mstab vertical tabbar support

This commit is contained in:
Nooo37 2020-11-29 10:38:05 +01:00
parent 66a20aa11b
commit 90780df7e8
3 changed files with 71 additions and 52 deletions

View File

@ -79,7 +79,7 @@ bling.module.tabbed.iter() -- iterates through the currently focused tabbing gr
### 🌈 Theme variables
You will find a list of all theme variables that are used in bling and comments on what they do in the `theme-car-template.lua` file - ready for you to copy them into your `theme.lua`. Theme variables are not only used to change the appearance of some features but also to adjust the functionality of some modules. So it is worth it to take a look at them.
You will find a list of all theme variables that are used in bling and comments on what they do in the `theme-var-template.lua` file - ready for you to copy them into your `theme.lua`. Theme variables are not only used to change the appearance of some features but also to adjust the functionality of some modules. So it is worth it to take a look at them.
## 😲 Preview
@ -118,8 +118,9 @@ gif by me :)
- [x] Some more documentation on the tabbed module
- [x] Add a cool alternative tabbar style
- [x] Add another cool tabbar style (we need more styles)
- [ ] Make the mstab layout compatible with vertical tabbars (left and right)
- [ ] Add option to mstab layout to not shrink windows down when they are in the tabbed pane and unfocused (for example for people using transparent terminals)
- [x] Make the mstab layout compatible with vertical tabbars (left and right)
- [x] Add option to mstab layout to not shrink windows down when they are in the tabbed pane and unfocused (for example for people using transparent terminals)
- [ ] Keyboard based option to add windows to a tabbing object
All naming credit goes to javacafe.

View File

@ -10,20 +10,8 @@ mylayout.name = "mstab"
local tabbar_ontop = beautiful.mstab_bar_ontop or false
local tabbar_padding = beautiful.mstab_bar_padding or "default"
local tabbar_height = beautiful.mstab_bar_height or beautiful.tabbar_size or 40
local border_radius =
beautiful.mstab_border_radius or beautiful.border_radius or 0
local tabbar_font = beautiful.mstab_font or beautiful.tabbar_font or
beautiful.font or "Monospace 8"
local bg_focus = beautiful.mstab_bg_focus or beautiful.tabbar_bg_focus or
beautiful.bg_focus or "#ff0000"
local bg_normal = beautiful.mstab_bg_normal or beautiful.tabbar_bg_normal or
beautiful.bg_normal or "#000000"
local fg_focus = beautiful.mstab_fg_focus or beautiful.tabbar_fg_focus or
beautiful.fg_focus or "#000000"
local fg_normal = beautiful.mstab_fg_normal or beautiful.tabbar_fg_normal or
beautiful.fg_normal or "#ffffff"
local border_radius = beautiful.mstab_border_radius or
beautiful.border_radius or 0
local tabbar_position = beautiful.mstab_tabbar_position or
beautiful.tabbar_position or "top"
@ -31,6 +19,8 @@ local bar_style = beautiful.mstab_tabbar_style or beautiful.tabbar_style or
"default"
local bar = require(tostring(...):match(".*bling") .. ".widget.tabbar." ..
bar_style)
local tabbar_size = bar.size or beautiful.mstab_bar_height or beautiful.tabbar_size or 40
local dont_resize_slaves = beautiful.mstab_dont_resize_slaves or false
-- The top_idx is the idx of the slave clients (excluding all master clients)
-- that should be on top of all other slave clients ("the focused slave")
@ -54,12 +44,14 @@ function update_tabbar(clients, t, top_idx, area, master_area_width,
for idx, c in ipairs(clients) do
-- focus with right click, kill with mid click, minimize with left click
local buttons = gears.table.join(
awful.button({}, 1, function()
awful.button({}, 1, function()
c:raise()
client.focus = c
end), awful.button({}, 2, function() c:kill() end), awful.button({},
3,
function()
end),
awful.button({}, 2, function()
c:kill()
end),
awful.button({}, 3, function()
c.minimized = true
end))
local client_box = bar.create(c, (idx == top_idx), buttons)
@ -67,16 +59,15 @@ function update_tabbar(clients, t, top_idx, area, master_area_width,
end
-- if no tabbar exists, create one
if not s.tabbar_exists then
if not s.tabbar then
s.tabbar = wibox {
ontop = tabbar_ontop,
shape = function(cr, width, height)
gears.shape.rounded_rect(cr, width, height, border_radius)
end,
bg = bg_normal,
bg = bar.bg_normal,
visible = true
}
s.tabbar_exists = true
-- Change visibility of the tab bar when layout, selected tag or number of clients (visible, master, slave) changes
local function adjust_visiblity(t)
@ -99,13 +90,26 @@ function update_tabbar(clients, t, top_idx, area, master_area_width,
end
-- update the tabbar size and position (to support gap size change on the fly)
s.tabbar.x = area.x + master_area_width + t.gap
s.tabbar.y = area.y + t.gap
s.tabbar.width = slave_area_width - 2 * t.gap
s.tabbar.height = tabbar_height
if tabbar_position == "bottom" then
s.tabbar.y = area.y + area.height - tabbar_height - t.gap
if tabbar_position == "top" then
s.tabbar.x = area.x + master_area_width + t.gap
s.tabbar.y = area.y + t.gap
s.tabbar.width = slave_area_width - 2 * t.gap
s.tabbar.height = tabbar_size
elseif tabbar_position == "bottom" then
s.tabbar.x = area.x + master_area_width + t.gap
s.tabbar.y = area.y + area.height - tabbar_size - t.gap
s.tabbar.width = slave_area_width - 2 * t.gap
s.tabbar.height = tabbar_size
elseif tabbar_position == "left" then
s.tabbar.x = area.x + master_area_width + t.gap
s.tabbar.y = area.y + t.gap
s.tabbar.width = tabbar_size
s.tabbar.height = area.height - 2 * t.gap
elseif tabbar_position == "right" then
s.tabbar.x = area.x + master_area_width + slave_area_width - tabbar_size - t.gap
s.tabbar.y = area.y + t.gap
s.tabbar.width = tabbar_size
s.tabbar.height = area.height - 2 * t.gap
end
-- update clientlist
@ -136,7 +140,7 @@ function mylayout.arrange(p)
-- Special case: One or zero slaves -> no tabbar (essentially tile right)
if nslaves <= 1 then
-- since update_tabbar isnt called that way we have to hide it manually
if s.tabbar_exists then s.tabbar.visible = false end
if s.tabbar then s.tabbar.visible = false end
-- otherwise just do tile right
awful.layout.suit.tile.right.arrange(p)
return
@ -154,11 +158,21 @@ function mylayout.arrange(p)
p.geometries[c] = g
end
-- TODO: The way that the slave clients are arranged is currently very hacky and unclean
-- because of the requirement that the shadows shouldn't just add up when more slaves are added
-- Currently clients are just shrunken down and placed "under" the "focused slave client"
-- Ideal would be hide the same way as that small scratchpad script:
-- https://github.com/notnew/awesome-scratch/blob/master/scratch.lua
local tabbar_size_change = 0
local tabbar_width_change = 0
local tabbar_y_change = 0
local tabbar_x_change = 0
if tabbar_position == "top" then
tabbar_size_change = tabbar_size + tabbar_padding
tabbar_y_change = tabbar_size + tabbar_padding
elseif tabbar_position == "bottom" then
tabbar_size_change = tabbar_size + tabbar_padding
elseif tabbar_position == "left" then
tabbar_width_change = tabbar_size + tabbar_padding
tabbar_x_change = tabbar_size + tabbar_padding
elseif tabbar_position == "right" then
tabbar_width_change = tabbar_size + tabbar_padding
end
-- Iterate through slaves
-- (also creates a list of all slave clients for update_tabbar)
@ -167,23 +181,19 @@ function mylayout.arrange(p)
local c = p.clients[idx + nmaster]
slave_clients[#slave_clients + 1] = c
if c == client.focus then t.top_idx = #slave_clients end
local g = {x = 1, y = 1, width = 1, height = 1}
local g = {
x = area.x + master_area_width + slave_area_width / 4,
y = area.y + tabbar_height + area.height / 4,
width = slave_area_width / 2,
height = area.height / 4 - tabbar_height
x = area.x + master_area_width + tabbar_x_change,
y = area.y + tabbar_y_change,
width = slave_area_width - tabbar_width_change,
height = area.height - tabbar_size_change
}
if idx == t.top_idx then
g.width = slave_area_width
g.height = area.height - tabbar_height - tabbar_padding
g.x = area.x + master_area_width
g.y = area.y
if tabbar_position == "top" then
g.y = g.y + tabbar_height + tabbar_padding
else
g.y = g.y
end
if not dont_resize_slaves and idx ~= t.top_idx then
g = {
x = area.x + master_area_width + slave_area_width / 4,
y = area.y + tabbar_size + area.height / 4,
width = slave_area_width / 2,
height = area.height / 4 - tabbar_size
}
end
p.geometries[c] = g
end

View File

@ -32,6 +32,9 @@ theme.tabbar_fg_focus = "#ff0000" -- foreground color of unfocused cli
-- mstab
theme.mstab_bar_ontop = false -- whether you want to allow the bar to be ontop of clients
theme.mstab_dont_resize_flaves = false -- whether the tabbed stack windows should be smaller than the
-- currently focused stack window (set it to true if you use
-- transparent terminals. False if you use shadows on solid ones
theme.mstab_bar_padding = "default" -- how much padding there should be between clients and your tabbar
-- by default it will adjust based on your useless gaps.
-- If you want a custom value. Set it to the number of pixels (int)
@ -49,3 +52,8 @@ theme.mstab_fg_focus = "#ffffff" -- foreground color of the focused c
theme.mstab_bg_normal = "#1A2026" -- background color of unfocused clients on the tabbar
theme.mstab_fg_normal = "#ff0000" -- foreground color of unfocused clients on the tabbar
-- the following variables are currently only for the "modern" tabbar style
theme.tabbar_color_close = "#f9929b" -- chnges the color of the close button
theme.tabbar_color_min = "#fbdf90" -- chnges the color of the minimize button
theme.tabbar_color_float = "#ccaced" -- chnges the color of the float button