Docs update
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@ -64,21 +64,24 @@ awesome.connect_signal("bling::playerctl::title_artist_album",
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-- Set art widget
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-- Set art widget
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art:set_image(gears.surface.load_uncached(art_path))
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art:set_image(gears.surface.load_uncached(art_path))
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local my_title = "No Title"
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local my_artist = "No Artist"
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if title then
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my_title = title
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my_artist = artist
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end
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-- Set title and artist widgets
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-- Set title and artist widgets
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title_widget:set_markup_silently(my_title)
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title_widget:set_markup_silently(title)
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artist_widget:set_markup_silently(my_artist)
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artist_widget:set_markup_silently(artist)
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end)
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end)
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```
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```
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Thats all! You don't even have to worry about updating the widgets, the signals will handle that for you.
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Thats all! You don't even have to worry about updating the widgets, the signals will handle that for you.
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Here's another example in which you get a notification with the album art, title, and artist whenever the song changes.
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```lua
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local naughty = require("naughty")
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awesome.connect_signal("bling::playerctl::title_artist_album",
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function(title, artist, art_path)
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naughty.notify({title = title, text = artist, image = art_path})
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end)
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```
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### Theme Variables
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### Theme Variables
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```lua
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```lua
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theme.playerctl_position_update_interval = 1 -- the update interval for fetching the position from playerctl
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theme.playerctl_position_update_interval = 1 -- the update interval for fetching the position from playerctl
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