add deck layout
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local awful = require("awful")
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local gears = require("gears")
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local gcolor = require("gears.color")
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local beautiful = require("beautiful")
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local mylayout = {}
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mylayout.name = "deck"
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function mylayout.arrange(p)
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local area = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local client_count = #p.clients
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if client_count == 1 then
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local c = p.clients[1]
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local g = {
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x = area.x,
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y = area.y,
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width = area.width,
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height = area.height,
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}
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p.geometries[c] = g
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return
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end
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local xoffset = area.width * 0.1 / (client_count - 1)
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local yoffset = area.height * 0.1 / (client_count - 1)
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for idx=1,client_count do
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local c = p.clients[idx]
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local g = {
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x = area.x + (idx - 1) * xoffset,
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y = area.y + (idx - 1) * yoffset,
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width = area.width - (xoffset * (client_count - 1)),
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height = area.height - (yoffset * (client_count - 1)),
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}
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p.geometries[c] = g
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end
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end
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local icon_raw = gears.filesystem.get_configuration_dir() .. tostring(...):match("^.*bling"):gsub("%.", "/") .. "/icons/layouts/deck.png"
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local function get_icon()
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if icon_raw ~= nil then
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return gcolor.recolor_image(icon_raw, beautiful.fg_normal)
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else
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return nil
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end
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end
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return {
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layout = mylayout,
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icon_raw = icon_raw,
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get_icon = get_icon,
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}
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@ -15,12 +15,16 @@ beautiful.layout_centered = centered.get_icon()
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local equalarea = require(... .. ".equalarea")
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beautiful.layout_equalarea = equalarea.get_icon()
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local deck = require(... .. ".deck")
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beautiful.layout_deck = deck.get_icon()
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local layout = {
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mstab = mstab.layout,
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centered = centered.layout,
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vertical = vertical.layout,
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horizontal = horizontal.layout,
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equalarea = equalarea.layout
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equalarea = equalarea.layout,
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deck = deck.layout
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}
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return layout
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