpaper definition
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bling.module.wallpaper.setup {
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@ -100,6 +114,7 @@ Here are the defaults:
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-- Default parameters
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bling.module.wallpaper.setup {
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screen = nil, -- the screen to apply the wallpaper, as seen in gears.wallpaper functions
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screens = nil, -- an array of screens to apply the wallpaper on. If 'screen' is also provided, this is overridden
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change_timer = nil, -- the timer in seconds. If set, call the set_function every change_timer seconds
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set_function = nil, -- the setter function
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@ -53,36 +53,37 @@ function apply(wallpaper_object, args)
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args.offset = args.offset or { x = 0, y = 0 }
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args.scale = args.scale or 1
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local positions = {
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["centered"] = function()
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["centered"] = function(s)
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gears.wallpaper.centered(
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wallpaper_object,
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args.screen,
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s,
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args.background,
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args.scale
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)
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end,
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["tiled"] = function()
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gears.wallpaper.tiled(wallpaper_object, args.screen, args.offset)
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["tiled"] = function(s)
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gears.wallpaper.tiled(wallpaper_object, s, args.offset)
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end,
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["maximized"] = function()
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["maximized"] = function(s)
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gears.wallpaper.maximized(
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wallpaper_object,
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args.screen,
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s,
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args.ignore_aspect,
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args.offset
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)
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end,
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["fit"] = function()
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gears.wallpaper.fit(wallpaper_object, args.screen, args.background)
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["fit"] = function(s)
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gears.wallpaper.fit(wallpaper_object, s, args.background)
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end,
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}
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local call_func = nil
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if
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type(wallpaper_object) == "string"
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and gears.filesystem.file_readable(wallpaper_object)
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then
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-- path of an image file, we use a position function
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local p = args.position or "centered"
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positions[p]()
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call_func = positions[p]
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elseif type(wallpaper_object) == "function" then
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-- function
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wallpaper_object(args)
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@ -91,10 +92,13 @@ function apply(wallpaper_object, args)
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and args.position
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then
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-- if the user sets a position function, wallpaper_object should be a cairo surface
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positions[args.position]()
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call_func = positions[args.position]
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else
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gears.wallpaper.set(wallpaper_object)
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end
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if call_func then
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call_func(args.screen)
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end
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end
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--- Converts `args.wallpaper` to a list of `wallpaper_objects` readable by `apply` function).
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@ -154,7 +158,15 @@ local simple_index = 0
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function setters.simple(args)
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local wallpapers = prepare_list(args)
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simple_index = (simple_index % #wallpapers) + 1
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apply(wallpapers[simple_index], args)
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if type(args.screen) == 'table' then
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for _,v in ipairs(args.screen) do
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args.screen = v
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apply(wallpapers[simple_index], args)
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args.screen = nil
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end
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else
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apply(wallpapers[simple_index], args)
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end
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end
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--- Set a random wallpaper from a list.
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@ -164,7 +176,15 @@ end
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-- @see prepare_list
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function setters.random(args)
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local wallpapers = prepare_list(args)
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apply(wallpapers[math.random(#wallpapers)], args)
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if type(args.screen) == 'table' then
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for _,v in ipairs(args.screen) do
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args.screen = v
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apply(wallpapers[math.random(#wallpapers)], args)
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args.screen = nil
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end
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else
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apply(wallpapers[math.random(#wallpapers)], args)
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end
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end
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local simple_schedule_object = nil
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@ -310,7 +330,10 @@ function setup(args)
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config.set_function = config.set_function
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or (config.wallpaper and setters.simple or setters.awesome_wallpaper)
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local function set_wallpaper(s)
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config.screen = s or config.screen
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if type(config.screen) ~= 'table' then
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if config.screen and s and config.screen ~= s then return end
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config.screen = s or config.screen
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end
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config.set_function(config)
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end
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